Tombstone City: Difference between revisions

From GameBrew
(Created page with "{{Infobox homebrew | title = Tombstone City | image = File:Tombstoneds.jpg | type = Shooter | version = 24May009 | licence = Mixed | author ...")
 
m (Text replacement - "EJS_core = 'nds';" to "EJS_core = 'desmume2015';")
 
(15 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{Infobox homebrew
{{Infobox DS Homebrews
| title       = Tombstone City
|title=Tombstone City
| image       = [[File:Tombstoneds.jpg]]
|image=tombstonecityds.png
| type       = Shooter
|description=Tombstone City remake on Nintendo DS.
| version     = 24May009
|author=Buzz
| licence    = Mixed
|lastupdated=2009/05/24
| author      = Buzz
|type=Shooter
| website     = http://buzz.computer.free.fr/english/index.php?post/2009/05/24/Tombstone-City-pour-NDS#attachments
|version=2009
| download    = Media:Tombstoneds.rar
|license=Mixed
| source      =
|download=https://dlhb.gamebrew.org/dshomebrew/tombstonecityds.7z
}}  
|website=http://buzz.computer.free.fr/english/index.php?post/2009/05/24/Tombstone-City-pour-NDS#attachments
 
}}
This is the first [http://www.videogamehouse.net/tombstone.html Tombstone City] remake on Nintendo DS.
This is the first [http://www.videogamehouse.net/tombstone.html Tombstone City] remake on Nintendo DS.


It has been developped with the devkitARM release 20, PAlib070717, desmume 0.7.3, Linker R4 DS.
It has been developped with the devkitARM release 20, PAlib070717, desmume 0.7.3 and Linker R4 DS.


==User guide==
==User guide==
Stay alive and make the highest score. The player can freely move anywhere in the game area. He is in a safety place inside his cages (blue boxes).
Stay alive and make the highest score.  


The player can shoot every movable bushes. A shooted bush scores 100 points (POPULATION). When there is no more bush, 20 others come up after 10 secondes. Bush moves if the player is located on its column or row.
You can freely move anywhere in the game area. You are are in a safety place inside the cages (blue boxes).
 
You can shoot every movable bushes. Each bush scores 100 points (POPULATION). When there is no more bush, 20 others come up after 10 secondes. Bush moves if you are located on its column or row.


'''Obstacles:'''
'''Obstacles:'''
:Monsters
* Monsters.
:Bushes
* Bushes.
:Cactus
* Cactus.
:Cages (blue boxes).
* Cages (blue boxes).


'''Monsters:'''
'''Monsters:'''  
:Monsters move as fast as the player.
* Monsters move as fast as you and will try to catch you.  
:They try to catch the player.
* You have 10 lives (SHOONERS). A monster gives you 150 points (POPULATION). When a monster is killed, it is transformed into a cactus.
:The player has 10 lives (SHOONERS).
* If 3 cactus are closely located, they disappear and will be replaced by a monster.
:A shooted monster scores 150 points (POPULATION).
* If 2 cactus are closely located, a monster can appear around them. In this case, cages and a cactus will change color during 2 seconds as a warning.
:When a monster is killed, it is transformed in a cactus.
* A monster can appear every 7 seconds if there is one or more closely located cactus.  
:If 3 cactus are closy related, they disappear and are replaced by a monster.
* If there is no more closely located cactus and no more monster, day counter increases (DAY). In this case, the game is restarted with new bushes, monsters and more cactus.
:If 2 cactus are closy related, a monster can appear around them. In this case, cages and one cactus change their color during 2 seconds  
in order to warn the player.
:A monster can appear every 7 seconds if there is one or more closy related cactus.
:If there is no more closy related cactus and no more monster, day counter increases (DAY). In this case, the game is restarted with new bushes, monsters and more cactus.


==Controls==
==Controls==
X or A - fire
X/A - Fire
 
D-Pad - Move


D-pad - move (Up, Right, Down & Left)
R/L - Panic button (locate you in safe area and resets current score)


R/L - panic button, locate player in safe area and resets current score
Select - Restart game


Select - restart game
Start - Pause/resume


Start - pause, resume game
==Screenshots==
https://dlhb.gamebrew.org/dshomebrew/tombstonecityds2.png
https://dlhb.gamebrew.org/dshomebrew/tombstonecityds4.png
<!--BEGIN Online Emulator Section-->
==Online Emulator==
{{#tag:html|
<div style='width:520px;height:390px;max-width:100%'><div id='game'></div></div>
<script type='text/javascript'>
{{DS EmulatorJS Settings}}
EJS_core = 'desmume2015';
EJS_gameName = "Tombstone City";
EJS_gameUrl = 'https://dlhb.gamebrew.org/onlineemulators/nds/tombstonecityds.7z';
</script>
{{EmulatorJS Loader}}
}}
{{DS Control Settings}}
<!--END Online Emulator Section-->
==External links==
* Author's website - http://buzz.computer.free.fr/english/index.php?post/2009/05/24/Tombstone-City-pour-NDS#attachments


[[Category:Homebrew applications]]
[[Category:DS homebrew games]]
[[Category:Homebrew shooter games on DS]]

Latest revision as of 11:38, 28 November 2023

Tombstone City
Tombstonecityds.png
General
AuthorBuzz
TypeShooter
Version2009
LicenseMixed
Last Updated2009/05/24
Links
Download
Website

This is the first Tombstone City remake on Nintendo DS.

It has been developped with the devkitARM release 20, PAlib070717, desmume 0.7.3 and Linker R4 DS.

User guide

Stay alive and make the highest score.

You can freely move anywhere in the game area. You are are in a safety place inside the cages (blue boxes).

You can shoot every movable bushes. Each bush scores 100 points (POPULATION). When there is no more bush, 20 others come up after 10 secondes. Bush moves if you are located on its column or row.

Obstacles:

  • Monsters.
  • Bushes.
  • Cactus.
  • Cages (blue boxes).

Monsters:

  • Monsters move as fast as you and will try to catch you.
  • You have 10 lives (SHOONERS). A monster gives you 150 points (POPULATION). When a monster is killed, it is transformed into a cactus.
  • If 3 cactus are closely located, they disappear and will be replaced by a monster.
  • If 2 cactus are closely located, a monster can appear around them. In this case, cages and a cactus will change color during 2 seconds as a warning.
  • A monster can appear every 7 seconds if there is one or more closely located cactus.
  • If there is no more closely located cactus and no more monster, day counter increases (DAY). In this case, the game is restarted with new bushes, monsters and more cactus.

Controls

X/A - Fire

D-Pad - Move

R/L - Panic button (locate you in safe area and resets current score)

Select - Restart game

Start - Pause/resume

Screenshots

tombstonecityds2.pngtombstonecityds4.png

Online Emulator

Can use gamepad or customise in the control settings.
Nintendo DS 🎮 Keyboard
C-a.png Kb-z.png
C-b.png Kb-x.png
C-x.png Kb-a.png
C-y.png Kb-s.png
C-start.png Kb-enter.png
C-select.png Kb-v.png
C-l.png Kb-q.png
C-r.png Kb-e.png
C-pad.png Kb-dpad.png

External links

Advertising: