Push It GBA: Difference between revisions

From GameBrew
(Created page with "{{#seo: |title= (Puzzle) - GameBrew |title_mode=append |image=pushitboo2.png |image_alt=Push-It }} {{Infobox GBA Homebrews |title=Push-It |image=pushitboo2.png |description=Re...")
 
m (Text replacement - "Category:Homebrew puzzle games on GBA" to "")
 
(10 intermediate revisions by the same user not shown)
Line 7: Line 7:
{{Infobox GBA Homebrews
{{Infobox GBA Homebrews
|title=Push-It
|title=Push-It
|image=pushitboo2.png
|image=pushitboo02.png
|description=Remove all the available marbles from the game arena
|description=Remove all the available marbles from the game arena.
|author=Bootlegger
|author=Bootlegger
|lastupdated=2003/11/03
|lastupdated=2003/11/03
Line 14: Line 14:
|version=1.1
|version=1.1
|license=Mixed
|license=Mixed
|download=https://dlhb.gamebrew.org/gbahomebrews/pushitboo.7z
|downloadraw=[https://bootlegger.itch.io/push-it Download on itch.io]
|website=https://pdroms.de/files/nintendo-gameboyadvance-gba/push-it-v1-1
|website=https://pdroms.de/files/nintendo-gameboyadvance-gba/push-it-v1-1
|source=
}}
}}
This is a simple puzzle game whereby you must remove all the available marbles from the game arena.
This is a simple puzzle game whereby you must remove all the available marbles from the game arena.


This was an entry for the PDRoms Coding Competition #1 (9th place).
This was a contest entry for the PDRoms Coding Competition #1 (9th place).


==Features==
==Features==
Line 33: Line 32:
Make use of the blocker graphics and the edge of the screen to assist in the correct positioning of the marbles.
Make use of the blocker graphics and the edge of the screen to assist in the correct positioning of the marbles.


Marbles will not disappear if any one of the group of marbles touches the perimeter of the screen - this makes it
Marbles will not disappear if any one of the group of marbles touches the perimeter of the screen - this makes it a little more strategic, otherwise it would be too easy.
a little more strategic, otherwise it would be too easy.


Upon removal of all marbles, your score will be increased by the amount of time left - therefore complete the levels as quick as possible to gain the most points.
Upon removal of all marbles, your score will be increased by the amount of time left - therefore complete the levels as quick as possible to gain the most points. When you time gets low a warning will sound and the control panel will flash indicating time is nearly up.
 
When you time gets low a warning will sound and the control panel will flash indicating time is nearly up.


The game is over when your lives count reaches zero.
The game is over when your lives count reaches zero.
Line 48: Line 44:


==Screenshots==
==Screenshots==
pushitboo3.png
https://dlhb.gamebrew.org/gbahomebrews/pushitboo3.png
pushitboo4.png
https://dlhb.gamebrew.org/gbahomebrews/pushitboo4.png
pushitboo5.png
https://dlhb.gamebrew.org/gbahomebrews/pushitboo5.png


==Changelog==
==Changelog==
Line 60: Line 56:


==Exterenal links==
==Exterenal links==
* Author's website - http:\\homepages.manx.net\bootlegger
* Author's website - http://homepages.manx.net/bootlegger
* itch.io - https://bootlegger.itch.io/push-it
* PDRoms - https://pdroms.de/files/nintendo-gameboyadvance-gba/push-it-v1-1
* PDRoms - https://pdroms.de/files/nintendo-gameboyadvance-gba/push-it-v1-1
* PDRoms - [https://web.archive.org/web/20031203212556/http://www.pdroms.de/pdrc1-submissions.php http://www.pdroms.de/pdrc1-submissions.php] (archived)
* PDRoms - [https://web.archive.org/web/20031203212556/http://www.pdroms.de/pdrc1-submissions.php http://www.pdroms.de/pdrc1-submissions.php] (archived)
[[Category:GBA homebrew games]]
[[Category:Homebrew puzzle games on GBA]]
==Screenshots==
==Media==
<youtube></youtube>

Latest revision as of 04:33, 10 May 2024

Push-It
Pushitboo02.png
General
AuthorBootlegger
TypePuzzle
Version1.1
LicenseMixed
Last Updated2003/11/03
Links
Download on itch.io
Website

This is a simple puzzle game whereby you must remove all the available marbles from the game arena.

This was a contest entry for the PDRoms Coding Competition #1 (9th place).

Features

  • 10 levels.

User guide

Line up at least 3 of the same type to remove marbles. The marbles can be lined up vertical, horizontally, or diaganolly.

After removing marbles if you have either 1 or 2 of that particular type left on the game arena it is then impossible to complete the level so the game will restart that level after deducting one live.

Make use of the blocker graphics and the edge of the screen to assist in the correct positioning of the marbles.

Marbles will not disappear if any one of the group of marbles touches the perimeter of the screen - this makes it a little more strategic, otherwise it would be too easy.

Upon removal of all marbles, your score will be increased by the amount of time left - therefore complete the levels as quick as possible to gain the most points. When you time gets low a warning will sound and the control panel will flash indicating time is nearly up.

The game is over when your lives count reaches zero.

Controls

D-Pad - Push

Select - Restart level (cost a life)

Screenshots

pushitboo3.pngpushitboo4.pngpushitboo5.png

Changelog

V1.1

  • Second release - 10 levels now - detects end of levels and ends.

V1.0

  • First release - more levels required - no bugs noted so far.

Exterenal links

Advertising: