WL4Editor GBA: Difference between revisions

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==User guide==
==User guide==
===Resources===
===Resources===
* [https://warioforums.com/threads/a-new-project-for-wl4-rom-hacking-and-level-editing.2981 Release thread].
*[https://wario-land.github.io/HackVault/index.html Wario Land 4 Hack Vault] where you can find all WL4 romhacks.
*[https://wario-land.github.io/HackVault/index.html Wario Land 4 Hack Vault] where you can find all WL4 romhacks.
*[https://warioforums.com/threads/a-new-project-for-wl4-rom-hacking-and-level-editing.2981 Release thread].
*[https://github.com/wario-land/Toge-Docs Toge-Docs].
*[https://github.com/wario-land/Toge-Docs Toge-Docs].
*[https://discord.gg/EQ6JhvP Community Discord server].
*[https://discord.gg/EQ6JhvP Community Discord server].

Revision as of 13:03, 26 September 2022

WL4Editor
Wl4editor2.png
General
Authorwario-land
TypeHack Utilities
Version2022
LicenseGPL-3.0
Last Updated2022/09/21
Links
Download
Website
Source

Wario Land 4 Editor is an open source program for WL4 ROM hacking and Level Editing.

User guide

Resources

Screenshots

wl4editor3.png

Media

Wario Land 4 Editor tutorial : Entityset editor & custom sprites (Blanchon Ultime)

Wario Land 4 Editor tutorial : Tileset editor & custom graphics (Blanchon Ultime)

Wario Land 4 Editor tutorial : Getting started, layer, entity, door and camera modes (Blanchon Ultime)

Changelog

0.15.2

Major changes:

  • Fix random rom corruption after adding new Room then save changes, which is caused by logic conflict between the old "Add new Room" code and the new "old layer data invalidation" code after 0.14.X release.

Minor changes:

  • Add more script APIs: GetCurTilesetTile16EventId(...) and GetCurTilesetTile16TerrainType(...)..
  • Add "clean up unused forground Tile8x8" button to the Tileset Editor..
  • Add "find Tile16 by pal" button to the Tileset Editor..

0.15.1

Major changes:

  • Now you can use optional EntryFunctionSymbol identifier to set the entry function in every c patch file.

Minor changes:

  • Add the buttons to jump to the first, the last, the 0x10-th entity immediately in Entity Selector Dock Widget.
  • Fix undo or redo Tileset changes cannot keep the graphics of global animated tiles up to date.
  • Fix the UI logic of H-Flip and V-Flip when editing animated TIle8x8s in Tile16 set in Tileset Editor, they acts like swapped after accepting the editing.

0.15.0

Major changes:

  • Add Animated Tile Groups Editor.
  • Fix importing tileset from other rom will cause problem when opening Room Config Dialog.

Minor changes:

  • add 2 new API test functions "_ExtractSpriteOAMPackage(...)"
  • now you can import oam data with "0x" prefix and commas as separators in the data string when using "Reset All" *button in Oam Designer in the Sprites Editor to render sprites.
  • now bad palette number in oam data won't crash the WL4Editor when rendering sprites or oam data.

Release notes.

External links

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