Not64 Wii

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Revision as of 05:13, 16 November 2022 by HydeWing (talk | contribs)
Not64
File:Not64wii.jpg
General
AuthorExtrems
TypeConsole
Version20221111
LicenseGPL-2.0
Last Updated2022/11/11
Links
Download
Website
Source

Not64 is a port based on Wii64 Wii. This is the only Nintendo 64 emulator for Wii that is still updating.

Features

  • Built with devkitRice.
  • Available for Wii and GameCube.
  • SMB share support from WiiSX.
  • Reintroduce Zip file support.
  • IDE-EXI v1/v2 support.
  • AESND-powered audio.
  • Minor performance enhancements.
  • Some compatibility fixes.
  • Graphics and user interface tweaks.
  • Recognize the NTSC Zelda bonus disc.

New options

  • ScalePitch
    • Changes pitch according to emulation speed.
  • VideoMode
    • 0: Auto - 1: 480i60 - 2: 576i50 - 3: 480p60 - 4: 576p50
  • TrapFilter
    • Affects composite video, similar to GameCube output.
    • Recommended for lower-end CRT TVs.
  • smbusername, smbpassword, smbsharename, smbipaddr
    • Hopefully self-explanatory.
  • rompath
    • Automatically load a ROM file on startup.

Note

Some games need additional settings.

  • Conker's Bad Fur Day needs "FB Textures" set to "On" and Audio Speed ​​Limit set to "DL".
  • Banjo-Kazooie and Banjo-Tooie must also have FB Textures set to "On".

There is a compatibility list on GBATemp, but it is not up to date.

Installing Not64

  • ROMs can be z64 (big-endian) or v64 (little endian), or .n64, of any size
  • To install: Extract the contents of not64wii.7z to the root of your SD card
  • For SD/USB: Put ROMs in the directory named /not64/roms,
    • All save types will automatically be placed in /not64/saves
    • For DVD: ROMs may be anywhere on the disc (requires DVDxV2 on Wii)
    • Load the executable from the HBC or in the loader of your choice
    • Once loaded, select 'Load ROM' and choose the source and select the ROM to load (Note: to go up a directory select '..', B will exit the file browser)
  • Select 'Play Game' to play
    • The game can be exited any time by pressing X and Y together on a GC pad or Classic Controller, 1 and 2 together on a Wiimote (only with Nunchuck attached), or the reset button (Note: this must be done to save your game; it will not be done automatically).

Screenshots

not64wii-01.pngnot64wii-02.png

Media

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Controls

  • Controls are now fully configurable so any button on your controller can be mapped
  • The controller configuration screen presents each N64 button and allows you to toggle through sources
    • There are 4 configuration slots for each type of controller
    • To load a different, previously saved configuration, select the slot, and click 'Load'
    • After configuring the controls as desired, select the slot, and click 'Save'
    • After saving different configurations to the slots, be sure to save your configs in the input tab of the settings frame
  • Clicking 'Next Pad' will cycle through the N64 controllers assigned
  • There is an option to invert the Y axis of the N64's analog stick; by default this is 'Normal Y'
  • The 'Menu Combo' configuration allows you to select a button combination to return to the menu

Changelog

20221111

  • Improved constant propagation.
  • Optimized load delay slots.
  • Optimized consecutive ULW/USW/ULD/USD instructions.
  • Optimized function argument passing.
  • Optimized memory operations with constant addresses.

20221029

  • Implemented CACHE IXIN/IHIN and LLD/SCD instructions.
  • Optimized LDL/LDR/SDL/SDR instructions.
  • Optimized ULW/USW/ULD/USD instruction macros.
  • Optimized AND/OR/XOR/NOR/ORI/XORI with 32-bit operands.
  • Updated Mupen64Plus RSP HLE plugin.
  • Updated xxHash to v0.6.5.
  • Other minor fixes.

Full list of changes can be found here.

External Links

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