Leveltool Wii: Difference between revisions

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|type=Utilities
|type=Utilities
|version=0.5
|version=0.5
|license=GPL
|license=GPL-3.0
|download=https://dlhb.gamebrew.org/wiihomebrews/leveltoolwii.7z
|download=https://dlhb.gamebrew.org/wiihomebrews/leveltoolwii.7z
|website=http://tom-f.org/code/leveltool/
|website=https://web.archive.org/web/20090227040751/http://tom-f.org/code/leveltool
|source=http://tom-f.org/code/leveltool/leveltool-0.5-source.zip
|source=https://dlhb.gamebrew.org/wiihomebrews/leveltoolwii.7z
}}
}}
https://wiibrew.org/wiki/Leveltool
Leveltool is a simple level for the Wii. Place the remote on a flat surface and press the A button to calibrate the level. After calibration, simply place the remote on the surface you wish to straighten out.


==Screenshots==
Missing a spirit level at home, I decided to use the Wiimote as a replacement. Over time, this tool evolved to something more like a protractor.
==Media==
 
<youtube></youtube>
'''Note: If you use C++ and want to use GRRlib for drawing, you might want to have a look at the 'Draw' class (Draw.cpp & Draw.h). This thing kept me sane :-)'''
 
== Installation ==
Download & extract the archive, and place it in your apps folder on your SD card so the Homebrew Channel can find it.
 
== Usage ==
Put the wiimote on a surface you want to use as a reference and press A.
 
This will start a calibration for minimum and maximum values of your Wiimote, afterwards you can put it on a target surface to see the difference in inclination.
 
== Screenshots ==
[[image:leveltoolwii.jpg]]
 
== Changelog ==
'''v0.5:'''
* Chg: Slightly adjusted maximum value to reduce flickering near 90 degrees.
* Chg: GRRlib is now responsible for all drawing needs. (Which means: more eye-candy)
* Add: Raw acceleration values in the debug info text
* Add: Freeze function on pressing Plus to freeze current values - this is interesting if you cannot see your screen.
 
'''v0.4:'''
* Chg: Median instead of arithmetic mean is now used to get calibration values, this should increase accuracy.
* Chg: Message class now handles text drawing
* Add: Internal info on pressing B in the slider box screen
* Add: Arc graph showing current tilt
 
'''v0.3:'''
* Fix: Leftover cursor pixel from previous tests removed
* Chg: Measuring is done in degrees
* Chg: Verbosity of calibration screen decreased
* Add: Detection if Wiimote #1 is up and running
* Add: Pictures
* Add: Calibration for maximum value on the Wiimote when standing upright. These things are so unprecise :-/
 
'''v0.2:'''
* First public release
 
== Credits and thanks ==
* suw for the [http://www.gnome-look.org/content/show.php/?content=96640 background image]
* Marcan for the Wiimote axis drawing
* [http://frontier-dev.net/ frontier] for PNGU.
* Crayon for [[Wiibuilder Wii]]
* Teknecal for his tutorials
* The devkitPro developers
* The GRRLIB developers
 
==External links==
* Homepage - https://web.archive.org/web/20090227040751/http://tom-f.org/code/leveltool
* Gbatemp - https://gbatemp.net/threads/leveltool-wii.129879/
* Wiibrew - https://wiibrew.org/wiki/Leveltool

Revision as of 02:32, 10 July 2022

Leveltool
File:Leveltoolwii.jpg
General
AuthorAlanceil
TypeUtilities
Version0.5
LicenseGPL-3.0
Last Updated2009/01/21
Links
Download
Website
Source

Leveltool is a simple level for the Wii. Place the remote on a flat surface and press the A button to calibrate the level. After calibration, simply place the remote on the surface you wish to straighten out.

Missing a spirit level at home, I decided to use the Wiimote as a replacement. Over time, this tool evolved to something more like a protractor.

Note: If you use C++ and want to use GRRlib for drawing, you might want to have a look at the 'Draw' class (Draw.cpp & Draw.h). This thing kept me sane :-)

Installation

Download & extract the archive, and place it in your apps folder on your SD card so the Homebrew Channel can find it.

Usage

Put the wiimote on a surface you want to use as a reference and press A.

This will start a calibration for minimum and maximum values of your Wiimote, afterwards you can put it on a target surface to see the difference in inclination.

Screenshots

File:Leveltoolwii.jpg

Changelog

v0.5:

  • Chg: Slightly adjusted maximum value to reduce flickering near 90 degrees.
  • Chg: GRRlib is now responsible for all drawing needs. (Which means: more eye-candy)
  • Add: Raw acceleration values in the debug info text
  • Add: Freeze function on pressing Plus to freeze current values - this is interesting if you cannot see your screen.

v0.4:

  • Chg: Median instead of arithmetic mean is now used to get calibration values, this should increase accuracy.
  • Chg: Message class now handles text drawing
  • Add: Internal info on pressing B in the slider box screen
  • Add: Arc graph showing current tilt

v0.3:

  • Fix: Leftover cursor pixel from previous tests removed
  • Chg: Measuring is done in degrees
  • Chg: Verbosity of calibration screen decreased
  • Add: Detection if Wiimote #1 is up and running
  • Add: Pictures
  • Add: Calibration for maximum value on the Wiimote when standing upright. These things are so unprecise :-/

v0.2:

  • First public release

Credits and thanks

External links

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