Donkey Kong Jr. Wii: Difference between revisions

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|download=https://dlhb.gamebrew.org/wiihomebrews/donkeykongjrwii.7z
|download=https://dlhb.gamebrew.org/wiihomebrews/donkeykongjrwii.7z
|website=https://github.com/PaulGoes/Wii-Donkey-Kong-Jr
|website=https://github.com/PaulGoes/Wii-Donkey-Kong-Jr
|source=#LNF
|source=https://github.com/PaulGoes/Wii-Donkey-Kong-Jr
}}
}}
https://wiibrew.org/wiki/Donkey_Kong_Jr
In 1982 I got my first ‘handheld’ console: the G&W Donkey Kong Jr. In 1983, I programmed my own version for the TRS-80 home computer. And now I programmed this version for the Wii homebrew.
 
Why? Because it is simply possible to do and a fun experience too! I got the trigger to start this at an information evening at my son's school. A student of de 'hogeschool voor de kunsten' was telling about game design. A girl asked him if it would be possible to program games for the Nintendo Wii. That question triggered me because the month before I softmodded my Wii.
 
So I started looking for information about creating Wii homebrew applications. I learned that the devkitpro development environment could help me with it. So I decided to give it a try and to recreate a game that I programmed in 1983. At the age of 13 I programmed a relatively simple version of the Game and Watch Donkey Kong Jr for the TRS-80 home computer. I thought it would be fun to recreate it for the Wii.
 
This is the result and I hope you like it.
 
==Features==
* Gameplay identical to the Game & Watch Donkey Kong Jr.
* Each level becomes gradually more difficult: more birds and crocs are added.
* Controlled using the Wiimote controller in horizontal position.
* Wiimote rumble feedback.
* Background graphic 'borrowed' from 'Game and Watch Gallery 3'.
* All other graphics created from a picture taken from my G&W Donkey Kong Jr.
* All sounds recorded from a playing session with my G&W Donkey Kong Jr.


==Screenshots==
==Screenshots==
https://dlhb.gamebrew.org/wiihomebrews/donkeykongjrwii-01.jpg
https://dlhb.gamebrew.org/wiihomebrews/donkeykongjrwii-02.jpg
https://dlhb.gamebrew.org/wiihomebrews/donkeykongjrwii-03.jpg
https://dlhb.gamebrew.org/wiihomebrews/donkeykongjrwii-04.jpg
==Media==
==Media==
<youtube></youtube>
<youtube>u77aPG7SFoY</youtube>
<youtube>PbqBAagenMI</youtube>
 
==Installation==
=== How To Install And Start The Game Using The Homebrew Channel ===
* Create the folder SD:\apps\dkjunior on the SD card.
* Put the following files in this folder:
** dkjunior.dol,
** dkjunior.elf,
** icon.png,
** meta.xml.
* Rename dkjunior.dol to boot.dol.
* Rename dkjunior.elf to boot.elf.
* Put the SD card back in the SD card slot on the Wii.
* Start Homebrew Channel and point it to the SD card.
* Start the Donkey Kong Junior homebrew application.
 
=== How To Add The Channel Forwarder In The System Menu ===
* Create the folder SD:\wad\ on the SD card.
* Put the following file in this folder:
** Donkey Kong Jr - DKJR.wad.
* Put the SD card back in the SD card slot on the Wii.
* Install the wad file using a WAD manager (e.q. YAWMM).
* Now you can start the game from the Wii System Menu.
 
[Notice: the channel forwarder wad is created using CustomizeMii.]
 
==External links==
* Github - https://github.com/PaulGoes/Wii-Donkey-Kong-Jr
* Wiibrew - https://wiibrew.org/wiki/Donkey_Kong_Jr

Revision as of 02:46, 7 August 2022

Donkey Kong Jr
File:Donkeykongjrwii.jpg
General
AuthorPaulGoes
TypePlatform
Version1.0
LicenseFreeware
Last Updated2017/07/06
Links
Download
Website
Source

In 1982 I got my first ‘handheld’ console: the G&W Donkey Kong Jr. In 1983, I programmed my own version for the TRS-80 home computer. And now I programmed this version for the Wii homebrew.

Why? Because it is simply possible to do and a fun experience too! I got the trigger to start this at an information evening at my son's school. A student of de 'hogeschool voor de kunsten' was telling about game design. A girl asked him if it would be possible to program games for the Nintendo Wii. That question triggered me because the month before I softmodded my Wii.

So I started looking for information about creating Wii homebrew applications. I learned that the devkitpro development environment could help me with it. So I decided to give it a try and to recreate a game that I programmed in 1983. At the age of 13 I programmed a relatively simple version of the Game and Watch Donkey Kong Jr for the TRS-80 home computer. I thought it would be fun to recreate it for the Wii.

This is the result and I hope you like it.

Features

  • Gameplay identical to the Game & Watch Donkey Kong Jr.
  • Each level becomes gradually more difficult: more birds and crocs are added.
  • Controlled using the Wiimote controller in horizontal position.
  • Wiimote rumble feedback.
  • Background graphic 'borrowed' from 'Game and Watch Gallery 3'.
  • All other graphics created from a picture taken from my G&W Donkey Kong Jr.
  • All sounds recorded from a playing session with my G&W Donkey Kong Jr.

Screenshots

donkeykongjrwii-01.jpgdonkeykongjrwii-02.jpgdonkeykongjrwii-03.jpgdonkeykongjrwii-04.jpg

Media

Installation

How To Install And Start The Game Using The Homebrew Channel

  • Create the folder SD:\apps\dkjunior on the SD card.
  • Put the following files in this folder:
    • dkjunior.dol,
    • dkjunior.elf,
    • icon.png,
    • meta.xml.
  • Rename dkjunior.dol to boot.dol.
  • Rename dkjunior.elf to boot.elf.
  • Put the SD card back in the SD card slot on the Wii.
  • Start Homebrew Channel and point it to the SD card.
  • Start the Donkey Kong Junior homebrew application.

How To Add The Channel Forwarder In The System Menu

  • Create the folder SD:\wad\ on the SD card.
  • Put the following file in this folder:
    • Donkey Kong Jr - DKJR.wad.
  • Put the SD card back in the SD card slot on the Wii.
  • Install the wad file using a WAD manager (e.q. YAWMM).
  • Now you can start the game from the Wii System Menu.

[Notice: the channel forwarder wad is created using CustomizeMii.]

External links

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