Briickout Wii: Difference between revisions

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{{#seo:
|title=Wii Homebrew Games (Arcade Games) - GameBrew
|title_mode=append
|image=briickoutwii.jpg
|image_alt=Briickout
}}
{{Infobox Wii Homebrews
{{Infobox Wii Homebrews
|title=Briickout
|title=Briickout
|image=briickoutwii.jpg
|image=briickoutwii2.png
|description=A basic Breakout clone with physics-based controls.
|description=A basic Breakout clone with physics-based controls.
|author=BHSPitMonkey
|author=BHSPitMonkey
Line 18: Line 12:
|source=http://github.com/BHSPitMonkey/bhspitmonkey-code/tree/master/wii/briickout
|source=http://github.com/BHSPitMonkey/bhspitmonkey-code/tree/master/wii/briickout
}}
}}
'''Briickout''' is a basic Breakout clone, featuring simple physics to add more interesting paddle controls. Currently, the game does not have many additional features.
Briickout is a basic Breakout clone, featuring simple physics to make paddle controls more interesting.  


== Development ==
It is variation of the [[Piing Wii|Piing]] codebase, developed using C++ and the [https://github.com/nebiun/libwiisprite libwiisprite] for graphics.
Briickout is developed using C++ and the libwiisprite library for graphics. The source code is written with the intention of being easy to understand and read. The code is structured in an object-oriented manner, making it relatively simple to port the game to other platforms or graphics libraries.
 
Briickout is actually a variation of the [[Piing Wii]] codebase.


== Controls ==
== Controls ==
Only one player can play, using the first Wii remote.
Only one player can play, using the first Wii remote.


{| class="wikitable" style="left;text-align:center;"
'''Wiimote Horizontal:'''
|-
 
! Wiimote Horizontal || Action
D-Pad - Move Player
|-
 
| Wiimote DPad || Move Player
2 - Spawn the ball
|-
 
| Wiimote 2 Button || Spawn the ball
Plus - Pause
|-
| Wiimote Plus Button || Pause
|-
| Wiimote Home Button || Exit to Loader
|-
|}


==Screenshot==
Home - Exit to Loader
[[image:briickoutwii.jpg]]


==Media==
==Screenshots==
<youtube>js9UIHq-sTY</youtube>
https://dlhb.gamebrew.org/wiihomebrews/briickoutwii3.png


==Changelog==
==Changelog==
'''0.2:'''
'''0.2:'''
* Sexy new graphics
* Sexy new graphics.
* Visual ball spin effect
* Visual ball spin effect.
* Pause functionality
* Pause functionality.
* Ball waits for user input before appearing
* Ball waits for user input before appearing.
* Code cleanup
* Code cleanup.


'''0.1:'''
'''0.1:'''
* Initial public release
* Initial public release.


==External links==
==External links==
*Github - http://github.com/BHSPitMonkey/bhspitmonkey-code/tree/master/wii/briickout
*GitHub - http://github.com/BHSPitMonkey/bhspitmonkey-code/tree/master/wii/briickout
*Wiibrew - https://wiibrew.org/wiki/Briickout
*WiiBrew - https://wiibrew.org/wiki/Briickout

Revision as of 03:39, 11 March 2023

Briickout
Briickoutwii2.png
General
AuthorBHSPitMonkey
TypeArcade Games
Version0.2
LicenseNew BSD Licence
Last Updated2009/10/19
Links
Download
Source

Briickout is a basic Breakout clone, featuring simple physics to make paddle controls more interesting.

It is variation of the Piing codebase, developed using C++ and the libwiisprite for graphics.

Controls

Only one player can play, using the first Wii remote.

Wiimote Horizontal:

D-Pad - Move Player

2 - Spawn the ball

Plus - Pause

Home - Exit to Loader

Screenshots

briickoutwii3.png

Changelog

0.2:

  • Sexy new graphics.
  • Visual ball spin effect.
  • Pause functionality.
  • Ball waits for user input before appearing.
  • Code cleanup.

0.1:

  • Initial public release.

External links

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