Piing Wii: Difference between revisions

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|license=New BSD Licence
|license=New BSD Licence
|download=https://dlhb.gamebrew.org/wiihomebrews/piingwii.7z
|download=https://dlhb.gamebrew.org/wiihomebrews/piingwii.7z
|website=#LNF
|website=
|source=http://github.com/BHSPitMonkey/bhspitmonkey-code/tree/master/wii/piing
|source=http://github.com/BHSPitMonkey/bhspitmonkey-code/tree/master/wii/piing
}}
}}
https://wiibrew.org/wiki/Piing
'''Piing''' is a very simple Pong clone, using some simple physics to make the paddle controls a bit more interesting.  The first player to score 15 points wins.


==Screenshots==
== Development ==
==Media==
Piing is written in C++ and uses libwiisprite for graphics.  The source code was designed to be clear and easily understood by its readers.
<youtube></youtube>
Due to the object-oriented structure of the code, it should be very straightforward to port this game to other graphics libraries or platforms.
 
The code is available on GitHub under the New BSD License, which means you are pretty free to do what you want with the code.
Please give me a shout if you do something cool with it!  I will be happy to merge positive changes and give you attribution for them.
 
== Controls ==
Up to 2 players can play.  Player 2 is controlled by A.I. by default, but you can use the Wiimote Plus Button on the second remote to switch to a human player.
 
{| class="wikitable" style="left;text-align:center;"
|-
! Wiimote 1 || Wiimote 2 || Action
|-
| Wiimote DPad || Wiimote DPad || Move Player
|-
|  || Wiimote Plus Button || Disable/Enable A.I.
|-
| Wiimote HomeButton ||  || Exit to Loader
|-
|}
 
==Screenshot==
[[image:piingwii.jpg]]
 
==External links==
*Github - http://github.com/BHSPitMonkey/bhspitmonkey-code/tree/master/wii/piing
*Wiibrew - https://wiibrew.org/wiki/Piing

Revision as of 00:41, 25 July 2022

Piing
File:Piingwii.jpg
General
AuthorBHSPitMonkey
TypeArcade Games
Version0.2
LicenseNew BSD Licence
Last Updated2009/09/28
Links
Download
Source

Piing is a very simple Pong clone, using some simple physics to make the paddle controls a bit more interesting. The first player to score 15 points wins.

Development

Piing is written in C++ and uses libwiisprite for graphics. The source code was designed to be clear and easily understood by its readers. Due to the object-oriented structure of the code, it should be very straightforward to port this game to other graphics libraries or platforms.

The code is available on GitHub under the New BSD License, which means you are pretty free to do what you want with the code. Please give me a shout if you do something cool with it! I will be happy to merge positive changes and give you attribution for them.

Controls

Up to 2 players can play. Player 2 is controlled by A.I. by default, but you can use the Wiimote Plus Button on the second remote to switch to a human player.

Wiimote 1 Wiimote 2 Action
Wiimote DPad Wiimote DPad Move Player
Wiimote Plus Button Disable/Enable A.I.
Wiimote HomeButton Exit to Loader

Screenshot

File:Piingwii.jpg

External links

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