Individuation GBA: Difference between revisions
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*itch.io - https://kmiinik.itch.io/individuation | *itch.io - https://kmiinik.itch.io/individuation | ||
[[Category:GBA | [[Category:GBA Jam 2021]] | ||
Latest revision as of 11:32, 5 July 2024
| Individuation | |
|---|---|
| General | |
| Author | K'miinik |
| Type | Demos |
| Version | 2022 |
| License | MIT License |
| Last Updated | 2021/07/09 |
| Links | |
| Download | |
| Website | |
| Source | |
A maze engine tech demo inspired by D&D Eye of the Beholder on GBA.
Coded in C++ for the GBA Jam 2021.
User guide
Story concept: An angel who questioned God's morals is stripped of his mask and forced into the endless labyrinth of hell. Within the depths there is said to be a weapon powerful enough to kill anything, even god himself. The angel begins his descent into madness and vengeance.
Screenshots
External links
- GitHub - https://github.com/Kmiinik/Individuation
- itch.io - https://kmiinik.itch.io/individuation