PSP Bot

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Revision as of 11:05, 27 August 2021 by HydeWing (talk | contribs)
PSP_Bot
pspbot.png
General
Author(s)Geecko
TypeStrategy
Version1.1 (23 Aug 2010)
LicenceMixed
Links
Download
Website
Source
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PSP_Bot is a port of Light-Bot flash game by Coolio-Niato, a reflexion logic strategy game made by Geecko.

This was submitted to the Retro Coding Compo 2010 (Retro GAME, 10th place).

User guide

The concept of the game is to guide a little robot to all the blue tiles and light them up.

In order to get there, you will have to define a series of movements, and validate so that the movement starts. You can order the robot to: go straight ahead, turn left, turn right, jump, light up the square, perform function 1 and function 2.

Function Principle (grids on the left):

These are the main actions where robot will perform under your commands. However, in later stages you will find it requires more moves to get the robot to reach all the destinations. This is when you need to utilize functions 1 and 2.

Function 1 and Function 2 (in the middle and on the right):

Each of these functions can contain 8 movements. It is enough to define them and, place them for a function in the main actions. Think of it as a shortcut, the robot will perform the desired movements, and only one square will be used on the main grids.

There are 12 levels with a growing difficulty. At the end of the game, you know how many commands were used, this is your score; the less is the best.

Controls

Square - Switch robot configuration

Cross - Select, Stop, Put

L/R - Select a function

D-Pad - Navigate in the function matrix

Circle - Delete a function

Select - Delete the whole matrix

Start - Run program

Changelog

version 1.1

  • Neoflash logo incorporated.
  • Ability to skip intros with the Cross key.
  • Faster fade effect (less waiting).
  • Bug that could cause the game to crash when loading level resolved.

Credits

The original idea comes from Matt Chase with Bill the Robot game.

Graphics are made by CaptainKill with the help of Kavel Inox.

The game is coded in C and using intraFont-G and pspgu. Comes with sources under the Creative Commons BY-NC-SA license.

External links

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