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{{#seo: |title=GameBrew |title_mode=append |image= |image_alt=GB-Tools }} Tools by Jens Ch. Restemeier for developing programs for the Nintendo Gameboy. * SYM2L - Converts TASM-Symbols into GBSIM-Symbols for debugging. * COMP - A small compressor. It uses word and byte RLE, and it finds sequences that are already stored before. * DUMP - Convert a binary stream into an includeable hexdump. Use this, if your assembler can not include binary. * GIF2GB - Converts a GIF for use in a GB-Program. It offers two ways to use a pic in a GB-program: ** You can use it as an APA-background (If you want to draw something); ** Or you can use an optimized map/font. * GAMEBOY.INC - A simple include-file defining symbols for the internal registers of a Game Boy. == Known issues == There are still a few bugs in some of the programs. == Changelog == '''V2.2''' * I used DJGPP to compile the tools. They require a DPMI-server, so if you're not running Windoze or OS/2, you will need CWSDPMI or something similar. * Dropped the calc_crc tool. And erased the sourcecode for it. * Changed documentation into HTML-format. == External links == * Author's website - [https://web.archive.org/web/20010407021938/http://www.geocities.com/SiliconValley/Way/3340/console.html http://www.geocities.com/SiliconValley/Way/3340/] (archived)
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