Yahtzee DS: Difference between revisions

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==Installation==
==Installation==
#Download and extract file
Download and extract file.
#[http://chishm.drunkencoders.com/DLDI/ DLDI patch] it depend on needs and copy it to the root directory of the card


'''NOTE''' that it has been tested on hardware via a linker R4 and everything worked fine without patching. The best scores are saved.
[[DLDI|DLDI]] patch it if needed (if your card does not have auto-patching) and copy it to the root directory of the card.


Under the backup emulator highscore does not work.
'''Note:''' [[DLDI|DLDI]] is optional (for saving best scores) and it has been tested on hardware via R4 and everything worked fine without patching. Under the backup emulator highscore does not work.


==Objectives==
==User guide==
Get the highest possible score by adding up the corresponding points gained through certain dice combinations.
The goal is to get the highest possible score by adding up the corresponding points gained through certain dice combinations.


==User guide==
'''How to play:'''
The game consists of several rounds. Each round consists of two shots.
 
The game consists of several turns. Each round consists of two throws.
 
The first throw is made by choosing Throw on the touch screen. Once this first roll is made, you can choose the value you want to keep, via the small dice at the bottom of the screen.


It throws the first pitch by selecting "run" on the touch screen.The red dice are blocked while the green dice will be relaunched in the second run.
The red dice are blocked while the green dice will be re-rolled on the second roll.


Make the second start by choosing "restart" and then "run". The dice are not locked and get a new value.
You then perform the second throw by choosing Raise then Throw. The unblocked dice then get a new value.


Once there, choose among the two pages (accessible via the small arrows) the score that you want to fill. If it does not match the combination, then the score is set to zero.
Once there, choose amoung two pages (accessible via the small arrows) the score you want to fill. If it does not match the combination, then the score is set to zero.


The game is over once all the scores of the two pages are filled.
The game is over once all the scores on both pages are completed.


The M icon provides access to a menu during gameplay.
The M icon provides access to a menu during the game.


==Changelog==
==Changelog==
'''06/06/08 1.0'''
'''06/06/08 1.0'''
*First public release
* First public release.


==Credits==
==Credits==
JP, all forums on the web
Thanks to JP and all forums on the web.
[[Category:Homebrew applications]]
 
<br>
[[Category:DS homebrew games]]
[[Category:Homebrew puzzle games on DS]]

Revision as of 06:27, 22 June 2021

Yahtzee DS
File:Yahtzeeds.jpg
General
Author(s)Hotkebab99
TypePuzzle
Version1.0
LicenceMixed
Links
[Media:YahtzeeDS.zip Download]
Website
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Yahtzee DS is a port of popular dice game Yatzy on to the Nintendo DS platform. It is a homebrew game which accurately simulates the age-old dice game from Milton Bradley without the hassle of dragging along some clunky six-siders.

Yahtzee DS follows all the basic rules from the game it's based on and makes use of an intuitive interface thanks to the handheld's touchscreen controls. It also utilizes libnds for its 2D and 3D graphics library, as well as EFSlib for its backups.

This project was developed under the Eclipse with emulator NO$GBA.

Installation

Download and extract file.

DLDI patch it if needed (if your card does not have auto-patching) and copy it to the root directory of the card.

Note: DLDI is optional (for saving best scores) and it has been tested on hardware via R4 and everything worked fine without patching. Under the backup emulator highscore does not work.

User guide

The goal is to get the highest possible score by adding up the corresponding points gained through certain dice combinations.

How to play:

The game consists of several turns. Each round consists of two throws.

The first throw is made by choosing Throw on the touch screen. Once this first roll is made, you can choose the value you want to keep, via the small dice at the bottom of the screen.

The red dice are blocked while the green dice will be re-rolled on the second roll.

You then perform the second throw by choosing Raise then Throw. The unblocked dice then get a new value.

Once there, choose amoung two pages (accessible via the small arrows) the score you want to fill. If it does not match the combination, then the score is set to zero.

The game is over once all the scores on both pages are completed.

The M icon provides access to a menu during the game.

Changelog

06/06/08 1.0

  • First public release.

Credits

Thanks to JP and all forums on the web.


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