EDuke32 Vita: Difference between revisions

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{{Infobox Vita Homebrews
|title=Reboot or Shutdown
|image=vitarebootshutdown2.png
|description=Shutdown/Reboot utility. It can also update and reset your database. Now featuring touch.
|author=McCallum99
|lastupdated=2019/05/18
|type=Utilities
|version=1.08
|license=MIT
|download=https://dlhb.gamebrew.org/vitahomebrews/eduke32vita.7z?k33p0fil35
|website=https://github.com/McCallum99/PSVitaRebootShutdown
|source=https://github.com/McCallum99/PSVitaRebootShutdown
|donation=https://www.patreon.com/Rinnegatamante
}}
{{#seo:
{{#seo:
|title=Vita Homebrew Games (Shooter) - GameBrew!
|title=Vita Homebrew Games (Shooter) - GameBrew
|title_mode=append
|title_mode=append
|image=eduke32vita.jpg
|image=eduke32vita2.png
|image_alt=EDuke32 Vita
|image_alt=EDuke32 Vita
}}
}}
{{Infobox Vita Homebrews
|title=EDuke32 Vita
|image=eduke32vita.jpg
|description=Port of EDuke32 for PSVITA
|author=Rinnegatamante
|lastupdated=2019/09/05
|type=Shooter
|version=1.6
|license=Mixed
|download=https://dlhb.gamebrew.org/vitahomebrews/eduke32vita.7z
|website=
|source=https://github.com/Rinnegatamante/EDuke32-Vita
}}
Port of EDuke32 for PSVITA


'''More Description Coming Soon'''
Port of EDuke32, a Duke Nukem 3D source port, for PS Vita. It supports also add-on packs, mods and all other EDuke32 regular features.
 
==Installation==
Install the VPK on your homebrew enabled PS Vita or PS TV.
 
Extract EDuke32.zip into ux0:data. The shareware version is included.
 
For add-ons installation, [https://wiki.eduke32.com/wiki/The_Official_Add-on_Installation_Guide take a look here].
 
==Controls==
L - Kick
 
R - Fire
 
Cross - Jump
 
Circle - Duck
 
Square - Use
 
Triangle - Show Map


https://vitadb.rinnegatamante.it/#/info/397
D-Pad Left/Right - Previous/Next Weapon


==Media==
D-Pad Up - Next Inventory Item
<youtube>RIaJHh60hQY</youtube>


D-Pad Down - Use Inventory Item


==Screenshots==
==Screenshots==
https://dlhb.gamebrew.org/vitahomebrews/eduke32vita-01.jpg
https://dlhb.gamebrew.org/vitahomebrews/eduke32vita7.png
https://dlhb.gamebrew.org/vitahomebrews/eduke32vita-02.jpg
https://dlhb.gamebrew.org/vitahomebrews/eduke32vita4.png
https://dlhb.gamebrew.org/vitahomebrews/eduke32vita-03.jpg
 
https://dlhb.gamebrew.org/vitahomebrews/eduke32vita-04.jpg
https://dlhb.gamebrew.org/vitahomebrews/eduke32vita5.png
https://dlhb.gamebrew.org/vitahomebrews/eduke32vita-05.jpg
https://dlhb.gamebrew.org/vitahomebrews/eduke32vita6.png
https://dlhb.gamebrew.org/vitahomebrews/eduke32vita-06.jpg
 
https://dlhb.gamebrew.org/vitahomebrews/eduke32vita-07.jpg
==Known issues==
https://dlhb.gamebrew.org/vitahomebrews/eduke32vita-08.jpg
In certain circumstances there could be some framedrops.
 
==Changelog==
'''v1.6'''
* Added support for internal .mid BGM tracks. No longer required to enable Autoload and supply external tracks for correct BGM playback.
* Added support for GRPs in SSI format.
* Added support for BAT scripts to fastly launch GRPs with custom arguments.
** Example of a working .bat script (BloodCM is not supported, this is just an example):
** <code>eduke32 -game_dir ux0:data/EDuke32/BloodCM -grp ux0:data/EDuke32/BloodCM/BloodCM.grp -cfg ux0:data/EDuke32/BloodCM/bcm.cfg</code>
* Improved cache size detector and made so that it adjusts cache size accordingly to GRP request.
* Fix for savegames. Now it's possible to overwrite an existing save as it should.
* Increased engine timer accuracy.
* Minor fixes that could lead to memory corruption.
 
'''v1.5.1'''
* Reduced memory available from 330 MB to 300 MB to prevent crashes with some GRP files.
* Added sceIme keyboard for inputting savegames names (Thanks to rsn8887).
* Fixed autoload feature crashing the game on certain setups.
 
'''v1.5'''
* Updated to a newer build of the engine (r6862).
* Fixed autoload support. Now it works as intended. (Remember to set NoAutoload to 0 in eduke32.cfg).
* Fixed graphics glitches with sprites and mirrors. Now they're correctly rendered.
* Sprites are now rendered in higher quality.
* Added a launcher on boot that allows to select what GRP to load.
* Added a way at boot to launch the engine with custom commandline arguments for mods and special GRPs support.
* Increased available RAM for the engine from 192 MB to 330 MB.
* Added bilinear filtering to the final rendered framebuffer.
* Fix for log file not being generated. Now it's correctly filled in ux0:data/EDuke32/eduke32.log.
 
==Credits==
Thanks to EDuke32 team for the awesome source port.
 
Thanks to all the Patroners for their awesome support.
 
== External links ==
== External links ==
* Official Website -
* GitHub - https://github.com/Rinnegatamante/EDuke32-Vita
* Gbatemp -
* VitaDB - https://vitadb.rinnegatamante.it/#/info/397
* Github -
* Wololo - https://wololo.net/talk/viewtopic.php?f=116&t=49442
* Google Source -

Latest revision as of 04:10, 17 May 2024

Reboot or Shutdown
Vitarebootshutdown2.png
General
AuthorMcCallum99
TypeUtilities
Version1.08
LicenseMIT License
Last Updated2019/05/18
Links
Download
Website
Source
Support Author


Port of EDuke32, a Duke Nukem 3D source port, for PS Vita. It supports also add-on packs, mods and all other EDuke32 regular features.

Installation

Install the VPK on your homebrew enabled PS Vita or PS TV.

Extract EDuke32.zip into ux0:data. The shareware version is included.

For add-ons installation, take a look here.

Controls

L - Kick

R - Fire

Cross - Jump

Circle - Duck

Square - Use

Triangle - Show Map

D-Pad Left/Right - Previous/Next Weapon

D-Pad Up - Next Inventory Item

D-Pad Down - Use Inventory Item

Screenshots

eduke32vita7.pngeduke32vita4.png

eduke32vita5.pngeduke32vita6.png

Known issues

In certain circumstances there could be some framedrops.

Changelog

v1.6

  • Added support for internal .mid BGM tracks. No longer required to enable Autoload and supply external tracks for correct BGM playback.
  • Added support for GRPs in SSI format.
  • Added support for BAT scripts to fastly launch GRPs with custom arguments.
    • Example of a working .bat script (BloodCM is not supported, this is just an example):
    • eduke32 -game_dir ux0:data/EDuke32/BloodCM -grp ux0:data/EDuke32/BloodCM/BloodCM.grp -cfg ux0:data/EDuke32/BloodCM/bcm.cfg
  • Improved cache size detector and made so that it adjusts cache size accordingly to GRP request.
  • Fix for savegames. Now it's possible to overwrite an existing save as it should.
  • Increased engine timer accuracy.
  • Minor fixes that could lead to memory corruption.

v1.5.1

  • Reduced memory available from 330 MB to 300 MB to prevent crashes with some GRP files.
  • Added sceIme keyboard for inputting savegames names (Thanks to rsn8887).
  • Fixed autoload feature crashing the game on certain setups.

v1.5

  • Updated to a newer build of the engine (r6862).
  • Fixed autoload support. Now it works as intended. (Remember to set NoAutoload to 0 in eduke32.cfg).
  • Fixed graphics glitches with sprites and mirrors. Now they're correctly rendered.
  • Sprites are now rendered in higher quality.
  • Added a launcher on boot that allows to select what GRP to load.
  • Added a way at boot to launch the engine with custom commandline arguments for mods and special GRPs support.
  • Increased available RAM for the engine from 192 MB to 330 MB.
  • Added bilinear filtering to the final rendered framebuffer.
  • Fix for log file not being generated. Now it's correctly filled in ux0:data/EDuke32/eduke32.log.

Credits

Thanks to EDuke32 team for the awesome source port.

Thanks to all the Patroners for their awesome support.

External links

Advertising: