Zenit: Difference between revisions

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Working your way defeating all ship that would take precedence to the destination. You will encounter stronger and larger enemy ships with just a few lives available.
Working your way defeating all ship that would take precedence to the destination. You will encounter stronger and larger enemy ships with just a few lives available.


'''Types of shots:'''
===Types of shots===
From high to low:
 
Hoops> Bow> Target Ball> Blue Shot> Yellow Shot> Torpedo.
Hoops> Bow> Target Ball> Blue Shot> Yellow Shot> Torpedo.



Revision as of 05:49, 29 June 2021

Zenit
File:Zenitds2.JPG
General
Author(s)best_guitar
TypeAction Shooter
Version0.71
LicenceMixed
Links
[Media:Zenit071ds.rar Download]
Website
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Zenit (Spanish) is an original vertical scrolling action shooter for the NDS.

Features

  • 3 levels.
  • Ability to achieve improvements of enemies (wave rays, lasers).
  • HSpace (method of transporting the ship by pausing time).

User guide

Working your way defeating all ship that would take precedence to the destination. You will encounter stronger and larger enemy ships with just a few lives available.

Types of shots

From high to low:

Hoops> Bow> Target Ball> Blue Shot> Yellow Shot> Torpedo.

HSpace

Hyperspace will allow you to pause time and teleport the ship to any location on the screen.

When Hyperspace is activated, you have 5 seconds to reposition the ship with the Stylus. If the new location was not appointed after 5 seconds, the ship will appear in a random place.

When passing the phases, 2 hyperspaces and 1 extra life will be given away.

Controls

D-Pad - Move ship

A - Torpedo Shot (unlimited)

B - Shoot alien weapon (obtained from enemy ships and are limited)

Y - Activate Hspace

Start - Start game

Compatibility

Tested on Supercard DSONEi (firmware 3.0).

Known issues

Sometimes after seeing the credits, the application crashes when pressing start (while testing on no$gba emulator).

Changelog

Version 0.71

  • Changing EFS architecture, so it might take a while to load.
  • Changes in IA.
  • Effects of explosions.
  • Chart records.
  • Credits.
  • More phases.
  • Division shots into two types.
  • Hspace (hyperspace).
  • Other minor changes.

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