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Ace GBA: Difference between revisions

From GameBrew
(Created page with "{{#seo: |title= (Action) - GameBrew |title_mode=append |image=acegba2.png |image_alt=Ace }} {{Infobox GBA Homebrews |title=Ace |image=acegba2.png |description=Collect coins, a...")
 
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{{#seo:
|title= (Action) - GameBrew
|title_mode=append
|image=acegba2.png
|image_alt=Ace
}}
{{Infobox GBA Homebrews
{{Infobox GBA Homebrews
|title=Ace
|title=Ace
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|description=Collect coins, avoid enemies and fight powerful boss.
|description=Collect coins, avoid enemies and fight powerful boss.
|author=Richard Bard (nightc1), Dan Whitman (kyp4)
|author=Richard Bard (nightc1), Dan Whitman (kyp4)
|lastupdated=2022/02/04
|lastupdated=2002/02/04
|type=Action
|type=Action
|version=11 Beta
|version=11 Beta
|license=Mixed
|license=Mixed
|download=https://dlhb.gamebrew.org/gbahomebrews/acegba.7z
|download=https://dlhb.gamebrew.org/gbahomebrews/ace.zip
|website=https://pdroms.de/files/nintendo-gameboyadvance-gba/ace-beta-11
|website=https://pdroms.de/files/nintendo-gameboyadvance-gba/ace-beta-11
|source=
}}
{{#seo:
|title= (Action) - GameBrew
|title_mode=append
|image=acegba2.png
|image_alt=Ace
}}
}}
Ace is the first publicly released GBA game that Dan Whitman and Richard Bard have worked on.   
Ace is the first publicly released GBA game that Dan Whitman and Richard Bard have worked on.   
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https://dlhb.gamebrew.org/gbahomebrews/acegba3.png
https://dlhb.gamebrew.org/gbahomebrews/acegba3.png
https://dlhb.gamebrew.org/gbahomebrews/acegba4.png
https://dlhb.gamebrew.org/gbahomebrews/acegba4.png
 
<!--BEGIN Online Emulator Section-->
==Online emulator==
{{EmulatorJS Main
|width=480px
|height=400px
|EJS_backgroundBlur=false
|EJS_backgroundImage=https://www.gamebrew.org/images/2/29/Acegba2.png
|EJS_core=gba
|EJS_gameName=Ace
|EJS_gameUrl=https://dlhb.gamebrew.org/onlineemulators/gba/ace.7z
}}
{{GBA Control Settings}}
<!--END Online Emulator Section-->
==Credits==
==Credits==
Developed by:  
Developed by:  
*Richard Bard (nightc1) & Dan Whitman (kyp4)
*Richard Bard (nightc1) & Dan Whitman (kyp4).


Technology:
Technology:
* Sprite scaling and rotation
* Sprite scaling and rotation.
* Interrupts
* Interrupts.
* Totally original engine made from scratch
* Totally original engine made from scratch.
* Built using kyp4’s C++ object library for GBA
* Built using kyp4’s C++ object library for GBA.
* And more.
* And more.


==External links==
==External links==
* PDRoms - https://pdroms.de/files/nintendo-gameboyadvance-gba/ace-beta-11
* PDRoms - https://pdroms.de/files/nintendo-gameboyadvance-gba/ace-beta-11
[[Category:GBA homebrew games]]
[[Category:Homebrew action games on GBA]]

Latest revision as of 14:07, 17 August 2024

Ace
Acegba2.png
General
AuthorRichard Bard (nightc1), Dan Whitman (kyp4)
TypeAction
Version11 Beta
LicenseMixed
Last Updated2002/02/04
Links
Download
Website

Ace is the first publicly released GBA game that Dan Whitman and Richard Bard have worked on.

It was presented in the GBADev competition in 2002.

Features

  • Unique game starring a unique character.
  • 2 regular levels of game play involving avoiding bad guys.
  • 2 large powerful bosses. One at the end of each level.
  • Collect "Ace" Medallions. Get 100 medallions earn an extra life.
  • Keep track of number of lives you have left with a handy life meter.
  • Enjoy splash screens between levels to warn you of the danger.
  • Oogle at life meters for both bosses.
  • Enjoy the beautiful credits.
  • Live to tell the tale and beg us to add more levels to the game.

User guide

Ace "black ball" Jones is having a bad day. Harry "the cube" Ganet has captured The Cueball Princess and taken her to his secret island in the sky.

Take the roll of Ace in his trusty bi-plane "Bess" on a path in the skies to get back the woman you love.

Game Levels:

  • Level 1 - Great Balls of Fire! - Avoid em!
  • Level 1 - Boss! - Statues o' Fire!
  • Level 2 - Oh No! Ghosts! - Avoid em!
  • Level 2 - Boss! - Big Momma Ghost!

Controls

D-Pad - Control Ace's Bi-Plane

B - Fire (for Boss levels)

Screenshots

acegba3.png acegba4.png

Online emulator

Can use gamepad or customise in the control settings.
Game Boy Advance Keyboard
C-a.png Kb-z.png
C-b.png Kb-x.png
C-start.png Kb-enter.png
C-select.png Kb-v.png
C-l.png Kb-q.png
C-r.png Kb-e.png
C-pad.png Kb-dpad.png

Credits

Developed by:

  • Richard Bard (nightc1) & Dan Whitman (kyp4).

Technology:

  • Sprite scaling and rotation.
  • Interrupts.
  • Totally original engine made from scratch.
  • Built using kyp4’s C++ object library for GBA.
  • And more.

External links

Advertising: