XMadbomber Xbox: Difference between revisions

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<youtube>Hn4dSnwXX7g</youtube>
<youtube>Hn4dSnwXX7g</youtube>


This is my port of Madbomber by
This is my port of Madbomber by
Bill Kendrick to the Xbox . I started
Bill Kendrick to the Xbox . I started
to port this over just to learn SDL a
to port this over just to learn SDL a
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to it so its more Xbox friendly.  
to it so its more Xbox friendly.  


 
=== *** About The Game *** ===
*** About The Game ***  


Based on the Atari 2600 game "Kaboom!" by Activision.  
Based on the Atari 2600 game "Kaboom!" by Activision.  
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Airlines planes!
Airlines planes!


-- GAME CONTROLS --
=== -- GAME CONTROLS -- ===
 
-In game
 
DPAD/LEFT JOYSTICK = Movement
A = Starts the game/level
 
-options menu


DPAD = Cycle options
-In game
RIGHT TRIGGER = Screen Resize


DPAD/LEFT JOYSTICK = Movement
A = Starts the game/level


-options menu


DPAD = Cycle options
RIGHT TRIGGER = Screen Resize


For anyone who wanted to know what all I changed/added
For anyone who wanted to know what all I changed/added
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a lot of hack jobs :P
a lot of hack jobs :P


=== *** Change Log V1.0 *** ===


*** Change Log V1.0 ***
- Joystick support
 
 
- Joystick support


- Joystick switches between P1 and P2
- Joystick switches between P1 and P2
   in 2 player mode. So no need to share  
   in 2 player mode. So no need to share  
   1 controller.
   1 controller.


- In 2 player versus the bombers joystick
- In 2 player versus the bombers joystick
   has a slow and fast area depending how  
   has a slow and fast area depending how  
   far over you push it, I thought this was
   far over you push it, I thought this was
   better than having 4 buttons for movement.
   better than having 4 buttons for movement.


- Users can enter their name on the high score  
- Users can enter their name on the high score  
   screen using the Xbox controller now. Cycle through  
   screen using the Xbox controller now. Cycle through  
   letters with D-Pad, select with A. If in 2 player
   letters with D-Pad, select with A. If in 2 player
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   able to enter their name.
   able to enter their name.


- In game screen resize added, access by going to
- In game screen resize added, access by going to
   the options menu and pressing the RIGHT TRIGGER
   the options menu and pressing the RIGHT TRIGGER
   this resize will also pop up the very first time
   this resize will also pop up the very first time
   you play the game.  
   you play the game.  


- Semi auto save/load fixed. This was already a feature  
- Semi auto save/load fixed. This was already a feature  
   of the game but it didn't work on Xbox. I set it  
   of the game but it didn't work on Xbox. I set it  
   up so that when you press OK in the options menu
   up so that when you press OK in the options menu
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   next time you launch.
   next time you launch.


- 720p added, makes things a bit more crisp, but
- 720p added, makes things a bit more crisp, but
   in some ways that isn't a good thing. 720 can be
   in some ways that isn't a good thing. 720 can be
   turned on in the madbomber.dat  
   turned on in the madbomber.dat  


- All new menu graphics and logo too. This is mostly
- All new menu graphics and logo too. This is mostly
   because I was bored, the original graphics were nice
   because I was bored, the original graphics were nice
   too.  
   too.  


------
=== THANKS ===
THANKS
------


Hyper_Eye, freakdave, MadMab, Lantus for porting SDL, and Bill Kendrick for making  
Hyper_Eye, freakdave, MadMab, Lantus for porting SDL, and Bill Kendrick for making  
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in regard to joystick support. I'm pretty sure I bugged Madmab about
in regard to joystick support. I'm pretty sure I bugged Madmab about
something at some point!  
something at some point!  


Also thanks to the whole Xbox Scene, EmuXtras and all Xbox1 related sites for
Also thanks to the whole Xbox Scene, EmuXtras and all Xbox1 related sites for
keeping the spirit alive! Hopefully I can get some bigger ports done in the  
keeping the spirit alive! Hopefully I can get some bigger ports done in the  
future.
future.


~Neobomb
~Neobomb

Revision as of 14:33, 21 February 2018

xMadbomber
XMadbomber.png
General
Author(s)Neobomb
TypeOther Games
Versionv1.0
LicenceMixed
Links
Download
Source
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<htmlet>adsense</htmlet>

This is my port of Madbomber by Bill Kendrick to the Xbox . I started to port this over just to learn SDL a little better but I ended up doing a lot to it so its more Xbox friendly.

*** About The Game ***

Based on the Atari 2600 game "Kaboom!" by Activision. The Mad Bomber is on the loose, dropping bombs all across the screen. Use your buckets to catch them. If they hit the ground, they explode, and you lose one of your buckets. Lose all three, and the game ends. One or two player.

In August 2007, Mad Bomber was one of first the games included in 'Red', the touchscreen-and-controller-based in-flight entertainment system found in Virgin America Airlines planes!

-- GAME CONTROLS --

-In game
DPAD/LEFT JOYSTICK = Movement
A = Starts the game/level
-options menu
DPAD = Cycle options
RIGHT TRIGGER = Screen Resize

For anyone who wanted to know what all I changed/added also you could browse the source code, but be warned its most likely not anything you want to use in your code, a lot of hack jobs :P

*** Change Log V1.0 ***

- Joystick support
- Joystick switches between P1 and P2
 in 2 player mode. So no need to share 
 1 controller.
- In 2 player versus the bombers joystick
 has a slow and fast area depending how 
 far over you push it, I thought this was
 better than having 4 buttons for movement.
- Users can enter their name on the high score 
 screen using the Xbox controller now. Cycle through 
 letters with D-Pad, select with A. If in 2 player
 mode the player with the high score will be the one
 able to enter their name.
- In game screen resize added, access by going to
 the options menu and pressing the RIGHT TRIGGER
 this resize will also pop up the very first time
 you play the game. 
- Semi auto save/load fixed. This was already a feature 
 of the game but it didn't work on Xbox. I set it 
 up so that when you press OK in the options menu
 it saves your settings, when you load the game next
 it will load those settings. The same for all names
 and high scores. If you delete the file for some 
 reason the game will replace it with a default one
 next time you launch.
- 720p added, makes things a bit more crisp, but
 in some ways that isn't a good thing. 720 can be
 turned on in the madbomber.dat 
- All new menu graphics and logo too. This is mostly
 because I was bored, the original graphics were nice
 too. 

THANKS

Hyper_Eye, freakdave, MadMab, Lantus for porting SDL, and Bill Kendrick for making the game ... Hyper_Eye helped me with a lot of stuff... C/C++, SDL, his OdameX source for Xbox is really well written and perfect for learning a thing or two in regards to the Xbox, also I used his updated SDL in this port. Freakdave's source for Binax 2 helped me a lot with SDL as well, a lot of nice real world examples in regard to joystick support. I'm pretty sure I bugged Madmab about something at some point!

Also thanks to the whole Xbox Scene, EmuXtras and all Xbox1 related sites for keeping the spirit alive! Hopefully I can get some bigger ports done in the future.

~Neobomb

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