Ludo3DS: Difference between revisions

From GameBrew
(Created page with "{{Infobox-3DS-Homebrews | title = Ludo3DS | image = https://dlhb.gamebrew.org/3dshomebrew/Ludo3DS.jpg|250px | type = Board | version = v0.4.0 | lastupdated = 2021/01/25 | lice...")
 
No edit summary
Line 11: Line 11:
| source = https://github.com/SuperSaiyajinStackZ/Ludo3DS
| source = https://github.com/SuperSaiyajinStackZ/Ludo3DS
}}
}}
<youtube></youtube>
Ludo3DS is a 'Work in progress' Ludo clone for the Nintendo 3DS.


# Ludo3DS
This game is also known as [https://de.wikipedia.org/wiki/Mensch_%C3%A4rgere_Dich_nicht Human Trouble].
<p align = "center">
 
<a href="https://github.com/SuperSaiyajinStackZ/Ludo3DS/releases/latest"> <img src = "https://github.com/SuperSaiyajinStackZ/Ludo3DS/blob/main/Cover_ReadMe.png"> </ a> <br>
Ludo3DS 'Core is written by [https://github.com/SuperSaiyajinStackZ SuperSaiyajinStackZ].
<b> Ludo3DS is a 'Work in progress' Ludo clone for the Nintendo 3DS. </b> <br>
 
</p>
Ludo3DS will become a part of [https://github.com/SuperSaiyajinStackZ/Stack-Game-Template StackGames] in the future.
This game is also known as [Mensch ärger Dich nicht] (https://de.wikipedia.org/wiki/Mensch_%C3%A4rgere_Dich_nicht).
 
Ludo3DS 'Core was written by [SuperSaiyajinStackZ] (https://github.com/SuperSaiyajinStackZ).
[https://github.com/SuperSaiyajinStackZ/3DElf 3DElf]'s code was used as the basis for this game. You can also check this out if you Elfer raus!are interested in a clone.
Ludo3DS will become part of [StackGames] (https://github.com/SuperSaiyajinStackZ/Stack-Game-Template) in the future.
 
[3DElf] (https://github.com/SuperSaiyajinStackZ/3DElf) 's code was used as the basis for this game. You can also check this out if you are interested in a '911 out!' Clone.
==Game data structure==
## Game data structure
You can find information on the game data structure from version 0.1.0 to the latest [https://github.com/SuperSaiyajinStackZ/Ludo3DS/blob/main/GameDataStructure.md here] !
You can find information on the game data structure from version 0.1.0 to the latest [here] (https://github.com/SuperSaiyajinStackZ/Ludo3DS/blob/main/GameDataStructure.md)!
 
## Screenshots
==Screenshots==
Here are a few screenshots of the current progress.
https://dlhb.gamebrew.org/3dshomebrew/Ludo3DSgameSettings1_en.png
### Credits overlay
https://dlhb.gamebrew.org/3dshomebrew/Ludo3DSgameSettings2_en.png
! [] (https://github.com/SuperSaiyajinStackZ/Ludo3DS/blob/main/screenshots/credits_en.png)
https://dlhb.gamebrew.org/3dshomebrew/Ludo3DSgameSettings3_en.png
### Game settings
https://dlhb.gamebrew.org/3dshomebrew/Ludo3DSgameSettings4_en.png
! [] (https://github.com/SuperSaiyajinStackZ/Ludo3DS/blob/main/screenshots/gameSettings1_en.png)! [] (https://github.com/SuperSaiyajinStackZ/Ludo3DS/blob/main/screenshots/gameSettings2_en. png)
 
### Game Screen
==Compile==
! [] (https://github.com/SuperSaiyajinStackZ/Ludo3DS/blob/main/screenshots/game_screen_en.png)! [] (https://github.com/SuperSaiyajinStackZ/Ludo3DS/blob/main/screenshots/sub_menu_en. png)! [] (https://github.com/SuperSaiyajinStackZ/Ludo3DS/blob/main/screenshots/instructions1_en.png)! [] (https://github.com/SuperSaiyajinStackZ/Ludo3DS/blob/main/screenshots/ instructions2_en.png)
===Put on the environment===
### Splash overlay
To compile Ludo3DS from the source code, you have to set up your environment with devkitARM, Libctru, Citro2D and Citro3D. Follow devkitPro's [https://devkitpro.org/wiki/Getting_Started Getting Started] page to install pacman, then run (sudo dkp-)pacman -S 3ds-dev. You will also need [https://github.com/Steveice10/bannertool/releases/latest bannertool] and [https://github.com/profi200/Project_CTR/releases/latest makerom] in the path.
! [] (https://github.com/SuperSaiyajinStackZ/Ludo3DS/blob/main/screenshots/splash.png)
 
### Language selection overlay
===Cloning the repository===
! [] (https://github.com/SuperSaiyajinStackZ/Ludo3DS/blob/main/screenshots/language_overlay_en.png)
### cube overlay
! [] (https://github.com/SuperSaiyajinStackZ/Ludo3DS/blob/main/screenshots/dice_overlay_en.png)! [] (https://github.com/SuperSaiyajinStackZ/Ludo3DS/blob/main/screenshots/dice_overlay2_en. png)
## Compile
### Put on the environment
To compile Ludo3DS from the source code, you have to set up your environment with devkitARM, Libctru, Citro2D and Citro3D. Follow devkitPro's [Getting Started] (https://devkitpro.org/wiki/Getting_Started) page to install pacman, then run `(sudo dkp-) pacman -S 3ds-dev`. You will also need [bannertool] (https://github.com/Steveice10/bannertool/releases/latest) and [makerom] (https://github.com/profi200/Project_CTR/releases/latest) in the path.
### Cloning the repository
To download the source code you have to clone this with submodules, this can be done by doing the following:
To download the source code you have to clone this with submodules, this can be done by doing the following:
``
 
git clone --recursive https://github.com/SuperSaiyajinStackZ/Ludo3DS.git
git clone --recursive https://github.com/SuperSaiyajinStackZ/Ludo3DS.git
``
 
Or if you've already cloned it:
Or if you've already cloned it:
``
 
git submodule update --init --recursive
git submodule update --init --recursive
``
 
to update all submodules.
to update all submodules.
Then just run `make` in the` 3ds` folder.
 
## credits
Then just run '''make''' in the '''3ds''' folder.
### main developer
 
- [SuperSaiyajinStackZ] (https://github.com/SuperSaiyajinStackZ): main developer of Ludo3DS.
==Credits==
### Other
===Main developer===
- [devkitPro] (https://github.com/devkitPro): For devkitARM, Libctru, Citro2D & Citro3D.
*SuperSaiyajinStackZ : main developer of Ludo3DS.
- [SuperSaiyajinStackZ] (https://github.com/SuperSaiyajinStackZ): For the graphics.
===Other===
- [Universal-Team] (https://github.com/Universal-Team): For Universal-Core.
* devkitPro : For devkitARM, Libctru, Citro2D & Citro3D.
* SuperSaiyajinStackZ : For the graphics.
* Universal-Team : For Universal-Core.


[[Category:3DS homebrew games]]
[[Category:3DS homebrew games]]
[[Category:Homebrew board games on 3DS]]
[[Category:Homebrew board games on 3DS]]

Revision as of 15:15, 27 September 2021

Template:Infobox-3DS-Homebrews Ludo3DS is a 'Work in progress' Ludo clone for the Nintendo 3DS.

This game is also known as Human Trouble.

Ludo3DS 'Core is written by SuperSaiyajinStackZ.

Ludo3DS will become a part of StackGames in the future.

3DElf's code was used as the basis for this game. You can also check this out if you Elfer raus!are interested in a clone.

Game data structure

You can find information on the game data structure from version 0.1.0 to the latest here !

Screenshots

Ludo3DSgameSettings1_en.pngLudo3DSgameSettings2_en.pngLudo3DSgameSettings3_en.pngLudo3DSgameSettings4_en.png

Compile

Put on the environment

To compile Ludo3DS from the source code, you have to set up your environment with devkitARM, Libctru, Citro2D and Citro3D. Follow devkitPro's Getting Started page to install pacman, then run (sudo dkp-)pacman -S 3ds-dev. You will also need bannertool and makerom in the path.

Cloning the repository

To download the source code you have to clone this with submodules, this can be done by doing the following:

git clone --recursive https://github.com/SuperSaiyajinStackZ/Ludo3DS.git

Or if you've already cloned it:

git submodule update --init --recursive

to update all submodules.

Then just run make in the 3ds folder.

Credits

Main developer

  • SuperSaiyajinStackZ : main developer of Ludo3DS.

Other

  • devkitPro : For devkitARM, Libctru, Citro2D & Citro3D.
  • SuperSaiyajinStackZ : For the graphics.
  • Universal-Team : For Universal-Core.

Advertising: