Zombie NDS: Difference between revisions

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| version    = Demo
| version    = Demo
| licence    = Mixed
| licence    = Mixed
| author      = R.H.L.
| author      = R.H.L. (Rob)
| website    = http://www.robs-basement.de/#RB_NDS_ZOMBIE
| website    = http://www.robs-basement.de/#RB_NDS_ZOMBIE
| download    = Media:Zombiends.rar
| download    = Media:Zombiends.rar
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}}   
}}   


Zombie NDS is about survival in a zombie invested environment. Build your adrenaline up in order to survive, as the little armor you have, won't last long and there's no replacement available.
Zombie NDS is about survival in a zombie invested environment. It's a port of an old QBasic game, that an author has written once.


It's a port of an old QBasic game, that an author has written once.
==User guide==
Build your adrenaline up in order to survive, as the little armor you have, won't last long and there's no replacement available.


==User guide==
The adrenaline level is the left value under stats, the right one is the armor.
The adrenaline level is the left value under stats, the right one is the armor. The shots in the current clip are displayed as the left value under ammo, the amount of remaining clips is the right value.
 
The shots in the current clip are displayed as the left value under ammo, the amount of remaining clips is the right value.


Every frag will give you a little adrenaline boost and some might even give you a real adrenaline kick.
===Gameplay===
Every time you disable a zombie, it will give you a little adrenaline boost, but sometimes it might even give you a real adrenaline kick!


As soon as you get an adrenaline overdose (adrenaline level above 100), there's a chance, that a frag will give you a rush. Then you can shoot up to three clips worth of ammunition without reloading - if available, two clips are instantly loaded from your inventory into your weapon.
As soon as you get an adrenaline overdose (adrenaline level above 100), there's a chance, that a ahooting down another zombie will give you a rush. Then you can shoot up to three clips worth of ammunition without reloading - if available, two clips are instantly loaded from your inventory into your weapon.


'''Note''' that adrenaline overdose won't last long, as your body will
Remember that adrenaline overdose won't last long, as your body will decrease it back to a healthy level!
decrease it back to a healthy level!


Adrenaline levels:
{| class="wikitable"
:Normal: 50
|-
:Overdose: 100
! colspan="2"| Adrenaline levels
:Maximum: 120
|-
:Death:   0
| Normal || 50
|-
| Overdose || 100
|-
| Maximum || 120
|-
| Death || 0
|-
|}


When being attacked by zombies, your adrenaline level will go down. If it is too low, you'll be too fatigued to defend yourself and they will get you.
When being attacked by zombies, your adrenaline level will go down. If it is too low, you'll be too fatigued to defend yourself and they will get you.


There's also an "alternative" way to finish the game: running out of ammo. When that happens, you will receive an additional adrenaline (and armor) bonus score!
There's also an alternative way to finish the game: running out of ammo and then being eaten. When that happens, you will receive an additional adrenaline (and armor) bonus score!


Some zombies carry ammo clips with them. After taking one of them down, you will recieve the clips automatically.
Some zombies carry ammo clips with them. After taking one of them down, you will recieve the clips automatically.
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==Controls==
==Controls==
Left/Right or A/B - move
Left/Right or A/B - Move
 
R/L - Shoot
 
Select - Switch player palette


R/L - shoot
==Compatibility==
Emulators - Fully compatible with no$gba 2.6.


Select - switch player palette
Hardware - Fully compatible with all devices (Does not need [[DLDI|DLDI]]).


==Known Issues==
==Known issues==
When switching the player's palette, it will rapidly change until you let go of the key.
When switching the player's palette, it will rapidly change until you let go of the key.


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There are no messages when you recieve any bonuses (e.g. extra clips etc.)
There are no messages when you recieve any bonuses (e.g. extra clips etc.)


There's no sound, yet.
There's no sound, highscore is not saved.
 
The highscore is not saved.
 
==Compatibility==
Emulators: It's fully compatible with no$gba 2.6.
 
Hardware: Fully compatible with all devices (Does not need DLDI).


[[Category:Homebrew applications]]
<br>
[[Category:DS homebrew games]]
[[Category:Homebrew shooter games on DS]]

Revision as of 06:26, 29 June 2021

Zombie NDS
File:Zombieds.JPG
General
Author(s)R.H.L. (Rob)
TypeShooter
VersionDemo
LicenceMixed
Links
[Media:Zombiends.rar Download]
Website
Advertisements

<htmlet>adsense</htmlet>


Zombie NDS is about survival in a zombie invested environment. It's a port of an old QBasic game, that an author has written once.

User guide

Build your adrenaline up in order to survive, as the little armor you have, won't last long and there's no replacement available.

The adrenaline level is the left value under stats, the right one is the armor.

The shots in the current clip are displayed as the left value under ammo, the amount of remaining clips is the right value.

Gameplay

Every time you disable a zombie, it will give you a little adrenaline boost, but sometimes it might even give you a real adrenaline kick!

As soon as you get an adrenaline overdose (adrenaline level above 100), there's a chance, that a ahooting down another zombie will give you a rush. Then you can shoot up to three clips worth of ammunition without reloading - if available, two clips are instantly loaded from your inventory into your weapon.

Remember that adrenaline overdose won't last long, as your body will decrease it back to a healthy level!

Adrenaline levels
Normal 50
Overdose 100
Maximum 120
Death 0

When being attacked by zombies, your adrenaline level will go down. If it is too low, you'll be too fatigued to defend yourself and they will get you.

There's also an alternative way to finish the game: running out of ammo and then being eaten. When that happens, you will receive an additional adrenaline (and armor) bonus score!

Some zombies carry ammo clips with them. After taking one of them down, you will recieve the clips automatically.

Most parts (health, strength, damage, particle attributes etc.) of this game are (sometimes randomly) generated in realtime, so results will vary.

Controls

Left/Right or A/B - Move

R/L - Shoot

Select - Switch player palette

Compatibility

Emulators - Fully compatible with no$gba 2.6.

Hardware - Fully compatible with all devices (Does not need DLDI).

Known issues

When switching the player's palette, it will rapidly change until you let go of the key.

Sprites are unsorted and overlap incorrectly.

There are no messages when you recieve any bonuses (e.g. extra clips etc.)

There's no sound, highscore is not saved.


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