Super Extreme Smile: Difference between revisions

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| licence    = Mixed
| licence    = Mixed
| author      = OBJECTION! (Aka LaPatateInc)
| author      = OBJECTION! (Aka LaPatateInc)
| website    = http://nintendo-ds.dcemu.co.uk/super-extreme-smile-321780.html
| website    = https://www.neoflash.com/forum/index.php/topic,6225.0.html
| download    = Media:Superextremesmileds.rar  
| download    = Media:Superextremesmileds.rar  
| source      =  
| source      =  
}}  
}}  


In Super Extreme Smile, you are a Smile. A rolling smile. It is an crcade game with an original concept, and uses libnds directly. The development started June 28th and completed by LaPatateInc alone. There is 15 campaign maps, 6 music.  
A rolling smile. Super Extreme Smile is a DS homebrew arcade game with an original concept, and uses libnds directly. The development started June 28th and completed by LaPatateInc alone. There are 15 campaign maps, 6 music.


It is created by LaPatateInc for the Neo Coding Compo 2010.
It is created by LaPatateInc for the Neo Coding Compo 2010.


==Features==
==Features==
*15 in-game maps.
* 15 in-game maps.
*Ability to load and save your own map.
* Ability to load and save your own map.
*50 Achievements.
* 50 Achievements.
*Cool options.
* Cool options.
*6 different music which you can adjust speed.
* 6 different music which you can adjust speed.


==Installation==
==Installation==
#Download and extract file
Download and extract file.
#Copy .nds file to anywhere of the card, the smile folder to the root directory of the card ("data" folder inside "smile" folder)
 
Copy .nds file to anywhere of the card, the smile folder to the root directory of the card (data folder inside smile folder).


==User guide==
==User guide==
The rolling smile cannot move, the only way to move it, is to use the touchscreen to ROTATE ALL THE WORLD AROUND IT. The smile is affected by gravity and thus, moving. Every time you rotate the screen, it keeps it's original velocity.  
In Super Extreme Smile, you are a Smile.  


There are 59 tiles. Each tiles should explain itself. Maps are 124x60 tiles. There are 50 achievements. Some will be done with time, some take skills. Some requires you to create a map to achieve it.
The rolling smile cannot move, the only way to move it is to use the touchscreen to rotate all the world around it. The smile is affected by gravity and thus, moving. Every time you rotate the screen, it keeps it's original velocity.  


Collisions should all work, be aware there are sometimes bugs with velocity too high.  
There are 59 tiles. Each tiles should explain itself. Maps are 124x60 tiles.  


[[File:Superextremesmileds2.png]]
There are 50 achievements. Some will be done with time, some take skills. Some requires you to create a map to achieve it.


Can save with whatever name you want, 16 characters maximum. And can always change it afterwards with Windows.
You can save with whatever name you want, 16 characters maximum. And can always change it afterwards with Windows.


Options:
'''Options:'''
:Change language (English or French)
* Change language (English or French).
:Flash or not
* Flash or not.
:Pause (mostly for debugging)
* Pause (mostly for debugging).
:Music loudness
* Music volume.
:Music tempo  
* Music tempo.
:Music changing automatically when change mode
* Music changing automatically when change mode.


===The Editor===
===The Editor===
Line 55: Line 56:


'''Basic:'''
'''Basic:'''
:Stylus - Move
:L/R - Stop Time (Use this)
:Motion - Move (While time is Stopped with L or R, DS must be vertical)
:Down or B - Restart from checkpoint
:Up or X - Restart from start
:Start - Pause


'''The editor:'''
Stylus - Move
:L or R Unpressed:
 
::D-pad or ABXY - Move
L/R - Stop Time (Use this)
::Start - Change language in rotation
 
::Stylus- Place tiles.
Motion - Move (While time is Stopped with L or R, DS must be vertical)
:L or R Pressed (Top screen swapped):
 
::Stylus - Every control (Change tile, save, load, zoom, move around faster)
Down/B - Restart from checkpoint
 
Up/X - Restart from start
 
Start - Pause
 
'''The Editor:'''
 
D-Pad/A/B/X/Y - Move
 
Start - Change language in rotation
 
Stylus - Place tiles
 
L/R+Stylus - Swap screen and every control (change tile, save, load, zoom, move around faster)
 
==Screenshots==
[[File:Superextremesmileds2.png]]


==Media==
==Media==
Line 74: Line 86:


==Compatibility==
==Compatibility==
Recommend playing on a flashcard because it won't save on a emulator. When exit, it loses all progress. Since some achievements are only available for flashcard, thus CANNOT get them all on a emulator.
Recommend playing on a flashcard because it won't save on a emulator. When exit, it loses all progress.  
 
Since some achievements are only available for flashcard, thus cannot get them all on a emulator.
 
==Known issues==
Collisions should all work, be aware there are sometimes bugs with velocity too high.  


==Credits==
==Credits==
Line 81: Line 98:
Maps 1-2-4-5-11-13 are from author's Brother, the others from LaPatateInc.
Maps 1-2-4-5-11-13 are from author's Brother, the others from LaPatateInc.


[[Category:Homebrew applications]]
<br>
[[Category:DS homebrew games]]
[[Category:Homebrew arcade games on DS]]

Revision as of 12:42, 25 June 2021

Super Extreme Smile
File:Superextremesmileds.png
General
Author(s)OBJECTION! (Aka LaPatateInc)
TypeArcade
VersionAugust2010
LicenceMixed
Links
[Media:Superextremesmileds.rar Download]
Website
Advertisements

<htmlet>adsense</htmlet>


A rolling smile. Super Extreme Smile is a DS homebrew arcade game with an original concept, and uses libnds directly. The development started June 28th and completed by LaPatateInc alone. There are 15 campaign maps, 6 music.

It is created by LaPatateInc for the Neo Coding Compo 2010.

Features

  • 15 in-game maps.
  • Ability to load and save your own map.
  • 50 Achievements.
  • Cool options.
  • 6 different music which you can adjust speed.

Installation

Download and extract file.

Copy .nds file to anywhere of the card, the smile folder to the root directory of the card (data folder inside smile folder).

User guide

In Super Extreme Smile, you are a Smile.

The rolling smile cannot move, the only way to move it is to use the touchscreen to rotate all the world around it. The smile is affected by gravity and thus, moving. Every time you rotate the screen, it keeps it's original velocity.

There are 59 tiles. Each tiles should explain itself. Maps are 124x60 tiles.

There are 50 achievements. Some will be done with time, some take skills. Some requires you to create a map to achieve it.

You can save with whatever name you want, 16 characters maximum. And can always change it afterwards with Windows.

Options:

  • Change language (English or French).
  • Flash or not.
  • Pause (mostly for debugging).
  • Music volume.
  • Music tempo.
  • Music changing automatically when change mode.

The Editor

You can create your map, save them on the DS, load them again. The editor is easy to use. Each tiles are sampled on the top screen, and switch screen by pressed L or R.

Then you can change tile, zoom, save, load or move around on the minimap.

Controls

Select - Change mode

Basic:

Stylus - Move

L/R - Stop Time (Use this)

Motion - Move (While time is Stopped with L or R, DS must be vertical)

Down/B - Restart from checkpoint

Up/X - Restart from start

Start - Pause

The Editor:

D-Pad/A/B/X/Y - Move

Start - Change language in rotation

Stylus - Place tiles

L/R+Stylus - Swap screen and every control (change tile, save, load, zoom, move around faster)

Screenshots

File:Superextremesmileds2.png

Media

Compatibility

Recommend playing on a flashcard because it won't save on a emulator. When exit, it loses all progress.

Since some achievements are only available for flashcard, thus cannot get them all on a emulator.

Known issues

Collisions should all work, be aware there are sometimes bugs with velocity too high.

Credits

All musics are from author's sister, except: Main Menu and Rythmic Music, by LaPatateInc.

Maps 1-2-4-5-11-13 are from author's Brother, the others from LaPatateInc.


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