WiiRayTracer: Difference between revisions

From GameBrew
m (HydeWing moved page Wiiraytracer Wii to WiiRayTracer)
No edit summary
Line 1: Line 1:
{{#seo:
|title=Wii Homebrew demos (Demos) - GameBrew
|title_mode=append
|image=wii-logo.jpg
|image_alt=WiiRayTracer
}}
{{Infobox Wii Homebrews
{{Infobox Wii Homebrews
|title=WiiRayTracer
|title=WiiRayTracer
|image=wii-logo.jpg
|image=wiiraytracer2.png
|description=Simple implementation of a raytracer using the raw framebuffer and the guVector functions
|description=Simple implementation of a raytracer using the raw framebuffer and the guVector functions.
|author=TheBlasphemer
|author=TheBlasphemer
|lastupdated=2008/06/09
|lastupdated=2008/06/09
Line 15: Line 9:
|license=Mixed
|license=Mixed
|download=https://dlhb.gamebrew.org/wiihomebrews/wiiraytracerwii.7z
|download=https://dlhb.gamebrew.org/wiihomebrews/wiiraytracerwii.7z
|website=
|website=https://wiibrew.org/wiki/WiiRayTracer
|source=https://dlhb.gamebrew.org/wiihomebrews/wiiraytracerwii.7z
|source=https://dlhb.gamebrew.org/wiihomebrews/wiiraytracerwii.7z
}}
}}
Line 22: Line 16:
Raytracing is a technique used to create realistic 3D images by simulating the way light behaves in the real world. It is a computationally intensive process and is typically used in high-end 3D graphics applications.
Raytracing is a technique used to create realistic 3D images by simulating the way light behaves in the real world. It is a computationally intensive process and is typically used in high-end 3D graphics applications.


WiiRayTracer allows users to experience this powerful technique on the Wii console. It is a simple implementation of a raytracer that can be used to create some interesting and unique images.
'''Note:''' Use the Home key on your Wiimote to exit.
 
==FAQs==
*'''What's it do?'''
It paints silly bubbles on your screen.
 
*'''What's the purpose?'''
I wanted to experiment with Wii development, and figured something nice to start off with would be to port a raytracing engine I had made earlier for university work.


*'''What does it use?'''
==Credits==
The raw framebuffer + a shitload of vector functions.
"Fundamentals of computer graphics" (second edition) by Peter Shirley (the one with the big tiger up front).
Original java assignment this was based on http://www.cs.uu.nl/docs/vakken/gr/lab1.html


==External Links==
==External Links==
* WiiBrew - https://wiibrew.org/wiki/WiiRayTracer
* WiiBrew - https://wiibrew.org/wiki/WiiRayTracer

Revision as of 13:07, 25 February 2023

WiiRayTracer
Wiiraytracer2.png
General
AuthorTheBlasphemer
TypeDemos
Version1.0
LicenseMixed
Last Updated2008/06/09
Links
Download
Website
Source

WiiRayTracer is a program that utilizes a basic version of a raytracing algorithm to generate 3D images on the Nintendo Wii console. The program utilizes the raw framebuffer and guVector functions, which are built-in tools, to generate the images.

Raytracing is a technique used to create realistic 3D images by simulating the way light behaves in the real world. It is a computationally intensive process and is typically used in high-end 3D graphics applications.

Note: Use the Home key on your Wiimote to exit.

Credits

"Fundamentals of computer graphics" (second edition) by Peter Shirley (the one with the big tiger up front).

Original java assignment this was based on http://www.cs.uu.nl/docs/vakken/gr/lab1.html

External Links

Advertising: