Worms War Online

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Revision as of 07:16, 30 June 2021 by HydeWing (talk | contribs)
WormsWarOnline
File:Wormswaronlineds.gif
General
Author(s)t4ils
TypeStrategy
Version1.11
LicenceMixed
Links
[Media:Wormswaronlineds.zip Download]
Website
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WormsWarOnline is a remake of Worms War to the NDS, the game was originaly created by Team17 for Amiga machines.

It was presented in the Dev-fr Coding Compo 2007 with Evolution theme, sponsored by DS-X, ranked 6th in the Game section.

User guide

A Manual Quick Start is available on the official site (explanation of menus).

If nickname is weird (ie special characters), account will not be created (or poorly designed). If this is the case, change nick before joining the online mode (not to be done once).

The online mode requires a port redirected to DS if going through a router. Once opened, enter the console port to use in the config.ini (your_port) or directly into the game before looking for a part (touch the port number to change).

Ip should be automatically detected, but errors can occur. If you do not have a router, leave the default port.

You can view the general stats/rankings for online play from the official site.

Controls

Menu:

Stylus - Navigate

In game:

Start - Pause

Select - Appear/disappear the weapons menu

Left/Right - Move

Tap/Double Tap - Long jump/High jump

Stylus - Action (pull, put dynamite, teleport, etc), Aim

Level editor:

Left/Right - Undo/Redo

Up/Down - Swap screens

Stylus - Draw

Start - Validate map

There is a left-handed, so the keys are symmetrically for lefties.

Screenshots

File:Wormswaronlineds2.gif File:Wormswaronlineds3.gif

Changelog

1.11 04/08/07

  • New version of the dedicated server should work now.

1.1 7/30/07

  • Dedicated server to connect people with each other online.

1.0 7/28/07

  • Version Dev Compo-Fr.

Credits

Doud for the time he has kindly placed online for various tests.

Mollusk lib for now.

Smealum for the suggested tips to improve.

Mastertop for his help in scrolling.

X-Blaster to open competition on the dev chan-en.

Costello to understand sockets.

All the dev chan-en and the forum for support during these weeks of development.


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