Super Smash Bros Rumble: Difference between revisions

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{{Infobox homebrew
{{Infobox DS Homebrews
| title      = Super Smash Bros Rumble
| title      = Super Smash Bros Rumble
| image      = [[File:Rumblesds3.png]]
| image      = ssbrumble.png
| type        = Action
| type        = Action
| version    = Demo 0.8
| version    = Demo 0.8
| licence     = Mixed
| license     = Mixed
| author      = Team Rumble (SSBR)  
| author      = Team Rumble (SSBR)  
| website    = http://ssb-rumble.info/
| lastupdated = 2010/07/02
| download    = Media:SSBRumbledemo08ds.zip
| website    = http://ssb-rumble.info
| download    = https://dlhb.gamebrew.org/dshomebrew/ssbrumble.7z
| source      =  
| source      =  
}}
}}
Line 13: Line 14:
Rumble is a DS Homebrew that was started since '08 by a German programmer named Fuzzy. After a while, Fuzzy left and the team continued to develop his code without him. Eventually, they started rewriting the code from scratch.
Rumble is a DS Homebrew that was started since '08 by a German programmer named Fuzzy. After a while, Fuzzy left and the team continued to develop his code without him. Eventually, they started rewriting the code from scratch.


WolfSpider developed demo 0.5 by himself to demonstrate that Rumble wasn’t dead. Coders came and left and the latest version is at Demo 0.8, which was developed by Diddy, Ps991 and with a little help from cod4r. Demo 0.9 is currently under development.
WolfSpider developed demo 0.5 by himself to demonstrate that Rumble wasn’t dead. Coders came and left and the latest version is at Demo 0.8, which was developed by Diddy, Ps991 and with a little help from cod4r. Stages created in the stage builder are now playable.


Stages created in the stage builder are now playable.
Super Smash Bros Crash! DS (Demo7) was presented in the Neo Coding Compo 2010, ranked 8th under Game section.  
 
[[File:Rumblesds.png]]


==Features==
==Features==
Since you only start out with a few characters in the beginning, you will have to unlock the rest by exploring the features mentioned in the blog. There is only a max of 31 characters that can be unlocked and the rest will remain locked.
* Animation.
 
* Camera allows you to see the enemies much more easily.
Hints of Super Smash Bros Rumble could be found in the [http://ssb-rumble.info/ official blog].
* Charge, combo/dash attacks and more.
* Different stages.
* Unlock-able characters.
* Save function.
* Physical properties for each character.


==Installation==
==Installation==
To play Rumble on a flashcart, please place Rumble.nds and RumbleSave.ini in your root directory.
To play Rumble on a flashcart, please place Rumble.nds and RumbleSave.ini in your root directory.
Place to "data" folder in your root directory as well and do not change its name.
--This is where your stage builder stages will be saved.


==Characters==
Place to data folder in your root directory as well and do not change its name. This is where your stage builder stages will be saved.
[[File:Rumblecharacters.jpg]]
 
==User guide==
Choose character, drag the red piece to below left to a character, and repeat with the CPU.
 
Beating the opponent to come out or fall off the field. The issue is that the more you hit, the farther you go to hit the second time, and so on.
 
Hints of Super Smash Bros Rumble could be found in the [http://ssb-rumble.info official blog].
 
===Characters===
* Mario.
* Luigi.
* Animal Crosser.
* Deoxys.
* Diddy Kong.
* Geno.
* Ike.
* Jigglypuff.
* Knuckles.
* Link.
* Marth.
* Olimar.
* Pikachu.
* Shadow.
* Snake.
* Sonic.
* Stafy.
* Tails.
* Toon Link.
* Waluigi.
* Yoshi.
 
https://dlhb.gamebrew.org/dshomebrew/ssbrumble4.jpg
 
==Controls==
Up - Jump
 
Down - Crouch
 
Right - Move to the right
 
Left - Move left
 
A - Attack, Combo (AA and AAA)
 
B - Special Attack, Combo (D-Pad+B)
 
Y - Final Smash (Only when you have caught)
 
R/L - Shielding/block incoming attack
 
Start - Pause


*Mario
R+L+Start (pause menu) - End game
*Luigi
 
*Animal Crosser
==Screenshots==
*Deoxys
https://dlhb.gamebrew.org/dshomebrew/ssbrumble2.png
*Diddy Kong
https://dlhb.gamebrew.org/dshomebrew/ssbrumble3.png
*Geno
*Ike
*Jigglypuff
*Knuckles
*Link
*Marth
*Olimar
*Pikachu
*Shadow
*Snake
*Sonic
*Stafy
*Tails
*Toon Link
*Waluigi
*Yoshi


==Media==
==Media==
'''Super smash bros Rumble DS''' ([https://www.youtube.com/watch?v=rBTgwHpeaPY HomebrewReviews]) <br>
<youtube>rBTgwHpeaPY</youtube>
<youtube>rBTgwHpeaPY</youtube>


==Compatibility==
==Compatibility==
*R4: Works directly.
Tested on:
*M3 Simply: Works directly.
 
*EDGE Card: Works directly.
R4 (works directly) <br>
*CycloDS Evolution: Works directly.
M3 Simply (works directly) <br>
*M3 Real: Works directly with firmware update 3.9
EDGE Card (works directly) <br>
*M3: Works, via DSOrganize.
CycloDS Evolution (works directly) <br>
*DSTT / TTDS: Works, via DSOrganize.
M3 Real (works directly with firmware update 3.9) <br>
*Super Card DS: Works, via DSOrganize.
M3 (works, via [[DSOrganize|DSOrganize]]) <br>
*EZ Flash V: Not supported.
DSTT/TTDS (works, via [[DSOrganize|DSOrganize]]) <br>
Super Card DS (works, via [[DSOrganize|DSOrganize]]) <br>
 
Does ot work on EZ Flash V.  


==Known issues==
==Known issues==
Line 77: Line 116:
==Changelog==
==Changelog==
'''v0.8 Stage Builder Update'''
'''v0.8 Stage Builder Update'''
*This update fixes the Stage Builder in the demo so that the stages that are created are playable stages.
* This update fixes the Stage Builder in the demo so that the stages that are created are playable stages.
*Stock Mode!
* Stock Mode.
'''v0.8'''
'''v0.8'''
*Attacks: You can now attack. The attacks available include:
* Attacks: You can now attack. The attacks available include:
:A Combo (A, AA, AAA)
** A Combo (A, AA, AAA).
:Side Tilt, Up Tilt, Down Tilt
** Side Tilt, Up Tilt, Down Tilt.
:B, Up B, Side B, Down B
** B, Up B, Side B, Down B.
:Neutral Air, Up Air, Down Air, Forward Air, Back Air
** Neutral Air, Up Air, Down Air, Forward Air, Back Air.
*Shielding: If you hold R or L, you can block incoming attacks. There is no rolling, spot dodging or air dodging yet, but there will be in future demos. Also, the shields do not wear out over time yet, but this will be added later as well.
* Shielding: If you hold R or L, you can block incoming attacks. There is no rolling, spot dodging or air dodging yet, but there will be in future demos. Also, the shields do not wear out over time yet, but this will be added later as well.
*3 cpus: On the character select screen, you can drag the tokens onto the character icon to select the cpu's character. The renders on the top screen will tell you when the cpu’s character is selected.
* 3 cpus: On the character select screen, you can drag the tokens onto the character icon to select the cpu's character. The renders on the top screen will tell you when the cpu’s character is selected.
*Simple AI: The cpus can follow and attack you. If you are really far away from them, they run after you. If you are standing on a platform above them, they will jump to reach you. Also, not only can the cpus target the player, but they can target each other as well. The cpus attack somewhat randomly, but they are only running on primitive AI, so it should be expected. The cpus are smart enough to shield against attacks only if one is attacking, though.
* Simple AI: The cpus can follow and attack you. If you are really far away from them, they run after you. If you are standing on a platform above them, they will jump to reach you. Also, not only can the cpus target the player, but they can target each other as well. The cpus attack somewhat randomly, but they are only running on primitive AI, so it should be expected. The cpus are smart enough to shield against attacks only if one is attacking, though.
*Damage %: The more you attack an enemy, the more damage he takes. Once you reach a high percentage, you are more likely to die, so look out.
* Damage %: The more you attack an enemy, the more damage he takes. Once you reach a high percentage, you are more likely to die, so look out.
*Knockback: If you hit an enemy with an attack, the enemy will go flying. The distance flown varies based on his damage % and how strong the attack is. Also, there is friction on the ground to make sliding knockback decrease to 0 faster. No every attack has high knockback, though.
* Knockback: If you hit an enemy with an attack, the enemy will go flying. The distance flown varies based on his damage % and how strong the attack is. Also, there is friction on the ground to make sliding knockback decrease to 0 faster. No every attack has high knockback, though.
*Hit Effects: When you hit the enemy or when he hits you, a hit effect appears to let you know that someone has been hit. The effects add more depth to the hitting.
* Hit Effects: When you hit the enemy or when he hits you, a hit effect appears to let you know that someone has been hit. The effects add more depth to the hitting.
*Stock Mode: You can chose Stock by tapping the word "Time" on the character select. You can chose to have a stock match anywhere between 1-99 lives.
* Stock Mode: You can chose Stock by tapping the word "Time" on the character select. You can chose to have a stock match anywhere between 1-99 lives.
*Stage Builder: Thanks to the extremely dedicated coder Ps991, demo 0.8 has a functioning stage builder! You can select it in the “Vault” to make and save stages.
* Stage Builder: Thanks to the extremely dedicated coder Ps991, demo 0.8 has a functioning stage builder. You can select it in the “Vault” to make and save stages.
EDIT (as of July 2nd): We have just released an updated version of the game that allows the player to fight on his custom stages. You can select the stages in the "Custom Stage Select" by clicking on the button in the bottom right corner of the stage select.
* EDIT (as of July 2nd): We have just released an updated version of the game that allows the player to fight on his custom stages. You can select the stages in the "Custom Stage Select" by clicking on the button in the bottom right corner of the stage select.
*A few things to note: In the stage builder, when you first build your stage, click the "new" button, not the staticy icon. If you click on the static first and then build a stage and save it, it will not work when you try to load it.
* A few things to note: In the stage builder, when you first build your stage, click the "new" button, not the staticy icon. If you click on the static first and then build a stage and save it, it will not work when you try to load it.
*When selecting a custom stage in the custom stage select, tap the word to select it (it appears as though nothing happens) and then press A to start the match.
* When selecting a custom stage in the custom stage select, tap the word to select it (it appears as though nothing happens) and then press A to start the match.
'''v0.7'''
'''v0.7'''
*8 new stages, 10 new characters, unlockables, credits(on the vault screen), double jump(some characters can jump more than 2), pause, run (double tap the D-Pad), side collision, new graphics, some new character sprites (Olimar, Geno) and a CPU!
* 8 new stages, 10 new characters, unlockables, credits(on the vault screen), double jump(some characters can jump more than 2), pause, run (double tap the D-Pad), side collision, new graphics, some new character sprites (Olimar, Geno) and a CPU.
'''0.6'''
'''0.6'''
*Collision Detection Added!
* Collision Detection Added.
*Dynamic Camera Added!
* Dynamic Camera Added.
*Character Selection Screen Complete!
* Character Selection Screen Complete.
*Stage Select Added
* Stage Select Added.
*Custom Font Added
* Custom Font Added.
*Timer Added
* Timer Added.
*Basic Character and Stage Attributes System Added (Makes adding them easier and unique)
* Basic Character and Stage Attributes System Added (Makes adding them easier and unique).
*See how Luigi moves slower but jumps higher than Mario
* See how Luigi moves slower but jumps higher than Mario.
*Save System Added (No use for it yet)
* Save System Added (No use for it yet).
*21 Characters Added!
* 21 Characters Added.
*If you pick a character and it loads Diddy, it means they don't have a strip yet!
* If you pick a character and it loads Diddy, it means they don't have a strip yet.
*2 Stages Added!
* 2 Stages Added.
*Lots of Issues Fixed!
* Lots of Issues Fixed.
*Basic Control Added!
* Basic Control Added.
'''Demo 0.5'''
'''Demo 0.5'''
*When fighting press L+R+A+Select for no contest
* When fighting press L+R+A+Select for no contest.
*Added a cpu all it will do it follow you(has no runing animations)
* Added a cpu all it will do it follow you (has no running animations).
*Fixed the Title Screen Bug
* Fixed the Title Screen Bug.
*Made the title screen faster
* Made the title screen faster.
*Made the fade in and out while using the game menu faster
* Made the fade in and out while using the game menu faster.
*Added more to the Character Select Screen
* Added more to the Character Select Screen.
*Added Character Jumping Sound
* Added Character Jumping Sound.
*Added Nintendo DS Stage Music(no NDS stage yet)
* Added Nintendo DS Stage Music (no NDS stage yet).
*When all characters and computers are chosen you will here a sound
* When all characters and computers are chosen you will here a sound.
*Modified GameIcon
* Modified GameIcon.
'''Demo o.4'''
'''Demo o.4'''
*Solo mode it just group but pust the solo button to do to group.
* Solo mode it just group but pust the solo button to do to group.
*It has some vault in it.
* It has some vault in it.
*A simple pause system.
* A simple pause system.
*Simple character test. It has Mario, Luigi and Yoshi. No character sounds.
* Simple character test. It has Mario, Luigi and Yoshi. No character sounds.
*Menu music is included.
* Menu music is included.
*Everything is loaded with fat and efs.
* Everything is loaded with fat and efs.
*When testing characters press select to go back to the charasel menu.
* When testing characters press select to go back to the charasel menu.
*And when you select your characters in charasel press b to go back to the mainmenu.
* And when you select your characters in charasel press b to go back to the mainmenu.
'''Demo 0.3'''
'''Demo 0.3'''
*Some music titles
* Some music titles.
*A start of an options submenu to set the cam following you or positioning in the middle of al characters. (not final graphics, i'd better say that^^)
* A start of an options submenu to set the cam following you or positioning in the middle of al characters. (not final graphics).
*Victory theme
* Victory theme.
*Battletime can be set over 5 min (if musicbugs appear i'm sorry)
* Battletime can be set over 5 min (apologies if musicbugs appear).
*Air dodging with L and R in the air
* Air dodging with L and R in the air.
*CPU level is set to 9 when selected ( to prevent people saying the ai is too weak ;P )
* CPU level is set to 9 when selected ( to prevent people saying the ai is too weak).
*two new stages (Onett and Yoshi's Island)
* two new stages (Onett and Yoshi's Island).
*Luigi, playable and as cpu  
* Luigi, playable and as cpu.
'''Demo 0.2'''
'''Demo 0.2'''
*In this new version: sound has been added, "coin jump" (Up + B), and for now there will be a limit of 4 minutes a match.
* In this new version: sound has been added, "coin jump" (Up + B), and for now there will be a limit of 4 minutes a match.
'''Demo 0.1'''
'''Demo 0.1'''
*Updated game icon.
* Updated game icon.
*Music added.
* Music added.
 
==External links==
* Official website - [https://web.archive.org/web/20111126212326/http://ssb-rumble.info http://ssb-rumble.info] (archived)


[[Category:Homebrew applications]]
[[Category:DS homebrew games]]
[[Category:Homebrew action games on DS]]

Revision as of 02:47, 22 October 2021

Super Smash Bros Rumble
Ssbrumble.png
General
AuthorTeam Rumble (SSBR)
TypeAction
VersionDemo 0.8
LicenseMixed
Last Updated2010/07/02
Links
Download
Website


Rumble is a DS Homebrew that was started since '08 by a German programmer named Fuzzy. After a while, Fuzzy left and the team continued to develop his code without him. Eventually, they started rewriting the code from scratch.

WolfSpider developed demo 0.5 by himself to demonstrate that Rumble wasn’t dead. Coders came and left and the latest version is at Demo 0.8, which was developed by Diddy, Ps991 and with a little help from cod4r. Stages created in the stage builder are now playable.

Super Smash Bros Crash! DS (Demo7) was presented in the Neo Coding Compo 2010, ranked 8th under Game section.

Features

  • Animation.
  • Camera allows you to see the enemies much more easily.
  • Charge, combo/dash attacks and more.
  • Different stages.
  • Unlock-able characters.
  • Save function.
  • Physical properties for each character.

Installation

To play Rumble on a flashcart, please place Rumble.nds and RumbleSave.ini in your root directory.

Place to data folder in your root directory as well and do not change its name. This is where your stage builder stages will be saved.

User guide

Choose character, drag the red piece to below left to a character, and repeat with the CPU.

Beating the opponent to come out or fall off the field. The issue is that the more you hit, the farther you go to hit the second time, and so on.

Hints of Super Smash Bros Rumble could be found in the official blog.

Characters

  • Mario.
  • Luigi.
  • Animal Crosser.
  • Deoxys.
  • Diddy Kong.
  • Geno.
  • Ike.
  • Jigglypuff.
  • Knuckles.
  • Link.
  • Marth.
  • Olimar.
  • Pikachu.
  • Shadow.
  • Snake.
  • Sonic.
  • Stafy.
  • Tails.
  • Toon Link.
  • Waluigi.
  • Yoshi.

ssbrumble4.jpg

Controls

Up - Jump

Down - Crouch

Right - Move to the right

Left - Move left

A - Attack, Combo (AA and AAA)

B - Special Attack, Combo (D-Pad+B)

Y - Final Smash (Only when you have caught)

R/L - Shielding/block incoming attack

Start - Pause

R+L+Start (pause menu) - End game

Screenshots

ssbrumble2.pngssbrumble3.png

Media

Super smash bros Rumble DS (HomebrewReviews)

Compatibility

Tested on:

R4 (works directly)
M3 Simply (works directly)
EDGE Card (works directly)
CycloDS Evolution (works directly)
M3 Real (works directly with firmware update 3.9)
M3 (works, via DSOrganize)
DSTT/TTDS (works, via DSOrganize)
Super Card DS (works, via DSOrganize)

Does ot work on EZ Flash V.

Known issues

The cpu is glitchy. If you have one on the screen, it will mess with player 1's jump. Also, the cpu tends to fall through the floor and teleport about the stage. This is not permanent and we only included a cpu in this demo to show you, the fans, that the coders are only a few errors away from having a functioning cpu.

Because of the enormous file size, music has not been included in this demo. Do not think that your speakers are broken.

If you are playing on an emulator, you will not be able to save the characters that you have unlocked. On the DS, however, you can save the unlockables.

Changelog

v0.8 Stage Builder Update

  • This update fixes the Stage Builder in the demo so that the stages that are created are playable stages.
  • Stock Mode.

v0.8

  • Attacks: You can now attack. The attacks available include:
    • A Combo (A, AA, AAA).
    • Side Tilt, Up Tilt, Down Tilt.
    • B, Up B, Side B, Down B.
    • Neutral Air, Up Air, Down Air, Forward Air, Back Air.
  • Shielding: If you hold R or L, you can block incoming attacks. There is no rolling, spot dodging or air dodging yet, but there will be in future demos. Also, the shields do not wear out over time yet, but this will be added later as well.
  • 3 cpus: On the character select screen, you can drag the tokens onto the character icon to select the cpu's character. The renders on the top screen will tell you when the cpu’s character is selected.
  • Simple AI: The cpus can follow and attack you. If you are really far away from them, they run after you. If you are standing on a platform above them, they will jump to reach you. Also, not only can the cpus target the player, but they can target each other as well. The cpus attack somewhat randomly, but they are only running on primitive AI, so it should be expected. The cpus are smart enough to shield against attacks only if one is attacking, though.
  • Damage %: The more you attack an enemy, the more damage he takes. Once you reach a high percentage, you are more likely to die, so look out.
  • Knockback: If you hit an enemy with an attack, the enemy will go flying. The distance flown varies based on his damage % and how strong the attack is. Also, there is friction on the ground to make sliding knockback decrease to 0 faster. No every attack has high knockback, though.
  • Hit Effects: When you hit the enemy or when he hits you, a hit effect appears to let you know that someone has been hit. The effects add more depth to the hitting.
  • Stock Mode: You can chose Stock by tapping the word "Time" on the character select. You can chose to have a stock match anywhere between 1-99 lives.
  • Stage Builder: Thanks to the extremely dedicated coder Ps991, demo 0.8 has a functioning stage builder. You can select it in the “Vault” to make and save stages.
  • EDIT (as of July 2nd): We have just released an updated version of the game that allows the player to fight on his custom stages. You can select the stages in the "Custom Stage Select" by clicking on the button in the bottom right corner of the stage select.
  • A few things to note: In the stage builder, when you first build your stage, click the "new" button, not the staticy icon. If you click on the static first and then build a stage and save it, it will not work when you try to load it.
  • When selecting a custom stage in the custom stage select, tap the word to select it (it appears as though nothing happens) and then press A to start the match.

v0.7

  • 8 new stages, 10 new characters, unlockables, credits(on the vault screen), double jump(some characters can jump more than 2), pause, run (double tap the D-Pad), side collision, new graphics, some new character sprites (Olimar, Geno) and a CPU.

0.6

  • Collision Detection Added.
  • Dynamic Camera Added.
  • Character Selection Screen Complete.
  • Stage Select Added.
  • Custom Font Added.
  • Timer Added.
  • Basic Character and Stage Attributes System Added (Makes adding them easier and unique).
  • See how Luigi moves slower but jumps higher than Mario.
  • Save System Added (No use for it yet).
  • 21 Characters Added.
  • If you pick a character and it loads Diddy, it means they don't have a strip yet.
  • 2 Stages Added.
  • Lots of Issues Fixed.
  • Basic Control Added.

Demo 0.5

  • When fighting press L+R+A+Select for no contest.
  • Added a cpu all it will do it follow you (has no running animations).
  • Fixed the Title Screen Bug.
  • Made the title screen faster.
  • Made the fade in and out while using the game menu faster.
  • Added more to the Character Select Screen.
  • Added Character Jumping Sound.
  • Added Nintendo DS Stage Music (no NDS stage yet).
  • When all characters and computers are chosen you will here a sound.
  • Modified GameIcon.

Demo o.4

  • Solo mode it just group but pust the solo button to do to group.
  • It has some vault in it.
  • A simple pause system.
  • Simple character test. It has Mario, Luigi and Yoshi. No character sounds.
  • Menu music is included.
  • Everything is loaded with fat and efs.
  • When testing characters press select to go back to the charasel menu.
  • And when you select your characters in charasel press b to go back to the mainmenu.

Demo 0.3

  • Some music titles.
  • A start of an options submenu to set the cam following you or positioning in the middle of al characters. (not final graphics).
  • Victory theme.
  • Battletime can be set over 5 min (apologies if musicbugs appear).
  • Air dodging with L and R in the air.
  • CPU level is set to 9 when selected ( to prevent people saying the ai is too weak).
  • two new stages (Onett and Yoshi's Island).
  • Luigi, playable and as cpu.

Demo 0.2

  • In this new version: sound has been added, "coin jump" (Up + B), and for now there will be a limit of 4 minutes a match.

Demo 0.1

  • Updated game icon.
  • Music added.

External links

Advertising: