Impact PSP: Difference between revisions

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{{Infobox PSP homebrew
{{Infobox PSP Homebrews
| title = Impact
|title=Impact
| image = https://dlhb.gamebrew.org/psphomebrew/Impact.jpg|250px
|image=impact.png
| type = Other Games
|description=An original homebrew game where player need to make the blocks collide.
| version = v1
|author=slicer4ever
| licence = Mixed
|lastupdated=2008/03/17
| author = slicer4ever
|type=Arcade Games
| website = https://psp.brewology.com/downloads/download.php?id=7946&mcid=1
|version=2008
| download = https://dlhb.gamebrew.org/psphomebrew/Impact.rar
|license=Mixed
| source =
|download=https://dlhb.gamebrew.org/psphomebrew/impact.7z
|website=https://www.neoflash.com/forum/index.php?topic=4923.0
}}
}}
<youtube>K1WSOSimvTI</youtube>
Impact is an original PSP homebrew game coded by Slicer4ever. It shares some similarity to pong game with the difference of aiming to make 2 blocks collide.


Impact is an original PSP homebrew game coded by Slicer4ever. It shares some similarity to pong game with the difference of aiming to make 2 blocks collide.
It was one of the contest entries for the NEO Spring Coding Compo 2008 (PSP Game).


It was one of the contest entries for the Neo Spring Coding Compo 2008 (PSP Games).
==Features==
* 3 Difficulties.
* 9 Pre-built maps
* Fully functional map maker.
* Music.


Features
==Installation==
- 3 Difficulties.
Copy the IMPACT folder to ms0:/PSP/GAME/.  
- 9 Pre-built maps
- Fully functional map maker.
- Music.


Installation
Make sure to also put the files folder inside ms0:/PSP/GAME/IMPACT/.
Firmware 1.0:
Navigate to the 1.0 folder and copy its content to your PSP.


Firmware 1.5:
==User guide==
Navigate to the 1.5 folder and copy its content to your PSP (without the % sign).
===How to play===
The goal is to make the blocky objects collide against each other. You will control the balls on both side, one starts in top left and the other starts in bottom right.


User guide
The bottom right has inverse controls to the top left object. There are 3 different objects/blocks that you will find during the game.
The goal is to make the blocky objects collide against each other. You will need to take control of the balls on both side, one starts in top left and the other starts in bottom right.
* White blocks - Walls.
* Green blocks - Speed up.
* Red blocks - Slow down.


The bottom right has inverse controls to the top left object.
===Map Editor===
To create you own maps, select the Create Map option from the menu. The colored blocks represents the following.
* Purple block - The balls (one on each side).
* Small yellow block - Your editor pointer/cursor.


There are 3 different objects/blocks that you will find during the game.
With the cursor you can place any of the following objects.
* Gray - Walls/obstacles.
* Red - Object that will slow down your speed.
* Green - Object that will increase your speed.


White blocks - Walls.
Once completed, exit the map editor and a box will appear where you will have to enter the name of the map (Name).  
Green blocks - Speed up.
Red blocks - Slow down.


Map Editor:
Select if you want to save (Save) or return to the menu (Back).
To create you own maps, select the "Create Map" option from the menu. The colored blocks represents the following.


Purple block - The balls (one on each side).
==Controls==
Small yellow block - Your editor pointer/cursor.
'''In game:'''


With the cursor you can place any of the following objects.
D-Pad/Analog - Move balls


Gray - Walls/obstacles.
'''Map editor:'''
Red - Object that will slow down your speed.
Green - Object that will increase your speed.


Once completed, exit the map editor and a box will appear where you will have to enter the name of the map (Name). Select if you want to save (Save) or return to the menu (Back).
D-Pad - Move the cursor


Controls
L/R - Change Object Type (color)
In game:
D-Pad/Analog - Move balls


Map editor:
D-Pad - Move the cursor
L-Trigger/R-Trigger - Change Object Type (color)
Start - Activates editor menu, Exit
Start - Activates editor menu, Exit


Credits
==Screenshots==
https://dlhb.gamebrew.org/psphomebrew/impact2.png
 
https://dlhb.gamebrew.org/psphomebrew/impact3.png
 
https://dlhb.gamebrew.org/psphomebrew/impact4.png
 
https://dlhb.gamebrew.org/psphomebrew/impact5.png
 
==Credits==
Special thanks to InsertWittyName.
Special thanks to InsertWittyName.
Music: playgirl.
Music: playgirl.
Coder and idea by: slicer4ever. Written in C++.
Coder and idea by: slicer4ever. Written in C++.


References
==External links==
NeoFlash, https://www.neoflash.com/forum/index.php?topic=4923.0
* NeoFlash - [https://web.archive.org/web/20210208004225/https://www.neoflash.com/forum/index.php?topic=4923.0 https://www.neoflash.com/forum/index.php?topic=4923.0] (archived)
 
[[Category:NEO Spring Coding Compo 2008]]

Latest revision as of 05:51, 31 May 2024

Impact
Impact.png
General
Authorslicer4ever
TypeArcade Games
Version2008
LicenseMixed
Last Updated2008/03/17
Links
Download
Website

Impact is an original PSP homebrew game coded by Slicer4ever. It shares some similarity to pong game with the difference of aiming to make 2 blocks collide.

It was one of the contest entries for the NEO Spring Coding Compo 2008 (PSP Game).

Features

  • 3 Difficulties.
  • 9 Pre-built maps
  • Fully functional map maker.
  • Music.

Installation

Copy the IMPACT folder to ms0:/PSP/GAME/.

Make sure to also put the files folder inside ms0:/PSP/GAME/IMPACT/.

User guide

How to play

The goal is to make the blocky objects collide against each other. You will control the balls on both side, one starts in top left and the other starts in bottom right.

The bottom right has inverse controls to the top left object. There are 3 different objects/blocks that you will find during the game.

  • White blocks - Walls.
  • Green blocks - Speed up.
  • Red blocks - Slow down.

Map Editor

To create you own maps, select the Create Map option from the menu. The colored blocks represents the following.

  • Purple block - The balls (one on each side).
  • Small yellow block - Your editor pointer/cursor.

With the cursor you can place any of the following objects.

  • Gray - Walls/obstacles.
  • Red - Object that will slow down your speed.
  • Green - Object that will increase your speed.

Once completed, exit the map editor and a box will appear where you will have to enter the name of the map (Name).

Select if you want to save (Save) or return to the menu (Back).

Controls

In game:

D-Pad/Analog - Move balls

Map editor:

D-Pad - Move the cursor

L/R - Change Object Type (color)

Start - Activates editor menu, Exit

Screenshots

impact2.png

impact3.png

impact4.png

impact5.png

Credits

Special thanks to InsertWittyName.

Music: playgirl.

Coder and idea by: slicer4ever. Written in C++.

External links

Advertising: