GBA Graphics: Difference between revisions

From GameBrew
No edit summary
No edit summary
 
(One intermediate revision by the same user not shown)
Line 11: Line 11:
|author=Florian Brönnimann (Brunni)
|author=Florian Brönnimann (Brunni)
|lastupdated=2010/01/21
|lastupdated=2010/01/21
|type=Development Tools
|type=PC Utilities
|version=1.09
|version=1.09
|license=Mixed
|license=Mixed
Line 20: Line 20:
GBA Graphics is a graphic converter for GBA and DS, and a powerful universal map editor for 2D projects. It's very complete and should be enough for some projects, like some platformers. It will spare you a lot of code to type, and provides a scripting system so you can customize it if you want.  
GBA Graphics is a graphic converter for GBA and DS, and a powerful universal map editor for 2D projects. It's very complete and should be enough for some projects, like some platformers. It will spare you a lot of code to type, and provides a scripting system so you can customize it if you want.  


The interface is also intuitive and provides powerful features such as object lists, multi-map editing with parallax scrolling, emulation of mirror and palette bits, resize from scratch, cut n' paste, undo/redo, etc.  
The interface is also intuitive and provides powerful features such as object lists, multi-map editing with parallax scrolling, emulation of mirror and palette bits, resize from scratch, cut n' paste, undo/redo, etc. Its use is recommended for OSLib and µLibrary maps.


Its use is recommended for OSLib and µLibrary maps.
GBA Graphics was entered into the NEO Summer Coding Compo 2006 (NDS Apps).


==Features==
==Features==

Latest revision as of 02:28, 31 May 2024

GBA Graphics
Gbagraphics2.png
General
AuthorFlorian Brönnimann (Brunni)
TypePC Utilities
Version1.09
LicenseMixed
Last Updated2010/01/21
Links
Download
Website
Source

GBA Graphics is a graphic converter for GBA and DS, and a powerful universal map editor for 2D projects. It's very complete and should be enough for some projects, like some platformers. It will spare you a lot of code to type, and provides a scripting system so you can customize it if you want.

The interface is also intuitive and provides powerful features such as object lists, multi-map editing with parallax scrolling, emulation of mirror and palette bits, resize from scratch, cut n' paste, undo/redo, etc. Its use is recommended for OSLib and µLibrary maps.

GBA Graphics was entered into the NEO Summer Coding Compo 2006 (NDS Apps).

Features

  • C development on Windows.
  • Complex graphics conversion and color reduction algorithms fitting hardware requirements.
  • Can fully be driven by script (language developed from scratch).
  • Templating support for converted data.

Screenshots

gbagraphics3.png

Changelog

1.09 2010/01/21

  • This version corrects a few bugs. It's been a long time, I don't know exactly what changed
  • The source has changed a lot though, because it is now using real .cpp/.h files instead of multiple .h files.
  • The plugin API has changed a bit. Separate compilation should make it easier to code your own plugins.

1.00b 2007/03/18

  • This is an old version of GBA Graphics.

External links

Advertising: