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{{#seo: |title=GameBrew |title_mode=append |image= |image_alt=Lemon Player 1 }} Music tracker for the Game Boy, originally coded in C language using GBDK. ==Features== *32 instruments (8 by voices). *Pan effect on every voices. *Change the volume effect work even no note played. *8 samples on voice 3. *Instruments preconfigured. *New convertor mod2gb7.exe. ==User guide== Release zip file includes: *make.bat *lemon_player_doc.txt *fullos.mod (module without instruments) *fullos.c *exemple.c *sndplayer295.c *songs_def.c *lemon.gb mod2gb7.exe is the file to convert your music (mod file) wrote with a tracker (fasttracker 0.8 or 0.9). Never forget to save your music twice. 1 with instruments include (for future improve). 1 without instruments (you must save your instrument before saving) for use with the convertor. Your music must be in mod format with 4 tracks and 64 steps. The instrument is classified by 8 in fastracker. *01 = 09 *02 = 0A *03 = 0B *04 = 0C *05 = 0D *06 = 0E *07 = 0F *08 = 10 Then when you convert the mod file you have 4 instruments for each voices. Instruments are added on voices 1 2 3 4; Voice 1 and 2: *01 = inst1 sustain short *02 = inst2 sustain short *03 = inst3 sustain short *04 = inst4 sustain infinite *05 = inst5 sustain infinite *06 = inst6 sustain infinite *07 = free not yet setuped *08 = free not yet setuped Voice 3: *01 = synth 1 sustain infinite *02 = synth 2 sustain infinite *03 = synth 3 sustain infinite *04 = synth 4 sustain infinite *05 = flute 1 sustain infinite *06 = flute 2 sustain infinite *07 = lead 1 sustain infinite *08 = flute high sustain infinite Voice 4: *01 = bass drum *02 = hihat *03 = snare *04 = cymbal *05 = laser tom high *06 = laser tom mid *07 = laser tom low *08 = strange reflect Now there are 2 effects, the volume and the pan. ===Volume effect=== You can change volume in tracker using the C effect and not the volume column, when you convert the file it will transform the vol in 16 different vol for voice 1 2 and 4, and only 4 different vol in voice 3. (look at the pan doc if you need some help). volume = C.. c00 = no sound . . c40 = vol max the value move from c00 to c40 and it's in Hex format ===Pan effect=== You can change the pan effect when you want in your song the effect is 8 in your tracker, and the value can move from 00 , 80 , F0. pan = 8.. 800 = left 880 = middle 8F0 = right if you changed the pan on a voice the voice will stay in the last position, means if you play voice 1 on the left 800 and restart the song the voice will stay as it was (on the left) until you replace a pan effect on the middle 880. ==Changelog== '''v2.97a''' *New: RGBDS asm version converted by DOX available. *Write your own music with Fastracker (or any tracker editor) save it as a mod file 4 tracks, then convert it with my 'mod2lp1' convertor. *The Dos or Linux version is no more included inside the Player295a.zip file, but you can have it separately down this table. *The C player work well under GBDK 2.1.0 until 2.94 SDCC. ==External links== * Author's website - [https://web.archive.org/web/20050212102230/members.fortunecity.com/lemon26/ http://members.fortunecity.com/lemon26/] (archived)
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