Xplosion Time!: Difference between revisions

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{{Infobox homebrew
{{Infobox DS Homebrews
| title      = Xplosion Time!
| title      = Xplosion Time!
| image      = [[File:Xplosiontimeds.png]]
| image      = xplosiontime.png
| type        = Other
| type        = Other
| version    = 1.0
| version    = 1.0
| licence     = Mixed
| lastupdated = 2008/07/05
| license     = Mixed
| author      = eglomer
| author      = eglomer
| website    = http://eglomerworkshop.blogspot.com.au/search/label/XplosionTime
| website    = http://eglomerworkshop.blogspot.com/search/label/XplosionTime
| download    = Media:Xplosiontimeds.rar
| download    = https://dlhb.gamebrew.org/dshomebrew/xplosiontime.7z
| source      =  
| source      =  
}}   
}}   


Homebrew Mini game.
Xplosion Time! (Spanish) is a DS homebrew minigame.


==User guide==
==User guide==
Click sprites as quickly as possible to make them explode.  
Click sprites as fast as possible to make them explode.  


[[File:Xplosiontimeds2.png]]
==Controls==
Operate with Stylus.


==Controls==
==Screenshots==
Uses stylus.
https://dlhb.gamebrew.org/dshomebrew/xplosiontime2.png
https://dlhb.gamebrew.org/dshomebrew/xplosiontime3.png


==Known issues==
==Known issues==
If the first sprite explode when there are still other sprites, it creates and runs graphical glitches.
If you explode the first sprite when there are still other sprites, it creates graphical and functional errors
 
==External links==
* Author's website - http://eglomerworkshop.blogspot.com/search/label/XplosionTime


[[Category:Homebrew applications]]
[[Category:DS homebrew games]]
[[Category:Other homebrew games on DS]]

Revision as of 11:50, 22 October 2021

Xplosion Time!
Xplosiontime.png
General
Authoreglomer
TypeOther
Version1.0
LicenseMixed
Last Updated2008/07/05
Links
Download
Website


Xplosion Time! (Spanish) is a DS homebrew minigame.

User guide

Click sprites as fast as possible to make them explode.

Controls

Operate with Stylus.

Screenshots

xplosiontime2.pngxplosiontime3.png

Known issues

If you explode the first sprite when there are still other sprites, it creates graphical and functional errors

External links

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