From GameBrew - a wiki dedicated to Video Game Homebrew.
Missing a spirit level at home, I decided to use the Wiimote as a replacement. Over time, this tool evolved to something more like a protractor.
Please put any comments or suggestions on the Talk Page, I'd appreciate the feedback.
Note: If you use C++ and want to use GRRlib for drawing, you might want to have a look at the 'Draw' class (Draw.cpp & Draw.h). This thing kept me sane :-)
Download & extract the archive, and place it in your apps folder on your SD card so the Homebrew Channel can find it.
Put the wiimote on a surface you want to use as a reference and press A. This will start a calibration for minimum and maximum values of your Wiimote, afterwards you can put it on a target surface to see the difference in inclination.
- Chg: Slightly adjusted maximum value to reduce flickering near 90 degrees.
- Chg: GRRlib is now responsible for all drawing needs. (Which means: more eye-candy)
- Add: Raw acceleration values in the debug info text
- Add: Freeze function on pressing Plus to freeze current values - this is interesting if you cannot see your screen.
- Chg: Median instead of arithmetic mean is now used to get calibration values, this should increase accuracy.
- Chg: Message class now handles text drawing
- Add: Internal info on pressing B in the slider box screen
- Add: Arc graph showing current tilt
- Fix: Leftover cursor pixel from previous tests removed
- Chg: Measuring is done in degrees
- Chg: Verbosity of calibration screen decreased
- Add: Detection if Wiimote #1 is up and running
- Add: Pictures
- Add: Calibration for maximum value on the Wiimote when standing upright. These things are so unprecise :-/
- First public release
Credits and thanks
- suw for the background image
- Marcan for the Wiimote axis drawing
- frontier for PNGU
- Crayon for WiiBuilder
- Teknecal for his tutorials
- The devkitPro developers
- The GRRLIB developers
- Greetings to wiiwillrockyou.de and the users of www.wii-homebrew.com