XMadbomber Xbox: Difference between revisions

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{{Infobox XBOX homebrew
{{Infobox XBOX Homebrews
| title      = xMadbomber  
| title      = xMadbomber  
| image      = https://www.gamebrew.org/images/xboxhomebrew/XMadbomber.png|250px
| image      = xmadbomber2.png
| type        = Other Games
| type        = Action
| version    = v1.0  
| version    = 1.0  
| licence     = Mixed
| description = Port of Madbomber by Bill Kendrick. A game based on the Atari game Kaboom.
| lastupdated = 2011/06/07
| format      = XBE
| license     = Mixed
| author      = Neobomb
| author      = Neobomb
| website    =  
| website    = https://www.emuxtras.net/forum/viewtopic.php?f=186&t=1109
| download    = https://www.gamebrew.org/images/xboxhomebrew/XMadbomber.zip
| download    = https://dlhb.gamebrew.org/xboxhomebrews/xmadbomber.7z
| source      = https://www.gamebrew.org/images/xboxhomebrew/XMadbomber.zip
| source      = https://dlhb.gamebrew.org/xboxhomebrews/xmadbomber.7z
}}
}}
<youtube>Hn4dSnwXX7g</youtube>
xMadbomber is a port of Madbomber by Bill Kendrick to the Xbox. It is an action game based on the Atari 2600 game Kaboom! by Activision.


This is my port of Madbomber by
In August 2007, Mad Bomber was one of first the games included in Red, the touchscreen-and-controller-based in-flight entertainment system found in Virgin America Airlines planes.
Bill Kendrick to the Xbox . I started
to port this over just to learn SDL a
little better but I ended up doing a lot
to it so its more Xbox friendly.  


==Features==
*One or two player.
*Joystick support.
*Game screen resize.
*Semi auto save/load.
*720p resolution.
*All new menu graphics and logo


*** About The Game ***
==User guide==
The Mad Bomber is on the loose, dropping bombs all across the screen. Use your buckets to catch them.


Based on the Atari 2600 game "Kaboom!" by Activision.
If they hit the ground, they explode, and you lose one of your buckets. Lose all three, and the game ends.  
The Mad Bomber is on the loose, dropping bombs all
across the screen. Use your buckets to catch them.
If they hit the ground, they explode, and you lose  
one of your buckets. Lose all three, and the game ends.
One or two player.


In August 2007, Mad Bomber was one of first the games
==Controls==
included in 'Red', the touchscreen-and-controller-based
D-Pad/Left-Stick - Movement
in-flight entertainment system found in Virgin America
Airlines planes!


-- GAME CONTROLS --
A - Starts the game/level


-In game
'''Options menu:'''


DPAD/LEFT JOYSTICK = Movement
D-Pad - Cycle options
A = Starts the game/level


-options menu
R - Screen Resize


DPAD = Cycle options
==Screenshots==
RIGHT TRIGGER = Screen Resize
https://dlhb.gamebrew.org/xboxhomebrews/xmadbomber3.png


==Media==
'''[Xbox] xMadbomber''' ([https://www.youtube.com/watch?v=Hn4dSnwXX7g FEU3RSTURM]) <br>
<youtube>Hn4dSnwXX7g</youtube>


==Changelog==
'''v1.0'''
*Joystick support.
*Joystick switches between P1 and P2 in 2 player mode. So no need to share 1 controller.
* In 2 player versus the bombers joystick has a slow and fast area depending how far over you push it, I thought this was better than having 4 buttons for movement.
* Users can enter their name on the high score screen using the Xbox controller now. Cycle through letters with D-Pad, select with A. If in 2 player mode the player with the high score will be the one able to enter their name.
* In game screen resize added, access by going to the options menu and pressing the RIGHT TRIGGER this resize will also pop up the very first time you play the game.
* Semi auto save/load fixed. This was already a feature of the game but it didn't work on Xbox. I set it up so that when you press OK in the options menu it saves your settings, when you load the game next it will load those settings. The same for all names and high scores. If you delete the file for some reason the game will replace it with a default one next time you launch.
* 720p added, makes things a bit more crisp, but in some ways that isn't a good thing. 720 can be turned on in the madbomber.dat
* All new menu graphics and logo too. This is mostly because I was bored, the original graphics were nice too.


==Credits==
Thanks:
*Hyper_Eye, freakdave, MadMab, Lantus for porting SDL, and Bill Kendrick for making the game.
*C/C++, SDL, his OdameX source for Xbox is really well written and perfect for learning a thing or two in regards to the Xbox, also used his updated SDL in this port. *Freakdave's source for Binax 2 helped me a lot with SDL as well, a lot of nice real world examples in regard to joystick support. 


For anyone who wanted to know what all I changed/added
Also thanks to the whole Xbox Scene, EmuXtras and all Xbox1 related sites for keeping the spirit alive. Hopefully I can get some bigger ports done in the future.
also you could browse the source code, but be warned its
most likely not anything you want to use in your code,
a lot of hack jobs :P
 
 
*** Change Log V1.0 ***
 
 
- Joystick support
 
- Joystick switches between P1 and P2
  in 2 player mode. So no need to share
  1 controller.
 
- In 2 player versus the bombers joystick
  has a slow and fast area depending how
  far over you push it, I thought this was
  better than having 4 buttons for movement.
 
- Users can enter their name on the high score
  screen using the Xbox controller now. Cycle through
  letters with D-Pad, select with A. If in 2 player
  mode the player with the high score will be the one
  able to enter their name.
 
- In game screen resize added, access by going to
  the options menu and pressing the RIGHT TRIGGER
  this resize will also pop up the very first time
  you play the game.
 
- Semi auto save/load fixed. This was already a feature
  of the game but it didn't work on Xbox. I set it
  up so that when you press OK in the options menu
  it saves your settings, when you load the game next
  it will load those settings. The same for all names
  and high scores. If you delete the file for some
  reason the game will replace it with a default one
  next time you launch.
 
- 720p added, makes things a bit more crisp, but
  in some ways that isn't a good thing. 720 can be
  turned on in the madbomber.dat
 
- All new menu graphics and logo too. This is mostly
  because I was bored, the original graphics were nice
  too.
 
------
THANKS
------
 
Hyper_Eye, freakdave, MadMab, Lantus for porting SDL, and Bill Kendrick for making
the game ... Hyper_Eye helped me with a lot of stuff...
C/C++, SDL, his OdameX source for Xbox is really well written
and perfect for learning a thing or two in regards to the Xbox, also
I used his updated SDL in this port. Freakdave's source for Binax 2
helped me a lot with SDL as well, a lot of nice real world examples
in regard to joystick support. I'm pretty sure I bugged Madmab about
something at some point!
 
 
Also thanks to the whole Xbox Scene, EmuXtras and all Xbox1 related sites for
keeping the spirit alive! Hopefully I can get some bigger ports done in the  
future.
 


~Neobomb
==External links==
*EmuXtras = https://www.emuxtras.net/forum/viewtopic.php?f=186&t=1109

Latest revision as of 09:30, 22 November 2022

xMadbomber
Xmadbomber2.png
General
AuthorNeobomb
TypeAction
Version1.0
LicenseMixed
Last Updated2011/06/07
Links
Download
Website
Source

xMadbomber is a port of Madbomber by Bill Kendrick to the Xbox. It is an action game based on the Atari 2600 game Kaboom! by Activision.

In August 2007, Mad Bomber was one of first the games included in Red, the touchscreen-and-controller-based in-flight entertainment system found in Virgin America Airlines planes.

Features

  • One or two player.
  • Joystick support.
  • Game screen resize.
  • Semi auto save/load.
  • 720p resolution.
  • All new menu graphics and logo

User guide

The Mad Bomber is on the loose, dropping bombs all across the screen. Use your buckets to catch them.

If they hit the ground, they explode, and you lose one of your buckets. Lose all three, and the game ends.

Controls

D-Pad/Left-Stick - Movement

A - Starts the game/level

Options menu:

D-Pad - Cycle options

R - Screen Resize

Screenshots

xmadbomber3.png

Media

[Xbox] xMadbomber (FEU3RSTURM)

Changelog

v1.0

  • Joystick support.
  • Joystick switches between P1 and P2 in 2 player mode. So no need to share 1 controller.
  • In 2 player versus the bombers joystick has a slow and fast area depending how far over you push it, I thought this was better than having 4 buttons for movement.
  • Users can enter their name on the high score screen using the Xbox controller now. Cycle through letters with D-Pad, select with A. If in 2 player mode the player with the high score will be the one able to enter their name.
  • In game screen resize added, access by going to the options menu and pressing the RIGHT TRIGGER this resize will also pop up the very first time you play the game.
  • Semi auto save/load fixed. This was already a feature of the game but it didn't work on Xbox. I set it up so that when you press OK in the options menu it saves your settings, when you load the game next it will load those settings. The same for all names and high scores. If you delete the file for some reason the game will replace it with a default one next time you launch.
  • 720p added, makes things a bit more crisp, but in some ways that isn't a good thing. 720 can be turned on in the madbomber.dat
  • All new menu graphics and logo too. This is mostly because I was bored, the original graphics were nice too.

Credits

Thanks:

  • Hyper_Eye, freakdave, MadMab, Lantus for porting SDL, and Bill Kendrick for making the game.
  • C/C++, SDL, his OdameX source for Xbox is really well written and perfect for learning a thing or two in regards to the Xbox, also used his updated SDL in this port. *Freakdave's source for Binax 2 helped me a lot with SDL as well, a lot of nice real world examples in regard to joystick support.

Also thanks to the whole Xbox Scene, EmuXtras and all Xbox1 related sites for keeping the spirit alive. Hopefully I can get some bigger ports done in the future.

External links

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