XBermuda Xbox: Difference between revisions

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xBermuda 0.1.4 ported by A600
xBermuda 0.1.4 ported by A600


This is a port for the Xbox1 of the Bermuda Syndrome interpreter done by Gregory Montoir
This is a port for the Xbox1 of the Bermuda Syndrome interpreter done by Gregory Montoir
Line 19: Line 19:
I have to say that this game is probably my favourite platformer of all times (far better
I have to say that this game is probably my favourite platformer of all times (far better
IMHO than Another World or Flashback) and sadly it didn't get the recognition it deserved.
IMHO than Another World or Flashback) and sadly it didn't get the recognition it deserved.


To make it work, you need to copy the BERMUDA folder from your Bermuda Syndrome CD. The music
To make it work, you need to copy the BERMUDA folder from your Bermuda Syndrome CD. The music
Line 28: Line 27:
This is the list of the midis needed:
This is the list of the midis needed:


midi\flyaway.mid  --> track02.ogg
* midi\flyaway.mid  --> track02.ogg
midi\jungle1.mid  --> track03.ogg
* midi\jungle1.mid  --> track03.ogg
midi\sadialog.mid --> track04.ogg
* midi\sadialog.mid --> track04.ogg
midi\caves.mid    --> track05.ogg
* midi\caves.mid    --> track05.ogg
midi\jungle2.mid  --> track06.ogg
* midi\jungle2.mid  --> track06.ogg
midi\darkcave.mid --> track07.ogg
* midi\darkcave.mid --> track07.ogg
midi\waterdiv.mid --> track08.ogg
* midi\waterdiv.mid --> track08.ogg
midi\merian1.mid  --> track09.ogg
* midi\merian1.mid  --> track09.ogg
midi\telquad.mid  --> track10.ogg
* midi\telquad.mid  --> track10.ogg
midi\gameover.mid --> track11.ogg
* midi\gameover.mid --> track11.ogg
midi\complete.mid --> track12.ogg
* midi\complete.mid --> track12.ogg


The xresizer.xbe included, allows to resize the screen for those with overscan problems. It
The xresizer.xbe included, allows to resize the screen for those with overscan problems. It
generates a xbox.cfg with this default settings:
generates a xbox.cfg with this default settings:


xpos=0
* xpos=0
ypos=0
* ypos=0
xstretch=0
* xstretch=0
ystretch=0
* ystretch=0
flickerfilter=1
* flickerfilter=1
720p=1
* 720p=1


The flickerfilter option can be a number between 0 and 5.
The flickerfilter option can be a number between 0 and 5.


==== CONTROLS ====


CONTROLS
* Left Analog  -> Up / Down / Left / Right
--------
* Dpad    -> Up / Down / Left / Right
 
* A  -> Use Object / Select Option / Select Dialog Line
Left Analog  -> Up / Down / Left / Right
* B    -> Up
Dpad    -> Up / Down / Left / Right
* X    -> Use Weapon
A  -> Use Object / Select Option / Select Dialog Line
* Y    -> Inventory
B    -> Up
* Left Trigger  -> Display Status Bar
X    -> Use Weapon
* Right Trigger  -> Run / Holster Weapon / Hold
Y    -> Inventory
* White    -> Load Game State
Left Trigger  -> Display Status Bar
* Black    -> Save Game State
Right Trigger  -> Run / Holster Weapon / Hold
* Right Analog Up  -> Select Game State Slot #1
White    -> Load Game State
* Right Analog Right -> Select Game State Slot #2
Black    -> Save Game State
* Right Analog Down -> Select Game State Slot #3
Right Analog Up  -> Select Game State Slot #1
* Right Analog Left -> Select Game State Slot #4
Right Analog Right -> Select Game State Slot #2
* Right Analog Thumb  -> Exit to Dashboard
Right Analog Down -> Select Game State Slot #3
* Start  -> Skip Dialog
Right Analog Left -> Select Game State Slot #4
* Back  -> Restart Game
Right Analog Thumb  -> Exit to Dashboard
Start  -> Skip Dialog
Back  -> Restart Game
 


Source code (sources.rar) included.
Source code (sources.rar) included.


-A600-
-A600-

Revision as of 15:03, 20 February 2018

xBermuda
XBermuda%200.1.4.png
General
Author(s)A600
TypePlatform
Versionv1.0
LicenceMixed
Links
Download
Source
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xBermuda 0.1.4 ported by A600

This is a port for the Xbox1 of the Bermuda Syndrome interpreter done by Gregory Montoir (http://cyxdown.free.fr/bs/) and possible thanks the SDLx libs by lantus.

I have to say that this game is probably my favourite platformer of all times (far better IMHO than Another World or Flashback) and sadly it didn't get the recognition it deserved.

To make it work, you need to copy the BERMUDA folder from your Bermuda Syndrome CD. The music will play only if you convert the midis to 22 Khz stereo Vorbis .ogg files and copy them to the MUSIC folder. This tutorial: http://users.lmi.net/bblackie/music/winamp/midi2wav.html shows how to convert a midi to wav.

This is the list of the midis needed:

  • midi\flyaway.mid --> track02.ogg
  • midi\jungle1.mid --> track03.ogg
  • midi\sadialog.mid --> track04.ogg
  • midi\caves.mid --> track05.ogg
  • midi\jungle2.mid --> track06.ogg
  • midi\darkcave.mid --> track07.ogg
  • midi\waterdiv.mid --> track08.ogg
  • midi\merian1.mid --> track09.ogg
  • midi\telquad.mid --> track10.ogg
  • midi\gameover.mid --> track11.ogg
  • midi\complete.mid --> track12.ogg

The xresizer.xbe included, allows to resize the screen for those with overscan problems. It generates a xbox.cfg with this default settings:

  • xpos=0
  • ypos=0
  • xstretch=0
  • ystretch=0
  • flickerfilter=1
  • 720p=1

The flickerfilter option can be a number between 0 and 5.

CONTROLS

  • Left Analog -> Up / Down / Left / Right
  • Dpad -> Up / Down / Left / Right
  • A -> Use Object / Select Option / Select Dialog Line
  • B -> Up
  • X -> Use Weapon
  • Y -> Inventory
  • Left Trigger -> Display Status Bar
  • Right Trigger -> Run / Holster Weapon / Hold
  • White -> Load Game State
  • Black -> Save Game State
  • Right Analog Up -> Select Game State Slot #1
  • Right Analog Right -> Select Game State Slot #2
  • Right Analog Down -> Select Game State Slot #3
  • Right Analog Left -> Select Game State Slot #4
  • Right Analog Thumb -> Exit to Dashboard
  • Start -> Skip Dialog
  • Back -> Restart Game

Source code (sources.rar) included.

-A600-

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