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Difference between revisions of "Starfighter Skirmish"

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(Created page with "{{Infobox homebrew | title = Starfighter Skirmish | image = File:Starfighterds.jpg | type = Simulation | version = August2005 | licence = Mixed | a...")
 
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| licence    = Mixed
 
| licence    = Mixed
 
| author      = Connor9
 
| author      = Connor9
| website    = http://www.connor.completelyfreehosting.com/skirmish/manual.html
+
| website    = https://web.archive.org/web/20080320103150/http://www.connor.completelyfreehosting.com/skirmish/manual.html
 
| download    = Media:Skirmishds.rar
 
| download    = Media:Skirmishds.rar
 
| source      =  
 
| source      =  
 
}}   
 
}}   
  
Starfighter Skirmish is a space combat simulation, which casts the player as an pilot flying a variety of starfighters. This game makes use of many of the DS's features. The engine is written entirely from scratch.
+
Starfighter Skirmish is a space combat simulation homebrew game, which casts the player as an pilot flying a variety of starfighters. This game is based on the series of space combat simulators from LucasArts, it makes use of many of the DS's features and the engine is written entirely from scratch.
  
It was submitted to the NEO Flash Competition 2005 and ranked 1st.
+
It was submitted to the [https://web.archive.org/web/20210207035431/https://www.neoflash.com/forum/index.php?topic=582.0 NEO Flash Coding Compo 2005] and ranked 1st.
 +
 
 +
==User guide==
 +
You must manage your laser and shield system to properly take advantage of the game.
 +
 
 +
As you shoot your lasers, this drains the laser energy reserve and if you keep shooting, eventually you'll run out. The shields and lasers can be set to two levels of charging, one neutral level or two levels of decharging.
 +
 
 +
The benefit to setting your shields or lasers to a level that decharges them is that the available power gets transferred to the engines and you begin to go faster. If you have your lasers and shields at maximum charge, you will go slower than normal.
 +
 
 +
===Screen layout===
 +
'''Top screen:'''
 +
* Laser Charge.
 +
* Current Speed.
 +
* Current Target.
 +
* Current Target Status.
 +
* Mission Time.
 +
* Radar (yellow/target, green/enemy, red/friendly).
 +
* Current Target Marker.
 +
 
 +
'''Bottom screen:'''
 +
* Throttle (to set your speed).
 +
* Laser Charge (will impact the speed of your ship).
 +
* Roll.
 +
* Auto Match Target Speed.
 +
* Shield/Hull Status.
 +
* Previous Target.
 +
* Next Target.
 +
* Previous Enemy (won't select friendly ships).
 +
* Next Enemy (won't select friendly ships).
 +
* Closest Enemy.
 +
* Closest Attacker.
 +
* Fire at the closest ship that is currently attacking at an ally.
 +
 
 +
===Starting a game===
 +
Follow the on screen instructions until you get to the mission setup screen.
 +
* Your Craft - Press the blue arrows to change your ship. The ship information is shown on the top screen.
 +
* Enemy Craft - You can choose up to four enemy ships.
 +
* Deep Space - You will be flying in space!
 +
* Time Limit - Pick a time limit. Exciting.
 +
* Frag Limit - Pick a kill limit. The ships will respawn. until you get to this number of kills.
 +
 
 +
During the game, you can change the controls mode and can turn invincibility on if you want.
  
 
==Controls==
 
==Controls==
Similar to X-wing or TIE Fighter.
+
'''Stylus:'''
 +
 
 +
D-Pad or A/B/X/Y - Move ship
 +
 
 +
Tap Roll button, then press Left/Right - Roll ship left/right
 +
 
 +
L/R - Fire laser cannon
 +
 
 +
'''Dual Hand:'''
 +
 
 +
D-Pad - Move ship
 +
 
 +
L/R - Roll ship left/right accordingly
 +
 
 +
A or Face button - Fire laser
 +
 
 +
Start - Pause menu (change control scheme, quit mission, back to title screen)
  
 
==Credits==
 
==Credits==
 
NDSLib - Thanks to Dovoto for a kicking rad mini GL port. Thanks to wintermute as well for a wonderful devkit environment.
 
NDSLib - Thanks to Dovoto for a kicking rad mini GL port. Thanks to wintermute as well for a wonderful devkit environment.
  
GBFS - Thanks to tepples
+
GBFS - Thanks to tepples.
  
Arm9->Arm7 Communication - Thanks for a great tutorial Doublec
+
Arm9->Arm7 Communication - Thanks for the tutorial Doublec.
  
MD2 to DS display list -> Thanks to eli and dovoto for this tool. It was a good base for writing a custom model tool
+
MD2 to DS display list - Thanks to eli and dovoto for this tool.
  
All the helpful people on #dsdev and gbadev.org.  
+
All the helpful people on #dsdev and gbadev.org.
  
[[Category:Homebrew applications]]
+
<br>
 +
[[Category:DS homebrew games]]
 +
[[Category:Homebrew shooter games on DS]]
 +
[[Category:Homebrew simulation games on DS]]

Revision as of 09:34, 29 June 2021

Starfighter Skirmish
Starfighterds.jpg
General
Author(s)Connor9
TypeSimulation
VersionAugust2005
LicenceMixed
Links
Download
Website
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Starfighter Skirmish is a space combat simulation homebrew game, which casts the player as an pilot flying a variety of starfighters. This game is based on the series of space combat simulators from LucasArts, it makes use of many of the DS's features and the engine is written entirely from scratch.

It was submitted to the NEO Flash Coding Compo 2005 and ranked 1st.

User guide

You must manage your laser and shield system to properly take advantage of the game.

As you shoot your lasers, this drains the laser energy reserve and if you keep shooting, eventually you'll run out. The shields and lasers can be set to two levels of charging, one neutral level or two levels of decharging.

The benefit to setting your shields or lasers to a level that decharges them is that the available power gets transferred to the engines and you begin to go faster. If you have your lasers and shields at maximum charge, you will go slower than normal.

Screen layout

Top screen:

  • Laser Charge.
  • Current Speed.
  • Current Target.
  • Current Target Status.
  • Mission Time.
  • Radar (yellow/target, green/enemy, red/friendly).
  • Current Target Marker.

Bottom screen:

  • Throttle (to set your speed).
  • Laser Charge (will impact the speed of your ship).
  • Roll.
  • Auto Match Target Speed.
  • Shield/Hull Status.
  • Previous Target.
  • Next Target.
  • Previous Enemy (won't select friendly ships).
  • Next Enemy (won't select friendly ships).
  • Closest Enemy.
  • Closest Attacker.
  • Fire at the closest ship that is currently attacking at an ally.

Starting a game

Follow the on screen instructions until you get to the mission setup screen.

  • Your Craft - Press the blue arrows to change your ship. The ship information is shown on the top screen.
  • Enemy Craft - You can choose up to four enemy ships.
  • Deep Space - You will be flying in space!
  • Time Limit - Pick a time limit. Exciting.
  • Frag Limit - Pick a kill limit. The ships will respawn. until you get to this number of kills.

During the game, you can change the controls mode and can turn invincibility on if you want.

Controls

Stylus:

D-Pad or A/B/X/Y - Move ship

Tap Roll button, then press Left/Right - Roll ship left/right

L/R - Fire laser cannon

Dual Hand:

D-Pad - Move ship

L/R - Roll ship left/right accordingly

A or Face button - Fire laser

Start - Pause menu (change control scheme, quit mission, back to title screen)

Credits

NDSLib - Thanks to Dovoto for a kicking rad mini GL port. Thanks to wintermute as well for a wonderful devkit environment.

GBFS - Thanks to tepples.

Arm9->Arm7 Communication - Thanks for the tutorial Doublec.

MD2 to DS display list - Thanks to eli and dovoto for this tool.

All the helpful people on #dsdev and gbadev.org.