You do not have permission to edit this page, for the following reason:
The action you have requested is limited to users in one of the groups: Users, Administrators.
Free text:
{{#seo: |title= (Game engine) - GameBrew |title_mode=append |image=gba3ds2.png |image_alt=GBA3DS }} A 3D engine aims to provide a set of functions for writing 3D (not raycasting as used in some FPS) games for GBA. ==Features== *Polygon-based (triangles) rendering. *Affine Texture-mapping. *Backface culling and Z-buffer sorting. *Skeletal animation support. *Import tools for Half-Life SMD file format (vertices and animation frames) which means that you can use well-known tools for 3d modelling, such as *[http://www.swissquake.ch/chumbalum-soft/ MilkShape 3D], [http://www.discreet.com 3DS Max] with Valve plugin, etc. *Uses GBA graphic Mode 3, 4 and 5 (thanks to subbie for this last one). *Makefiles for both Linux and Windows. *[[PogoShell GBA|PogoShell]] plugin (thanks to [http://seanreid.ca/ Sean Reid]). ==User guide== Directory tree: * doc/ - Documentation. * gfx/ - Image files, in 24-bit RGB raw file format. * smd/ : SMD files for the demo model. * tools/smd/ - Tool & source for importing SMD files. * tools/gfx/ - Tool & source for importing textures (and images in general). * misc/ - Some pieces of code used during development (precomputed tables generation). * pogoshell/ - The Pogoshell plugin source/binaries/environment. ==External links== * Author's website - http://heliscar.com/greg/ * Author's website - [https://web.archive.org/web/20050405075314/http://torlus.com/index.php?GBA http://torlus.com/index.php?GBA] (archived) * GitHub - https://torlus.github.io/
Advertising: