DSWave: Difference between revisions
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DSWaves is a library programmed in Lua of a style waves of the PSP XMB. It creates waves resembling the PSP XMB on NDS. This library is for [[Micro Lua DS|Micro Lua DS]] only. | DSWaves (Spanish) is a library programmed in Lua of a style waves of the PSP XMB. It creates waves resembling the PSP XMB on NDS. This library is for [[Micro Lua DS|Micro Lua DS]] only. | ||
==User guide== | ==User guide== | ||
===How to Use DSWaves=== | |||
Load the waves to the RAM: | |||
DSWave.LoadWave("imagen_ondas.png") <br> | |||
Load the | Load the waves to the VRAM: | ||
DSWave. | DSWave.LoadVWave("imagen_ondas.png") <br> | ||
Free the image of the waves (to be able to load another or to free memory): | |||
DSWave. | DSWave.ClearWave() <br> | ||
Tint the waves, for example, DSWave.Tint(Red), it is assumed that we already define Red as a color by Red = Color.new (31,0,0): | |||
DSWave. | DSWave.Tint(Color) <br> | ||
Create a horizontal mirror, for example, DSWave.MirrorH(true) to enable or DSWave.MirrorH(false) to disable: | |||
DSWave. | DSWave.MirrorV(true) or DSWave.MirrorV(false) <br> | ||
Same as the previous one but creating a vertical mirror: | |||
DSWave.MirrorH(true) or DSWave.MirrorH(false) <br> | |||
Blite the wave on the screen, it must be used inside the loop: | |||
DSWave. | DSWave.Init(SCREEN_UP) or DSWave.Init(SCREEN_DOWN) <br> | ||
Define the speed of the wave. Important to use, otherwise the wave will not move (where 1 can be 2, 3 , 4, etc): | |||
DSWave.SetSpeed(1) <br> | |||
Return the speed of the wave. Must be used with a variable, example: | |||
DSWave.GetSpeed | velocidad_olas = DSWave.GetSpeed() <br> | ||
'''Note from developer:''' | '''Note from developer:''' | ||
Revision as of 08:38, 24 May 2021
| DSWave | |
| File:Dswaves.png | |
| General | |
|---|---|
| Author(s) | RedHunter |
| Type | Other |
| Version | 1.0 |
| Licence | Mixed |
| Links | |
| [Media:Dswavelua1.rar Download] | |
| Website | |
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