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Arkanorb GBA: Difference between revisions

From GameBrew
(Created page with "{{#seo: |title= (Arcade Games) - GameBrew |title_mode=append |image=arkanorbgba2.png |image_alt=Arkanorb }} {{Infobox GBA Homebrews |title=Arkanorb |image=arkanorbgba2.png |de...")
 
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https://dlhb.gamebrew.org/gbahomebrews/arkanorbgba4.png
https://dlhb.gamebrew.org/gbahomebrews/arkanorbgba4.png


===Changelog==
==Changelog==
'''Updated'''
'''Updated'''
* There is now a dynamic sprite and tile memory allocator, and the code is largely object-oriented instead of being all C structs.
* There is now a dynamic sprite and tile memory allocator, and the code is largely object-oriented instead of being all C structs.

Revision as of 06:20, 16 September 2022

Arkanorb
Arkanorbgba2.png
General
AuthorTim Cowley
TypeArcade Games
VersionDemo
LicenseMixed
Last Updated2003/06/27
Links
Download
Website

A clone of the mid 1980's hit Arkanoid. Contains 4 levels.

It shows off many GBA hardware tricks, including alpha blending, transparency, a sprite- based font system, a big fat huge pile of sprites, a decent collision system, window-based background control, dynamic background tilemaps, and some decent gameplay.

Controls

D-Pad - Move

Screenshots

arkanorbgba3.png arkanorbgba4.png

Changelog

Updated

  • There is now a dynamic sprite and tile memory allocator, and the code is largely object-oriented instead of being all C structs.

External links

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