Birdmans Shooter PSP: Difference between revisions

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{{Infobox PSP homebrew
{{Infobox PSP Homebrews
| title = Birdmans Shooter
|title=Birdman's Shooter
| image = https://dlhb.gamebrew.org/psphomebrew/BirdmansShooter.jpg|250px
|image=birdmansshooter.png
| type = Shooter
|description=Space shooter based off of the game Galaga.
| version = v1.3
|author=Birdman (theb1rdm4n)
| licence = Mixed
|lastupdated=2008/05/02
| author = Birdman
|type=Shooter
| website = https://archive.org/details/birdmans-shooter.-7z
|version=1.3
| download = https://dlhb.gamebrew.org/psphomebrew/BirdmansShooter.rar
|license=Mixed
| source =
|download=https://dlhb.gamebrew.org/psphomebrew/birdmansshooter.7z 1.2
|website=https://web.archive.org/web/20080708103314/http://www.psp-hacks.com/forums/post-1446840.html
}}
}}
<youtube>K1WSOSimvTI</youtube>
Birdman's Shooter is a PSP homebrew game created by theb1rdm4n. It is based off of the arcade shooter game Galaga, programmed in C.
Birdman's Shooter is a PSP homebrew game created by theb1rdm4n. It is based off of the arcade shooter game Galaga, programmed in C.


This was submitted to the PSP-Hacks Homebrew Idol in 2008.
This was submitted to the PSP-Hacks Homebrew Idol in 2008.


Note: The link is for v1.2 only (latest release is v1.3).
'''Note:''' The link is for v1.2 only (latest release is v1.3).


User guide
==User guide==
The game pits you against endless waves of enemies that get harder as the game goes on.
The game pits you against endless waves of enemies that get harder as the game goes on.


Controls
==Controls==
Cross - Shoot
Cross - Shoot
D-Pad - Move
D-Pad - Move
Analog - Move
Analog - Move
Start - Pause, Restart (at Game Over)
Start - Pause, Restart (at Game Over)
Select - Quit to XMB (at Game Over)
Select - Quit to XMB (at Game Over)


Changelog
==Changelog==
v1.2
'''v1.3 2008/05/02'''
- Enemies no longer get stuck to each other.
* A sleek new interface.
- Current Level diplayed on HUD and when you lose.
* Gameover screen changed.
- 3,2,1 Go! before each level and after each time you die.
* New options screen.
- Ability to move before enemies (for positioning).
* Options and high scores are saved.
- Fixed enemy positions at beginning of levels.
* 10 backgrounds, 5 bullet colors, and 11 player's ship colors.
- Powerup moves from top to bottom.
* Fixed some glitches with the powerups.
- Fixed explosion animation.
* Next level doesn't come until all bullets are gone.
- Pausing is a little smoother.
* Ability to end game when paused.
- New HUD background image.
* Ability to quit from main menu.
- Lives are displayed as mini-images in HUD.
* Best high score is displayed on titlebar (instead of level).
- New title screen splash image.
* Personal best (ignores preset scores) is shown on main menu.
- New gameover text, background, and sequence.
* New high score table that displays: score, level, and accuracy for top 10.
- New enemy colors.
* 10 preset high scores to try to beat.
* New bonus level with stats screen.
* Increased enemy speeds for beginning levels.
* Slightly decreased enemy bullet speed.
* Increased player's bullet speed.
* Changed powerup texture.
* Powerup falls a little less often.
* Completly revamped scoring system.
* Scores are slightly based off of accuracy.
* New loading screen with loading bar.
* Paused text, level intro, and 3,2,1 are now images.
* Level intro is now displayed in realtime.
* No more 3,2,1 at level begin (only when you die).
* Spare lives are displayed on titlebar instead of total.
* Scores now use commas for thousands.
* Fixed a glitch with 3,2,1 when dying on last enemy bullet.
* Enemy bullets come directly out of the tip of the enemy.
* Bullets from top row enemies are shown underneath the front row enemies.
* You can now fire using the O button or R trigger.
* New powerup that slows enemies for a few seconds.
* Fixed a glitch when having no score or no accuracy at game over.
* Fixed some glitches with the player's bullets.
* Enemies are less likely to fire multiple rounds in a row.
 
'''v1.2 2007/11/02'''
* Enemies no longer get stuck to each other.
* Current Level diplayed on HUD and when you lose.
* 3,2,1 Go! before each level and after each time you die.
* Ability to move before enemies (for positioning).
* Fixed enemy positions at beginning of levels.
* Powerup moves from top to bottom.
* Fixed explosion animation.
* Pausing is a little smoother.
* New HUD background image.
* Lives are displayed as mini-images in HUD.
* New title screen splash image.
* New gameover text, background, and sequence.
* New enemy colors.
 
'''v1.0 2007/10/28'''
* Released.


References
==External links==
PSP-Hacks, http://www.psp-hacks.com/forums/post-1446840.html
* PSP-Hacks - [https://web.archive.org/web/20080708103314/http://www.psp-hacks.com/forums/post-1446840.html http://www.psp-hacks.com/forums/post-1446840.html] (archived)

Latest revision as of 11:23, 8 May 2024

Birdman's Shooter
Birdmansshooter.png
General
AuthorBirdman (theb1rdm4n)
TypeShooter
Version1.3
LicenseMixed
Last Updated2008/05/02
Links
1.2 Download
Website

Birdman's Shooter is a PSP homebrew game created by theb1rdm4n. It is based off of the arcade shooter game Galaga, programmed in C.

This was submitted to the PSP-Hacks Homebrew Idol in 2008.

Note: The link is for v1.2 only (latest release is v1.3).

User guide

The game pits you against endless waves of enemies that get harder as the game goes on.

Controls

Cross - Shoot

D-Pad - Move

Analog - Move

Start - Pause, Restart (at Game Over)

Select - Quit to XMB (at Game Over)

Changelog

v1.3 2008/05/02

  • A sleek new interface.
  • Gameover screen changed.
  • New options screen.
  • Options and high scores are saved.
  • 10 backgrounds, 5 bullet colors, and 11 player's ship colors.
  • Fixed some glitches with the powerups.
  • Next level doesn't come until all bullets are gone.
  • Ability to end game when paused.
  • Ability to quit from main menu.
  • Best high score is displayed on titlebar (instead of level).
  • Personal best (ignores preset scores) is shown on main menu.
  • New high score table that displays: score, level, and accuracy for top 10.
  • 10 preset high scores to try to beat.
  • New bonus level with stats screen.
  • Increased enemy speeds for beginning levels.
  • Slightly decreased enemy bullet speed.
  • Increased player's bullet speed.
  • Changed powerup texture.
  • Powerup falls a little less often.
  • Completly revamped scoring system.
  • Scores are slightly based off of accuracy.
  • New loading screen with loading bar.
  • Paused text, level intro, and 3,2,1 are now images.
  • Level intro is now displayed in realtime.
  • No more 3,2,1 at level begin (only when you die).
  • Spare lives are displayed on titlebar instead of total.
  • Scores now use commas for thousands.
  • Fixed a glitch with 3,2,1 when dying on last enemy bullet.
  • Enemy bullets come directly out of the tip of the enemy.
  • Bullets from top row enemies are shown underneath the front row enemies.
  • You can now fire using the O button or R trigger.
  • New powerup that slows enemies for a few seconds.
  • Fixed a glitch when having no score or no accuracy at game over.
  • Fixed some glitches with the player's bullets.
  • Enemies are less likely to fire multiple rounds in a row.

v1.2 2007/11/02

  • Enemies no longer get stuck to each other.
  • Current Level diplayed on HUD and when you lose.
  • 3,2,1 Go! before each level and after each time you die.
  • Ability to move before enemies (for positioning).
  • Fixed enemy positions at beginning of levels.
  • Powerup moves from top to bottom.
  • Fixed explosion animation.
  • Pausing is a little smoother.
  • New HUD background image.
  • Lives are displayed as mini-images in HUD.
  • New title screen splash image.
  • New gameover text, background, and sequence.
  • New enemy colors.

v1.0 2007/10/28

  • Released.

External links

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