Pokemon Bright Diamond and Dazzling Pearl 3DS: Difference between revisions

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==Pokemon Bright Diamond &amp; Dazzling Pearl!==
'''Status: 2nd Island Music &amp; Gameplay Finished'''
'''Updates: https://twitter.com/KobeRobsahm'''


<span style="font-size: 26px">'''Pokemon Bright Diamond &amp; Dazzling Pearl!'''
No, you're not dreaming. This isn't a typo. This is Pokemon Bright Diamond &amp; Dazzling Pearl!
'''Status: 2nd Island Music &amp; Gameplay Finished'''</span>
'''<span style="font-size: 18px">Updates: https://twitter.com/KobeRobsahm</span>'''


==CURRENT Changes:==


<div class="iframe">
*All musical tracks (except a few that I am missing) that play within the first 2 islands are replaced with tracks from Diamond, Pearl & Platinum.
*Most sound effects (Level up, item get, etc.) replaced with their versions in Diamond, Pearl & Platinum.
*All wild encounters up until the end of the 2nd island are edited to only include Pokemon obtainable within Pokemon: Platinum Version.
*All trainers up until the end of the 2nd island have been edited to only include Pokemon obtainable within Pokemon: Platinum Version.
*Starter Pokemon and other Static Encounters (Totem Pokemon, etc.) have been edited to only be Pokemon obtainable within Pokemon: Platinum Version.
*A level curve/difficulty comparable to that of Pokemon: Platinum. (Nothing close to Rising Sun & Waning Moon levels, but more difficult than Vanilla Sun & Moon.)


<div id="player">
==CHANGES TO COME:==


*All above changes that currently only extend to the 2nd island to be true throughout the entire game.
*Model & Texture changes to reflect DPPT's character style. (Anyone experienced with SUMO model/texture editing, please contact me.)


==HELP REQUIRED:==


</div>
*Assistance regarding customs Models/Textures (Low Priority)
<div class="player-unavailable">
*Those experienced converting songs to BCSTM format, please contact me! There are a few DPPT tracks that are not in this format at smashcustommusic.com, and I need them!
*Playtesters of course!


= An error occurred. =
==Screenshots==
 
https://dlhb.gamebrew.org/3dshomebrew/ENAkZ6b.png
<div class="submessage">
https://dlhb.gamebrew.org/3dshomebrew/2PLzKP6.png
 
https://dlhb.gamebrew.org/3dshomebrew/KsoFRQD.png
Unable to execute JavaScript.
https://dlhb.gamebrew.org/3dshomebrew/2DRxQjo.png
 
</div>
==THINGS YOU NEED:==
 
* Latest nightly build of luma. (Get this through the .cia updater)
</div>
* The hack's GARC files (the stuff that actually overwrites the original assets) Get it from the Google Drive link
 
</div>
 
?
 
</div>
<span style="font-size: 18px">No, you're not dreaming. This isn't a typo. This is Pokemon Bright Diamond &amp; Dazzling Pearl!
</span>
<span style="font-size: 15px">'''<span style="text-decoration: underline">CURRENT Changes:</span>'''</span>
 
 
* <span style="font-size: 15px">'''All musical tracks (except a few that I am missing) that play within the first 2 islands are replaced with tracks from Diamond, Pearl &amp; Platinum.'''</span>
* <span style="font-size: 15px">'''Most sound effects (Level up, item get, etc.) replaced with their versions in Diamond, Pearl &amp; Platinum.'''</span>
* <span style="font-size: 15px">'''All wild encounters up until the end of the 2nd island are edited to only include Pokemon obtainable within Pokemon: Platinum Version.'''</span>
* <span style="font-size: 15px">'''All trainers up until the end of the 2nd island have been edited to only include Pokemon obtainable within Pokemon: Platinum Version.'''</span>
* <span style="font-size: 15px">'''Starter Pokemon and other Static Encounters (Totem Pokemon, etc.) have been edited to only be Pokemon obtainable within Pokemon: Platinum Version.'''</span>
* <span style="font-size: 15px">'''A level curve/difficulty comparable to that of Pokemon: Platinum. (Nothing close to Rising Sun &amp; Waning Moon levels, but more difficult than Vanilla Sun &amp; Moon.)'''</span>
 
<span style="font-size: 15px">'''<span style="text-decoration: underline">CHANGES TO COME:</span>'''</span>
 
 
* <span style="font-size: 15px">'''All above changes that currently only extend to the 2nd island to be true throughout the entire game.'''</span>
* '''<span style="font-size: 15px">Model &amp; Texture changes to reflect DPPT's character style. (Anyone experienced with SUMO model/texture editing, please contact me.)</span>'''
 
<span style="font-size: 15px">'''<span style="text-decoration: underline">HELP REQUIRED:</span>'''</span>
 
 
* <span style="font-size: 15px">'''Assistance regarding customs Models/Textures (Low Priority)'''</span>
* '''<span style="font-size: 15px">Those experienced converting songs to BCSTM format, please contact me! There are a few DPPT tracks that are not in this format at smashcustommusic.com, and I need them!</span>'''
* '''<span style="font-size: 15px">Playtesters of course!</span>'''
 
<span style="font-size: 15px">'''<span style="text-decoration: underline">Screenshots:</span>'''</span>
 
 
<div style="text-align: center">
 
<span style="font-size: 15px">'''<span style="text-decoration: underline">[[File:proxy.php?image=https%3A%2F%2Fi.imgur.com%2FENAkZ6b.png&hash=497943841a262f31d91faeee6291bf59|class=bbCodeImage LbImage|[?IMG]]] [[File:proxy.php?image=https%3A%2F%2Fi.imgur.com%2F2PLzKP6.png&hash=337e4cc4b402eb5eeb8ff5bc35f6f79c|class=bbCodeImage LbImage|[?IMG]]] [[File:proxy.php?image=https%3A%2F%2Fi.imgur.com%2FKsoFRQD.png&hash=7919a6934e53623628eefbcbe3914b87|class=bbCodeImage LbImage|[?IMG]]] [[File:proxy.php?image=https%3A%2F%2Fi.imgur.com%2FKAs0fcb.png&hash=2f2c629cb4f79f523d7c35ba074e2557|class=bbCodeImage LbImage|[?IMG]]] [[File:proxy.php?image=https%3A%2F%2Fi.imgur.com%2F2DRxQjo.png&hash=e89b7a1c1c305d5383babba827fcfa1a|class=bbCodeImage LbImage|[?IMG]]] </span>'''
</span>?
 
</div>
<span style="font-size: 15px"><span style="text-decoration: underline">'''Download &amp; Instructions:'''</span> https://drive.google.com/drive/folders/0By0T413LWAPQTEZncllIZTR0Z00?usp=sharing
THINGS YOU NEED:
- Latest nightly build of luma. (Get this through the .cia updater)
- The hack's GARC files (the stuff that actually overwrites the original assets) Get it from the Google Drive link


New and Updated Instructions! About time!
New and Updated Instructions! About time!


Luma Game Patcher Method:
===Luma Game Patcher Method:===
�</span>


***Create a folder named titles inside luma.
***Create a folder with the game's title id as the name (0004000000164800 for Sun, 0004000000175E00 for Moon) inside titles.
***Create a file named locale.txt in the game's folder.
***Inside the file,
****Put 3 characters for the region ("JPN", "USA", "EUR", "AUS", "CHN", "KOR", "TWN").
****Put an empty space.
****Put 2 characters for the language ("JP", "EN", "FR", "DE", "IT", "ES", "ZH", "KO", "NL", "PT", "RU", "TW").
***For example, to play Pokémon™ Sun in Japanese language and region:
****Create 0004000000164800/locale.txt.
****Put in JPN JP.
****Save.
***As for The Hack:
**Create a folder titled romfs within luma/titles/(titleID)
**Place the "a" and "data" folders within the "romfs" folder.
**Make sure "Enable Game Patcher" is checked in luma3ds setup.
**Start Sun/Moon


<ul>
Thats it! Easiest way to tell if its working is by listening to the in game music.
<li>
<span style="font-size: 15px">
</span>
<ul>
<li><ul>
<li>Create a folder named titles inside luma.</li>
<li>Create a folder with the game's title id as the name (0004000000164800 for Sun, 0004000000175E00 for Moon) inside titles.</li>
<li>Create a file named locale.txt in the game's folder.</li>
<li>Inside the file,
<ul>
<li>Put 3 characters for the region (&quot;JPN&quot;, &quot;USA&quot;, &quot;EUR&quot;, &quot;AUS&quot;, &quot;CHN&quot;, &quot;KOR&quot;, &quot;TWN&quot;).</li>
<li>Put an empty space.</li>
<li>Put 2 characters for the language (&quot;JP&quot;, &quot;EN&quot;, &quot;FR&quot;, &quot;DE&quot;, &quot;IT&quot;, &quot;ES&quot;, &quot;ZH&quot;, &quot;KO&quot;, &quot;NL&quot;, &quot;PT&quot;, &quot;RU&quot;, &quot;TW&quot;).</li></ul>
</li>
<li>For example, to play Pokémon™ Sun in Japanese language and region:
<ul>
<li>Create 0004000000164800/locale.txt.</li>
<li>Put in JPN JP.</li>
<li>Save.</li></ul>
</li>
<li>As for The Hack:</li></ul>
</li></ul>


<ul>
'''FOR POKEMON SUN USERS: RENAME THE "3" FILE IN a\0\8\ TO "2"'''
<li>Create a folder titled romfs within luma/titles/(titleID)</li></ul>
 
<ul>
<li>Place the &quot;a&quot; and &quot;data&quot; folders within the &quot;romfs&quot; folder.</li></ul>
 
<ul>
<li>Make sure &quot;Enable Game Patcher&quot; is checked in luma3ds setup.</li></ul>
 
<ul>
<li>Start Sun/Moon</li></ul>
</li></ul>
 
<span style="font-size: 15px">Thats it! Easiest way to tell if its working is by listening to the in game music.
 
'''<span style="text-decoration: underline">FOR POKEMON SUN USERS: RENAME THE &quot;3&quot; FILE IN a\0\8\ TO &quot;2&quot;</span>'''


''Layeredfs: (These instructions only apply if you use the Layeredfs files)''
''Layeredfs: (These instructions only apply if you use the Layeredfs files)''


The LayeredFS feature allows you to replace RomFS files with files on the SD card for most games. To use it:
The LayeredFS feature allows you to replace RomFS files with files on the SD card for most games. To use it:
�</span>
<ul>
<li>
<span style="font-size: 15px">
</span>
<ul>
<li>Create a folder named titles inside luma.</li></ul>
<ul>
<li>Create a folder with the game's title id as the name (0004000000164800 for Sun, 0004000000175E00 for Moon) inside titles.</li></ul>
<ul>
<li>Create a folder called romfs in the game's folder.</li></ul>
<ul>
<li>Place the &quot;a&quot; and &quot;data&quot; folders within the &quot;romfs&quot; folder.</li></ul>
<ul>
<li>For example, to use LayeredFS with Pokémon™ Sun, make a folder named romfs , put your replacement files in it, then put romfs in 0004000000164800.</li></ul>
</li></ul>
<span style="font-size: 15px">'''<span style="text-decoration: underline">FOR POKEMON SUN USERS: RENAME THE &quot;3&quot; FILE IN a\0\8\ TO &quot;2&quot;</span>'''
</span>
<div class="messageTextEndMarker">


**Create a folder named titles inside luma.
**Create a folder with the game's title id as the name (0004000000164800 for Sun, 0004000000175E00 for Moon) inside titles.
**Create a folder called romfs in the game's folder.
**Place the "a" and "data" folders within the "romfs" folder.
**For example, to use LayeredFS with Pokémon™ Sun, make a folder named romfs , put your replacement files in it, then put romfs in 0004000000164800.


</div>
'''FOR POKEMON SUN USERS: RENAME THE "3" FILE IN a\0\8\ TO "2"'''

Revision as of 12:14, 21 September 2021

Template:Infobox-3DS-Homebrews

Pokemon Bright Diamond & Dazzling Pearl!

Status: 2nd Island Music & Gameplay Finished Updates: https://twitter.com/KobeRobsahm

No, you're not dreaming. This isn't a typo. This is Pokemon Bright Diamond & Dazzling Pearl!

CURRENT Changes:

  • All musical tracks (except a few that I am missing) that play within the first 2 islands are replaced with tracks from Diamond, Pearl & Platinum.
  • Most sound effects (Level up, item get, etc.) replaced with their versions in Diamond, Pearl & Platinum.
  • All wild encounters up until the end of the 2nd island are edited to only include Pokemon obtainable within Pokemon: Platinum Version.
  • All trainers up until the end of the 2nd island have been edited to only include Pokemon obtainable within Pokemon: Platinum Version.
  • Starter Pokemon and other Static Encounters (Totem Pokemon, etc.) have been edited to only be Pokemon obtainable within Pokemon: Platinum Version.
  • A level curve/difficulty comparable to that of Pokemon: Platinum. (Nothing close to Rising Sun & Waning Moon levels, but more difficult than Vanilla Sun & Moon.)

CHANGES TO COME:

  • All above changes that currently only extend to the 2nd island to be true throughout the entire game.
  • Model & Texture changes to reflect DPPT's character style. (Anyone experienced with SUMO model/texture editing, please contact me.)

HELP REQUIRED:

  • Assistance regarding customs Models/Textures (Low Priority)
  • Those experienced converting songs to BCSTM format, please contact me! There are a few DPPT tracks that are not in this format at smashcustommusic.com, and I need them!
  • Playtesters of course!

Screenshots

ENAkZ6b.png2PLzKP6.pngKsoFRQD.png2DRxQjo.png

THINGS YOU NEED:

  • Latest nightly build of luma. (Get this through the .cia updater)
  • The hack's GARC files (the stuff that actually overwrites the original assets) Get it from the Google Drive link

New and Updated Instructions! About time!

Luma Game Patcher Method:

      • Create a folder named titles inside luma.
      • Create a folder with the game's title id as the name (0004000000164800 for Sun, 0004000000175E00 for Moon) inside titles.
      • Create a file named locale.txt in the game's folder.
      • Inside the file,
        • Put 3 characters for the region ("JPN", "USA", "EUR", "AUS", "CHN", "KOR", "TWN").
        • Put an empty space.
        • Put 2 characters for the language ("JP", "EN", "FR", "DE", "IT", "ES", "ZH", "KO", "NL", "PT", "RU", "TW").
      • For example, to play Pokémon™ Sun in Japanese language and region:
        • Create 0004000000164800/locale.txt.
        • Put in JPN JP.
        • Save.
      • As for The Hack:
    • Create a folder titled romfs within luma/titles/(titleID)
    • Place the "a" and "data" folders within the "romfs" folder.
    • Make sure "Enable Game Patcher" is checked in luma3ds setup.
    • Start Sun/Moon

Thats it! Easiest way to tell if its working is by listening to the in game music.

FOR POKEMON SUN USERS: RENAME THE "3" FILE IN a\0\8\ TO "2"

Layeredfs: (These instructions only apply if you use the Layeredfs files)

The LayeredFS feature allows you to replace RomFS files with files on the SD card for most games. To use it:

    • Create a folder named titles inside luma.
    • Create a folder with the game's title id as the name (0004000000164800 for Sun, 0004000000175E00 for Moon) inside titles.
    • Create a folder called romfs in the game's folder.
    • Place the "a" and "data" folders within the "romfs" folder.
    • For example, to use LayeredFS with Pokémon™ Sun, make a folder named romfs , put your replacement files in it, then put romfs in 0004000000164800.

FOR POKEMON SUN USERS: RENAME THE "3" FILE IN a\0\8\ TO "2"

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