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Line 2: Line 2:
| title      = Rogueds  
| title      = Rogueds  
| image      = [[File:Rougeds.png]]
| image      = [[File:Rougeds.png]]
| type        = Role Playing
| type        = Roguelike Role Playing
| version    = 1.0
| version    = 1.0
| licence    = Mixed
| licence    = Mixed
| author      = Donnie Russell
| author      = Donnie Russell
| website    = http://www.freewebs.com/drussell/#NDS
| website    = https://web.archive.org/web/20130606091630/http://www.freewebs.com/drussell/#NDS
| download    = Media:Rogueds.zip
| download    = Media:Rogueds.zip
| source      =  
| source      =  
}}
}}


Nintendo DS port of classic Rogue-like games, PC Rogue 1.48.
Rogueds is a port of classic roguelike game, PC Rogue 1.48, to the Nintendo DS.


==Objectives==
==User guide==
===Gameplay===
The goal of Rogue is to retrieve the Amulet of Yendor and ascend with it out of the Dungeons of Doom. Confronting you are 26 types of monsters that become progressively more formidable, and traps that increase in number, as descend to deeper levels.
The goal of Rogue is to retrieve the Amulet of Yendor and ascend with it out of the Dungeons of Doom. Confronting you are 26 types of monsters that become progressively more formidable, and traps that increase in number, as descend to deeper levels.


==User guide==
When the initial screen appears the game will ask you to enter your name. Type a name with the virtual keyboard then press the START button or type the [Enter] key. If leave the name blank, the game will select one.
When the initial screen appears the game will ask you to enter your name. Type a name with the virtual keyboard then press the START button or type the [Enter] key. If leave the name blank, the game will select one.


Line 23: Line 23:
Consult the two in-game help screens for a list of available game commands, accessed by typing the [?] key on the virtual keyboard, and a key to the various symbols representing game objects, accessed by typing the [/] key.
Consult the two in-game help screens for a list of available game commands, accessed by typing the [?] key on the virtual keyboard, and a key to the various symbols representing game objects, accessed by typing the [/] key.


Button-key mappings
{| class="wikitable"
-------------------
|-
Pad left button  [h] key
! colspan="2"| Button-key mappings
Pad right button  [l] key
|-
Pad up button    [k] key
| D-Pad Left || [h] key
Pad down button  [j] key
|-
A button         [Space] key
| D-Pad Right || [l] key
B button         [Esc] key
|-
X button         [a] key (for repeating the previous command)
| D-Pad Up || [k] key
Y button         [s] key (for searching or waiting)
|-
SELECT button     [~] key (for switching between tile and text modes)
| D-Pad Down || [j] key
START button     [Enter] key
|-
| A button || [Space] key
|-
| B button || [Esc] key
|-
| X button || [a] key (for repeating the previous command)
|-
| Y button || [s] key (for searching or waiting)
|-
| Select button || [~] key (for switching between tile and text modes)
|-
| Start button || [Enter] key
|-
|}


'''Messages:'''
===The dungeon===
:Game messages are displayed at the top of the screen. When an arrow is displayed after a message, press the A, B or START button to view the next message.
Messages:
:To review old messages, use the 'o' command.
* Game messages are displayed at the top of the screen. When an arrow is displayed after a message, press the A, B or START button to view the next message.
* To review old messages, use the 'o' command.


'''Fighting monsters:'''
Fight monsters:
:Wield a weapon with the [w] command.
* Wield a weapon with the [w] command.
:Wear armor with the [W] command. If you are already wearing armor, first take it off with the [T] command.
* Wear armor with the [W] command. If you are already wearing armor, first take it off with the [T] command.
:If wielding a melee weapon such as a sword, walk into a monster to attack it. If it is asleep it will awaken and attack you. If wielding a range weapon, such as a bow, then you can throw arrows or other items at the monster. To do this, use the [t] command, then specify a direction.
* If wielding a melee weapon such as a sword, walk into a monster to attack it. If it is asleep it will awaken and attack you. If wielding a range weapon, such as a bow, then you can throw arrows or other items at the monster. To do this, use the [t] command, then specify a direction.
:After a battle, it is a good idea to rest to recover lost hit points. Use the [.] command to rest one turn.
* After a battle, it is a good idea to rest to recover lost hit points. Use the [.] command to rest one turn.


'''Items and levels:'''
Items and levels:
:Along the way, you will find many items to aid or hinder you. Most items must be identified, either by using an identify scroll, or just by using them. You can give some types of items a name by using the [c] command.
* Along the way, you will find many items to aid or hinder you. Most items must be identified, either by using an identify scroll, or just by using them. You can give some types of items a name by using the [c] command.
:On each level you will explore rooms connected by passages, and there is also a stairway going down and up. Until you find the Amulet, you may only travel downwards; a magical barrier blocks any passage upwards. Each time you descend, you will lose track of the location of the stairway.
* On each level you will explore rooms connected by passages, and there is also a stairway going down and up. Until you find the Amulet, you may only travel downwards; a magical barrier blocks any passage upwards. Each time you descend, you will lose track of the location of the stairway.


'''Searching for hidden doors, passages, and traps:'''
Search for hidden doors, passages, and traps:
:Use the [s] command (Y button) to search the eight squares immediately adjacent to you. Until you become more experienced through fighting, you will need to search multiple times before finding anything.
* Use the [s] command (Y button) to search the eight squares immediately adjacent to you. Until you become more experienced through fighting, you will need to search multiple times before finding anything.
:Once a trap is discovered, you can identify it by standing next to it, using the [^] command, then specifying a direction.
* Once a trap is discovered, you can identify it by standing next to it, using the [^] command, then specifying a direction.
:There will be times when you seem to be trapped, with no passage to the next level. In such cases there will always be one or more hidden doors or passages.
* There will be times when you seem to be trapped, with no passage to the next level. In such cases there will always be one or more hidden doors or passages.


'''Using stairways:'''
Use stairways:
:Use the [>] command to go down, and the [<] command to go up.
* Use the [>] command to go down, and the [<] command to go up.


'''Picking up items:'''
===Using items===
:Simply walk over an item to pick it up. To walk over an item without picking it up, use the [g] command before moving onto the item.
Pick up items:
:To see a list of all the items you're currently carrying use the [i] command.
* Simply walk over an item to pick it up. To walk over an item without picking it up, use the [g] command before moving onto the item.
* To see a list of all the items you're currently carrying use the [i] command.


'''Dropping items:'''
Drop items:
:Eventually inventory will become full. To drop items, use the [d] command.
* Eventually inventory will become full. To drop items, use the [d] command.


'''Reading scrolls:'''
Read scrolls:
:Use the [r] command to read scrolls. If it turns out to be an identify scroll, specify an item to find out exactly what it is. Items can have good or bad properties, so it is advisable to find out what they are before using them.
* Use the [r] command to read scrolls. If it turns out to be an identify scroll, specify an item to find out exactly what it is. Items can have good or bad properties, so it is advisable to find out what they are before using them.
:Some items are cursed and cannot be removed once used, at least not until the curse is removed.
* Some items are cursed and cannot be removed once used, at least not until the curse is removed.


'''Drinking potions:'''
Drink potions:
:Use the [q] command to quaff (drink) a potion.
* Use the [q] command to quaff (drink) a potion.


'''Using rings:'''
Use rings:
:To put on a ring, use the [P] command. If necessary, must specify a hand to put it on. Remove a ring by using the [R] command. If wearing two rings, you must specify the hand it is on. Wearing rings causes you to become hungry faster.
* To put on a ring, use the [P] command. If necessary, must specify a hand to put it on. Remove a ring by using the [R] command. If wearing two rings, you must specify the hand it is on. Wearing rings causes you to become hungry faster.


'''Eating food:'''
Eat food:
:Use the [e] command to eat food. Each time you grow hungry you must eat or will become weak and eventually die of starvation.
* Use the [e] command to eat food. Each time you grow hungry you must eat or will become weak and eventually die of starvation.


'''Using wands:'''
Use wands:
:To zap a wand, use the [z] command, then specify a direction. Wands have limited charges, so use them wisely.
* To zap a wand, use the [z] command, then specify a direction. Wands have limited charges, so use them wisely.


'''Repeating commands:'''
===Others===
:To repeat the last command (for example, to fire another arrow), use the "again" command [a] (X button).
Repeat commands:
* To repeat the last command (for example, to fire another arrow), use the "again" command [a] (X button).


'''Cancelling commands:'''
Cancel commands:
:To cancel a command, press the [Esc] key (B button).
* To cancel a command, press the [Esc] key (B button).


'''Quick fighting mode:'''
Quick fighting mode:
:Use the [!] command to toggle quick fighting mode on or off. It is on by default. When quick fighting mode is on, some messages are not displayed to speed up combat.
* Use the [!] command to toggle quick fighting mode on or off. It is on by default. When quick fighting mode is on, some messages are not displayed to speed up combat.


'''Quitting, saving, and restoring games:'''
Quit, save and restore games:
:To quit the current game, use the [Q] command and confirm by typing [y].
* To quit the current game, use the [Q] command and confirm by typing [y].
:To save and power down the game, use the [S] command.
* To save and power down the game, use the [S] command.
:To continue a previous game, turn on the console and if a saved game is found it will be restored.
* To continue a previous game, turn on the console and if a saved game is found it will be restored.


'''Status line:'''
Status line:
:At the bottom of the game screen what dungeon level are on ("L1" means on level 1), how many hit points now and will have when fully recovered ("H12/12" means you have 12 out of 12 maximum hitpoints), current and maximum strength ("St16/16" means your strength is 16 out of a possible 16), what armor class is ("AC5" means your armor class is 5--in this game higher is better), how much gold that are carrying ("Au0" means you have 0 gold pieces), the state of stomach, and experience level.
* At the bottom of the game screen what dungeon level are on ("L1" means on level 1), how many hit points now and will have when fully recovered ("H12/12" means you have 12 out of 12 maximum hitpoints), current and maximum strength ("St16/16" means your strength is 16 out of a possible 16), what armor class is ("AC5" means your armor class is 5--in this game higher is better), how much gold that are carrying ("Au0" means you have 0 gold pieces), the state of stomach, and experience level.


'''Minimap:'''
===Minimap===
:The minimap, in the top-right corner of the virtual keyboard screen, displays the current level as a matrix of colored dots:
The minimap, in the top-right corner of the virtual keyboard screen, displays the current level as a matrix of colored dots:


Object     Color
{| class="wikitable"
------    -----
|-
Player    Cyan
! Object || Color  
Monster   Red
|-
Wall       Gray
| Monster || Red
Corridor   White
|-
Door       Black
| Wall || Gray
Item       Blue
|-
Gold       Yellow
| Corridor || White
Food       Brown
|-
Trap       Magenta
| Door || Black
Stairs     Green
|-
| Item || Blue
|-
| Gold || Yellow
|-
| Food || Brown
|-
| Trap || Magenta
|-
| Stairs || Green
|-
|}


==Controls==
==Controls==
Play with virtual keyboard using Stylus.
Play with virtual keyboard using Stylus.


D-pad - move character
D-Pad - Move character


R + D-pad - move diagonally
R+D-Pad - Move diagonally


L + D-pad - run
L+D-Pad - Run


'''Game Menu:'''
'''Game Menu:'''
:Start - open the game menu, select
 
:Left/Right - switch between command classes
Start - Open the game menu, Select
:Up/Down - choose command
 
Left/Right - Switch between Command and Classes
 
Up/Down - Choose Command


==Credits==
==Credits==
Weapon and armor tiles are from NetHack 3.4.3 (http://www.nethack.org/). All other tiles originally appeared in the Atari ST version of Rogue (http://www.mobygames.com/game/atari-st/rogue-the-adventure-game).
Weapon and armor tiles are from [http://www.nethack.org/ NetHack 3.4.3]. All other tiles originally appeared in the [http://www.mobygames.com/game/atari-st/rogue-the-adventure-game Atari ST version of Rogue].


In-game photo, "Keshcorran caves near Carrowkeel", courtesy PDPhoto.org.
In-game photo, Keshcorran caves near Carrowkeel, courtesy PDPhoto.org.


Thank all the people who have emailed with thanks and suggestions and donations.
Thank all the people who have emailed with thanks and suggestions and donations.


[[Category:Homebrew applications]]
<br>
[[Category:DS homebrew games]]
[[Category:Homebrew role playing games on DS]]

Revision as of 08:02, 24 Haziran 2021

Rogueds
Rougeds.png
General
Author(s)Donnie Russell
TypeRoguelike Role Playing
Version1.0
LicenceMixed
Links
[Media:Rogueds.zip Download]
Website
Advertisements

<htmlet>adsense</htmlet>


Rogueds is a port of classic roguelike game, PC Rogue 1.48, to the Nintendo DS.

User guide

Gameplay

The goal of Rogue is to retrieve the Amulet of Yendor and ascend with it out of the Dungeons of Doom. Confronting you are 26 types of monsters that become progressively more formidable, and traps that increase in number, as descend to deeper levels.

When the initial screen appears the game will ask you to enter your name. Type a name with the virtual keyboard then press the START button or type the [Enter] key. If leave the name blank, the game will select one.

Roguelike games are typically played by entering commands with a keyboard.

Consult the two in-game help screens for a list of available game commands, accessed by typing the [?] key on the virtual keyboard, and a key to the various symbols representing game objects, accessed by typing the [/] key.

Button-key mappings
D-Pad Left [h] key
D-Pad Right [l] key
D-Pad Up [k] key
D-Pad Down [j] key
A button [Space] key
B button [Esc] key
X button [a] key (for repeating the previous command)
Y button [s] key (for searching or waiting)
Select button [~] key (for switching between tile and text modes)
Start button [Enter] key

The dungeon

Messages:

  • Game messages are displayed at the top of the screen. When an arrow is displayed after a message, press the A, B or START button to view the next message.
  • To review old messages, use the 'o' command.

Fight monsters:

  • Wield a weapon with the [w] command.
  • Wear armor with the [W] command. If you are already wearing armor, first take it off with the [T] command.
  • If wielding a melee weapon such as a sword, walk into a monster to attack it. If it is asleep it will awaken and attack you. If wielding a range weapon, such as a bow, then you can throw arrows or other items at the monster. To do this, use the [t] command, then specify a direction.
  • After a battle, it is a good idea to rest to recover lost hit points. Use the [.] command to rest one turn.

Items and levels:

  • Along the way, you will find many items to aid or hinder you. Most items must be identified, either by using an identify scroll, or just by using them. You can give some types of items a name by using the [c] command.
  • On each level you will explore rooms connected by passages, and there is also a stairway going down and up. Until you find the Amulet, you may only travel downwards; a magical barrier blocks any passage upwards. Each time you descend, you will lose track of the location of the stairway.

Search for hidden doors, passages, and traps:

  • Use the [s] command (Y button) to search the eight squares immediately adjacent to you. Until you become more experienced through fighting, you will need to search multiple times before finding anything.
  • Once a trap is discovered, you can identify it by standing next to it, using the [^] command, then specifying a direction.
  • There will be times when you seem to be trapped, with no passage to the next level. In such cases there will always be one or more hidden doors or passages.

Use stairways:

  • Use the [>] command to go down, and the [<] command to go up.

Using items

Pick up items:

  • Simply walk over an item to pick it up. To walk over an item without picking it up, use the [g] command before moving onto the item.
  • To see a list of all the items you're currently carrying use the [i] command.

Drop items:

  • Eventually inventory will become full. To drop items, use the [d] command.

Read scrolls:

  • Use the [r] command to read scrolls. If it turns out to be an identify scroll, specify an item to find out exactly what it is. Items can have good or bad properties, so it is advisable to find out what they are before using them.
  • Some items are cursed and cannot be removed once used, at least not until the curse is removed.

Drink potions:

  • Use the [q] command to quaff (drink) a potion.

Use rings:

  • To put on a ring, use the [P] command. If necessary, must specify a hand to put it on. Remove a ring by using the [R] command. If wearing two rings, you must specify the hand it is on. Wearing rings causes you to become hungry faster.

Eat food:

  • Use the [e] command to eat food. Each time you grow hungry you must eat or will become weak and eventually die of starvation.

Use wands:

  • To zap a wand, use the [z] command, then specify a direction. Wands have limited charges, so use them wisely.

Others

Repeat commands:

  • To repeat the last command (for example, to fire another arrow), use the "again" command [a] (X button).

Cancel commands:

  • To cancel a command, press the [Esc] key (B button).

Quick fighting mode:

  • Use the [!] command to toggle quick fighting mode on or off. It is on by default. When quick fighting mode is on, some messages are not displayed to speed up combat.

Quit, save and restore games:

  • To quit the current game, use the [Q] command and confirm by typing [y].
  • To save and power down the game, use the [S] command.
  • To continue a previous game, turn on the console and if a saved game is found it will be restored.

Status line:

  • At the bottom of the game screen what dungeon level are on ("L1" means on level 1), how many hit points now and will have when fully recovered ("H12/12" means you have 12 out of 12 maximum hitpoints), current and maximum strength ("St16/16" means your strength is 16 out of a possible 16), what armor class is ("AC5" means your armor class is 5--in this game higher is better), how much gold that are carrying ("Au0" means you have 0 gold pieces), the state of stomach, and experience level.

Minimap

The minimap, in the top-right corner of the virtual keyboard screen, displays the current level as a matrix of colored dots:

Object Color
Monster Red
Wall Gray
Corridor White
Door Black
Item Blue
Gold Yellow
Food Brown
Trap Magenta
Stairs Green

Controls

Play with virtual keyboard using Stylus.

D-Pad - Move character

R+D-Pad - Move diagonally

L+D-Pad - Run

Game Menu:

Start - Open the game menu, Select

Left/Right - Switch between Command and Classes

Up/Down - Choose Command

Credits

Weapon and armor tiles are from NetHack 3.4.3. All other tiles originally appeared in the Atari ST version of Rogue.

In-game photo, Keshcorran caves near Carrowkeel, courtesy PDPhoto.org.

Thank all the people who have emailed with thanks and suggestions and donations.


Advertising: