Pong3D 3DS: Difference between revisions

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Pong 3DS v1.0.2 =============== A 3D pong game for the Nintendo 3DS with software rendering. By AntonioND (Antonio Ni?o D?az) https://github.com/AntonioND/pong-3ds www.skylyrac.net This is just a 3D pong, inspired by my old Pong 3DS for Nintendo DS: www.skylyrac.net/old-site/pong3ds.html This was a test to see if I could manage to setup a correct perspective for stereoscopic 3D, but I decided to make a simple game out of it. I haven't used hardware accelerated graphics because I couldn't manage to compile any shader assembler (except from Picasso, but it's a bit outdated). I originally made this 3D software engine for GBA, so there are still a few files from Tonc's library for GBA. Anyway, this game always runs at 60 FPS. :) If anyone cares, the 3D engine can draw lines, triangles, quads, line strips, triangle strips and quad strips, all of them With alpha blending. Quads are drawn using a function used just for them to draw them faster, not by drawing two triangles. It supports directional lighting (up to 32 lights, limited to 2 because why more) and ambient lighting. It can sort polygons with painter's algorithm (no buffer-Z). It doesn't support textured polygons. Oh, the 3D slider actually does something when you change its position. The engine renders each top screen in a separate core when working in 3D mode to make it run always at the same FPS. Press Y to take a screenshot in PNG format (2 files in 3D mode, 1 in 2D mode) or SELECT to exit. Use the joystick to move the pad, and A to jump in the 2.5D room. For now, in the main menu, press a button in the touchscreen to enter a game room. Pressing START in a room will return the game to the main menu. Holding L and R at the same time will show the FPS and the CPU usage. This game is licensed under the GPL Version 3. .. image:: screenshot_1.png .. image:: screenshot_2.png .. image:: screenshot_3.png .. image:: screenshot_4.png Thanks to: ---------- - smea for Ninjhax. - smea, yellows8, plutoo, fincs and mtheall for ctrulib. - smea, mtheall, GEMISIS, Fluto and Arkhandar for hbmenu. - WinterMute for devkitARM and 3dslink. - mtheall for ftbrony. - Andreas Nylin for the font Polygon Power. - JuDelCo, NightFox and icesoul for putting up with me during the developement of this game. - DrPetter for sfxr. - Claudio Matsuoka and Hipolito Carraro Jr for Extended Module Player Lite. Music (http://modarchive.org/): - 'Kaos och Dekadens' by Nightbeat - 'Essentials Intact' by Nightbeat - 'Roots' by Nightbeat - 'Secret Message' by Frequent/Ephidrena License ------- Pong 3DS. Just a pong for the Nintendo 3DS. Copyright (C) 2015 Antonio Ni?o D?az This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see .
=Pong3D=
 
A 3D pong game for the Nintendo 3DS with software rendering. By AntonioND (Antonio Niño Díaz)
 
This is just a 3D pong, inspired by my old Pong 3DS for Nintendo DS:
 
This was a test to see if I could manage to setup a correct perspective for stereoscopic 3D, but I decided to make a simple game out of it.
 
I haven't used hardware accelerated graphics because I couldn't manage to compile any shader assembler (except from Picasso, but it's a bit outdated). I originally made this 3D software engine for GBA, so there are still a few files from Tonc's library for GBA. Anyway, this game always runs at 60 FPS. :)
 
If anyone cares, the 3D engine can draw lines, triangles, quads, line strips, triangle strips and quad strips, all of them With alpha blending. Quads are drawn using a function used just for them to draw them faster, not by drawing two triangles. It supports directional lighting (up to 32 lights, limited to 2 because why more) and ambient lighting. It can sort polygons with painter's algorithm (no buffer-Z). It doesn't support textured polygons.
 
Oh, the 3D slider actually does something when you change its position. The engine renders each top screen in a separate core when working in 3D mode to make it run always at the same FPS.
 
Press Y to take a screenshot in PNG format (2 files in 3D mode, 1 in 2D mode) or SELECT to exit. Use the joystick to move the pad, and A to jump in the 2.5D room.
 
For now, in the main menu, press a button in the touchscreen to enter a game room. Pressing START in a room will return the game to the main menu.
 
Holding L and R at the same time will show the FPS and the CPU usage.
 
This game is licensed under the GPL Version 3.
 
==Thanks to:==
* smea for Ninjhax.
* smea, yellows8, plutoo, fincs and mtheall for ctrulib.
* smea, mtheall, GEMISIS, Fluto and Arkhandar for hbmenu.
* WinterMute for devkitARM and 3dslink.
* mtheall for ftbrony.
* Andreas Nylin for the font Polygon Power.
* JuDelCo, NightFox and icesoul for putting up with me during the developement of this game.
* DrPetter for sfxr.
* Claudio Matsuoka and Hipolito Carraro Jr for Extended Module Player Lite.
 
Music (http://modarchive.org/):
 
* 'Kaos och Dekadens' by Nightbeat
* 'Essentials Intact' by Nightbeat
* 'Roots' by Nightbeat
* 'Secret Message' by Frequent/Ephidrena
 
==License==
Pong 3DS. Just a pong for the Nintendo 3DS. Copyright (C) 2015 Antonio Niño Díaz
 
This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
 
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
 
You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>.

Revision as of 12:44, 1 May 2020

Template:Infobox 3DS homebrew

Pong3D

A 3D pong game for the Nintendo 3DS with software rendering. By AntonioND (Antonio Niño Díaz)

This is just a 3D pong, inspired by my old Pong 3DS for Nintendo DS:

This was a test to see if I could manage to setup a correct perspective for stereoscopic 3D, but I decided to make a simple game out of it.

I haven't used hardware accelerated graphics because I couldn't manage to compile any shader assembler (except from Picasso, but it's a bit outdated). I originally made this 3D software engine for GBA, so there are still a few files from Tonc's library for GBA. Anyway, this game always runs at 60 FPS. :)

If anyone cares, the 3D engine can draw lines, triangles, quads, line strips, triangle strips and quad strips, all of them With alpha blending. Quads are drawn using a function used just for them to draw them faster, not by drawing two triangles. It supports directional lighting (up to 32 lights, limited to 2 because why more) and ambient lighting. It can sort polygons with painter's algorithm (no buffer-Z). It doesn't support textured polygons.

Oh, the 3D slider actually does something when you change its position. The engine renders each top screen in a separate core when working in 3D mode to make it run always at the same FPS.

Press Y to take a screenshot in PNG format (2 files in 3D mode, 1 in 2D mode) or SELECT to exit. Use the joystick to move the pad, and A to jump in the 2.5D room.

For now, in the main menu, press a button in the touchscreen to enter a game room. Pressing START in a room will return the game to the main menu.

Holding L and R at the same time will show the FPS and the CPU usage.

This game is licensed under the GPL Version 3.

Thanks to:

  • smea for Ninjhax.
  • smea, yellows8, plutoo, fincs and mtheall for ctrulib.
  • smea, mtheall, GEMISIS, Fluto and Arkhandar for hbmenu.
  • WinterMute for devkitARM and 3dslink.
  • mtheall for ftbrony.
  • Andreas Nylin for the font Polygon Power.
  • JuDelCo, NightFox and icesoul for putting up with me during the developement of this game.
  • DrPetter for sfxr.
  • Claudio Matsuoka and Hipolito Carraro Jr for Extended Module Player Lite.

Music (http://modarchive.org/):

  • 'Kaos och Dekadens' by Nightbeat
  • 'Essentials Intact' by Nightbeat
  • 'Roots' by Nightbeat
  • 'Secret Message' by Frequent/Ephidrena

License

Pong 3DS. Just a pong for the Nintendo 3DS. Copyright (C) 2015 Antonio Niño Díaz

This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>.

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