Furby Kill 3D Xbox: Difference between revisions

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<youtube>walKwvTpCk0</youtube>
<youtube>walKwvTpCk0</youtube>


this showcases the latest dev. version of said game. it is still very much WIP i'm not really planing to improve it more right now.
This showcases the latest dev. version of said game. it is still very much WIP i'm not really planing to improve it more right now.
 
it originaly had no support for joypads/joysticks so i had to add this, but since i had/have no huge experience with C/C++ it was a huge undertaking for me. the first version off the Joypad handling code was kinda akward, but i was able to shrink it down pretty much. it still has some bugs which i cant figure out right now.it has full analog control support for movemeant and turning. it uses sprites/sounds i found on the internet :x.
it originaly had no support for joypads/joysticks so i had to add this, but since i had/have no huge experience with C/C++ it was a huge undertaking for me. the first version off the Joypad handling code was kinda akward, but i was able to shrink it down pretty much. it still has some bugs which i cant figure out right now.it has full analog control support for movemeant and turning. it uses sprites/sounds i found on the internet :x.

Revision as of 04:26, 20 February 2018

Furby Kill 3D
Furby%20Kill%203D.png
General
Author(s)N/A
TypeAction
Versionv1.2 Beta
LicenceMixed
Links
Download
Source
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<htmlet>adsense</htmlet>

This showcases the latest dev. version of said game. it is still very much WIP i'm not really planing to improve it more right now.

it originaly had no support for joypads/joysticks so i had to add this, but since i had/have no huge experience with C/C++ it was a huge undertaking for me. the first version off the Joypad handling code was kinda akward, but i was able to shrink it down pretty much. it still has some bugs which i cant figure out right now.it has full analog control support for movemeant and turning. it uses sprites/sounds i found on the internet :x.

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