Touch & Bomb: Difference between revisions

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| image      = [[File:Touchnbombds2.jpg]]
| image      = [[File:Touchnbombds2.jpg]]
| type        = Other
| type        = Other
| version    = March2006
| version    = March 2006
| licence    = Mixed
| licence    = Mixed
| author      = Tipiak
| author      = Tipiak
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Touch & Bomb is a clone of the Super Mario 64: DS mini game. In which player has to place a bomb in their corresponding colored box. There are different levels, and at each level the speed/number of bomb increase. It is made with PAlib.  
Touch & Bomb is a DS homebrew game inspired by the Super Mario 64 DS minigame with the bomb. It consists of placing the bombs according to their colors in a minimum of time. It is made with PAlib.  


Touch & Bomb was released as an entry into the NeoFlash Spring Coding Competition 2006,ranked 8th.
This homebrew was released as an entry into the [https://web.archive.org/web/20210207115148/https://www.neoflash.com/forum/index.php?topic=1869.0 NEO Spring Coding Competition 2006], ranked 8th.


==User guide==
==User guide==
In this homebrew version, there are 4 bombs and 4 squares to put them in.  
In this homebrew version, there are 4 bombs and 4 squares to put them in.  


For one bomb classed, you win one point. There is a time limit and the goal of the game is to have the highest score.
For each correctly classified bomb, you gain one point.  


[[File:Touchnbombds.jpg]]
There is a time limit and the goal of the game is to have the highest score.
 
There are different levels, and at each level the speed/number of bomb increases.  


==Controls==
==Controls==
Uses stylus.
Operate with Stylus.
 
==Screenshots==
[[File:Touchnbombds.jpg]]


==Compatibility==
==Compatibility==
The game runs on Dualis or on DS.
The game runs on Dualis or on DS.


[[Category:Homebrew applications]]
==Changelog==
'''Version 2.4'''
* Modification of graphics.
 
'''Version 2.3'''
* Redone all the graphics part of the game, now it looks a little better.
* Added several game boards and changed the way the difficulty increases. Now, at each level, you gain 100 units of time and the speed increases as you go.
 
'''Version 2.1'''
* Fixed a lot of bugs, including the one that caused the display to screw up from time to time (thanks to Smealum for the idea).
* Also rewrote 3/4 of the code to make it more clear and readable .
 
'''Version 2.0'''
* Changed quite a few little things like score and time management.
* Added different levels, all "holes" work and also made the size of the bombs bigger.
* Also added a small animation for the bombs and a title screen.
* Added some music to brighten it up.
 
'''Version 1.0'''
* First draft of the project and definition of the graphics. There is only one "hole" that works. No score or time.
 
<br>
[[Category:DS homebrew games]]
[[Category:Other homebrew games on DS]]

Revision as of 10:02, 2 July 2021

Touch & Bomb
File:Touchnbombds2.jpg
General
Author(s)Tipiak
TypeOther
VersionMarch 2006
LicenceMixed
Links
[Media:Touchandbombds.rar Download]
Website
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Touch & Bomb is a DS homebrew game inspired by the Super Mario 64 DS minigame with the bomb. It consists of placing the bombs according to their colors in a minimum of time. It is made with PAlib.

This homebrew was released as an entry into the NEO Spring Coding Competition 2006, ranked 8th.

User guide

In this homebrew version, there are 4 bombs and 4 squares to put them in.

For each correctly classified bomb, you gain one point.

There is a time limit and the goal of the game is to have the highest score.

There are different levels, and at each level the speed/number of bomb increases.

Controls

Operate with Stylus.

Screenshots

File:Touchnbombds.jpg

Compatibility

The game runs on Dualis or on DS.

Changelog

Version 2.4

  • Modification of graphics.

Version 2.3

  • Redone all the graphics part of the game, now it looks a little better.
  • Added several game boards and changed the way the difficulty increases. Now, at each level, you gain 100 units of time and the speed increases as you go.

Version 2.1

  • Fixed a lot of bugs, including the one that caused the display to screw up from time to time (thanks to Smealum for the idea).
  • Also rewrote 3/4 of the code to make it more clear and readable .

Version 2.0

  • Changed quite a few little things like score and time management.
  • Added different levels, all "holes" work and also made the size of the bombs bigger.
  • Also added a small animation for the bombs and a title screen.
  • Added some music to brighten it up.

Version 1.0

  • First draft of the project and definition of the graphics. There is only one "hole" that works. No score or time.


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