PsyKoTrope Wii: Difference between revisions

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{{#seo:
|title=Wii Homebrew Games (Puzzle) - GameBrew
|title_mode=append
|image=psykotropewii.jpg
|image_alt=PsyKoTrope
}}
{{Infobox Wii Homebrews
{{Infobox Wii Homebrews
|title=PsyKoTrope
|title=PsyKoTrope
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|license=Mixed
|license=Mixed
|download=https://dlhb.gamebrew.org/wiihomebrews/psykotropewii.7z
|download=https://dlhb.gamebrew.org/wiihomebrews/psykotropewii.7z
|website=https://web.archive.org/web/20110301093932/http://grrlib.santo.fr/
|website=http://grrlib.santo.fr/forum/viewtopic.php?id=117
|source=
|source=
}}
}}
'''PsyKoTrope''' is a little box game written in less than 150 lines of [[GRRLIB]].
PsyKoTrope is a little box game written in less than 150 lines of GRRLIB.
 
The latest version allows you to design your own level easily.


NonameNo Presents "Psykotrope" v1.1 DIY (DO IT YOURSELF) Version
==User guide==
The goal is to cross out all the squares.  


'''DIY Version:'''
Press A and drag a line over x squares. All squares cross must be in the same row or column.
You can now design your own level easily.
===Custom level===
When you run psykotrope, the software is going to load the levels from the SD, from apps/psykotrope/levels.png
When you run psykotrope, the software is going to load the levels from the SD, from apps/psykotrope/levels.png


Levels are stored in a simple PNG file, and are designed like this :
Levels are stored in a simple PNG file, and are designed like this:
* Each level is a matrix of 20*15 pixels (BLACK no box, WHITE box)
* Each level is a matrix of 20*15 pixels (BLACK no box, WHITE box).
* The 16th line is to define the goal (number of boxes to be crossed off at a time for this level) (Only use WHITE pixels to define the goal)
* The 16th line is to define the goal (number of boxes to be crossed off at a time for this level) (Only use WHITE pixels to define the goal).
* Number of levels is automatically computed by the game dividing the height of the PNG by 16 ;)
* Number of levels is automatically computed by the game dividing the height of the PNG by 16.
* The PNG has to be : W = 20, H < 1024 (and a multiple of 16 ;) ), and RGB (not indexed colors)
* The PNG has to be : W = 20, H < 1024 (and a multiple of 16), and RGB (not indexed colors).


Have a look at the provided GameSet to really understand how it works ;)
Have a look at the provided GameSet to really understand how it works.


* A Real Fast compo game : "4 Hours" of coding/graphing
* A Real Fast compo game : "4 Hours" of coding/graphing
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==Screenshots==
==Screenshots==
[[image:psykotropewii.jpg]]
psykotropewii3.png


==Greetings to Crayon and Xane==
==Credits==
* AcaDien_, teknecal, crazygoth, didinx, mk2, mnta, Muzer, Squidman
* Greetings to Crayon and Xane.
* AcaDien_, teknecal, crazygoth, didinx, mk2, mnta, Muzer, Squidman.


== External links ==
== External links ==
* Official Website - https://web.archive.org/web/20110301093932/http://grrlib.santo.fr/
* GRRLIB - http://grrlib.santo.fr/forum/viewtopic.php?id=117
* Wiibrew - https://wiibrew.org/wiki/PsyKoTrope
* Wiibrew - https://wiibrew.org/wiki/PsyKoTrope

Revision as of 06:44, 4 March 2023

PsyKoTrope
File:Psykotropewii.jpg
General
AuthorNoNameNo
TypePuzzle
Version1.1 DIY
LicenseMixed
Last Updated2009/03/15
Links
Download
Website

PsyKoTrope is a little box game written in less than 150 lines of GRRLIB.

The latest version allows you to design your own level easily.

User guide

The goal is to cross out all the squares.

Press A and drag a line over x squares. All squares cross must be in the same row or column.

Custom level

When you run psykotrope, the software is going to load the levels from the SD, from apps/psykotrope/levels.png

Levels are stored in a simple PNG file, and are designed like this:

  • Each level is a matrix of 20*15 pixels (BLACK no box, WHITE box).
  • The 16th line is to define the goal (number of boxes to be crossed off at a time for this level) (Only use WHITE pixels to define the goal).
  • Number of levels is automatically computed by the game dividing the height of the PNG by 16.
  • The PNG has to be : W = 20, H < 1024 (and a multiple of 16), and RGB (not indexed colors).

Have a look at the provided GameSet to really understand how it works.

  • A Real Fast compo game : "4 Hours" of coding/graphing
  • This little game fits in less than 150 lines of GRRLIB coding ;)

Screenshots

psykotropewii3.png

Credits

  • Greetings to Crayon and Xane.
  • AcaDien_, teknecal, crazygoth, didinx, mk2, mnta, Muzer, Squidman.

External links

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