Retro League GX 3DS: Difference between revisions

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(Created page with "{{Infobox-3DS-Homebrews | title = Retro League GX | image = https://dlhb.gamebrew.org/3dshomebrew/Retro-League-GX-3DS.jpg|250px | type = Other Games | version = v0.1 | lastupd...")
 
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| image = https://dlhb.gamebrew.org/3dshomebrew/Retro-League-GX-3DS.jpg|250px
| image = https://dlhb.gamebrew.org/3dshomebrew/Retro-League-GX-3DS.jpg|250px
| type = Other Games
| type = Other Games
| version = v0.1
| version = v0.2
| lastupdated = 2021/07/25
| lastupdated = 2021/09/24
| licence = Mixed
| licence = Mixed
| author = mholtkamp
| author = mholtkamp
| website = https://github.com/mholtkamp/retro-league/
| website = https://github.com/mholtkamp/retro-league/
| download = https://dlhb.gamebrew.org/3dshomebrew/Retro-League-GX-3DS.rar
| download = https://dlhb.gamebrew.org/3dshomebrew/RetroLeague_3DSv0.2.7z
| source = https://github.com/mholtkamp/retro-league/
| source = https://github.com/mholtkamp/retro-league/
}}
}}
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This actually started as a GameCube homebrew game, but I just finished porting it to 3DS! There is some weirdness with some of the sound effects, but besides that it is mostly the same as the GameCube version.
This actually started as a GameCube homebrew game, but I just finished porting it to 3DS! There is some weirdness with some of the sound effects, but besides that it is mostly the same as the GameCube version.
You can download the .cia or .3dsx files from the github page here:https://github.com/mholtkamp/retro-league/releases/tag/0.1


In the not so distant future, the game engine and retro league source code will be fully available on github.
In the not so distant future, the game engine and retro league source code will be fully available on github.


Some extra notes:
==Some extra notes:==
- The game runs at 60 FPS on New 3DS units and 30 FPS on old 3DS units.
* The game runs at 60 FPS on New 3DS units and 30 FPS on old 3DS units.
- The cars are spherical to match their collision shapes. The game uses a very simplified physics system.
* The cars are spherical to match their collision shapes. The game uses a very simplified physics system.
- The textures are more aliased than they should be because I'm not using mipmapping. This will be fixed in a future update.
* The textures are more aliased than they should be because I'm not using mipmapping. This will be fixed in a future update.
- You can pull up performance/memory metrics by holding Select + Up/Left/Right.
* You can pull up performance/memory metrics by holding Select + Up/Left/Right.
- Made with libctru and citro3d
* Made with libctru and citro3d
- I'm sorry about the art :[
* I'm sorry about the art


[[Category:3DS homebrew games]]
[[Category:3DS homebrew games]]
[[Category:Other 3DS homebrew games]]
[[Category:Other 3DS homebrew games]]

Revision as of 12:09, 27 September 2021

Template:Infobox-3DS-Homebrews

This actually started as a GameCube homebrew game, but I just finished porting it to 3DS! There is some weirdness with some of the sound effects, but besides that it is mostly the same as the GameCube version.

In the not so distant future, the game engine and retro league source code will be fully available on github.

Some extra notes:

  • The game runs at 60 FPS on New 3DS units and 30 FPS on old 3DS units.
  • The cars are spherical to match their collision shapes. The game uses a very simplified physics system.
  • The textures are more aliased than they should be because I'm not using mipmapping. This will be fixed in a future update.
  • You can pull up performance/memory metrics by holding Select + Up/Left/Right.
  • Made with libctru and citro3d
  • I'm sorry about the art

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