Kirikiri Switch: Difference between revisions

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|author=uyjulian
|lastupdated=2020/04/13
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|type=Game engine
|type=Game Engine
|version=1.1.0
|version=1.1.0
|license=Mixed
|license=Mixed

Latest revision as of 08:36, 7 May 2024

Kirikiri
Kirikirinx.png
General
Authoruyjulian
TypeGame Engine
Version1.1.0
LicenseMixed
Last Updated2020/04/13
Links
Download
Website
Source

This is a Kirikiri-compatible (often mistranslated as Yoshiri Yoshizato) core ported to the Nintendo Switch.

Kirikiri is almost always exclusively used with Kirikiri Adventure Game 3 (KAG3) visual novel engine (or its derivitives), but it can also be used for desktop applications and utilities (similar to the use case of Electron), such as the E-mote editor.

Note: Development of the multi-platform version has been moved to Kirikiri SDL2.

Changelog

v1.1.0

  • Higher quality icon.
  • Font system from krkrz dev_multi_platform branch is implemented.
  • Incorrect event conversion is fixed.

v1.0.0

  • Initial release of Kirikiri for Nintendo Switch / ニンテンドースイッチ用の吉里吉里.
  • krkrs_demo.nso is a demo executable for testing the functionality of "Kirikiri for Nintendo Switch".
  • krkrs_sdk.7z is intended for developers building their own games.

External links

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