CustomRPXLoader Wii U: Difference between revisions

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==Changelog==
==Changelog==
'''v0.1.3 2024/05/06'''
'''v0.1.3 2024/05/06'''
* Compile with latest devkitPPC and wut
* Compile with latest devkitPPC and wut.
* Load the CustomRPXLoader into the start of the memory region, don't limit the size
* Load the CustomRPXLoader into the start of the memory region, don't limit the size.
* Make sure the PayloadLoaderPayload doesn't get overwritten
* Make sure the PayloadLoaderPayload doesn't get overwritten.
* Full Changelog: [https://github.com/wiiu-env/CustomRPXLoader/compare/v0.1.2...v0.1.3 v0.1.2...v0.1.3]
* Full Changelog: [https://github.com/wiiu-env/CustomRPXLoader/compare/v0.1.2...v0.1.3 v0.1.2...v0.1.3]



Latest revision as of 05:21, 16 May 2024

CustomRPXLoader
Customrpxloaderwiiu.png
General
AuthorMaschell
TypePayload
Version0.1.3
LicenseGPL-2.0
Last Updated2024/05/06
Links
Download
Website
Source

A custom loader for .rpx files that can be used with any payload.elf loader. (For example PayloadFromRPX or JsTypeHax).

Installation

Place the payload.elf in the sd:/wiiu folder of your sd card and run a exploit which loads payload.elf, this will load the sd:/wiiu/payload.rpx into memory and execute it.

The maximum size of the payload.rpx depends on the size of this loader, but should > 7Mib.

Changelog

v0.1.3 2024/05/06

  • Compile with latest devkitPPC and wut.
  • Load the CustomRPXLoader into the start of the memory region, don't limit the size.
  • Make sure the PayloadLoaderPayload doesn't get overwritten.
  • Full Changelog: v0.1.2...v0.1.3

v0.1.2 2023/07/20

v0.1.1 2023/01/11

Credits

  • Maschell.
  • orboditilt.
  • Copy pasted the solution for using wut header in .elf files from RetroArch.
  • Copy pasted resolving the ElfRelocations from decaf.
  • Copy pasted SD mounting code + devoptabs from libutils.

External links

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