More actions
- amiga old skool inspired demo (uses GRRLIB) + simple 3D. 1.0 Da ShAmAn 2009/10/23 Firewii Fire simulation Demo (using GRRLIB 4.1). 1.0 Jespa 2009/08/20 bfi43 bytes (248 words) - 14:28, 9 April 2023
- for the Nintendo Wii. It was programmed in C++ using devkitPro along with GRRLIB. The game can be played alone vs the CPU or with a friend using one Wii4 KB (622 words) - 10:52, 17 August 2024
- forgot. Atari St / Amiga / spirit will never die. Made using GRRLIB 1.6.5. GRRLIB - http://grrlib.santo.fr/index.php WiiBrew - https://wiibrew.org/wiki/ExistenzE1 KB (160 words) - 13:31, 25 February 2023
- Iconspedia. I just took it and added the FireWii text with gimp. GRRLib Forum - http://grrlib.santo.fr/forum/viewtopic.php?pid=933 WiiBrew - https://wiibrew1 KB (177 words) - 04:39, 26 February 2023
- Video poker for the Nintendo Wii created useing libogc and GRRLIB. The PC version of this library is also available on SourceForge. A - Hold Card B - New972 bytes (71 words) - 11:43, 9 March 2023
- a drawing program for the Wii console that utilizes the Wiimote and the GRRLIB 2.0 libraries. It allows users to create digital art by using the Wiimote2 KB (193 words) - 11:18, 25 February 2023
- progress and have multiple accounts using in game Bank. Developed using GRRLIB, Bullet Physics, and more. Black Jack Assistant. Card Counting Assistant3 KB (379 words) - 11:51, 9 March 2023
- styles and themes. The game was programmed in C over several weeks and using GRRLIB for rendering. Navigate through a maze collecting pellets while avoiding3 KB (301 words) - 13:58, 11 March 2023
- homebrew game created from scratch. Well made sprite. Audio. Fade functions on GRRLIB 3.0. The game is controlled by moving an on screen cursor. The value under1 KB (137 words) - 02:18, 10 March 2023
- from a xml file. Ported my GRRLIB freeType extention to work with GRRLIB 4.1.1. Ported trace library from C to C++. Use GRRLib v4.1.1 as graphic engine.12 KB (1,611 words) - 13:50, 11 March 2023
- Support SDHC card. Issues with NTSC users are fixed now. Graphics now use GRRLIB + GX direct access. Game is now easier. v0.42 Cinematic improved dramatically3 KB (315 words) - 13:07, 10 March 2023
- actual Wiimote accelerometers reading (float numbers). NoNameNo for the great GRRLIB library. para for the WiiUse library. Everyone who made Wii homebrew a reality1 KB (119 words) - 13:31, 25 February 2023
- lines of GRRLIB coding ;) Greetings to Crayon and Xane. AcaDien_, teknecal, crazygoth, didinx, mk2, mnta, Muzer, Squidman. GRRLIB - http://grrlib.santo.fr/forum/viewtopic2 KB (230 words) - 07:01, 4 March 2023
- Sintro is a small intro that utilizes the GRRLIB library for its graphics and was specifically designed for the MAIN #5 contest in the Wild category (2nd697 bytes (47 words) - 05:50, 26 February 2023
- engenering the wii wich made all this possible. NoNameNo for starting the GRRLIB Project. yossi for his elf-dol_converter.sh script. our beloved girlfriends2 KB (210 words) - 10:33, 28 Ocak 2024
- skool inspired demo (uses GRRLIB) + simple 3D. Demos 1.0 Da ShAmAn 2009/10/23 ExistenzE First Wii oldschool Demo (using GRRLIB 1.6.5). Demos Final NoNameNo103 bytes (11 words) - 01:27, 19 August 2024
- game for the Nintendo Wii. It was programmed using devkitPro along with GRRLIB. The main purpose of the homebrew is to allow others learn from the source1 KB (162 words) - 01:30, 10 March 2023
- suitable painting modes for kids of all ages. Powered by HBC, devkitPro, GRRLIB and LIBFAT. The official version Paint Splash was also released on WiiWare3 KB (408 words) - 08:53, 27 February 2023
- something more akin to a protractor. Note: If you use C++ and want to use GRRlib for drawing, you might want to have a look at the 'Draw' class (Draw.cpp3 KB (341 words) - 11:19, 25 February 2023
- the TI-89 calculator. The game utilizes various libraries such as libogc, GRRLIB, libfat, and PNGU. Control a character that must avoid the lines and collect1 KB (129 words) - 03:45, 11 March 2023