LovePSP: Difference between revisions

From GameBrew
No edit summary
No edit summary
Line 12: Line 12:
|source=https://github.com/slemonide/lovepsp
|source=https://github.com/slemonide/lovepsp
}}
}}
LOVE port for PlayStation Portable.  
LOVE port for PlayStation Portable. The top level engine uses PGE (Phoenix Game Engine) for doing all stuff, so LovePSP is a bridge, that converts Love2d API into PGE.


The top level engine uses PGE (Phoenix Game Engine) for doing all stuff, so LovePSP is a bridge, that converts Love2d API into PGE.
'''Note:''' This project had been written for 0.8.0 version in mind, the code is very unstable and can throw errors.  
 
By now code is very unstable and can throw errors because this is version from time when LovePSP had been ported from LuaPlayer to PGE.
 
Note that this project had been written for 0.8.0 version in mind, so it needs to be updated a lot.


==User guide==
==User guide==

Revision as of 11:27, 5 November 2022

LovePSP
Lovepsp2.png
General
AuthorAndrew Rublyov (AnRu)
TypeGame Engine
Version2016
LicenseMixed
Last Updated2016/08/08
Links
Download
Website
Source

LOVE port for PlayStation Portable. The top level engine uses PGE (Phoenix Game Engine) for doing all stuff, so LovePSP is a bridge, that converts Love2d API into PGE.

Note: This project had been written for 0.8.0 version in mind, the code is very unstable and can throw errors.

User guide

Samples with all features of PGE can be found inside samples folder.

To use, rename script.lua to another name, like _script.lua (actually, this file is entry point for example project of PGE so do not delete it).

Rename love.lua to script.lua to make it entry file.

Place LovePSP inside PSP/GAME folder of your PSP.

Run it from PSP menu (note that you need to have CFW insalled to run homebrew).

External links

Advertising: