StillAliveDS: Difference between revisions

From GameBrew
No edit summary
Line 34: Line 34:


==Change Log==
==Change Log==
Bugs fixed since Forum-Only Beta:
'''Bugs fixed since Forum-Only Beta:'''


*you don't see maps starting with "._" anymore (For all us Finder users!)
*you don't see maps starting with "._" anymore (For all us Finder users!)

Revision as of 17:19, 24 May 2012

StillAliveDS
File:Stillaliveds.gif
General
Author(s)t4ils
TypePuzzle
Version1.21
LicenceMixed
Links
[Media:StillAliveDSV121ds.zip Download]
Advertisements

<htmlet>adsense</htmlet>


Still Alive is a 2d portal homebrew inspired by Portal The Flash Version, combining platforming, first person shooting, and physics based puzzle solving.

Features

  • Community features, such as map sharing or high-scores upload
  • Flashcards compatibles: R4, R4i-SDHC, Cyclo DS, DSTT, M3 Real, M3i Zero, iTouch, M3 Simply, G6, DS One, Ez V, Acekard, Acekard 2, Acerkard 2i, Edge, DS-Xtreme, DS Linker, DS link, DS Fire card, N5, Ninjapass X9, Ninja DS

Objectives

The objective of the game is similar to that of its 3D counterpart, to make your way to the levels' exit by using your portal gun, and occasionally jumping. Although to make the game more challenging, in order to complete the room, the player must collect pieces of cake before the exit will become "active."

Controls

The controls are cater to both left and right handed players.

The stylus is used to aim the gun at either portal compatible surfaces (non-compatible surfaces are clearly marked with black and yellow), or at movable objects.

Either left or right, or A or Y respectively, is used to move left and right.

Down, or B, is assigned to firing an orange portal, and either L or R to fire a blue portal.

The layout of the controls feel very natural, and are easy to master, so you'll be jumping about and firing portals in no time.

Change Log

Bugs fixed since Forum-Only Beta:

  • you don't see maps starting with "._" anymore (For all us Finder users!)
  • corrected the "crates on platform" bug where an object on a crate that is on a platform is not considered on the platform (so this object doesn't move at all)
  • added a red aim line to turrets so that you know that they're aiming at you
  • added a line to show the trail of bullets

Advertising: