Neko Project II Wii by SquidMan: Difference between revisions

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|source=https://dlhb.gamebrew.org/wiihomebrews/nekoprojectiisquidmanwii.7z
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https://wiibrew.org/wiki/Neko_Project_II_Wii
'''Neko Project II Wii''' is a port of the PC-9801 (PC98) emulator, Neko Project II. It was brought to life by the fantastic progress on the SDL-Wii port by Tantric, but no longer uses SDL. Neko Project II was originally written by YUI.
Source Only
 
When you start Neko Project II Wii, you will be presented with the main menu. Load a disk and run! USB Keyboards are now supported too!
 
There are 2 files that are required by Neko Project II Wii. This is the font.bmp file, and the x68kfont.rgb file. They must be placed in SD:/PC98/DATA/ as font.bmp and x68kfont.rgb, respectively. x68kfont.rgb is included in this download, but font.bmp is not, for legal reasons. Floppy and Hard Disk images must be stored in SD:/PC98/ROMS/
 
To get the last built version, there is a directory on the Neko Project II Wii Git called np2hbc. Copy this to SD:/apps/ and put the files required by Neko Project II Wii on the SD card, and go!
 
In order to build Neko Project II Wii, you will need the latest devkitPro, LibELM, µSync, and libwiikeyboard.


==Screenshots==
==Media==
==Media==
<youtube></youtube>
<youtube>MV91YcMp-7I</youtube>
 
== To do ==
These are all the things that will be done in the near future. Feel free to add to this list. Please sort them properly.
 
=== High Priority ===
* Mouse via IR support.
* Setting to use USB keyboard for PC-98 keyboard and Wii game controller for PC-98 joystick or gamepad.
* Support Gamecube controller so one doesn't have to waste the batteries in the Wiimote for either the Wiimote, Nunchuck, or Classic Controller.
 
=== Medium Priority ===
* (null)
 
=== Low Priority ===
* Get Touhou working (possibly use a debugging version  of NP2 on PC to help)
 
=== Minor Additions ===
* (null)
 
== Changelog ==
''' 0.1B3 '''
* Added a brand new mid-emulation menu
* Switched to LibELM
* Cleaned up source
* Removed all uses of SDL and switched to native Wii libraries
 
== External links ==
* Bitbucket - https://bitbucket.org/trap15/np2wii/
* Wiibrew - https://wiibrew.org/wiki/Neko_Project_II_Wii

Revision as of 01:32, 21 September 2022

Neko Project II Wii
File:Nekoprojectiiwii.jpg
General
AuthorSquidMan
TypeComputer
Version0.1B3
LicenseGNU GPL-2.0
Last Updated2009/08/14
Links
Source

Neko Project II Wii is a port of the PC-9801 (PC98) emulator, Neko Project II. It was brought to life by the fantastic progress on the SDL-Wii port by Tantric, but no longer uses SDL. Neko Project II was originally written by YUI.

When you start Neko Project II Wii, you will be presented with the main menu. Load a disk and run! USB Keyboards are now supported too!

There are 2 files that are required by Neko Project II Wii. This is the font.bmp file, and the x68kfont.rgb file. They must be placed in SD:/PC98/DATA/ as font.bmp and x68kfont.rgb, respectively. x68kfont.rgb is included in this download, but font.bmp is not, for legal reasons. Floppy and Hard Disk images must be stored in SD:/PC98/ROMS/

To get the last built version, there is a directory on the Neko Project II Wii Git called np2hbc. Copy this to SD:/apps/ and put the files required by Neko Project II Wii on the SD card, and go!

In order to build Neko Project II Wii, you will need the latest devkitPro, LibELM, µSync, and libwiikeyboard.

Media

To do

These are all the things that will be done in the near future. Feel free to add to this list. Please sort them properly.

High Priority

  • Mouse via IR support.
  • Setting to use USB keyboard for PC-98 keyboard and Wii game controller for PC-98 joystick or gamepad.
  • Support Gamecube controller so one doesn't have to waste the batteries in the Wiimote for either the Wiimote, Nunchuck, or Classic Controller.

Medium Priority

  • (null)

Low Priority

  • Get Touhou working (possibly use a debugging version of NP2 on PC to help)

Minor Additions

  • (null)

Changelog

0.1B3

  • Added a brand new mid-emulation menu
  • Switched to LibELM
  • Cleaned up source
  • Removed all uses of SDL and switched to native Wii libraries

External links

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