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{{#seo: |title=GameBrew |title_mode=append |image=jpgb.png |image_alt=JP }} JP is a casual jumping platform game written in C using GBDK. It is named after the GBZ80 Assembly JUMP command for jumping to different parts of the program. The game was inspired by [https://www.gamasutra.com/blogs/DoctorLudos/20171207/311143/Making_a_Game_Boy_game_in_2017_A_quotSheep_It_Upquot_PostMortem_part_12.php Doctor Ludo's Gamasutra blog entry] and developed with the help of [https://www.youtube.com/playlist?list=PLeEj4c2zF7PaFv5MPYhNAkBGrkx4iPGJo Gaming Monster's GBDK Tutorial]. ==User guide== JP is a reaction based jump platform game, which requires the player to jump from platform to platform. However, the speed of the platforms vary slightly and the time between each platform appearance prevents the player getting into a routine of timed jumps. == Controls == Start - Start the game A - Jump == Screenshots == https://dlhb.gamebrew.org/gbhomebrews/jpgb2.png https://dlhb.gamebrew.org/gbhomebrews/jpgb4.png ==Credits== Sprite Design was done using Affinity Designer and then the resulting pixel art was brought into the [http://www.devrs.com/gb/hmgd/gbtd.html Gameboy Tile Designer] and the [http://www.devrs.com/gb/hmgd/gbmb.html Gameboy Map Builder] by Harry Mulder. == External links == * Author's website - https://grahamcoulby.co.uk/projects/jp-a-homebrew-gameboy-developed-in-c * GitHub - https://github.com/gcoulby/JP
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