WiiLife: Difference between revisions

From GameBrew
No edit summary
No edit summary
 
(6 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{#seo:
|title=Wii Homebrew Apps (Math) - GameBrew
|title_mode=append
|image=wiilifewii.jpg
|image_alt=WiiLife
}}
{{Infobox Wii Homebrews
{{Infobox Wii Homebrews
|title=WiiLife
|title=WiiLife
|image=wiilifewii.jpg
|image=wiilife2.png
|description=Also cellular automata
|description=Also cellular automata.
|author=drei000
|author=drei000
|lastupdated=2009/01/04
|lastupdated=2009/01/04
Line 14: Line 8:
|version=20080728
|version=20080728
|license=Currently Freeware
|license=Currently Freeware
|download=https://dlhb.gamebrew.org/wiihomebrews/wiilifewii.7z
|download=https://dlhb.gamebrew.org/wiihomebrews/wiilife.7z
|website=
|website=https://wiibrew.org/wiki/WiiLife
|source=
}}
}}
'''WiiLife''' is an implementation of [http://en.wikipedia.org/wiki/Conway's_Game_of_Life Conway's Game of Life] for Wii. It lets you watch a random population of cells evolve and die. You can zoom in for a better look and scroll around. If you get bored, you can create an new random population or try out your own pattern.
WiiLife is an adaptation of [http://en.wikipedia.org/wiki/Conway's_Game_of_Life Conway's Game of Life] for the Nintendo Wii. It allows users to observe the evolution and death of a random population of cells.  
 
The game features zooming and scrolling capabilities, and also allows users to create new random populations or test out their own patterns.
 
== User guide==
The Game of Life, devised by British mathematician John Horton Conway in 1970, is a cellular automaton that is considered the most well-known example of its kind. It is a zero-player game, where the evolution of the game is determined by its initial state, and no input is required from human players.
 
The Game of Life is played by creating an initial configuration and observing how it evolves over time. The game takes place on an infinite two-dimensional grid of square cells, with each cell being in one of two states, alive or dead. Each cell interacts with its eight neighboring cells, which are those that are horizontally, vertically, or diagonally adjacent. At each step in time, the following rules are applied:
 
* Any live cell with fewer than two live neighbours dies, as if by loneliness.
* Any live cell with more than three live neighbours dies, as if by overcrowding.
* Any live cell with two or three live neighbours lives, unchanged, to the next generation.
* Any dead cell with exactly three live neighbours comes to life.
 
The initial pattern is known as the seed of the system, and the rules are applied repeatedly to create subsequent generations.


Due to its early stage, the program may crash once in a while, since I'm not sure that all boundaries are checked. Speed needs improvement too, but i have yet to decide between all the different algorithms.
== Controls ==
D-Pad - Move around while zooming


== About ==
A - Edit Mode On/Off
From Wikipedia:


''The Game of Life is a cellular automaton devised by the British mathematician John Horton Conway in 1970. It is the best-known example of a cellular automaton.''
B - (Normal Mode) Generate new (random) population, (Edit Mode) Set/Unset Cell


''The game is actually a zero-player game, meaning that its evolution is determined by its initial state, needing no input from human players. One interacts with the Game of Life by creating an initial configuration and observing how it evolves.''
Plus/Minus - Zoom In/Out


''The universe of the Game of Life is an infinite two-dimensional orthogonal grid of square cells, each of which is in one of two possible states, live or dead. Every cell interacts with its eight neighbours, which are the cells that are directly horizontally, vertically, or diagonally adjacent. At each step in time, the following transitions occur:''
1/2 - Decrease/Increase Speed


* ''Any live cell with fewer than two live neighbours dies, as if by loneliness.''
B+D-Pad - Change size of randomly populated area
* ''Any live cell with more than three live neighbours dies, as if by overcrowding.''
* ''Any live cell with two or three live neighbours lives, unchanged, to the next generation.''
* ''Any dead cell with exactly three live neighbours comes to life.''


''The initial pattern constitutes the 'seed' of the system. The first generation is created by applying the above rules simultaneously to every cell in the seed — births and deaths happen simultaneously, and the discrete moment at which this happens is sometimes called a tick. (In other words, each generation is a pure function of the one before.) The rules continue to be applied repeatedly to create further generations.''
B+Plus/Minus - Change cell density


== Controls ==
Home - Quit
{| class="wikitable"
! Wiimote !! Action
|-
| Wiimote DPad || Move around while zooming
|-
| Wiimote A Button || Edit Mode On/Off
|-
| Wiimote B Button || Normal Mode: Generate new (random) population
Edit Mode: Set/Unset Cell
|-
| Wiimote Plus Button / Wiimote Minus Button || Zoom In/Out
|-
| Wiimote 1 Button / Wiimote 2 Button || Decrease/Increase Speed
|-
| Wiimote B Button + Wiimote DPad || Change size of randomly populated area
|-
| Wiimote B Button + Wiimote Plus Button / Wiimote MinusButton || Change cell density
|-
| Wiimote HomeB utton || Quit
|-
|}


== Screenshots ==
== Screenshots ==
Taking Screenshots doesn't work at the moment (maybe quite useless anyways), but it looks quite similar to this, just the colors inverted:
Taking Screenshots doesn't work at the moment, but it looks quite similar to this, just the colors inverted.


https://dlhb.gamebrew.org/wiihomebrews/Gospers_glider_gun.gif
https://dlhb.gamebrew.org/wiihomebrews/wiilife3.gif
 
==Known issues==
The program may occasionally crash.


== Changelog ==
== Changelog ==
'''2008.07.28'''
'''2008/07/28'''
:* Edit Mode finally here. Press A and draw Cells by Point&Click. Press A again and see what happens :)
* Edit Mode finally here. Press A and draw Cells by Point&Click. Press A again and see what happens.
'''2008.07.27'''
 
:*Adjustable Cell density and size of randomly populated area
'''2008/07/27'''
'''2008.07.26'''
*Adjustable Cell density and size of randomly populated area.
:*icon.png and meta.xml added to .zip
:*Speed can now be slowed down and speed up again (starting speed is maximum speed at the moment)
:*Initial pattern changed to [http://en.wikipedia.org/wiki/Glider_gun Gosper's Glider Gun]
:*Fewer living cells in random populations


'''2008.07.25'''
'''2008/07/26'''
:*Initial Release / edit: resized the area where cells start so that they have some space to evolve :)
*icon.png and meta.xml added to .zip.
*Speed can now be slowed down and speed up again (starting speed is maximum speed at the moment).
*Initial pattern changed to [http://en.wikipedia.org/wiki/Glider_gun Gosper's Glider Gun].
*Fewer living cells in random populations.


== To Do ==
'''2008/07/25'''
*Improve Controls
*Initial Release / edit: resized the area where cells start so that they have some space to evolve.
*Save & Load Patterns (support for common Life file formats)
*Optimize Code for Speed. Optimize Wiimote Code. Optimize Code in general. Code is a mess ;)
*Larger Universe(?)
*Change Rules (already in code, but no menu for it...)
*Remove unneeded header files


==External links==
==External links==
*Wiibrew - https://wiibrew.org/wiki/WiiLife
*WiiBrew - https://wiibrew.org/wiki/WiiLife

Latest revision as of 09:56, 25 February 2023

WiiLife
Wiilife2.png
General
Authordrei000
TypeMath
Version20080728
LicenseCurrently Freeware
Last Updated2009/01/04
Links
Download
Website

WiiLife is an adaptation of Conway's Game of Life for the Nintendo Wii. It allows users to observe the evolution and death of a random population of cells.

The game features zooming and scrolling capabilities, and also allows users to create new random populations or test out their own patterns.

User guide

The Game of Life, devised by British mathematician John Horton Conway in 1970, is a cellular automaton that is considered the most well-known example of its kind. It is a zero-player game, where the evolution of the game is determined by its initial state, and no input is required from human players.

The Game of Life is played by creating an initial configuration and observing how it evolves over time. The game takes place on an infinite two-dimensional grid of square cells, with each cell being in one of two states, alive or dead. Each cell interacts with its eight neighboring cells, which are those that are horizontally, vertically, or diagonally adjacent. At each step in time, the following rules are applied:

  • Any live cell with fewer than two live neighbours dies, as if by loneliness.
  • Any live cell with more than three live neighbours dies, as if by overcrowding.
  • Any live cell with two or three live neighbours lives, unchanged, to the next generation.
  • Any dead cell with exactly three live neighbours comes to life.

The initial pattern is known as the seed of the system, and the rules are applied repeatedly to create subsequent generations.

Controls

D-Pad - Move around while zooming

A - Edit Mode On/Off

B - (Normal Mode) Generate new (random) population, (Edit Mode) Set/Unset Cell

Plus/Minus - Zoom In/Out

1/2 - Decrease/Increase Speed

B+D-Pad - Change size of randomly populated area

B+Plus/Minus - Change cell density

Home - Quit

Screenshots

Taking Screenshots doesn't work at the moment, but it looks quite similar to this, just the colors inverted.

wiilife3.gif

Known issues

The program may occasionally crash.

Changelog

2008/07/28

  • Edit Mode finally here. Press A and draw Cells by Point&Click. Press A again and see what happens.

2008/07/27

  • Adjustable Cell density and size of randomly populated area.

2008/07/26

  • icon.png and meta.xml added to .zip.
  • Speed can now be slowed down and speed up again (starting speed is maximum speed at the moment).
  • Initial pattern changed to Gosper's Glider Gun.
  • Fewer living cells in random populations.

2008/07/25

  • Initial Release / edit: resized the area where cells start so that they have some space to evolve.

External links

Advertising: