https://www.gamebrew.org/index.php?title=Special:NewPages&feed=atom&hideredirs=1&limit=50&offset=&namespace=0&username=&tagfilter=&size-mode=max&size=0GameBrew - New pages [en-gb]2024-03-28T18:09:04ZFrom GameBrewMediaWiki 1.39.6https://www.gamebrew.org/wiki/HOS-InputDisplay_SwitchHOS-InputDisplay Switch2024-03-24T04:28:10Z<p>HydeWing: </p>
<hr />
<div>{{Infobox Switch Homebrews<br />
|title=HOS-InputDisplay<br />
|image=Switch-logo.png<br />
|description=Nintendo Switch input display.<br />
|author=fruityloops1<br />
|lastupdated=2023/09/19<br />
|type=System Tools<br />
|version=1.3.2<br />
|license=GPL-3.0<br />
|download=https://dlhb.gamebrew.org/switchhomebrews/hosinputdisplayswitch.7z<br />
|website=<br />
|source=https://github.com/fruityloops1/HOS-InputDisplay<br />
|donation=<br />
}}<br />
{{#seo:<br />
|title=Switch Homebrew Apps (System Tools) - GameBrew<br />
|title_mode=append<br />
|image=Switch-logo.png<br />
|image_alt=HOS-InputDisplay<br />
}}<br />
Nintendo Switch input display that meant as a replacement for [https://github.com/Istador/OJDS-NX OJDS-NX] (Open Joystick Display Server NX).<br />
<br />
==Installation==<br />
Place the .nsp in /atmosphere/contents/0100000000000901/exefs.nsp.<br />
<br />
Place the toolbox.json in /atmosphere/contents/0100000000000901/toolbox.json.<br />
<br />
Create /atmosphere/0100000000000901/flags/boot2.flag.<br />
<br />
==User guide==<br />
Put your Switch IP in config.ini, and run the display program (make sure the sysmodule is running on your switch). <br />
<br />
Press L + ZL + ZR + R + Plus to restart the input server.<br />
<br />
==Changelog==<br />
'''v1.3.2 2023/09/19'''<br />
*Fix bug where packetsPerSecond stopped working..<br />
'''v1.3.1 2023/09/05'''<br />
*Get first player only.<br />
'''v1.3.0 2023/09/05'''<br />
*Joycons.<br />
'''v1.2.3 2023/09/04'''<br />
*Controller colors and removing the model when not on a procon.<br />
'''v1.2.2 2023/09/03'''<br />
*More model fixes.<br />
'''v1.2.1 2023/09/03'''<br />
*Dont need old client.<br />
'''v1.2 2023/09/03'''<br />
*C# Client.<br />
'''v1.1 2023/09/01'''<br />
*Motion.<br />
'''v1.0.1 2023/08/26'''<br />
*Only send packets when something changes.<br />
'''v1.0 2023/08/23'''<br />
*First Release.<br />
<br />
== External links ==<br />
* Github - https://github.com/fruityloops1/HOS-InputDisplay</div>Hyatthttps://www.gamebrew.org/wiki/UE4cfgdumper_SwitchUE4cfgdumper Switch2024-03-24T04:09:53Z<p>HydeWing: </p>
<hr />
<div>{{Infobox Switch Homebrews<br />
|title=UE4cfgdumper<br />
|image=ue4cfgdumperswitch.png<br />
|description=Dump RAM pointers to graphics settings.<br />
|author=masagrator<br />
|lastupdated=2024/02/01<br />
|type=Utilities<br />
|version=1.0.6<br />
|license=GPL-3.0<br />
|download=https://dlhb.gamebrew.org/switchhomebrews/ue4cfgdumperswitch.7z<br />
|website=https://gbatemp.net/threads/ue4cfgdumper-dump-ram-pointers-to-graphics-settings.643375/<br />
|source=https://github.com/masagrator/UE4cfgdumper<br />
|donation=<br />
}}<br />
{{#seo:<br />
|title=Switch Homebrew Apps (Utilities) - GameBrew<br />
|title_mode=append<br />
|image=ue4cfgdumperswitch.png<br />
|image_alt=UE4cfgdumper<br />
}}<br />
UE4cfgdumper is a tool that automatically searches for some of the graphics and gameplay settings available in Unreal Engine 4. Instead of doing this manually in [[EdiZon_Switch|Edizon]] or waiting for the main to disassemble, you can use this tool to get common settings pointers dumped in a few minutes. It requires dmnt:cht (a cheat engine used by Atmosphere) to run.<br />
<br />
The tool automatically detects if a game is running on Unreal Engine 4 or 5, prints which version and encoding is in use. It has been tested on games like Hellblade, Borderlands 3, Hogwarts Legacy, Kao the Kangaroo, The Dark Pictures Anthology: Little Hope, Dragon Ball Z KAKAROT, so it should work for at least most UE4 games.<br />
<br />
Please note that this tool does not create 60 FPS or resolution cheats, etc. You must make your own cheats based on the results. The tool dumps offsets into two forms: cheats format that contains the address and default value of each setting, and log format that prints name, address + default value not only in hexadecimal but also decimal form.<br />
<br />
Currently supported settings:<br />
* t.MaxFPS<br />
* r.LensFlareQuality<br />
* r.BloomQuality<br />
* r.SceneColorFringeQuality<br />
* r.AmbientOcclusionRadiusScale<br />
* r.ShadowQuality<br />
* r.MotionBlurQuality<br />
* r.PostProcessAAQuality<br />
* r.DepthOfFieldQuality<br />
* r.ScreenPercentage<br />
* r.MSAA.CompositingSampleCount<br />
* r.MobileMSAA<br />
* r.MSAACount<br />
* r.MaxAnisotropy<br />
* r.ViewDistanceScale<br />
* r.EyeAdaptationQuality<br />
* r.Shadow.DistanceScale<br />
* r.Tonemapper.GrainQuantization<br />
* r.SkyLightingQuality<br />
* r.DynamicRes.OperationMode<br />
* r.DynamicRes.MinScreenPercentage<br />
* r.DynamicRes.MaxScreenPercentage<br />
* r.DynamicRes.FrameTimeBudget<br />
* r.Tonemapper.Sharpen<br />
* r.Tonemapper.Quality<br />
* r.Upscale.Quality<br />
* r.DisableDistortion<br />
* r.TemporalAA.Upsampling<br />
* r.SSR.Quality<br />
* r.SSS.Quality<br />
* r.SSS.Scale<br />
* r.RefractionQuality<br />
* r.MaxQualityMode<br />
* r.Mobile.ShadingPath<br />
* r.LightFunctionQuality<br />
* r.SSGI.Enable<br />
* r.SSGI.Quality<br />
* r.GTSyncType<br />
* foliage.LODDistanceScale<br />
* r.Streaming.FullyLoadUsedTextures<br />
* r.TonemapperFilm<br />
* r.SecondaryScreenPercentage.GameViewport<br />
* r.VSync<br />
* rhi.SyncInterval<br />
* bUseFixedFrameRate (search method for this and next ones is not compatible with games using older UE than 4.19)<br />
* bSmoothFrameRate<br />
* FixedFrameRate<br />
* CustomTimeStep<br />
<br />
==User guide==<br />
Run game and wait for main menu to appear.<br />
<br />
Run UE4cfgdumper.<br />
<br />
When it's finished, it will print at the end where files are saved. It follows pattern: sdmc:/switch/ue4cfgdumper/*title_id*/*build_id*.txt and .log.<br />
<br />
==Media==<br />
'''UE4cfgdumper test run''' ([https://www.youtube.com/watch?v=NdnWTG3kM3A Marek]) <br><br />
<youtube width="640">NdnWTG3kM3A</youtube><br />
<br />
==Changelog==<br />
'''v1.0.6'''<br />
* Add support for searching in Mortal Kombat 1 FixedFrameRate and CustomTimeStep addresses.<br />
* Allow searching for FixedFrameRate and CustomTimeStep offsets in Unreal Engine 5, but block brute force searching as it's not pheasible to do it anymore.<br />
'''v1.0.4'''<br />
* Increase speed of searching settings with descriptions.<br />
* Search if game supports CustomTimeStep variable before printing any info about it.<br />
'''v1.0.3'''<br />
*Print CustomTimeStep as int.<br />
'''v1.0.2'''<br />
* Now also searches potential candidates for FixedFrameRate/bUseFixedFrameRate/CustomTimeStep pointers (this process hogs up CPU Core #3, so OS may not be responsive while this is executed).<br />
* Use colors for pointing out important informations.<br />
* Apply Boost Mode.<br />
'''v1.0.1'''<br />
* Add better support for older Unreal Engine 4 titles.<br />
* Add additionally older descriptions for some settings.<br />
* It will also print offset for FixedFrameRate if found, but this is more helpful for hackers as of right now because we cannot locate correct address properly atm.<br />
'''v1.0.0'''<br />
* Shadow update 1: Fix potential segfaults because of pulling too big mappings.<br />
<br />
== External links ==<br />
* GitHub - https://github.com/masagrator/UE4cfgdumper<br />
* GBAtemp - https://gbatemp.net/threads/ue4cfgdumper-dump-ram-pointers-to-graphics-settings.643375/</div>Hyatthttps://www.gamebrew.org/wiki/NX_Archive_Browser_SwitchNX Archive Browser Switch2024-03-24T03:52:32Z<p>HydeWing: </p>
<hr />
<div>{{Infobox Switch Homebrews<br />
|title=NX Archive Browser<br />
|image=nxarchivebrowserswitch.png<br />
|description=Browse and download archives from archive.org on your Nintendo Switch!<br />
|author=mklan<br />
|lastupdated=2024/01/28<br />
|type=Other Apps<br />
|version=0.1.2<br />
|license=Mixed<br />
|download=https://dlhb.gamebrew.org/switchhomebrews/nxarchivebrowserswitch.7z<br />
|website=https://gbatemp.net/threads/nx-archive-browser.646951/<br />
|source=https://github.com/mklan/nx-archive-browser<br />
|donation=<br />
}}<br />
{{#seo:<br />
|title=Switch Homebrew Apps (Other Apps) - GameBrew<br />
|title_mode=append<br />
|image=nxarchivebrowserswitch.png<br />
|image_alt=NX Archive Browser<br />
}}<br />
A Switch homebrew that allows users to browse and download archives from [https://archive.org/ archive.org].<br />
<br />
== Installation ==<br />
Copy <code>nx-archive-browser.nro</code> to <code>/switch</code>. The app will appear on the Homebrew Menu.<br />
<br />
Configure your archive collections and root download folder in <code>config/nx-archive-browser/config.json</code>. The keys represent collection folders inside your download folder. The values are archive.org identifier of collections.<br />
<br />
Example:<br />
<br />
<pre>{<br />
&quot;folder&quot;: &quot;roms&quot;,<br />
&quot;collections&quot;: {<br />
&quot;N64&quot;: &quot;SomeCollectionByGhostw***&quot;,<br />
&quot;SNES&quot;: &quot;SomeOtherCollectionByGhostw***&quot;<br />
}<br />
}</pre><br />
<br />
The archives will be downloaded to <code>sdmc:/roms/N64</code> and <code>sdmc:/roms/SNES</code>.<br />
<br />
'''Note:''' Read the [https://archive.org/about/terms.php legal terms] of archive.org. It is advised to only download licence free archives, archives you developed on your own or in some cases own a copy of the original product (depends where you are located).<br />
<br />
==Screenshots==<br />
https://dlhb.gamebrew.org/switchhomebrews/nxarchivebrowserswitch-01.png<br />
<br />
https://dlhb.gamebrew.org/switchhomebrews/nxarchivebrowserswitch-02.png<br />
<br />
==Changelog== <br />
'''v0.1.2'''<br />
* Fix: clearing cache a second time lead to crash.<br />
'''v0.1.1'''<br />
* Fix: error when deleting unavailable file.<br />
'''v0.1.0'''<br />
* First Release.<br />
<br />
== Credits ==<br />
[https://www.gamebrew.org/wiki/Nx.js_Switch TooTallNate - nxjs] - JS runtime for the Switch.<br />
<br />
== External links ==<br />
* GitHub - https://github.com/mklan/nx-archive-browser<br />
* GBAtemp - https://gbatemp.net/threads/nx-archive-browser.646951/</div>Hyatthttps://www.gamebrew.org/wiki/UpcomingSwitchGames_SwitchUpcomingSwitchGames Switch2024-03-24T03:37:03Z<p>HydeWing: </p>
<hr />
<div>{{Infobox Switch Homebrews<br />
|title=UpcomingSwitchGames<br />
|image=upcomingswitchgamesswitch.png<br />
|description=See which game will be release soon.<br />
|author=PoloNX<br />
|lastupdated=2024/01/24<br />
|type=Other Apps<br />
|version=1.0.0<br />
|license=GPL-3.0<br />
|download=https://dlhb.gamebrew.org/switchhomebrews/upcomingswitchgamesswitch.7z<br />
|website=https://gbatemp.net/threads/release-upcomingswitchgames-see-which-game-will-be-release-soon.646814/<br />
|source=https://github.com/PoloNX/UpcomingSwitchGames<br />
|donation=<br />
}}<br />
{{#seo:<br />
|title=Switch Homebrew Apps (Other Apps) - GameBrew<br />
|title_mode=append<br />
|image=upcomingswitchgamesswitch.png<br />
|image_alt=UpcomingSwitchGames<br />
}}<br />
UpcomingSwitchGames is a homebrew application that allows you to check which games will be released soon on the Switch.<br />
<br />
UpcomingSwitchGames is based on TitleDB.<br />
<br />
==Installation==<br />
Place the .nro file on your SD card in the /switch/ folder.<br />
<br />
Launch the homebrew from the homebrew launcher.<br />
<br />
==Screenshots==<br />
https://dlhb.gamebrew.org/switchhomebrews/upcomingswitchgamesswitch-01.png<br />
<br />
https://dlhb.gamebrew.org/switchhomebrews/upcomingswitchgamesswitch-02.png<br />
<br />
https://dlhb.gamebrew.org/switchhomebrews/upcomingswitchgamesswitch-03.png<br />
<br />
https://dlhb.gamebrew.org/switchhomebrews/upcomingswitchgamesswitch-04.png<br />
<br />
==Changelog== <br />
'''v1.0'''<br />
* First Release.<br />
<br />
== Credits ==<br />
* Thanks to [https://github.com/natinusala Natinusala] and [https://github.com/xfangfang xfangfang] for [https://github.com/xfangfang/borealis borealis].<br />
* Thanks to [https://github.com/xfangfang xfangfang] for tour help with borealis.<br />
* Thanks to [https://github.com/blawar blawar] for titleDB.<br />
<br />
== External links ==<br />
* GitHub - https://github.com/PoloNX/UpcomingSwitchGames<br />
* GBAtemp - https://gbatemp.net/threads/release-upcomingswitchgames-see-which-game-will-be-release-soon.646814/</div>Hyatthttps://www.gamebrew.org/wiki/Nsx_Library_Manager_SwitchNsx Library Manager Switch2024-03-24T03:23:13Z<p>HydeWing: </p>
<hr />
<div>{{Infobox Switch Homebrews<br />
|title=Nsx Library Manager<br />
|image=nsxlibrarymanagerswitch.png<br />
|description=Another Lib Manager for NSP NSZ files.<br />
|author=ivaano<br />
|lastupdated=2024/02/01<br />
|type=PC Utilities<br />
|version=0.3.1<br />
|license=MIT<br />
|download=https://dlhb.gamebrew.org/switchhomebrews/nsxlibrarymanagerswitch.7z<br />
|website=https://gbatemp.net/threads/nsx-library-manager.646336/<br />
|source=https://github.com/ivaano/NsxLibraryManager<br />
|donation=<br />
}}<br />
{{#seo:<br />
|title=Switch Homebrew PC Tools (PC Utilities) - GameBrew<br />
|title_mode=append<br />
|image=nsxlibrarymanagerswitch.png<br />
|image_alt=Nsx Library Manager<br />
}}<br />
The Nsx Library Manager is a PC utility to organize and visualize a Nintendo Switch library. The tool was created out of a desire for a data grid that allows easy filtering and sorting of games, and it offers the added convenience of server-based access from any device.<br />
<br />
== Features ==<br />
* Web interface.<br />
* Runs on Windows, Linux and Mac.<br />
* Supports NSP, NSZ, XCI, XCZ files.<br />
* Read a folder and analyze all the files.<br />
* Extract metadata from the files, like name, size, titleId, publisher and Icon.<br />
* Use titledb to aggregate more information.<br />
* Create a database with all the information.<br />
* Shows a list or grid of all your games.<br />
* Filter by name, publisher, size, titleId, region, type, etc.<br />
* Sort by name, publisher, size, titleId, region, type, etc.<br />
* List missing DLC or updates for your games.<br />
* Local TitleDb, no need to download it every time.<br />
<br />
==Installation==<br />
Requirements:<br />
* dotnet 8.0<br />
* a recent browser (didn't worked on Edge 13)<br />
* prod.keys<br />
<br />
[https://github.com/ivaano/NsxLibraryManager/blob/master/README.md Installation guide.]<br />
<br />
== User guide ==<br />
Run the <code>NsxLibraryManager.exe</code> file.<br />
<br />
If you are running it for the first time, you will need to download the region, cnmts and version files.<br />
<br />
Open your browser and go to http://localhost:5000.<br />
<br />
On first run you will need to update titledb, go to Titledb and click on "Update Titledb" button.<br />
<br />
After that, go to Library and click on "Reload Library".<br />
<br />
If new files are added to your library, you can use the "Refresh Library" button to update the database.<br />
<br />
Reload Library will drop the table and create it again.<br />
<br />
'''Tip:''' To setup the port or the listening address, you can use the <code>--urls</code> parameter, for example <code>./NsxLibraryManager.exe --urls http://*:6666</code> will listen on any interface on port 6666.<br />
<br />
==Screenshots==<br />
https://dlhb.gamebrew.org/switchhomebrews/nsxlibrarymanagerswitch-01.png<br />
<br />
https://dlhb.gamebrew.org/switchhomebrews/nsxlibrarymanagerswitch-02.png<br />
<br />
https://dlhb.gamebrew.org/switchhomebrews/nsxlibrarymanagerswitch-03.png<br />
<br />
https://dlhb.gamebrew.org/switchhomebrews/nsxlibrarymanagerswitch-04.png<br />
<br />
https://dlhb.gamebrew.org/switchhomebrews/nsxlibrarymanagerswitch-05.png<br />
<br />
https://dlhb.gamebrew.org/switchhomebrews/nsxlibrarymanagerswitch-06.png<br />
<br />
https://dlhb.gamebrew.org/switchhomebrews/nsxlibrarymanagerswitch-07.png<br />
<br />
https://dlhb.gamebrew.org/switchhomebrews/nsxlibrarymanagerswitch-08.png<br />
<br />
==Changelog==<br />
'''v0.3.1'''<br />
*Config save fix by @ivaano.<br />
'''v0.3.0'''<br />
* Libraries updates.<br />
* Dockerfile modification.<br />
* Titledb Insertbulk reduced to chunks of 1k to decrease memory while importing.<br />
* Titles that are not in cnmt are marked as unknown, marking them as base if titleid ends in 000.<br />
* TitleDb Categories filter.<br />
* Saving grid settings on library grid.<br />
* Rename now creates subdirectories if needed.<br />
* Config now read from config directory the default will be titledb so it can be mounted in docker.<br />
'''v0.2.0'''<br />
* License by @ivaano.<br />
* Renamer initial release by @ivaano.<br />
* Settings moved to config by @ivaano.<br />
'''v0.0.1'''<br />
* First Release.<br />
**Features/odata service.<br />
**Features/component refactor.<br />
**Libhac Update.<br />
**Deltas for faster library updates.<br />
**Dashboard.<br />
**Added game list page, and game card to easy browse games in library.<br />
**Library Title detail moda.<br />
**Move title detail in library to a modal.<br />
**Versions update.<br />
**Readme updates.<br />
<br />
== Credits ==<br />
* [https://github.com/Thealexbarney/LibHac Libhac] For the amazing library to read nintendo switch files.<br />
* [https://github.com/blawar/titledb Titledb] For the excellent database with all the information.<br />
* [https://www.litedb.org LiteDb]<br />
* [https://github.com/radzenhq/radzen-blazor Radzen.Blazor]<br />
<br />
== External links ==<br />
* GitHub - https://github.com/ivaano/NsxLibraryManager<br />
* GBAtemp - https://gbatemp.net/threads/nsx-library-manager.646336/</div>Hyatthttps://www.gamebrew.org/wiki/NXMilk_SwitchNXMilk Switch2024-03-24T02:44:53Z<p>HydeWing: </p>
<hr />
<div>{{Infobox Switch Homebrews<br />
|title=NXMilk<br />
|image=nxmilkswitch.png<br />
|description=NXMilk is a trivial audio player for Nintendo Switch.<br />
|author=proconsule<br />
|lastupdated=2024/02/18<br />
|type=Media players<br />
|version=0.0.3<br />
|license=Mixed<br />
|download=https://dlhb.gamebrew.org/switchhomebrews/nxmilkswitch.7z<br />
|website=https://gbatemp.net/threads/nxmilk-a-trivial-audio-player-for-switch.646603/<br />
|source=https://github.com/proconsule/NXMilk<br />
|donation=<br />
}}<br />
{{#seo:<br />
|title=Switch Homebrew Apps (Media players) - GameBrew<br />
|title_mode=append<br />
|image=nxmilkswitch.png<br />
|image_alt=NXMilk<br />
}}<br />
NXMilk is a trivial audio player for Nintendo Switch. It uses FFMpeg for audio decoding and projectM for the vis. The GUI is made with ImGui.<br />
<br />
This project started as a test class for new audio player for NXMP.<br />
<br />
== Features ==<br />
* MP3 support (with ID3 tag support).<br />
* OGG support (with metadata support if present).<br />
* FLAC support (with metadata support if present).<br />
* Vis using projectM library.<br />
* Support Japanese,Chinese,Korean Cyrilic fonts.<br />
* Can read from SD card and from USB storage.<br />
<br />
== Installation ==<br />
* Copy NXMilk.nro in a subfolder eg. /switch/NXMilk/.<br />
* (Optional) Copy milk files in /switch/NXMilk/presets/milk/.<br />
* (Optional) Copy texture files in /switch/NXMilk/presets/Textures/.<br />
<br />
Edit Config file NXMilk.ini:<br />
<pre class="language-ini">[AudioPlayer]<br />
startpath = /switch/NXMilk<br />
milkpresetspath = /switch/NXMilk/presets/milk/<br />
milktexturespath = /switch/NXMilk/presets/Textures/<br />
interfacehidesec = 10<br />
usebuiltinpreset = true<br />
</pre><br />
<br />
NXMilk has some builtin presets. Can be disabled setting to false the usebuiltinpreset option.<br />
<br />
Many milkdrop presets to use: https://github.com/projectM-visualizer/presets-cream-of-the-crop<br />
<br />
== User guide ==<br />
=== Supported files ===<br />
* MP3 support (with ID3 tag support)<br />
* OGG support (with metadata support if present)<br />
* FLAC support (with metadata support if present)<br />
<br />
=== Supported files using libopenmpt ===<br />
* Composer 667 (.667)<br />
* Composer 669 / UNIS 669 (.669)<br />
* ASYLUM Music Format / Advanced Music Format (.amf / .dmf)<br />
* Extreme’s Tracker / Velvet Studio (.ams)<br />
* Composer 670 / CDFM (.c67)<br />
* Digi Booster Pro (.dbm)<br />
* Digi Booster (.digi)<br />
* X-Tracker (.dmf)<br />
* DSIK (.dsm)<br />
* Dynamic Studio (.dsm)<br />
* Digital Symphony (.dsym)<br />
* Digital Tracker / Digital Home Studio (.dtm)<br />
* Farandole Composer (.far)<br />
* Davey W. Taylor’s FM Tracker (.fmt)<br />
* General Digital Music (.gdm)<br />
* Graoumf Tracker 1 (.gtk / .gt2)<br />
* Ice Tracker / SoundTracker 2.6 (.ice / .st26)<br />
* Imago Orpheus (.imf)<br />
* Impulse Tracker Project (.itp) – legacy OpenMPT format with instruments stored in external files rather than directly in the module<br />
* Jazz Jackrabbit 2 Music (.j2b)<br />
* SoundTracker and compatible (.m15 / .stk)<br />
* DigiTrakker (.mdl)<br />
* OctaMED (.med)<br />
* MO3 (.mo3)<br />
* MadTracker 2 (.mt2)<br />
* MultiTracker (.mtm)<br />
* Psycho Pinball / Micro Machines 2 music format (.mus)<br />
* Oktalyzer (.okt)<br />
* OggMod-compressed XM files (.oxm)<br />
* Epic Megagames MASI (.psm)<br />
* Disorder Tracker 2 (.plm)<br />
* ProTracker 3.6 IFF (.pt36)<br />
* PolyTracker (.ptm)<br />
* SoundFX / MultiMedia Sound (.sfx / .sfx2 / .mms)<br />
* Scream Tracker 2 (.stm)<br />
* Scream Tracker Music Interface Kit (.stx)<br />
* Soundtracker Pro II (.stp)<br />
* Symphonie / Symphonie Pro (.symmod)<br />
* UltraTracker (.ult)<br />
* Unreal Music (.umx) only from Unreal (Tournament 1), Deus Ex and Jazz Jackrabbit 3D<br />
* Mod's Grave (.wow)<br />
* Astroidea XMF (.xmf)<br />
<br />
=== Supported files using libgme ===<br />
* AY ZX Spectrum/Amstrad CPC<br />
* GBS Nintendo Game Boy<br />
* GYM Sega Genesis/Mega Drive<br />
* HES NEC TurboGrafx-16/PC Engine<br />
* KSS MSX Home Computer/other Z80 systems (doesn't support FM sound)<br />
* NSF/NSFE Nintendo NES/Famicom (with VRC 6, Namco 106, and FME-7 sound)<br />
* SAP Atari systems using POKEY sound chip<br />
* SPC Super Nintendo/Super Famicom<br />
* VGM/VGZ Sega Master System/Mark III, Sega Genesis/Mega Drive,BBC Micro<br />
<br />
=== Supported files using libmodplug ===<br />
* Nearly all the formats supported by libopenmpt<br />
* MIDI files (for better result you must use GUS patch file https://www.chocolate-doom.org/wiki/index.php/GUS)<br />
<br />
== Controls ==<br />
ZL/ZR - Previous/Next Preset<br />
<br />
L/R - Seek -/+ 5 seconds<br />
<br />
B - Stop<br />
<br />
Y - Disable projectM Vis<br />
<br />
Press Y to toogle between SD Card and USB.<br />
<br />
Limited Touch Support.<br />
<br />
== Screenshots ==<br />
https://dlhb.gamebrew.org/switchhomebrews/nxmilkswitch-01.png<br />
<br />
https://dlhb.gamebrew.org/switchhomebrews/nxmilkswitch-02.png<br />
<br />
== Changelog ==<br />
'''v0.0.3'''<br />
* Add support for Tracker files (.mod,.okt,.xm,.s3m) via libopenmpt (https://lib.openmpt.org/libopenmpt/).<br />
<br />
'''v0.0.2'''<br />
* First Release.<br />
<br />
== Credits ==<br />
Libraries used in this project:<br />
* FFMpeg https://ffmpeg.org/<br />
* ImGui https://github.com/ocornut/imgui<br />
* projectM https://github.com/projectM-visualizer/projectm<br />
* Many code parts are taken form NXMP https://github.com/proconsule/nxmp<br />
<br />
Thanks to:<br />
* [https://gbatemp.net/members/476106/ @spkatsi]<br />
* [https://gbatemp.net/members/488292/ @Djakku]<br />
<br />
== External links ==<br />
* GitHub - https://github.com/proconsule/NXMilk<br />
* GBAtemp - https://gbatemp.net/threads/nxmilk-a-trivial-audio-player-for-switch.646603/</div>Hyatthttps://www.gamebrew.org/wiki/Monster_Valley_Battlegrounds_VitaMonster Valley Battlegrounds Vita2024-03-24T01:48:35Z<p>HydeWing: </p>
<hr />
<div>{{Infobox Vita Homebrews<br />
|title=Monster Valley<br />
|image=monstervalleybattlegroundsvita.png<br />
|descriptionPS Vita port of Monster Battlegrounds.<br />
|author=VSM GAMMER<br />
|lastupdated=2024/03/18<br />
|type=Action<br />
|version=1.0<br />
|license=Mixed<br />
|download=https://dlhb.gamebrew.org/vitahomebrews/monstervalleybattlegroundsvita.7z<br />
|website=https://twitter.com/VitaVsm/status/1769420077273628975<br />
|source=<br />
|donation=https://www.patreon.com/WORLDPSVITAVS<br />
}}<br />
{{#seo:<br />
|title=Vita Homebrew Games (Action) - GameBrew<br />
|title_mode=append<br />
|image=monstervalleybattlegroundsvita.png<br />
|image_alt=Monster Valley Battlegrounds<br />
}}<br />
PS Vita port of [https://weentermakesgames.itch.io/monster-battlegrounds Monster Battlegrounds] by Weenter.<br />
<br />
==User guide==<br />
Welcome to Monster Battlegrounds, a beginner-friendly fighting game where you pick your monster and take down your opponents in battles!<br />
<br />
Each monster has its own moves. Combine your attack button with directional keys to do special moves. Every monster's got its own moves that you can mix for combos and tactics. Use them wisely to outsmart your opponents,<br />
<br />
You can build up your "Pepper Meter" with every attack or hit you take. Once it's full, hit the attack button twice to unleash your super moves.<br />
<br />
==Screenshots==<br />
https://dlhb.gamebrew.org/vitahomebrews/monstervalleybattlegroundsvita-03.png<br />
<br />
https://dlhb.gamebrew.org/vitahomebrews/monstervalleybattlegroundsvita-02.png<br />
<br />
https://dlhb.gamebrew.org/vitahomebrews/monstervalleybattlegroundsvita-04.png<br />
<br />
==Media==<br />
'''NEW PORT PSVITA MONSTER VALLEY BY: VSM GAMMER''' ([https://www.youtube.com/watch?v=ODMOh0g2uFc VSM GAMMER]) <br><br />
<youtube width=""640"">ODMOh0g2uFc</youtube><br />
<br />
==Changelog== <br />
'''v1.0'''<br />
* First Release.<br />
<br />
==Credits==<br />
Original game by Weenter, glenn//dw (https://weentermakesgames.itch.io/monster-battlegrounds)<br />
<br />
Vita Port by VSM GAMMER.<br />
<br />
== External links ==<br />
* Twitter - https://twitter.com/VitaVsm/status/1769420077273628975</div>Hyatthttps://www.gamebrew.org/wiki/Netsurf_3DSNetsurf 3DS2024-03-17T06:05:04Z<p>HydeWing: </p>
<hr />
<div>{{Infobox 3DS Homebrews<br />
|title=Netsurf 3DS<br />
|image=netsurf3ds.png<br />
|description=Homebrew web browser port for the Nintendo 3DS.<br />
|author=coderman64<br />
|lastupdated=2024/02/26<br />
|type=Other Apps<br />
|version=0.02<br />
|license=Mixed<br />
|download=https://dlhb.gamebrew.org/3dshomebrews/netsurf3ds.7z<br />
|website=https://gbatemp.net/threads/wip-release-netsurf-3ds.649398/<br />
|source=https://github.com/coderman64/netsurf-3ds<br />
|donation=<br />
}}<br />
{{#seo:<br />
|title= (Other Apps) - GameBrew<br />
|title_mode=append<br />
|image=netsurf3ds.png<br />
|image_alt=Netsurf 3DS<br />
}}<br />
NetSurf 3DS is a work-in-progress (WIP) modern-ish web browser for the Nintendo 3DS. It is a homebrew port of the [https://www.netsurf-browser.org/ NetSurf web browser], known for being portable and lightweight, functioning on less than 32MB of RAM without requiring third-party GUI libraries, thanks to its framebuffer front-end.<br />
<br />
==Features==<br />
* Browsing to webpages with SSL (HTTPS) <= 1.2.<br />
* Users can submit basic HTML forms (like Google's search bar).<br />
* Enter web addresses and values for text entries with the 3DS's system keyboard.<br />
* PNG, JPEG, BMP, and GIF images.<br />
* Basic HTML/CSS.<br />
<br />
==Installation==<br />
Copy the 3DSX file to your /3ds/ folder on your SD card. <br />
<br />
You will also need to download the resources.zip file, and extract the contents to sdmc:/share/netsurf/.<br />
<br />
==User guide==<br />
===Limitations===<br />
NetSurf is a long way off from a Google Chrome replacement, and (given the processing and memory constraints) will never be close. Here are some things that people might ask about that are probably impossible:<br />
<br />
* Playing HTML5/WebGL, Java, or Flash games.<br />
* Playing YouTube videos or streaming movies (even though NetSurf has experimental video support in the code).<br />
* Loading and running complex Web 2.0 applications like Google Docs, VS Code, Discord, etc.<br />
* super accurate website rendering on par with desktop and mobile phone browsers.<br />
<br />
==Screenshots==<br />
https://dlhb.gamebrew.org/3dshomebrews/netsurf3ds-01.png<br />
https://dlhb.gamebrew.org/3dshomebrews/netsurf3ds-02.png<br />
<br />
https://dlhb.gamebrew.org/3dshomebrews/netsurf3ds-03.png<br />
https://dlhb.gamebrew.org/3dshomebrews/netsurf3ds-04.png<br />
<br />
==Media==<br />
'''3DSで動作する非公式webブラウザ【NetSurf 3DS】''' ([https://www.youtube.com/watch?v=ebow9P_gQ5g 2ipper]) <br><br />
<youtube width=""640"">ebow9P_gQ5g</youtube><br />
<br />
==Known issues==<br />
* SSL implementation is partially broken (i.e. you can visit SSL websites, but you can't view the SSL certificate information)<br />
* some things (e.g. larger images) distort while scrolling.<br />
* Text is often cut off or wraps incorrectly.<br />
* JavaScript support is disabled in the build process.<br />
* Support for several media types is disabled. (SVG, WebP).<br />
<br />
==Changelog== <br />
'''v0.02'''<br />
*NetSurf 3.11 on the 3DS! Now with SSL 1.2 support.<br />
<br />
'''v0.01'''<br />
* First Release.<br />
<br />
==Credits==<br />
Thanks to the [https://www.netsurf-browser.org/ NetSurf developers] for making such an awesome lightweight and portable browser.<br />
<br />
Also thanks to [https://devkitpro.org/ DevkitPro 3DS] for making the 3DS homebrew toolchain and library ports.<br />
<br />
== External links ==<br />
* GitHub - https://github.com/coderman64/netsurf-3ds<br />
* GBAtemp - https://gbatemp.net/threads/wip-release-netsurf-3ds.649398/</div>Hyatthttps://www.gamebrew.org/wiki/Breath_of_Thunder_VitaBreath of Thunder Vita2024-03-17T05:41:48Z<p>HydeWing: </p>
<hr />
<div>{{Infobox Vita Homebrews<br />
|title=Breath of Thunder<br />
|image=breathofthundervita.png<br />
|description=Classics inspired JRPG for PS Vita.<br />
|author=Sungrand Studios<br />
|lastupdated=2024/03/15<br />
|type=Role playing<br />
|version=alpha<br />
|license=Mixed<br />
|downloadraw=[https://sungrandstudios.itch.io/breath-of-thunder-teaser-psvita Download on itch.io]<br />
|website=https://sungrandstudios.itch.io/breath-of-thunder-teaser-psvita<br />
|source=<br />
|donation=https://www.kickstarter.com/projects/silverfallsmini/breath-of-thunder-a-jrpg-on-modern-and-legacy-consoles<br />
}}<br />
{{#seo:<br />
|title=Vita Homebrew Games (Role playing) - GameBrew<br />
|title_mode=append<br />
|image=breathofthundervita.png<br />
|image_alt=Breath of Thunder<br />
}}<br />
Breath of Thunder is an in-development turn based JRPG inspired by the classics.<br />
<br />
==Controls==<br />
Circle - Talk, Interact<br />
<br />
==Screenshots==<br />
https://dlhb.gamebrew.org/vitahomebrews/breathofthundervita-01.png<br />
<br />
https://dlhb.gamebrew.org/vitahomebrews/breathofthundervita-02.png<br />
<br />
==Changelog== <br />
'''alpha'''<br />
* First Release.<br />
<br />
== External links ==<br />
* Itch.io - https://sungrandstudios.itch.io/breath-of-thunder-teaser-psvita<br />
* Kickstarter - https://www.kickstarter.com/projects/silverfallsmini/breath-of-thunder-a-jrpg-on-modern-and-legacy-consoles<br />
* VitaDB - https://vitadb.rinnegatamante.it/#/info/1197</div>Hyatthttps://www.gamebrew.org/wiki/OnePartyOneDungeon_VitaOnePartyOneDungeon Vita2024-03-17T05:27:32Z<p>HydeWing: </p>
<hr />
<div>{{Infobox Vita Homebrews<br />
|title=OnePartyOneDungeon<br />
|image=onepartyonedungeonvita.png<br />
|description=Short beat em up for PS Vita.<br />
|author=PolyDood<br />
|lastupdated=2024/03/15<br />
|type=Action<br />
|version=demo<br />
|license=Mixed<br />
|download=https://dlhb.gamebrew.org/vitahomebrews/onepartyonedungeonvita.7z<br />
|website=https://vitadb.rinnegatamante.it/#/info/1196<br />
|source=<br />
|donation=<br />
}}<br />
{{#seo:<br />
|title=Vita Homebrew Games (Action) - GameBrew<br />
|title_mode=append<br />
|image=onepartyonedungeonvita.png<br />
|image_alt=OnePartyOneDungeon<br />
}}<br />
An action-packed beat 'em up game where players unite to battle against monsters in pursuit of hidden treasure.<br />
<br />
==Screenshots==<br />
https://dlhb.gamebrew.org/vitahomebrews/onepartyonedungeonvita-01.png<br />
<br />
https://dlhb.gamebrew.org/vitahomebrews/onepartyonedungeonvita-02.png<br />
<br />
https://dlhb.gamebrew.org/vitahomebrews/onepartyonedungeonvita-03.png<br />
<br />
==Changelog== <br />
'''v1.0'''<br />
* First Release.<br />
<br />
== External links ==<br />
* VitaDB - https://vitadb.rinnegatamante.it/#/info/1196</div>Hyatthttps://www.gamebrew.org/wiki/Sonic_The_Hedgehog_Run_VitaSonic The Hedgehog Run Vita2024-03-17T05:22:37Z<p>HydeWing: </p>
<hr />
<div>{{Infobox Vita Homebrews<br />
|title=Sonic The Hedgehog Run<br />
|image=sonicthehedgehogrunvita.png<br />
|description=Fanmade Sonic game for PSVITA.<br />
|author=bayashi<br />
|lastupdated=2024/03/14<br />
|type=Platform<br />
|version=1.0<br />
|license=Mixed<br />
|download=https://dlhb.gamebrew.org/vitahomebrews/sonicrunvita.7z<br />
|website=https://vitadb.rinnegatamante.it/#/info/1195<br />
|source=<br />
|donation=<br />
}}<br />
{{#seo:<br />
|title=Vita Homebrew Games (Platform) - GameBrew<br />
|title_mode=append<br />
|image=sonicthehedgehogrunvita.png<br />
|image_alt=Sonic The Hedgehog Run<br />
}}<br />
A fan made Sonic runner homebrew developed by bayashi.<br />
<br />
==User guide==<br />
The controls are simple: just press the buttons!<br />
<br />
Let's go!<br />
<br />
==Screenshots==<br />
https://dlhb.gamebrew.org/vitahomebrews/sonicthehedgehogrunvita-01.png<br />
<br />
https://dlhb.gamebrew.org/vitahomebrews/sonicthehedgehogrunvita-02.png<br />
<br />
==Changelog== <br />
'''v1.0'''<br />
* First Release.<br />
<br />
== External links ==<br />
* VitaDB - https://vitadb.rinnegatamante.it/#/info/1195</div>Hyatthttps://www.gamebrew.org/wiki/Vita-shellbat_IRS_1001Vita-shellbat IRS 10012024-03-17T05:11:44Z<p>HydeWing: </p>
<hr />
<div>{{Infobox Vita Homebrews<br />
|title=vita-shellbat IRS 1001<br />
|image=psvita2.png<br />
|description=taiHEN plugin to show battery percent in statusbar for IRS-1001 motherboard.<br />
|author=leonardputra<br />
|lastupdated=2023/12/28<br />
|type=Plugins<br />
|version=0.1.0<br />
|license=MIT<br />
|download=https://dlhb.gamebrew.org/vitahomebrews/vitashellbatirs1001.7z<br />
|website=https://www.reddit.com/r/vitahacks/comments/18sxwnx/correct_battery_percentage_display_for_sapphire/<br />
|source=https://github.com/leonardputra/vita-shellbat-irs-1001<br />
|donation=<br />
}}<br />
{{#seo:<br />
|title=Vita Homebrew Apps (Plugins) - GameBrew<br />
|title_mode=append<br />
|image=psvita2.png<br />
|image_alt=vita-shellbat IRS 1001<br />
}}<br />
If you've modded your Japanese "Sapphire Blue" or "Cosmic Red" PCH-1000 OLED Vita using the default HENkaku Ensō tutorial, you might have noticed a battery cap issue at 83%. This happens because the tutorial installs the shellbat.suprx taiHEN plugin, which is meant for the IRS-002 motherboard found in most OLED PSVitas.<br />
<br />
The reason behind this 83% limit is that the charge controller on the IRS-1001 motherboard is set to stop charging at 4.05V, whereas the usual IRS-002 motherboard charges up to 4.2V. So, when the battery voltage hits 4.05V, the taiHEN API returns 83% as the battery life.<br />
<br />
To address this, the original [[Shellbat_Vita|shellbat plugin]] was modified to adjust the displayed percentage from 0 to 83 to a full 0 to 100 range.<br />
<br />
Note that this tweak only affects what you see on your screen; it doesn't change the actual charging cutoff voltage or your battery life. It's just for cosmetic purposes.<br />
<br />
'''Note:''' Before using, make sure you have a brick protection ([[EmergencyMount Vita|EmergencyMount]] or something similar). Use it at your own risk.<br />
<br />
==Installation==<br />
Copy the shellbat.suprx file to ux0:tai/shellbat.suprx.<br />
<br />
Open ux0:tai/config.txt and add the plugin under the *main section:<br />
<pre><br />
*main<br />
ux0:tai/shellbat.suprx<br />
</pre><br />
<br />
Save the changes and reboot your Vita.<br />
<br />
==Screenshots==<br />
https://dlhb.gamebrew.org/vitahomebrews/vitashellbatirs1001-01.jpg<br />
<br />
==Compatibility==<br />
This plugin was only tested on the author’s own Vita (PCH-1000 Sapphire Blue). <br />
<br />
==Changelog== <br />
'''v1.0'''<br />
* First Release.<br />
<br />
==Credits==<br />
Credits to https://github.com/nowrep/vita-shellbat (nowrep)<br />
<br />
== External links ==<br />
* GitHub - https://github.com/leonardputra/vita-shellbat-irs-1001<br />
* Reddit - https://www.reddit.com/r/vitahacks/comments/18sxwnx/correct_battery_percentage_display_for_sapphire/</div>Hyatthttps://www.gamebrew.org/wiki/Mighty_No._9_VitaMighty No. 9 Vita2024-03-17T05:06:38Z<p>HydeWing: </p>
<hr />
<div>{{Infobox Vita Homebrews<br />
|title=Mighty No. 9<br />
|image=mightyno9vita.png<br />
|description=Mighty No. 9 for PS Vita (Homebrew Port).<br />
|author=homebrewfather<br />
|lastupdated=2024/03/11<br />
|type=Platform<br />
|version=demo<br />
|license=Mixed<br />
|downloadraw=[https://homebrewfather.itch.io/mighty-no-9-for-sony-psvita Download on itch.io]<br />
|website=https://homebrewfather.itch.io/mighty-no-9-for-sony-psvita<br />
|source=<br />
|donation=<br />
}}<br />
{{#seo:<br />
|title=Vita Homebrew Games (Platform) - GameBrew<br />
|title_mode=append<br />
|image=mightyno9vita.png<br />
|image_alt=Mighty No. 9<br />
}}<br />
This demo is a fan-made recreation of Mighty No. 9 for Vita, developed by homebrewfather using Unity.<br />
<br />
The original Kickstarter campaign for Mighty No. 9 promised to bring the game to 3DS and Vita, but it was never delivered. This homebrew version is the developer’s way of delivering what was promised for the PS Vita platform.<br />
<br />
The fan game was created within 4 to 5 hours, it features one level with enemies and moving platforms.<br />
<br />
==Controls==<br />
Cross - Jump<br />
<br />
Square - Shoot<br />
<br />
R - Dash<br />
<br />
==Screenshots==<br />
https://dlhb.gamebrew.org/vitahomebrews/mightyno9vita-01.png<br />
<br />
==Media==<br />
'''The internet hates my Kickstarter so I made Mighty No 9 for PSVita and 3DS instead''' ([https://www.youtube.com/watch?v=xmBj9I8DrSk Sungrand Studios]) <br><br />
<youtube width="640">xmBj9I8DrSk</youtube><br />
<br />
==Changelog== <br />
'''demo'''<br />
* First Release.<br />
<br />
== External links ==<br />
* Itch.io - https://homebrewfather.itch.io/mighty-no-9-for-sony-psvita<br />
* VitaDB - https://vitadb.rinnegatamante.it/#/info/1191</div>Hyatthttps://www.gamebrew.org/wiki/Smash_TV_HD-2D_VitaSmash TV HD-2D Vita2024-03-17T04:42:41Z<p>HydeWing: </p>
<hr />
<div>{{Infobox Vita Homebrews<br />
|title=Smash TV HD-2D<br />
|image=smashtvhd2dvita.png<br />
|description=Short action game for PS Vita.<br />
|author=captkuso<br />
|lastupdated=2024/03/11<br />
|type=Shooter<br />
|version=1.0<br />
|license=Mixed<br />
|downloadraw=[https://captkuso.itch.io/smash-tv-hd-2d Download on itch.io]<br />
|website=https://captkuso.itch.io/smash-tv-hd-2d<br />
|source=<br />
}}<br />
{{#seo:<br />
|title=Vita Homebrew Games (Action) - GameBrew<br />
|title_mode=append<br />
|image=smashtvhd2dvita.png<br />
|image_alt=Smash TV HD-2D<br />
}}<br />
Smash TV HD-2D is an action shooter homebrew inspired by the arcade game Smash TV from the 90s.<br />
<br />
==Controls==<br />
Left Analog - Movement<br />
<br />
Right Analog - Shoot<br />
<br />
Start - Start<br />
<br />
==Screenshots==<br />
https://dlhb.gamebrew.org/vitahomebrews/smashtvhd2dvita-02.png<br />
<br />
https://dlhb.gamebrew.org/vitahomebrews/smashtvhd2dvita-03.png<br />
<br />
==Media==<br />
'''I made a PS Vita game in 2024''' ([https://www.youtube.com/watch?v=9SGoh65BfG8 captkuso]) <br><br />
<youtube width=""640"">9SGoh65BfG8</youtube><br />
<br />
==Known issues==<br />
The PS Vita version has an extremely long load time on opening (around a minute). <br />
<br />
==Changelog== <br />
'''v1.0'''<br />
* First Release.<br />
<br />
==Credits==<br />
Software used:<br />
* Crocotile 3D - http://www.crocotile3d.com/<br />
* Procreate - https://apps.apple.com/jp/app/procreate/id425073498<br />
* Godot Vita Port - https://github.com/SonicMastr/godot-vita<br />
* Photopea - https://www.photopea.com/<br />
* Audacity - https://www.audacityteam.org/<br />
* FL Studio - https://www.image-line.com/<br />
<br />
== External links ==<br />
* Itch.io - https://captkuso.itch.io/smash-tv-hd-2d<br />
* VitaDB - https://vitadb.rinnegatamante.it/#/info/1190<br />
* Reddit - https://www.reddit.com/r/vitahacks/comments/1bbyu30/i_used_godot_to_make_a_little_vita_game/</div>Hyatthttps://www.gamebrew.org/wiki/Stacker_for_VitaStacker for Vita2024-03-17T03:59:40Z<p>HydeWing: </p>
<hr />
<div>{{Infobox Vita Homebrews<br />
|title=Stacker for Vita<br />
|image=stackerforvita.png<br />
|description=Stacker arcade game for PS Vita.<br />
|author=Bunkai9448<br />
|lastupdated=2024/02/27<br />
|type=Arcade Games<br />
|version=1.00<br />
|license=MIT<br />
|download=https://dlhb.gamebrew.org/vitahomebrews/stackerforvita.7z<br />
|website=https://bunkai.itch.io/stacker-for-vita-browser<br />
|source=https://github.com/Bunkai9448/StackerVitaGodot<br />
|donation=<br />
}}<br />
{{#seo:<br />
|title=Vita Homebrew Games (Arcade Games) - GameBrew<br />
|title_mode=append<br />
|image=stackerforvita.png<br />
|image_alt=Stacker for Vita<br />
}}<br />
Stacker for Vita is for a stacker arcade game made with Godot 3.5. <br />
<br />
Sounds created with [https://boscaceoil.net/ Bosca Ceoil]. <br />
<br />
==Controls==<br />
Touchscreen - Start new game<br />
<br />
Square - Stop the block<br />
<br />
==Screenshots==<br />
https://dlhb.gamebrew.org/vitahomebrews/stackerforvita5.png<br />
https://dlhb.gamebrew.org/vitahomebrews/stackerforvita6.png<br />
<br />
==Media==<br />
'''Stacker for Vita''' ([https://www.youtube.com/watch?v=Mt2HyP6dS1g Bunkai]) <br><br />
<youtube width=""640"">Mt2HyP6dS1g</youtube><br />
<br />
==Known issues==<br />
There's a glitch that occurs when you reach the top of the screen, causing the last line to appear randomly shifted by one block. However if you follow the display, your blocks won't fall. <br />
<br />
==Changelog== <br />
'''v1.0'''<br />
* First Release.<br />
<br />
== External links ==<br />
* Itch.io - https://bunkai.itch.io/stacker-for-vita-browser<br />
* Github - https://github.com/Bunkai9448/StackerVitaGodot<br />
* VitaDB - https://vitadb.rinnegatamante.it/#/info/1189</div>Hyatthttps://www.gamebrew.org/wiki/Fantasy_LandFantasy Land2024-03-14T04:04:05Z<p>HydeWing: </p>
<hr />
<div>{{Infobox DS Homebrews<br />
|title=Fantasy Land<br />
|image=fantasyland.png<br />
|description=An RPG style puzzle game inspired by Tower of the Sorcerer.<br />
|author=TGBUS<br />
|lastupdated=2009/01/01<br />
|type=Puzzle<br />
|version=2009<br />
|download=https://dlhb.gamebrew.org/dshomebrew/fantasyland.7z<br />
|website=https://www.douban.com/game/34967798/<br />
}}<br />
Fantasy Land (封印之地) is a Chinese RPG-style puzzle game released in 2009. Its gameplay is inspired by the Tower of the Sorcerer (魔法の塔) from the 1990s. <br />
<br />
The original Tower of the Sorcerer was developed for PC-9801 and MS-DOS by Watanabe Nao (N.W). It was later ported to Windows 95 and translated into English by Oz&Kenichi. The developers have since made the game available as freeware and can be found [https://wwajp.com/mtower/ on their websites].<br />
<br />
== Installation ==<br />
Patch the .nds with DLDI if your card doesn't support Auto-DLDI.<br />
<br />
Copy over the .nds to your card.<br />
<br />
Notes:<br />
* The game can be played on No$gba, but you can't save your progress.<br />
* The UID verification function has been cancelled, just press the Enter key on the virtual keyboard to enter the game.<br />
<br />
== User guide ==<br />
=== Story ===<br />
This is a sealed world, where order, light, goodness, and diligence do not exist, replaced by chaos, darkness, evil, and greed. Once, this place brimmed with joy and happiness, angels and sprites flew freely, adorable animals frolicked among them, and kind people lived harmoniously with them, toiling hard, as the radiant Goddess smiled and brought them sacred light.<br />
<br />
However, the sudden darkness destroyed it all, and after a bloody battle, victory did not come to the side of light and justice as stories tell. Fortunately, a mysterious force sealed this place and divided it into many regions. Decades later, our heroes rediscovered the site, led by sprites, in search of treasures and people sealed by the forces of darkness.<br />
<br />
=== Gameplay ===<br />
You navigate through top-down rooms filled with enemies, keys, potions, and stat-boosting items. In combat, both you and your enemies have attack, defense, and health stats. Combat involves taking turns dealing damage until one side is defeated. Damage inflicted equals the attacker's attack minus the defender's defense.<br />
<br />
If your defense power exceeds the monster's attack power, you'll take no damage. On the other hand, if a monster's defense power is higher than your attack power, it won't engage in battle. (So when you find yourself with no way out, it's game over)<br />
<br />
From [https://www.gamersky.com/handbook/200901/133094.shtml game walkthrough (Chinese)]:<br />
<br />
{| class="wikitable"<br />
|-<br />
! Monster Name<br />
! HP<br />
! ATK<br />
! DEF<br />
! GOLD<br />
! EXP<br />
! Locations<br />
|-<br />
| Slime<br />
| 50<br />
| 20<br />
| 1<br />
| 1<br />
| 1<br />
| 1,3,4<br />
|-<br />
| Slime Boss<br />
| 70<br />
| 15<br />
| 2<br />
| 2<br />
| 2<br />
| 1,3<br />
|-<br />
| Vampire Bat<br />
| 100<br />
| 20<br />
| 5<br />
| 3<br />
| 3<br />
| 1,3,4,5<br />
|-<br />
| Goblin<br />
| 110<br />
| 25<br />
| 5<br />
| 5<br />
| 4<br />
| 1,3,4,5<br />
|-<br />
| Metal Slime<br />
| 200<br />
| 35<br />
| 10<br />
| 5<br />
| 5<br />
| 1,4,5,8<br />
|-<br />
| Apprentice Mage<br />
| 150<br />
| 40<br />
| 20<br />
| 8<br />
| 6<br />
| 1,5<br />
|-<br />
| Undead Guard<br />
| 125<br />
| 50<br />
| 25<br />
| 10<br />
| 7<br />
| 1,5,8<br />
|-<br />
| Dark Rabbit<br />
| 150<br />
| 65<br />
| 30<br />
| 10<br />
| 8<br />
| 4,5,8<br />
|-<br />
| Man-Eating Flower<br />
| 300<br />
| 75<br />
| 45<br />
| 13<br />
| 10<br />
| 1,4,5<br />
|-<br />
| Vampire Bat King<br />
| 400<br />
| 90<br />
| 50<br />
| 15<br />
| 12<br />
| 6,7,8,9,10<br />
|-<br />
| Apprentice Knight<br />
| 500<br />
| 115<br />
| 65<br />
| 15<br />
| 15<br />
| 6,9<br />
|-<br />
| Orc(100)*<br />
| 250<br />
| 120<br />
| 70<br />
| 20<br />
| 17<br />
| 8,9,10<br />
|-<br />
| Dark Sentinel<br />
| 450<br />
| 150<br />
| 90<br />
| 22<br />
| 19<br />
| 4,5,6<br />
|-<br />
| Undead Captain<br />
| 550<br />
| 160<br />
| 90<br />
| 25<br />
| 20<br />
| 4,6,7,8,10<br />
|-<br />
| Dark Slime<br />
| 100<br />
| 200<br />
| 110<br />
| 30<br />
| 25<br />
| 6<br />
|-<br />
| Undead Knight<br />
| 700<br />
| 250<br />
| 125<br />
| 32<br />
| 30<br />
| 6<br />
|-<br />
| Dark Mage(25%)*<br />
| 1300<br />
| 300<br />
| 150<br />
| 40<br />
| 35<br />
| 7,8,20<br />
|-<br />
| Dark Witch<br />
| 850<br />
| 350<br />
| 200<br />
| 45<br />
| 40<br />
| 2,12,13<br />
|-<br />
| Fanatic Heretic(300)*<br />
| 500<br />
| 400<br />
| 260<br />
| 47<br />
| 45<br />
| 6,9,10<br />
|-<br />
| Heavy Guard<br />
| 900<br />
| 450<br />
| 330<br />
| 50<br />
| 50<br />
| 9,10,11<br />
|-<br />
| Dark Guard<br />
| 1250<br />
| 500<br />
| 400<br />
| 55<br />
| 55<br />
| 11,12,13,14<br />
|-<br />
| Dark Heavy Guard<br />
| 1500<br />
| 560<br />
| 460<br />
| 60<br />
| 60<br />
| 11,12,13,14<br />
|-<br />
| Dark Heavy Knight<br />
| 1200<br />
| 620<br />
| 520<br />
| 65<br />
| 75<br />
| 11,12,13<br />
|-<br />
| Elite Guard<br />
| 2000<br />
| 680<br />
| 590<br />
| 70<br />
| 65<br />
| 12,13,14<br />
|-<br />
| Dark Ranger<br />
| 900<br />
| 750<br />
| 650<br />
| 77<br />
| 70<br />
| 2,12,13<br />
|-<br />
| Dark Knight(33%)*<br />
| 1500<br />
| 830<br />
| 730<br />
| 80<br />
| 70<br />
| 12,21<br />
|-<br />
| Shadow Assassin<br />
| 2500<br />
| 900<br />
| 850<br />
| 84<br />
| 75<br />
| 13,17,20<br />
|-<br />
| Spectral Warrior<br />
| 1200<br />
| 980<br />
| 900<br />
| 88<br />
| 75<br />
| 12,14,17,20<br />
|-<br />
| Fallen Angel<br />
| 3100<br />
| 1150<br />
| 1050<br />
| 92<br />
| 80<br />
| 17,20<br />
|-<br />
| Fallen Archangel<br />
| 15000<br />
| 1000<br />
| 1000<br />
| 100<br />
| 100<br />
| 16<br />
|-<br />
| Black Dragon<br />
| 33000<br />
| 2000<br />
| 1600<br />
| 250<br />
| 220<br />
| 19<br />
|-<br />
| Fallen Archangel<br />
| 15000<br />
| 1333<br />
| 1333<br />
| 100<br />
| 100<br />
| 19<br />
|-<br />
| Black Dragon King<br />
| 80000<br />
| 3500<br />
| 3700<br />
| 0<br />
| 0<br />
| 21<br />
|}<br />
<br />
(Note: * indicates monsters with fixed or percentage-based damage abilities to players.)<br />
<br />
Tips:<br />
* Resources are limited, save your keys; one red key is worth 100 magic points, equivalent to 12 ability points.<br />
* Leveling up increases your health by 1000, but it might be better to focus on improving attack and defense.<br />
* There is a powerful weapon that can only be obtained at level 20.<br />
* Use buff and debuff potions wisely (i.e. monsters with percentage-based damage abilities).<br />
* The steamed buns are just for collection purposes. Note that Pluto buns will instantly reduce your HP to 1.<br />
* There are 8 hidden maps, four are hidden within walls, and four are within green zones. One each on floors 0, 4, 5, 11, 14, 16, 19, and 21.<br />
* The secret code is A B Right Left Right Left Down Down Up Up.<br />
<br />
== Controls ==<br />
D-Pad - Movement<br />
<br />
A - Confirm, Advance dialogue<br />
<br />
B - Cancel, Go back<br />
<br />
Start - Skip intro, Open menu<br />
<br />
== Screenshots ==<br />
https://dlhb.gamebrew.org/dshomebrew/fantasyland2.png<br />
https://dlhb.gamebrew.org/dshomebrew/fantasyland3.png<br />
<br />
https://dlhb.gamebrew.org/dshomebrew/fantasyland4.png<br />
https://dlhb.gamebrew.org/dshomebrew/fantasyland5.png<br />
<br />
== Credits ==<br />
Credits:<br />
* Developed by 圣唐工作室.<br />
* Published by 电玩巴士.<br />
<br />
Submitted by verkkars.<br />
<br />
== External links ==<br />
* Official forum - [https://web.archive.org/web/20090112120822/http://bbs.tgbus.com/forumdisplay.php?fid=428 http://bbs.tgbus.com/forumdisplay.php?fid=428] (archived)<br />
* 迷宮RPG 魔法の塔 - https://wwajp.com/mtower/<br />
<br />
[[Category:DS homebrew games]]<br />
[[Category:Homebrew puzzle games on DS]]</div>HydeWinghttps://www.gamebrew.org/wiki/Red_Viper_3DSRed Viper 3DS2024-03-10T10:25:27Z<p>HydeWing: </p>
<hr />
<div>{{Infobox 3DS Homebrews<br />
|title=Red Viper<br />
|image=redviper3ds.png<br />
|description=A Virtual Boy emulator for the 3DS.<br />
|author=Floogle, danielps, and others<br />
|lastupdated=2024/03/02<br />
|type=Handheld<br />
|version=0.9.1<br />
|license=Mixed<br />
|download=https://github.com/skyfloogle/red-viper/releases<br />
|website=https://gbatemp.net/threads/red-viper-virtual-boy-emulator.649360/<br />
|source=https://github.com/skyfloogle/red-viper<br />
|donation=<br />
}}<br />
{{#seo:<br />
|title= (Handheld) - GameBrew<br />
|title_mode=append<br />
|image=redviper3ds.png<br />
|image_alt=Red Viper<br />
}}<br />
This is a Virtual Boy emulator for the 3DS, building on what mrdanielps's work on [[R3Ddragon 3DS|r3Ddragon]] which itself is based on Reality Boy / Red Dragon by David Tucker. <br />
<br />
==Features==<br />
* All officially licensed games are playable at full speed, even on the original 3DS.<br />
* 3D support.<br />
* Game saves are supported.<br />
* Map either the A/B buttons or the right D-Pad to the face buttons, with the other being on the touch screen.<br />
* New 3DS C-Stick is also supported (mapped to the right D-Pad).<br />
* Configurable face button mapping.<br />
* Configurable color filter.<br />
<br />
==Installation==<br />
Download the latest release on [https://github.com/skyfloogle/red-viper/releases release page]: <br />
* 3DSX - Place in sdmc:/3ds/red-viper/ and use it with the Homebrew Launcher.<br />
* CIA - Installable to the home menu using [[FBI 3DS|FBI]]. <br />
<br />
ROMs can be placed in any directory on your SD card of choice. <br />
<br />
The emulator will retain the path to the most recently loaded ROM for convenience.<br />
<br />
==Screenshots==<br />
https://dlhb.gamebrew.org/3dshomebrews/redviper3ds2.png<br />
https://dlhb.gamebrew.org/3dshomebrews/redviper3ds3.png<br />
<br />
==Media==<br />
'''red viper v0.9.0 - virtual boy wario land 3ds capture''' ([https://www.youtube.com/watch?v=3Lz6sOCrQIE Meyadin]) <br><br />
<youtube width=""640"">3Lz6sOCrQIE</youtube><br />
<br />
==Known Issues==<br />
* Sample playback doesn't work (affects Teleroboxer, Galactic Pinball, and a few other games).<br />
* Mario Clash and Space Invaders have slight performance issues during intro cutscenes, though Space Invaders is likely alleviated on the New 3DS.<br />
* Minor graphical glitches in Golf and Waterworld.<br />
* Homebrew may not work.<br />
<br />
==Changelog== <br />
'''v0.9.1 2024/03/02'''<br />
* Features:<br />
** 3D depth slider support ([https://github.com/skyfloogle/red-viper/pull/10 #10] by [https://github.com/djedditt @djedditt]).<br />
** Pick which eye is rendered in 2D mode.<br />
** Fast-forward button on in-game touch screen (either hold or toggle).<br />
** GUI matches colour filter ([https://github.com/skyfloogle/red-viper/pull/5 #5] by [https://github.com/JeffRuLz @JeffRuLz]).<br />
** Additional face button layouts.<br />
* Fixes:<br />
** Fixed random crashes in T&amp;E Soft's games (Red Alarm, 3D Tetris, Golf).<br />
** Fix crash when closing through home menu while in the pause menu.<br />
<br />
'''v0.9.0 2024/02/25'''<br />
*Many updates from r3Ddragon v0.87, including:<br />
**New hardware renderer.<br />
**Fully implement instruction set.<br />
**Busywait optimization.<br />
**New UI.<br />
**Improved controls.<br />
<br />
==Credits==<br />
* [https://github.com/skyfloogle/red-viper/blob/master/README.md#license Everyone mentioned in the license]. Without Reality Boy and Red Dragon it wouldn't have been possible.<br />
* smealum and contributors - ctrulib.<br />
* Vappy, Team Fail, HtheB, hippy dave and kane159 on GBAtemp - early testing.<br />
* benhoyt - inih.<br />
* Myria - libkhax<br />
* thunderstruck - CIA banner sound (taken from Fishbone).<br />
* nop90 - Reality Boy backports and fixes.<br />
* danielps - Initial 3DS port and V810 dynarec.<br />
* Floogle - 3DS hardware renderer; many optimizations, bugfixes, and other improvements.<br />
* djedditt - Enhanced 3D depth slider support.<br />
<br />
== External links ==<br />
* GitHub - https://github.com/skyfloogle/red-viper<br />
* GBAtemp - https://gbatemp.net/threads/red-viper-virtual-boy-emulator.649360/<br />
* Twitter - https://twitter.com/Skyfloogle/status/1761806433165734157</div>HydeWinghttps://www.gamebrew.org/wiki/FFD-VitaFFD-Vita2024-03-10T04:38:09Z<p>HydeWing: </p>
<hr />
<div>{{Infobox Vita Homebrews<br />
|title=FFD-Vita<br />
|image=ffdvita.png<br />
|description=Port of Final Fantasy Dimensions for PSVITA.<br />
|author=Rinnegatamante<br />
|lastupdated=2024/03/17<br />
|type=Role playing<br />
|version=1.1<br />
|license=MIT<br />
|download=https://dlhb.gamebrew.org/vitahomebrews/ffdvita.7z<br />
|website=https://github.com/Rinnegatamante/ffd-vita<br />
|source=https://github.com/Rinnegatamante/ffd-vita<br />
|donation=https://www.patreon.com/Rinnegatamante<br />
}}<br />
{{#seo:<br />
|title=Vita Homebrew Games (Role playing) - GameBrew<br />
|title_mode=append<br />
|image=ffdvita.png<br />
|image_alt=FFD-Vita<br />
}}<br />
This is a wrapper/port of Final Fantasy Dimensions for the PS Vita.<br />
<br />
==Installation==<br />
Requirements:<br />
* libshacccg.suprx<br />
* kubridge.skprx<br />
* Android game data files (tested with v1.1.3 of the game)<br />
<br />
For the plugins:<br />
* Copy [https://github.com/TheOfficialFloW/kubridge/releases/ kubridge.skprx] and [https://github.com/TheOfficialFloW/FdFix/releases/ fd_fix.skprx] to your taiHEN plugins folder and add two entries to your config.txt under *KERNEL (change to ur0 if you store the plugins there)<br />
<pre>*KERNEL<br />
ux0:tai/kubridge.skprx<br />
ux0:tai/fd_fix.skprx</pre><br />
* Note: Don't install [[FdFix Vita|fd_fix.skprx]] if you're using [[RePatch_reLoaded_Vita|rePatch plugin]].<br />
* (Optional) Install [[PSVshell Vita|PSVshell]] to overclock your device to 500Mhz.<br />
* Install libshacccg.suprx, if you don't have it already, by following [https://samilops2.gitbook.io/vita-troubleshooting-guide/shader-compiler/extract-libshacccg.suprx this guide].<br />
<br />
For the game:<br />
* Obtain your copy of Final Fantasy Dimensions legally for Android in form of an .apk file and an obb. [https://stackoverflow.com/questions/11012976/how-do-i-get-the-apk-of-an-installed-app-without-root-access You can get all the required files directly from your phone] or by using an apk extractor you can find in the play store.<br />
* Open the apk with your zip explorer and extract the file "libjniproxy.so" from the "lib/armeabi" folder to ux0:data/ffd.<br />
* Extract the folder "res" inside ux0:data/ffd.<br />
* Extract the "obb" file in ux0:data/ffd and rename the file "main.obb".<br />
<br />
'''Note:''' Once in worldmap, it's suggested to go in Menu > Config > Controls and set it to Fix. By doing this, it will be possible to use physical buttons to move on the map, to interact with objects (Cross) and to open the Menu (Triangle).<br />
<br />
==Screenshots==<br />
https://dlhb.gamebrew.org/vitahomebrews/ffdvita-01.png<br />
<br />
https://dlhb.gamebrew.org/vitahomebrews/ffdvita-02.png<br />
<br />
==Media==<br />
'''FINAL FANTASY DIMENSIONS''' ([https://www.youtube.com/watch?v=ZA5w7STRBL0 SQUARE ENIX]) <br><br />
<youtube width=""640"">ZA5w7STRBL0</youtube><br />
<br />
==Changelog==<br />
'''v1.0'''<br />
*Mitigated crashing issues due to memleaks. When game starts stuttering when casting spells and starting battles, it's suggested to save as soon as possible and restart the app.<br />
'''v1.0'''<br />
* First Release.<br />
<br />
== Credits ==<br />
* TheFloW for the original .so loader.<br />
* frangarcj for [[FF5-Vita|FF5 Vita]] from which several code snippets had been taken since the two games share the engine.<br />
* withLogic for testing the homebrew and providing screenshots.<br />
* Brandonheat8 for the Livearea assets.<br />
<br />
== External links ==<br />
* GitHub - https://github.com/Rinnegatamante/ffd-vita<br />
* VitaDB - https://vitadb.rinnegatamante.it/#/info/1188</div>Hyatthttps://www.gamebrew.org/wiki/Psee_Demo_VitaPsee Demo Vita2024-03-10T04:23:51Z<p>HydeWing: </p>
<hr />
<div>{{Infobox Vita Homebrews<br />
|title=Psee Demo<br />
|image=pseedemovita.PNG<br />
|description=Solve physics puzzles and help a mystical creature escape in world of Psee.<br />
|author=aDeCon Production<br />
|lastupdated=2024/03/05<br />
|type=Puzzle<br />
|version=0.1<br />
|license=Mixed<br />
|download=https://dlhb.gamebrew.org/vitahomebrews/pseedemovita.7z<br />
|website=https://www.anfloppyarts.com/psee<br />
|source=<br />
|donation=<br />
}}<br />
{{#seo:<br />
|title=Vita Homebrew Games (Puzzle) - GameBrew<br />
|title_mode=append<br />
|image=pseedemovita.PNG<br />
|image_alt=Psee Demo<br />
}}<br />
A puzzle adventure game demo developed for the PS Vita by aDeCon Production.<br />
<br />
==User guide==<br />
Solve physics puzzles and help a mystical creature escape in world of Psee.<br />
<br />
In the mystical world of Psee, gravity rules everything. Psets creatures can control objects in their world and move using levitation. You have to control a pset that works in a mine extracting water. <br />
<br />
Somewhere evil come to the world of Psee and the main character now needs to save his life.<br />
<br />
==Screenshots==<br />
https://dlhb.gamebrew.org/vitahomebrews/pseedemovita-01.png<br />
<br />
https://dlhb.gamebrew.org/vitahomebrews/pseedemovita-02.png<br />
<br />
https://dlhb.gamebrew.org/vitahomebrews/pseedemovita-03.png<br />
<br />
https://dlhb.gamebrew.org/vitahomebrews/pseedemovita-04.png<br />
<br />
==Changelog== <br />
'''v0.1'''<br />
* First Release.<br />
<br />
== External links ==<br />
* Official website - https://www.anfloppyarts.com/psee<br />
* VitaDB - https://vitadb.rinnegatamante.it/#/info/1187</div>Hyatthttps://www.gamebrew.org/wiki/Modern_Combat_3_VitaModern Combat 3 Vita2024-03-10T03:55:49Z<p>HydeWing: </p>
<hr />
<div>{{Infobox Vita Homebrews<br />
|title=Modern Combat 3 Vita<br />
|image=moderncombat3vita.png<br />
|description=Loader of Modern Combat 3 Android that allows to run it on a PSVita.<br />
|author=v-atamanenko<br />
|lastupdated=2024/03/04<br />
|type=Shooter<br />
|version=1.0<br />
|license=MIT<br />
|download=https://dlhb.gamebrew.org/vitahomebrews/moderncombat3vita.7z<br />
|website=https://github.com/v-atamanenko/mc3-vita/<br />
|source=https://github.com/v-atamanenko/mc3-vita/<br />
|donation=https://www.paypal.me/VolodymyrAtamanenko<br />
}}<br />
{{#seo:<br />
|title=Vita Homebrew Games (Shooter) - GameBrew<br />
|title_mode=append<br />
|image=moderncombat3vita.png<br />
|image_alt=Modern Combat 3 Vita<br />
}}<br />
Modern Combat 3: Fallen Nation is a 2011 first-person shooter available on various mobile platforms. Set in 2028, the game unfolds as North Korea, Russia, and Pakistan unite to invade the USA, sparking a global war. Featuring a compelling 13-mission campaign with cinematic highlights, Modern Combat 3 offers an immersive gaming experience.<br />
<br />
This is a loader that allows the official ARMv7 game executable to run on the PS Vita. Using TheFloW's Android SO Loader, it creates a simplified, Android-like environment. The loader does not include original game code, executables, or non-redistributable components. You must own a legal copy of the game in the form of an .apk file to play it on the PS Vita.<br />
<br />
== Installation==<br />
Requirements:<br />
*libshacccg.suprx ([[ShaRKBR33D Vita|ShaRKBR33D]])<br />
*[[Kubridge Vita|kubridge]] (v0.3.1 or newer)<br />
*[[FdFix Vita|FdFix]]<br />
*Android game data files (tested on v1.1.7g of the game)<br />
* PS Vita with either 3.60 enso or 3.65 enso firmware version (other versions may work but no supports are provided)<br />
<br />
For the plugins:<br />
*Install or update [[Kubridge Vita|kubridge]] and [[FdFix Vita|FdFix]] by copying kubridge.skprx and fd_fix.skprx to your taiHEN plugins folder (usually ur0:tai) and adding two entries to your config.txt under *KERNEL:<br />
<pre> *KERNEL<br />
ur0:tai/kubridge.skprx<br />
ur0:tai/fd_fix.skprx</pre><br />
</pre><br />
*Note: Don't install fd_fix.skprx if you're using the [[RePatch_reLoaded_Vita|rePatch plugin]].<br />
*(Optional) Install [[CapUnlocker Vita|CapUnlocker]]. It may give you a bit better performance.<br />
*(Optional) For trophies to be unlockable, install [[NoTrpDrm Vita|NoTrpDRM]].<br />
<br />
For the game:<br />
* Legally obtain your copy of Modern Combat 3 for Android in a form of an .apk file and data files. This port is tailored for v1.1.7g (latest) version of the game. Other versions may work too but no support is provided for them.<br />
** If you have it installed on your phone, you can [https://stackoverflow.com/questions/11012976/how-do-i-get-the-apk-of-an-installed-app-without-root-access get all the required files directly from it] or by using any APK extractor you can find on Google Play.<br />
** Verify that your build is the correct one using sha1sum (can also be found as an online tool). sha1sum for <code>lib/armeabi-v7a/libModernCombat3.so</code> must be <code>be0d5e8779899e081a538b3930ec711d2df8aeb4</code><br />
* Open the .apk with any zip explorer (like [https://www.7-zip.org/ 7-Zip]) and extract the file <code>lib/armeabi-v7a/libModernCombat3.so</code> from the .apk into ux0:data/mc3/ on your Vita. Example of correct resulting path: ux0:data/mc3/libModernCombat3.so<br />
* Fetch the game data files from your device. You can find them at <code>/sdcard/Android/obb/com.gameloft.android.ANMP.GloftM3HM</code>. Copy both files you find there (<code>patch.11428.com.gameloft.android.ANMP.GloftM3HM.obb</code> and <code>main.1120.com.gameloft.android.ANMP.GloftM3HM.obb</code>) to ux0:data/mc3/ on your Vita. (Example of correct resulting path: ux0:data/mc3/main.1120.com.gameloft.android.ANMP.GloftM3HM.obb)<br />
* Unpack the video files from the game data. To do that, open your <code>patch.11428.com.gameloft.android.ANMP.GloftM3HM.obb</code> with any zip explorer (like [https://www.7-zip.org/ 7-Zip]) and extract all files to /ux0:/data/mc3/data/briefing on your Vita. (Example of correct resulting path: ux0:data/mc3/data/briefing/Briefing_M01.mp4)<br />
* Install <code>ModernCombat3.vpk</code> (from [https://github.com/v-atamanenko/mc3-vita/releases/latest Releases]).<br />
<br />
== Controls ==<br />
Left Analog - Move<br />
<br />
Right Analog - Control camera<br />
<br />
L - Aim<br />
<br />
R - Fire<br />
<br />
D-Pad Up - Sprint<br />
<br />
D-Pad Down - Crouch<br />
<br />
D-Pad Left/Right - Change weapon<br />
<br />
Circle - Grenades<br />
<br />
Square - Reload<br />
<br />
Start - Open Menu<br />
<br />
==Screenshots==<br />
https://dlhb.gamebrew.org/vitahomebrews/moderncombat3vita-01.png<br />
<br />
https://dlhb.gamebrew.org/vitahomebrews/moderncombat3vita-02.png<br />
<br />
https://dlhb.gamebrew.org/vitahomebrews/moderncombat3vita-03.png<br />
<br />
https://dlhb.gamebrew.org/vitahomebrews/moderncombat3vita-04.png<br />
<br />
==Media==<br />
'''Modern Combat 3: Fallen Nation - Launch trailer''' ([https://www.youtube.com/watch?v=mdF0EvDwH-Y Gameloft]) <br><br />
<youtube width=""640"">mdF0EvDwH-Y</youtube><br />
<br />
'''Modern Combat 3 on PsVita & NoTrpDrm Plugin Install''' ([https://www.youtube.com/watch?v=AaQe5wNiRKw Dr Brute]) <br><br />
<youtube width=""640"">AaQe5wNiRKw</youtube><br />
<br />
== Known Issues ==<br />
* Multiplayer doesn't work, same as on Android, because the servers have been shut down.<br />
* Cross button works only in main menu. For in-game interaction prompts and pause menu you will have to use the touchscreen.<br />
* The highlight effect on interactable objects is constant instead of flashing like in the original game due to some GXM limitations.<br />
* In Mission 7, crosshair is not showing when the sniper rifle is zoomed in. You will have to "no-scope" it.<br />
<br />
==Changelog== <br />
'''v1.0'''<br />
* First Release.<br />
<br />
== Credits ==<br />
* [https://github.com/TheOfficialFloW/ Andy &quot;The FloW&quot; Nguyen] for the original .so loader.<br />
* [https://github.com/Rinnegatamante/ Rinnegatamante] for help with rendering issues, audio/video playing issues, video player code, trophy support code.<br />
* [https://github.com/CatoTheYounger97/ CatoTheYounger] for quality assurance.<br />
* [https://github.com/once13one/ Once13One] for LiveArea assets.<br />
* [https://github.com/GrapheneCt/ GrapheneCt] for CapUnlocker.<br />
<br />
== External links ==<br />
* GitHub - https://github.com/v-atamanenko/mc3-vita/<br />
* VitaDB - https://vitadb.rinnegatamante.it/#/info/1186</div>Hyatthttps://www.gamebrew.org/wiki/Python_White_Fin_VitaPython White Fin Vita2024-03-10T03:46:29Z<p>HydeWing: </p>
<hr />
<div>{{Infobox Vita Homebrews<br />
|title=Python White Fin<br />
|image=pythonwhitefin2.png<br />
|description=Makes cobra blackfin work on 3.60 and above.<br />
|author=Li<br />
|lastupdated=2024/01/14<br />
|type=Plugins<br />
|version=1.0<br />
|license=Mixed<br />
|download=https://silica.codes/Li/PythonWhiteFin<br />
|website=https://www.reddit.com/r/vitahacks/comments/196dzzz/release_python_white_fin_makes_cobra_blackfin/<br />
|source=https://silica.codes/Li/PythonWhiteFin<br />
|donation=<br />
}}<br />
{{#seo:<br />
|title=Vita Homebrew Apps (Plugins) - GameBrew<br />
|title_mode=append<br />
|image=pythonwhitefin.png<br />
|image_alt=Python White Fin<br />
}}<br />
Python White Fin is a plugin that enables Cobra Blackfin compatibility on firmware versions 3.60 and above.<br />
<br />
==Installation==<br />
Copy PythonWhiteFin.skprx to ur0:tai then Add this line to the config.txt under KERNAL.<br />
*KERNAL<br />
ur0:tai/PythonWhiteFin.skprx <br />
<br />
==Changelog== <br />
'''v1.0'''<br />
* First Release.<br />
<br />
== External links ==<br />
* Gitea - https://silica.codes/Li/PythonWhiteFin<br />
* Reddit - https://www.reddit.com/r/vitahacks/comments/196dzzz/release_python_white_fin_makes_cobra_blackfin/<br />
* Cobra BlackFin review - https://gbatemp.net/review/cobra-blackfin.497/</div>Hyatthttps://www.gamebrew.org/wiki/Doom_RPG_VitaDoom RPG Vita2024-03-03T01:42:42Z<p>HydeWing: </p>
<hr />
<div>{{Infobox Vita Homebrews<br />
|title=Doom RPG Vita<br />
|image=doomrpgvita.png<br />
|description=Port of Doom RPG for PSVITA.<br />
|author=jakubito<br />
|lastupdated=2024/03/08<br />
|type=Shooter<br />
|version=1.1.0<br />
|license=GPL-3.0<br />
|download=https://dlhb.gamebrew.org/vitahomebrews/doomrpgvita.7z<br />
|website=https://vitadb.rinnegatamante.it/#/info/1185<br />
|source=https://github.com/jakubito/DoomRPG-RE-vita<br />
|donation=<br />
}}<br />
{{#seo:<br />
|title=Vita Homebrew Games (Shooter) - GameBrew<br />
|title_mode=append<br />
|image=doomrpgvita.png<br />
|image_alt=Doom RPG Vita<br />
}}<br />
This is a PS Vita port of the PS Vita adaptation of the [https://github.com/Erick194/DoomRPG-RE reverse-engineered Doom RPG] by [GEC]. <br />
<br />
[https://en.wikipedia.org/wiki/Doom_RPG Doom RPG] is a mobile game released in 2005. It mixes the Doom first-person shooter series with role-playing game elements. The story shares many events with Doom 3 but follows different characters than the ones in the third game.<br />
<br />
==Installation==<br />
'''Note:''' To run this, you need the original file from Doom RPG BREW to be converted into a friendly format. They are not included.<br />
<br />
Download the convertor tool BarToZip.exe from the [https://github.com/Erick194/DoomRPG-RE/releases/latest PC release].<br />
<br />
Drag and drop the assets file doomrpg.bar onto BarToZip.exe. You should have a DoomRPG.zip file saved in the same folder.<br />
<br />
Download the [https://github.com/jakubito/DoomRPG-RE-vita/releases/latest latest VPK release] and install it using [[VitaShell]].<br />
<br />
Copy the newly generated DoomRPG.zip to ux0:data/doomrpg/.<br />
<br />
All user data is stored in ux0:data/doomrpg/ (these files are compatible with the PC release).<br />
<br />
==Controls==<br />
D-Pad Up/Down - Move forward/backward<br />
<br />
L/R - Move left/right<br />
<br />
D-Pad Left/Right - Turn left/right<br />
<br />
Cross - Attack, Talk, Use<br />
<br />
Triangle - Next Weapon<br />
<br />
Circle - Previous Weapon<br />
<br />
Square - Pass Turn<br />
<br />
Select - Automap<br />
<br />
Start - Menu Open, Back<br />
<br />
==Screenshots==<br />
https://dlhb.gamebrew.org/vitahomebrews/doomrpgvita-01.png<br />
<br />
https://dlhb.gamebrew.org/vitahomebrews/doomrpgvita-02.png<br />
<br />
https://dlhb.gamebrew.org/vitahomebrews/doomrpgvita-03.png<br />
<br />
https://dlhb.gamebrew.org/vitahomebrews/doomrpgvita-04.png<br />
<br />
==Changelog== <br />
'''v1.1.0'''<br />
* Cheat codes can now be activated using a controller.<br />
* Added support for touch events.<br />
* Re-added keyboard and mouse support.<br />
<br />
'''v1.0'''<br />
* First Release.<br />
<br />
==Credits==<br />
All credits go to the GEC team, this project would not exist without their hard work.<br />
<br />
== External links ==<br />
* GitHub - https://github.com/jakubito/DoomRPG-RE-vita<br />
* VitaDB - https://vitadb.rinnegatamante.it/#/info/1185</div>Hyatthttps://www.gamebrew.org/wiki/NTR_Viewer_HR_3DSNTR Viewer HR 3DS2024-02-20T14:49:14Z<p>Hyatt: </p>
<hr />
<div>{{Infobox 3DS Homebrews<br />
|title=NTR viewer HR<br />
|image=ntrviewerhr3ds.png<br />
|description=A bare bone NTR viewer.<br />
|author=zbash92<br />
|lastupdated=2024/02/21<br />
|type=3DS Streaming<br />
|version=0.1.4.2<br />
|license=Mixed<br />
|download=https://github.com/xzn/ntrviewer-hr/releases<br />
|website=https://gbatemp.net/threads/rel-improved-hopefully-ntr-streamer-for-n3ds-xl-ll.644726/<br />
|source=https://github.com/xzn/ntrviewer-hr/<br />
}}<br />
An NTR streaming client developed by zbash92 for use with [[NTR-HR 3DS|NTR-HR]].<br />
<br />
It has an optional NN filter for reducing JPEG artifacts, though it can make image and small text looks overly sharpened or denoised.<br />
<br />
== User guide ==<br />
Start NTR-HR on the 3DS, choose the second option 3.6HR.<br />
<br />
On the PC, run NTR Viewer HR, enter the 3DS IP address. You can find the IP address from FBI &gt; Remote install &gt; Receive URLs...<br />
<br />
Change quality, priority factor, etc and click Connect.<br />
<br />
=== Tips ===<br />
Set your WiFi device used for hot spot to be 2.4 GHz only to maximize 3DS WiFi connection speed. There should be similar options in routers where you can disable 5 GHz radio or similar.<br />
<br />
If you don't want to change your router setting, it's recommended to get a WiFi dongle that support AP mode and set it to 2.4 GHz only in device manager, then connect your 3DS to the hot spot from that WiFi dongle.<br />
<br />
== Screenshots ==<br />
https://dlhb.gamebrew.org/3dshomebrews/ntrviewerhr3ds2.png<br />
<br />
https://dlhb.gamebrew.org/3dshomebrews/ntrviewerhr3ds3.png<br />
<br />
== Known issues ==<br />
Missing features such as NFC patching and integer upscaling.<br />
<br />
May crash on occasion.<br />
<br />
== Changelog ==<br />
'''v0.1.4.2 2024/02/21'''<br />
* Fix Linux build not working on MESA.<br />
* Updated Window build as well in case it's not working on AMD/Intel.<br />
<br />
'''v0.1.4.1 2024/02/21'''<br />
* Added Linux build.<br />
* Upscaling changes:<br />
** Now share Vulkan handle with OpenGL when possible to avoid copying to/from CPU.<br />
** Moved upscaling code to per frame render instead of per frame decode. Should hopefully avoid accumulating lag.<br />
<br />
'''v0.1.4 2024/02/17'''<br />
* Use FSR on top of Real-CUGAN when Upscaling Filter is enabled. (Note: may lag badly when frame rate is high, unless you have a 3090 or something)<br />
* No longer uses ANGLE in order to enable FSR, now uses OpenGL ES 3.1 directly. If you are having issues try the previous version. (Also if you don't care about the filters there's no need to update.)<br />
<br />
'''v0.1.3.2 2024/02/16'''<br />
* Fix memory leak introduced in previous version, sorry.<br />
<br />
'''0.1.3.1 2024/02/15'''<br />
* Actually tested Hi-DPI this time.. sorry.<br />
* Update: Do not use this version, has memory leak..<br />
<br />
'''v0.1.3 2024/02/15'''<br />
* Updated SDL2 for multi-monitor Hi-DPI support.<br />
* Update: Hi-DPI is actually broken in this version, try the latest version instead.<br />
<br />
'''v1.2.1 2024/02/03'''<br />
* Less spam in console log output.<br />
* Fix window title.<br />
<br />
'''v0.1.2 2024/01/26'''<br />
* Added fullscreen toggle (press f).<br />
<br />
'''v0.1.1 2024/01/22'''<br />
* Add separate windows view support.<br />
<br />
'''v0.1.0 2024/01/20'''<br />
* Can now detect 3DS' IP address automatically. Method taken from [https://github.com/miltoncandelero/Boop Boop].<br />
* Can change viewer's port, for streaming multiple 3DSs simultaneously.<br />
<br />
'''v0.0.3 2024/01/19'''<br />
* Better error handling. Should crash even less now.<br />
<br />
'''v0.0.2 2024/01/18'''<br />
* Hopefully crash less.<br />
<br />
'''v0.0.1 2024/01/15'''<br />
* Known to crash sometimes, (usually when receiving funny packets).<br />
* Note: The &quot;Upscaling Filter&quot; option is very GPU intensive, around 40% GPU usage at 60 FPS on a 3080...<br />
* Edit: Re-uploaded (2024-01-17), should now contain all the necessary libraries to launch.<br />
<br />
== External links ==<br />
* GitHub - https://github.com/xzn/ntr-hr/<br />
* GitHub - https://github.com/xzn/ntrviewer-hr/<br />
* GBAtemp - https://gbatemp.net/threads/rel-improved-hopefully-ntr-streamer-for-n3ds-xl-ll.644726/</div>HydeWinghttps://www.gamebrew.org/wiki/NTR-HR_3DSNTR-HR 3DS2024-02-20T14:40:22Z<p>HydeWing: /* User guide */</p>
<hr />
<div>{{Infobox 3DS Homebrews<br />
|title=NTR-HR<br />
|image=ntrhr3ds.png<br />
|description=Improved NTR streamer for N3DS (XL/LL).<br />
|author=zbash92<br />
|lastupdated=2024/02/15<br />
|type=Custom Firmwares<br />
|version=0.2.1.1<br />
|license=GPL-2.0<br />
|download=https://github.com/xzn/ntr-hr/releases<br />
|website=https://gbatemp.net/threads/rel-improved-hopefully-ntr-streamer-for-n3ds-xl-ll.644726/<br />
|source=https://github.com/xzn/ntr-hr<br />
}}<br />
NTR-HR is an updated NTR streamer homebrew based on [[BootNTR Selector 3DS|NTR CFW]]. It is backward compatible with all existing NTR viewers.<br />
<br />
'''Note:''' NTR CFW's video streaming only works for New3DS.<br />
<br />
== Features ==<br />
* Improved performance (and reduced battery life due to more CPU utilization).<br />
* Stability improvements.<br />
* Changes from NTR 3.6:<br />
** Use up to three cores for encoding (around 80% ~ 120% increased frame rate)<br />
** Ability to switch between games and keep streaming<br />
** Removed green tint when streaming games with RGB565 output<br />
** Can now update quality setting etc while streaming<br />
** Added a menu for changing Remote Play settings on the fly (accessible from the NTR menu which is accessed by pressing X + Y), can be used to change viewer's port<br />
** Better frame pacing: do not encode frame when encoder is faster than actual frame rate<br />
** Various optimizations and updated dependencies<br />
** Should no longer crash on startup or when starting remote play (worked around race conditions in startup hook restore code).<br />
<br />
== User guide ==<br />
You can find a more detailed guide on [https://wiki.hacks.guide/wiki/3DS:Wireless_streaming Hacks Guide Wiki].<br />
<br />
What you need:<br />
* [[Luma3DS]]<br />
* [[FBI 3DS|FBI]]<br />
* [https://github.com/xzn/ntr-hr/releases NTR-HR]<br />
<br />
Download the .cia (BootNTR Selector enhanced mod) from the release page and install it with FBI. You can also install it via the [https://gbatemp.net/threads/rel-improved-hopefully-ntr-streamer-for-n3ds-xl-ll.644726/ QR code].<br />
<br />
Start NTR-HR on the 3DS, choose the second option 3.6HR.<br />
<br />
On the PC, run an NTR viewer of your choice ([[Kit-kat-slim 3DS|kitkat slim]], [[CuteNTR 3DS|CuteNTR]], [[Snickerstream 3DS|Snickerstream]], [[Chokistream 3DS|Chokistream]], [[NTR Viewer HR 3DS|NTR Viewer HR]], etc).<br />
<br />
Enter the 3DS IP address, change quality, priority factor, etc and click Connect.<br />
<br />
Note that Snickerstream will not let you change settings during a stream, but it does have more filters available.<br />
<br />
=== Tips ===<br />
Set your WiFi device used for hot spot to be 2.4 GHz only to maximize 3DS WiFi connection speed. There should be similar options in routers where you can disable 5 GHz radio or similar.<br />
<br />
If you don't want to change your router setting, it's recommended to get a WiFi dongle that support AP mode and set it to 2.4 GHz only in device manager, then connect your 3DS to the hot spot from that WiFi dongle.<br />
<br />
== Controls ==<br />
X+Y - NTR CFW Menu (Remote Play, Plugin Loader, Set Menu Hotkey, NFC Patch)<br />
<br />
== Known issues ==<br />
* Screenshot/debugger commands/night color are removed. They are available in Luma3DS' rosalina menu in better forms.<br />
* Real-time save/load removed.<br />
* Can no longer send NFC patch due to removed debugger command. Use the NFC patch function in NTR's remote play menu instead. (Press X+Y after starting NTR-HR, then choose remote play menu)<br />
* CPU state is locked to high clock and L2 cache enabled when remote play is started.<br />
<br />
== Changelog ==<br />
'''v0.2.1.1 2024/02/15'''<br />
* Minor fix to priority calculation.<br />
<br />
'''v0.2.1 2024/02/14'''<br />
* Minor stability improvements.<br />
<br />
'''v0.2.0.4 2024/02/10'''<br />
* Always try to update the remote play viewer IP when updating remote play settings from the NTR menu.<br />
<br />
'''v0.2.0.3 2024/02/10'''<br />
* (Attempt to) fix a short freeze when changing remote play settings/menu cannot be opened.<br />
<br />
'''v0.2.0.2 2024/02/09'''<br />
* Network stability improvement.<br />
<br />
'''v0.2.0.1 2024/02/09'''<br />
* Fix regression where skip duplicate frames was not working.<br />
<br />
'''v0.2.0 2024/02/09'''<br />
* Various stability improvements.<br />
<br />
'''v0.1.6.2 2024/02/05'''<br />
* Fix low priority screen sometimes gets stuck and no longer gets captured.<br />
<br />
'''v0.1.6.1 2024/02/05'''<br />
* Do last core work load calculation from info from the right time.<br />
* Minor other changes.<br />
<br />
'''v0.1.6 2024/02/04'''<br />
* Fix race condition in screen capture code that would hang remote play session.<br />
* Fix regression where viewer cannot update its IP address to 3DS.<br />
<br />
'''v0.1.5 2024/02/03'''<br />
* Flush entire bin in initialization.<br />
<br />
'''v0.1.4 2024/02/03'''<br />
* Fixed crash when toggling Loader Mem option.<br />
* Thanks [https://github.com/flanter21 @flanter21] for the report!<br />
<br />
'''v0.1.3 2024/02/03'''<br />
* Fixed multiple crashes.<br />
<br />
'''v0.1.2.1 2024/02/03'''<br />
* Re-add NTR menu hotkey option.<br />
* Moved NFC patch to main NTR menu.<br />
<br />
'''v0.1.2 2024/02/03'''<br />
* Fix possible crash if attaching to game fails.<br />
<br />
'''v0.1.1 2024/02/03'''<br />
* Add RGB5A1 support, needed by some Virtual Console games. (perhaps)<br />
<br />
'''v0.1.0 2024/02/03'''<br />
* Changes:<br />
** Improved start up handling code. Should no longer randomly crashes when initializing or when starting remote play.<br />
** Can no longer receiver NFC patch through the network. Use NFC patch option in the remote play menu instead. (Press X+Y to open NTR menu after starting NTR-HR, then choose remote play)<br />
* Removed following features:<br />
** Screenshot<br />
** Process dump (you can still use the 3.6 version for this)<br />
** Various debugger commands<br />
** Night color<br />
** Real-time save/load<br />
** (...and maybe a few other stuff I can't remember)<br />
* Most features above are also available in Luma3DS' rosalina in better forms.<br />
* Real-time save/load doesn't work very well as it has no way of retaining handles across saves. If people have uses for it I can add it back in.<br />
* Currently only remote play streaming and plg loading are available.<br />
* Note: Currently there's no way to change the CPU state back to low clock or high clock without L2 cache after starting remote play. I should probably put this option back in in case there's an compatibility issue.<br />
* Some other logging and error messages display changes. (No more need to connect to each attached process separately with NTRDebugger to see error messages, everything get sent through home menu process by default.)<br />
<br />
'''v3.6 Modded 20240126-2'''<br />
* Increase lower bound of encoder priority to the default value . Lower nice value causes slowdown anyway.<br />
<br />
'''v3.6 Modded 20240126'''<br />
* Synchronization adjustment. Less likely to hang when updating remote play settings.<br />
<br />
'''v3.6 Modded 20230125-3'''<br />
* Minor synchronization adjustment.<br />
<br />
'''v3.6 Modded 20230125-2'''<br />
* Fix variable initialized in wrong order.<br />
* Use separate thread for screen capture info.<br />
<br />
'''v3.6 Modded 20230125'''<br />
* Added option to change encoding thread priority (between 0x8 to 0x3f) to avoid slowing down the game and causing audio crackling.<br />
* Added optional memcpy method from PabloMK7 NTR 3.6.1 for screen capture.<br />
* NTR menu should no longer cause CPP to disengage, or games to hang. Using functions from Luma3DS to pause the game when the menu is open.<br />
* Added a bunch of code from the current libctru to wait for vblank when overlay callback is not available.<br />
<br />
'''v3.6 Modded 20240122'''<br />
* Refresh unchanged frames properly when reconnecting.<br />
<br />
'''v3.6 Modded 20240121'''<br />
* Changed default options to be more compatible. Should no longer crash with CTRPF plugins (by default).<br />
* Added more options to NTR menu for game plugins loading.<br />
* Misc change to night shift menu.<br />
* Copied some code from CTRPF for overlay hooking. (TODO update license).<br />
<br />
'''v3.6 Modded 20240119-2'''<br />
* Updated Remote Play request packet protocol to allow port number of viewer to be specified.<br />
* Used by [https://github.com/xzn/ntrviewer-hr/releases NTRViewer-HR].<br />
<br />
'''v3.6 Modded 20240119'''<br />
* Fixed some race conditions in networking code. Should have less flickering/frame drops in viewers.<br />
<br />
'''v3.6 Modded 20240118-2'''<br />
* Added an option in the Remote Play menu to capture the previous frame instead of the current one. Can fix staircase artifact if present.<br />
<br />
'''v3.6 Modded 20240118'''<br />
* Fixed a typo in my previous commit that prevents overlay plugins (and night shift) from working.<br />
* Priority factor 0 now behaves as expected.<br />
* Added an option to disable all screen overlay functions to be compatible with CTRPF-based plugins.<br />
<br />
'''v3.6 Modded 20240117'''<br />
* Contains a major change: now use NTR's swap buffer callback to time screen capture if possible. Try the previous version if you are having issues.<br />
* When active, should lead to smoother frames. (Currently there's no indicator if this is active or not. Fallback happens automatically.<br />
* Networking fix: a major bug that may cause random frame drops was fixed.<br />
<br />
'''v3.6 Modded 20240116-3'''<br />
* Maybe fix potential regression with home menu plugins (can't find any to test sorry.. do they even exist?)<br />
<br />
'''v3.6 Modded 20240116-2'''<br />
* Added toggle to menu to disable sys region memory for plugins. For testing purpose only, as many plugins will crash if you use this option.<br />
<br />
'''v3.6 Modded 20240116'''<br />
* Fixed a regression where certain games would freeze when closing NTR menu.<br />
<br />
'''3.6 Modded 20240115'''<br />
* Revert some changes that caused many cheat plugins to crash. Unfortunately plugins will hang the launch of next game again for most games.<br />
* Minor change to menu code, it really shouldn't flicker out of existence now.<br />
<br />
'''v3.6 Modded 20240114'''<br />
* Fixed hang on launching another game after attaching a process, or after using a cheat plugin (some hang may be the result of how the plugin is written and likely cannot be fixed in NTR).<br />
* Removed intentional delay in UI.<br />
* Misc stability improvement.<br />
<br />
'''v3.6 Modded 20240113-2'''<br />
* Misc stability improvement when starting NTR and remote play.<br />
<br />
'''v3.6 Modded 20240113'''<br />
* NTR menu no longer flickers in and out of existence.<br />
<br />
'''v3.6 Modded 20240112-4'''<br />
* Fix crash when quality and core count are changed from the menu.<br />
<br />
'''v3.6 Modded 20240112-3'''<br />
* Fix the latest frame not being sent when skipped, noticeable when screen is barely updating (regression in previous update, sorry).<br />
<br />
'''v3.6 Modded 20240112-2'''<br />
* Fix auto adjust last encoding core load when skipping frames and when changing core count.<br />
* Edit: Has known issue, use the newer version please.<br />
<br />
'''v3.6 Modded 20240112'''<br />
* Misc bug fixes from compiler warnings.<br />
<br />
'''v3.6 Modded 20240111-3'''<br />
* Fix NTRViewer displaying less than 10% &quot;Quality&quot; (now update frame ID properly when skipping frames).<br />
* More reliable Remote Play menu item values.<br />
<br />
'''v3.6 Modded 20240111-2'''<br />
* Fix remote play viewer's IP cannot be changed from viewer's side.<br />
<br />
'''v3.6 Modded 20240111'''<br />
* Changes:<br />
** Can now start Remote Play from 3DS.<br />
** Can now change the number of encoding cores.<br />
** Can now update Remote Play viewer's IP if changed.<br />
** NFC patch from the menu.<br />
* BootNTR changes:<br />
** Can now exit first launch by pressing [B].<br />
** First launch config now saves properly.<br />
** Version bump.<br />
<br />
'''v3.6 Modded 20240108'''<br />
* Main change is that duplicate frames (when actual frame rate is lower than encoding speed) are no longer sent.<br />
* Reported frame rate in viewer will be lower but frame pacing should hopefully be better.<br />
* Changed Remote Play menu so you can no longer start remote play from the menu. Can still change port before viewer is started.<br />
<br />
'''v3.6 Modded 20240107-2'''<br />
* Added Remote Play to NTR menu (accessible by pressing X + Y).<br />
* Can now change the destination port of viewer in the menu. (In case you want to stream multiple N3DS at the same time with Snickerstream.) Currently the settings aren't saved and need to be changed each time you launch NTR.<br />
* Slight stability improvement (fixed a bug where remote play would crash if the network thread is hung for more than one second, say while in the menu).<br />
<br />
'''v3.6 Modded 20240107'''<br />
* Modified DMA config, memory usage is now back to what it was before the change to support full-width top screen.<br />
<br />
'''v3.6 Modded 20240106'''<br />
* Adjusted game switching check (hopefully USUM no longer crash when soft resetting).<br />
<br />
'''v3.6 Modded 20240105'''<br />
* BootNTR:<br />
** Added &quot;HR&quot; logo to button (for this modded version).<br />
** Removed 3.2 and 3.3 versions.<br />
** Added 3.6.1 version (in case you need the original one)<br />
* NTR:<br />
** Updated game process handle obtaining method.<br />
<br />
'''v3.6 Modded 20240103'''<br />
* Add support for format 0 (XBGR) output, used by some emulators.<br />
* Add support for full width top screen (800x240), used by some emulators.<br />
<br />
'''v3.6 Modded 20240102'''<br />
* Slight improvement in screen capture latency.<br />
<br />
'''v3.6 Modded 20231229'''<br />
* Bug fix dynamic restart marker had the wrong range.<br />
<br />
'''v3.6 Modded 20231228-2'''<br />
* More reliable syncing between threads.<br />
* Adaptive restart marker interval depending on App Core 1 usage.<br />
<br />
'''v3.6 Modded 20231228'''<br />
* Use restart marker for parallel Huffman encoding.<br />
* Use up to three cores for encoding. (Improve performance by up to 50%, though in some case performance is lower)<br />
<br />
'''v3.6 Modded 20231224'''<br />
* Fix wrong QoS calculation introduced with the mod.<br />
<br />
== Credits ==<br />
* cell9.<br />
* Nanquitas.<br />
* PabloMK7 (for 3.6.1).<br />
<br />
Thanks especially cell9 for releasing the source of NTR 3.6 making this mod possible.<br />
<br />
== External links ==<br />
* GitHub - https://github.com/xzn/ntr-hr<br />
* GitHub - https://github.com/xzn/ntrviewer-hr/<br />
* GBAtemp - https://gbatemp.net/threads/rel-improved-hopefully-ntr-streamer-for-n3ds-xl-ll.644726/</div>HydeWinghttps://www.gamebrew.org/wiki/Freeways_VitaFreeways Vita2024-02-18T03:30:19Z<p>HydeWing: /* Installation */</p>
<hr />
<div>{{Infobox Vita Homebrews<br />
|title=Freeways Vita<br />
|image=freewaysvita.png<br />
|description=Port of Freeways for PS Vita.<br />
|author=Rinnegatamante<br />
|lastupdated=2024/02/12<br />
|type=Simulation<br />
|version=1.0<br />
|license=MIT<br />
|download=https://dlhb.gamebrew.org/vitahomebrews/freewaysvita.7z<br />
|website=https://vitadb.rinnegatamante.it/#/info/1184<br />
|source=https://github.com/Rinnegatamante/freeways-vita<br />
|donation=https://www.patreon.com/Rinnegatamante<br />
}}<br />
{{#seo:<br />
|title=Vita Homebrew Games (Simulation) - GameBrew<br />
|title_mode=append<br />
|image=freewaysvita.png<br />
|image_alt=Freeways Vita<br />
}}<br />
This is a wrapper/port of Freeways for the PS Vita.<br />
<br />
Freeways is an indie traffic management simulation/puzzle game developed Captain Games.<br />
<br />
==Installation==<br />
Requirements:<br />
* libshacccg.suprx<br />
* [[Kubridge_Vita|kubridge.skprx]]<br />
* [[FdFix_Vita|fd_fix.skprx]] OR [[RePatch_reLoaded_Vita|repatch_ex.skprx]]<br />
* Android Game Data Files (tested with v1.1 of the game)<br />
<br />
For the plugins:<br />
* Install [https://github.com/TheOfficialFloW/kubridge/releases/ kubridge] and [https://github.com/TheOfficialFloW/FdFix/releases/ FdFix] by copying <code>kubridge.skprx</code> and <code>fd_fix.skprx</code> to your taiHEN plugins folder (usually <code>ux0:tai</code>) and adding two entries to your <code>config.txt</code> under <code>*KERNEL</code>:<br />
<pre> *KERNEL<br />
ux0:tai/kubridge.skprx<br />
ux0:tai/fd_fix.skprx</pre><br />
* Note: Don't install fd_fix.skprx if you're using rePatch plugin.<br />
* (Optional) Install [[PSVshell_Vita|PSVshell]] to overclock your device to 500Mhz.<br />
* Install <code>libshacccg.suprx</code>, if you don't have it already, by following [https://samilops2.gitbook.io/vita-troubleshooting-guide/shader-compiler/extract-libshacccg.suprx this guide].<br />
<br />
For the game:<br />
* Obtain your copy of Freeways legally for Android in form of an <code>.apk</code> file. [https://stackoverflow.com/questions/11012976/how-do-i-get-the-apk-of-an-installed-app-without-root-access You can get all the required files directly from your phone] or by using an apk extractor you can find in the play store.<br />
* Open the apk with your zip explorer and extract the file <code>libcrusty.so</code> from <code>lib/armeabi</code> folder to <code>ux0:data/freeways</code>.<br />
* Extract the <code>assets</code> folder in <code>ux0:data/freeways</code>.<br />
* Install the vpk file from the [https://github.com/Rinnegatamante/freeways-vita/releases release page].<br />
<br />
==Screenshots==<br />
https://dlhb.gamebrew.org/vitahomebrews/freewaysvita-01.png<br />
<br />
https://dlhb.gamebrew.org/vitahomebrews/freewaysvita-02.png<br />
<br />
https://dlhb.gamebrew.org/vitahomebrews/freewaysvita-03.png<br />
<br />
https://dlhb.gamebrew.org/vitahomebrews/freewaysvita-04.png<br />
<br />
==Changelog== <br />
'''v1.0'''<br />
* First Release.<br />
<br />
== Credits ==<br />
* TheFloW for the original .so loader.<br />
* gl33ntwine for the awesome Android subsystem reimplementation [https://github.com/v-atamanenko/FalsoNDK FalsoNDK] and [https://github.com/v-atamanenko/FalsoJNI FalsoJNI].<br />
* CatoTheYounger for testing the homebrew and providing screenshots.<br />
<br />
== External links ==<br />
* GitHub - https://github.com/Rinnegatamante/freeways-vita<br />
* VitaDB - https://vitadb.rinnegatamante.it/#/info/1184</div>Hyatthttps://www.gamebrew.org/wiki/Jagoomba_Color_GBAJagoomba Color GBA2024-02-16T15:56:14Z<p>HydeWing: /* Installation */</p>
<hr />
<div>{{#seo:<br />
|title= (Handheld) - GameBrew<br />
|title_mode=append<br />
|image=jagoombacolor.png<br />
|image_alt=Jagoomba Color<br />
}}<br />
{{Infobox GBA Homebrews<br />
|title=Jagoomba Color<br />
|image=jagoombacolor.png<br />
|description=Nintendo Game Boy Emulator.<br />
|author=FluBBa, Dewdit, Jaga<br />
|lastupdated=2022/06/08<br />
|type=Handheld<br />
|version=0.5<br />
|license=Mixed<br />
|download=https://dlhb.gamebrew.org/gbahomebrews/jagoombacolor.7z<br />
|website=https://gbatemp.net/threads/the-jagoomba-thread.611325/<br />
|source=https://github.com/EvilJagaGenius/jagoombacolor<br />
}}<br />
Jagoomba Color (Jaga's Goomba Color fork) is a modified version of Goomba Color, dedicated to addressing bugs and resolving compatibility issues present in the original. This fork is built upon the source code from 2019-05-04.<br />
<br />
Some notable hacks and games that have had issues fixed:<br />
<br />
* Faceball 2000 (menu accessible)<br />
* Konami GB Collections 2 and 4 (boots)<br />
* Metal Gear Solid: Ghost Babel (elevator crash fixed)<br />
* Pokemon Crystal (graphical corruption fixed)<br />
* Donkey Kong Land: New Colors Mode, [https://www.romhacking.net/hacks/6076/ romhacking.net] (file select menu accessible)<br />
* Kirby's Dream Land DX Service Repair, [https://www.romhacking.net/hacks/6224/ romhacking.net] (level 2 palette issues fixed)<br />
* Wario Land DX, [https://www.romhacking.net/hacks/6683/ romhacking.net] (boots)<br />
<br />
== Installation ==<br />
* jagoombacolor.gba - Base emulator file.<br />
* jagoombacolor_ezo.gba - EZ-Flash Omega build with RTC support (potential compatibility with the GBA Everdrive).<br />
* jagoombacolor_ezod - EZ-Flash Omega Definitive Edition Build with Rumble Motor Support<br />
<br />
Before you can use Goomba, you need to add some GB roms to the emulator.<br />
<br />
You can do this with various tools (Goomba Front etc.), or you can do it manual by using a &quot;DOS&quot; shell.<br />
<br />
Example: <code>copy /b jagoombacolor.gba+game1.gb+game2.gb jagoombacolornewfile.gba</code><br />
<br />
To use with [https://gbatemp.net/threads/new-theme-for-ez-flash-omega.520665/ Sterophonick's Simple kernel] and others that support [[PogoShell GBA|Pogoshell]], copy and rename the files to gb.gba and gbc.gba and put them in the plugins folder.<br />
<br />
== Controls ==<br />
L+R - Menu<br />
<br />
== Screenshots ==<br />
https://dlhb.gamebrew.org/gbahomebrews/jagoombacolor2.png<br />
https://dlhb.gamebrew.org/gbahomebrews/jagoombacolor3.png<br />
<br />
== Changelog ==<br />
'''v0.5 2022/06/08'''<br />
* A new release with multiple fixes from multiple contributors.<br />
** [https://github.com/radimerry @radimerry] got MGS:Ghost Babel's elevator working, Faceball's menu accessible, and fixed a bug with Super Mario Land DX's SRAM.<br />
** [https://github.com/NuVanDibe @NuVanDibe] added saving the desired Game Boy type per game.<br />
** [https://github.com/therealteamplayer @therealteamplayer] added code to default to greyscale for GB games if no SGB palette is found.<br />
** I ([https://github.com/EvilJagaGenius @EvilJagaGenius]) got Wario Land DX booting. Not sure if there's any more bugs with that but it certainly seems playable.<br />
** Also, thank you to [https://github.com/endrift @endrift] for the tip on debugging with mGBA.<br />
** Many, many thanks to everyone for the help.<br />
* jagoombacolor_v0.5.gba is the base emulator file. v0.5_ezo.gba is a build for the EZ-Flash Omega that supports that cart's RTC (it might also be compatible with the GBA Everdrive, I'm not sure). v0.5_ezode is a build for the EZ-Flash Omega Definitive Edition that supports that cart's rumble motor.<br />
* To use with Sterophonick's Simple kernel and others that support Pogoshell, copy and rename the files to gb.gba and gbc.gba and put them in the plugins folder.<br />
<br />
'''v0.4a 2022/01/12'''<br />
* This release fixes compatibility with Kirby's Tilt 'n' Tumble and its recent no-accelerometer patch: https://www.romhacking.net/hacks/6479/<br />
* It might fix other games too, I'm not sure.<br />
* jagoombacolor_v0.4a_ezo.gba is a build for the EZ-Flash Omega.<br />
<br />
'''v0.4 2021/11/10'''<br />
* My apologies for releasing v0.3 in such a buggy state. This release should fix the bugs introduced there, and now Pokemon Crystal (and hacks based off of it) should finally, properly work. Also, the Donkey Kong Land color hack works too! Many thanks Minucce.<br />
* EDIT: jagoombacolor_v0.4ezo.gba is a tweaked version for the EZ Flash Omega flash card, using Sterophonick's Simple kernel. To use it, drop it in the SYSTEM/PLUG folder and rename it to gbc.gba and gb.gba.<br />
<br />
'''v0.3 2021/11/07'''<br />
* This release should fix compatibility issues with Pokemon Crystal! This required implementing HDMA and some bigger modifications - I don't think it should introduce many compatibility issues, but I already had to fix some with Shantae. Post up issues if you have any.<br />
<br />
'''v0.2 2921/11/06'''<br />
* This release should fix issues with Minucce's Kirby DX hack: https://www.romhacking.net/hacks/6224/.<br />
<br />
'''v0.1 2021/011/05'''<br />
* This release should fix Konami GB Collections 2 and 4. Use this in combination with goombafront.exe (which you can find in Dwedit's Goomba Color releases) or as a Pogoshell plugin.<br />
<br />
== Credits ==<br />
Thanks to:<br />
* Dwedit for the Goomba Color emulator, which you can find at https://www.dwedit.org/gba/goombacolor.php. If you'd like to incorporate my changes into Goomba Color, you're more than welcome to.<br />
* FluBBa for the Goomba emulator before that: http://goomba.webpersona.com/<br />
* Minucce for help with ASM and pointing me in the right direction.<br />
* Sterophonick for code tweaks and featuring Jagoomba in the excellent Simple kernel for the EZ-Flash Omega carts: https://gbatemp.net/threads/new-theme-for-ez-flash-omega.520665/<br />
* EZ-Flash for releasing the source to their modified Goomba Color builds, which hopefully allows this to support the Omega Definitive Edition's rumble features<br />
* Nuvie for the code that saves the desired Game Boy type per game.<br />
* Radimerry for the MGS:Ghost Babel elevator fix, Faceball menu fix, and SMLDX SRAM fix.<br />
* Therealteamplayer for the default-to-grayscale code for GB games if no SGB palette is found.<br />
<br />
== External links ==<br />
* GitHub - https://github.com/EvilJagaGenius/jagoombacolor<br />
* GBAtemp - https://gbatemp.net/threads/the-jagoomba-thread.611325/</div>HydeWinghttps://www.gamebrew.org/wiki/EnbornX_VitaEnbornX Vita2024-02-11T06:02:48Z<p>HydeWing: </p>
<hr />
<div>{{Infobox Vita Homebrews<br />
|title=EnbornX Vita<br />
|image=enbornxvita.png<br />
|description=Port of EnbornX for PSVITA.<br />
|author=Rinnegatamante<br />
|lastupdated=2024/02/09<br />
|type=Shooter<br />
|version=1.0<br />
|license=MIT<br />
|download=https://dlhb.gamebrew.org/vitahomebrews/enbornxvita.7z<br />
|website=https://www.reddit.com/r/vitahacks/comments/1amam7s/release_enbornx_vita_v10_port_of_enbornx_for/<br />
|source=https://github.com/Rinnegatamante/enbornx_vita<br />
|donation=https://www.patreon.com/Rinnegatamante<br />
}}<br />
{{#seo:<br />
|title=Vita Homebrew Games (Shooter) - GameBrew<br />
|title_mode=append<br />
|image=enbornxvita.png<br />
|image_alt=EnbornX Vita<br />
}}<br />
This is a wrapper/port of EnbornX for the PS Vita.<br />
<br />
EnbornX is a side-scrolling shooter game that focuses on intense "giant boss battles." Playing as the armored protagonist Enborn-X, you face off against a colossal foe known as Enborn. Each time you defeat Enborn, it resurrects into a larger, more formidable creature. Your goal is to eliminate as many enemies as you can swiftly using your arsenal of powerful weapons to achieve a high score.<br />
<br />
==Installation==<br />
Requirements:<br />
* libshacccg.suprx<br />
* [[Kubridge_Vita|kubridge.skprx]]<br />
* [[FdFix Vita|fd_fix.skprx]] or [[RePatch reLoaded Vita|repatch_ex.skprx]]<br />
* Android game data files (tested with v1.11 of the game)<br />
<br />
For the plugins:<br />
* Install [https://github.com/TheOfficialFloW/kubridge/releases/ kubridge] and [https://github.com/TheOfficialFloW/FdFix/releases/ FdFix] by copying <code>kubridge.skprx</code> and <code>fd_fix.skprx</code> to your taiHEN plugins folder (usually <code>ux0:tai</code>) and adding two entries to your <code>config.txt</code> under <code>*KERNEL</code>:<br />
<pre> *KERNEL<br />
ux0:tai/kubridge.skprx<br />
ux0:tai/fd_fix.skprx</pre><br />
* Note: Don't install fd_fix.skprx if you're using rePatch plugin.<br />
* (Optional) Install [[PSVshell Vita|PSVshell]] to overclock your device to 500Mhz.<br />
* Install <code>libshacccg.suprx</code>, if you don't have it already, by following [https://samilops2.gitbook.io/vita-troubleshooting-guide/shader-compiler/extract-libshacccg.suprx this guide].<br />
<br />
For the game:<br />
* Install the VPK from the [https://github.com/Rinnegatamante/enbornx_vita/releases release page].<br />
* Obtain your copy of EnbornX legally for Android in form of an <code>.apk</code> file. [https://stackoverflow.com/questions/11012976/how-do-i-get-the-apk-of-an-installed-app-without-root-access You can get all the required files directly from your phone] or by using an apk extractor you can find in the play store.<br />
* Open the apk with your zip explorer and extract the file <code>libEnbornx.so</code> from <code>lib/armeabi-v7a</code> folder to <code>ux0:data/enbornx</code>.<br />
* Extract the <code>assets</code> folder in <code>ux0:data/enbornx</code>.<br />
<br />
==Screenshots==<br />
https://dlhb.gamebrew.org/vitahomebrews/enbornxvita-01.png<br />
<br />
https://dlhb.gamebrew.org/vitahomebrews/enbornxvita-02.png<br />
<br />
https://dlhb.gamebrew.org/vitahomebrews/enbornxvita-03.png<br />
<br />
https://dlhb.gamebrew.org/vitahomebrews/enbornxvita-04.png<br />
<br />
==Changelog== <br />
'''v1.0'''<br />
* First Release.<br />
<br />
== Credits ==<br />
* TheFloW for the original .so loader.<br />
* gl33ntwine for the awesome Android subsystem reimplementation [https://github.com/v-atamanenko/FalsoNDK FalsoNDK] and [https://github.com/v-atamanenko/FalsoJNI FalsoJNI].<br />
* CatoTheYounger for testing the homebrew and providing screenshots.<br />
<br />
== External links ==<br />
* GitHub - https://github.com/Rinnegatamante/enbornx_vita<br />
* VitaDB - https://vitadb.rinnegatamante.it/#/info/1183<br />
* Twitter - https://twitter.com/VitaDB1/status/1755747234602160604</div>Hyatthttps://www.gamebrew.org/wiki/Modnation_Racers_PS3_to_Vita_Content_ConversionModnation Racers PS3 to Vita Content Conversion2024-02-11T05:54:38Z<p>HydeWing: </p>
<hr />
<div>{{Infobox Vita Homebrews<br />
|title=Modnation Racers PS3 to Vita Content Conversion<br />
|image=modnationracersps3vitaconversion2.png<br />
|description=A convert PS3 content from the game Modnation Racers to the PS Vita.<br />
|author=FineThenIWill<br />
|lastupdated=2024/02/06<br />
|type=Hack Utilities<br />
|version=2024<br />
|license=Mixed<br />
|download=https://dlhb.gamebrew.org/vitahomebrews/modnationracersps3vitaconversion.7z<br />
|website=https://gbatemp.net/threads/modnation-racers-ps3-to-vita-content-conversion.647975/<br />
|source=<br />
|donation=<br />
}}<br />
{{#seo:<br />
|title=Vita Homebrew Rom Hacks (Hack Utilities) - GameBrew<br />
|title_mode=append<br />
|image=modnationracersps3vitaconversion.png<br />
|image_alt=Modnation Racers PS3 to Vita Content Conversion<br />
}}<br />
Remember Modnation Racers: Road Trip? The infamous game plagued by bugs, struggling to maintain a stable frame rate, with AI opponents resorting to cheating tactics?<br />
<br />
One interesting feature of the game was its capacity for players to create and enjoy custom tracks collectively, and the ability to play most tracks from the PS3 version.<br />
<br />
However, with the online servers shutting down over half a decade ago, accessing the countless tracks, karts, and characters created by the community has become challenging.<br />
<br />
One option is utilizing the [https://archive.org/details/ModNationRacersPsvitaCommunityArchive savedata] with this tool to convert PS3 tracks, characters, and vehicles for use on the Vita.<br />
<br />
==Installation==<br />
===Things to know===<br />
'''Load times:'''<br />
* The Vita's I/O (Input/Output) performance is not optimal. Importing a large number of small files, especially over 6000, significantly impacts the game's load times.<br />
* It is recommended to bring in around 200 tracks per save to manage load times. Each item (track/character/vehicle) consists of 4 files, so aiming for around 800 files for tracks is suggested.<br />
* Examples of Load Times:<br />
** For 380 tracks (1,520 files) with some characters and vehicles, the load time before the menu is approximately 2-4 minutes, which is not ideal.<br />
** For 270 tracks, 50 characters, and 50 vehicles (1,480 files), the load time before the menu is around 30 seconds. Adding more files generally worsens load times.<br />
<br />
'''File transfer:'''<br />
* Do not attempt to access the folder containing your content directly within Vitashell, as it can considerably hang the application, causing freezing. <br />
* Instead, use FTP or USB to access the folder.<br />
* If you encounter a &quot;file is corrupt&quot; message, when the game asks to retry, it is advised to say no. This prevents the deletion of potentially problematic files.<br />
* Even if files are converted properly, a few tracks may not work correctly, indicating &quot;out of bounds&quot; errors. Recopying the tracks may resolve this issue.<br />
<br />
'''Vita3K Performance:'''<br />
* Vita3K, an emulator for PlayStation Vita, loads content faster than the actual Vita hardware.<br />
* The emulator was stress tested with 3.7K tracks, 500 characters, and 500 vehicles, loading in approximately 1 minute. However, actual gameplay on the emulator is not ideal yet.<br />
<br />
===On PC===<br />
You'll need:<br />
* [https://mega.nz/file/2DxVVQQD#r9QySBNUSu1_8xahdVFx_xpoV7hBKunJIKnCorvJNIQ Converter] (Windows, requires [https://dotnet.microsoft.com/en-us/download/dotnet/6.0 .NET 6.0 runtime])<br />
* PS3 user generated content: LittleBigArchive on archive.org is your best bet:<br />
** [https://archive.org/details/ModNationRacersCommunityTrackArchive Tracks]<br />
** [https://archive.org/details/ModNationRacersCommunityCostumeArchive Costumes]<br />
** [https://archive.org/details/ModNationRacersCommunityKartsArchive Karts]<br />
<br />
Organize Your folders:<br />
* Separate the zip archives of the content into folders (TRACK, CHARACTER, VEHICLE).<br />
* Each content item consists of a .cmd, .trk or .sav, and 2 .png's.<br />
* Copy the recommended amount (as mentioned in [[#Things to know|Things to know]]) into the respective folder on your computer.<br />
* Label the folders as &quot;TRACK,&quot; &quot;CHARACTER,&quot; or &quot;VEHICLE&quot; (without quotes) based on the type of content you are converting.<br />
* Do not mix and match items in these folders.<br />
* Ensure that each copied item has the required 4 files. If you copied 1 cmd and not it's equivalently named .png's and the like, delete it.<br />
<br />
Run mnrConvert via Command Line:<br />
* Open the command line on Windows inside the folder where mnrConvert is located.<br />
* Run the following command for each of the three folders (TRACK, CHARACTER, VEHICLE):<br />
** <code>mnrConvert.exe &lt;directory where your content is&gt;</code><br />
** Note: This command will overwrite all .cmd files in the specified folder, so make sure to back them up before running the command.<br />
* Do not input random folders into the program. It won't delete anything, but they will be moved to DATA/DOWNLOAD-PS3.<br />
<br />
===On Vita===<br />
To make replacing user generated content far easier, install the [[ReSavedata_Vita|resavedata plugin]] on your Vita.<br />
<br />
Open [[VitaShell]] and navigate to the ux0 folder, and create a folder named "resavedata" (without quotes).<br />
<br />
Inside the "resavedata" folder, create a folder named after the ID of your game:<br />
*"PCSA00001" for the US version.<br />
*"PCSF00002" for the EU version.<br />
*"PCSD00004" for the Asia version.<br />
<br />
(Optional) If you have previous savedata:<br />
* Install [[Vita Save Manager]] on your Vita.<br />
* Open the application and click on the game's icon.<br />
* Click on "Backup" and choose the first empty slot.<br />
* In Vitashell, go to ux0:data/savegames/<id of your game>/SLOT0 (assuming the first slot is used).<br />
* Then copy and paste all of that into ux0:resavedata/<id of your game>.<br />
<br />
Connect your PS Vita to your PC.<br />
<br />
Drag the "DATA" folder generated by mnrConvert to ux0:resavedata/<id of game>.<br />
<br />
Start the game on your PS Vita.<br />
<br />
===Replacing content===<br />
This is assuming you've done the two parts above at least once:<br />
* Delete any piece of content from your game you don't want.<br />
* Delete the DATA folder from the mnrConvert folder if it still exists.<br />
* Follow the [[#On PC|On PC]] steps to convert new content.<br />
* Then copy the DATA folder generated by mnrConvert to ux0:resavedata/<id of game>.<br />
<br />
== External links ==<br />
* GBAtemp - https://gbatemp.net/threads/modnation-racers-ps3-to-vita-content-conversion.647975/<br />
* Reddit - https://www.reddit.com/r/vitahacks/comments/1ajg2ct/release_modnation_racers_ps3_to_vita_content/</div>Hyatthttps://www.gamebrew.org/wiki/GcToolKit_VitaGcToolKit Vita2024-02-11T05:38:53Z<p>HydeWing: </p>
<hr />
<div>{{Infobox Vita Homebrews<br />
|title=GcToolKit<br />
|image=psvita2.png<br />
|description=Tool to create 1:1 backups of PSV Game Cartridges.<br />
|author=Li<br />
|lastupdated=2024/02/06<br />
|type=Utilities<br />
|version=1.0<br />
|license=MIT<br />
|download=https://silica.codes/Li/GcToolKit<br />
|website=https://www.reddit.com/r/vitahacks/comments/1ajzf1s/release_gctoolkit/<br />
|source=https://silica.codes/Li/GcToolKit<br />
|donation=<br />
}}<br />
{{#seo:<br />
|title=Vita Homebrew Apps (Utilities) - GameBrew<br />
|title_mode=append<br />
|image=psvita2.png<br />
|image_alt=GcToolKit<br />
}}<br />
This tool allows you to make exact copies (1:1 backups) of your PSV Game Cartridges, including the CMD56 authentication data. Additionally, it can format, backup, and restore specific sections of game cartridges. The output is in the form of .vci files (vita cartridge image), which contain both CMD56 authentication data and the raw image of the game cartridge.<br />
<br />
You can perform backups over the network, onto an official memory card, a USB device connected to a Vita TV, or using OTG on Vita 2k (requires an OTG cable with an external power source or Y-cable like [https://www.amazon.com/ANDTOBO-Micro-Adapter-Power-Devices/dp/B083M1S6QT this one]). It's also compatible with the Accessory Port on Vita 1K or host0 on Development Kits.<br />
<br />
The .VCI format differs from .PSV in how keys are stored, providing the theoretical possibility of creating a Vita flash cartridge. .VCI can also be converted to .PSV, but the reverse is not.<br />
<br />
==Changelog== <br />
'''v1.0'''<br />
* First Release.<br />
<br />
==Credits==<br />
* The Crystal System Li - Programming the thing, VCI Format, Reverse engineering gamecart CMD56.<br />
* olebeck - CMD56 helps.<br />
* Robots System - Selecting music, choosing port numbers, emotional support.<br />
* Princess of Sleeping - ExFAT Format code, CMD56 helps.<br />
* SKGLeba - psp2spl for F00D Code execution.<br />
* dots_tb - USB OTG.<br />
* EA Games 1997 - BGM Music from Dungeon Keeper 1 https://www.youtube.com/watch?v=RXfUV_z7i0c<br />
<br />
== External links ==<br />
* Reddit - https://www.reddit.com/r/vitahacks/comments/1ajzf1s/release_gctoolkit/<br />
* Gitea - https://silica.codes/Li/GcToolKit</div>Hyatthttps://www.gamebrew.org/wiki/RCT_Classic_VitaRCT Classic Vita2024-02-11T05:23:08Z<p>HydeWing: </p>
<hr />
<div>{{Infobox Vita Homebrews<br />
|title=RCT Classic Vita<br />
|image=rctclassicvita.png<br />
|description=Port of RollerCoaster Tycoon Classic for PS Vita.<br />
|author=Rinnegatamante<br />
|lastupdated=2024/02/06<br />
|type=Simulation<br />
|version=1.0<br />
|license=Mixed<br />
|download=https://dlhb.gamebrew.org/vitahomebrews/rctclassicvita.7z<br />
|website=https://vitadb.rinnegatamante.it/#/info/1182<br />
|source=https://github.com/Rinnegatamante/rct-vita<br />
|donation=https://www.patreon.com/Rinnegatamante<br />
}}<br />
{{#seo:<br />
|title=Vita Homebrew Games (Simulation) - GameBrew<br />
|title_mode=append<br />
|image=rctclassicvita.png<br />
|image_alt=RCT Classic Vita<br />
}}<br />
This is a wrapper/port of RollerCoaster Tycoon Classic for the PS Vita.<br />
<br />
RollerCoaster Tycoon Classic is a mobile game that combines the best features of the original RollerCoaster Tycoon and RollerCoaster Tycoon 2. Developed by Origin8 Technologies Ltd., this game offers players the nostalgic experience of managing their own amusement park. The game includes over 95 scenarios and a Scenario Editor for unleashing your creativity. You can design coasters, customize landscapes, and handle park finances to build the ultimate amusement empire. <br />
<br />
==Installation==<br />
Requirements:<br />
* libshacccg.suprx ([[ShaRKBR33D Vita|ShaRKBR33D]])<br />
* libfmodstudio.suprx<br />
* [[Kubridge Vita|kubridge.skprx]]<br />
* Android game data files (tested with v.1.2.1)<br />
<br />
For the plugins:<br />
* Install [https://github.com/TheOfficialFloW/kubridge/releases/ kubridge] and [https://github.com/TheOfficialFloW/FdFix/releases/ FdFix] by copying <code>kubridge.skprx</code> and <code>fd_fix.skprx</code> to your taiHEN plugins folder (usually <code>ux0:tai</code>) and adding two entries to your <code>config.txt</code> under <code>*KERNEL</code>:<br />
<pre> *KERNEL<br />
ux0:tai/kubridge.skprx<br />
ux0:tai/fd_fix.skprx</pre><br />
* Note: Don't install fd_fix.skprx if you're using rePatch plugin.<br />
* (Optional) Install [https://github.com/Electry/PSVshell/releases PSVshell] to overclock your device to 500Mhz.<br />
* Install <code>libshacccg.suprx</code>, if you don't have it already, by following [https://samilops2.gitbook.io/vita-troubleshooting-guide/shader-compiler/extract-libshacccg.suprx this guide].<br />
* Extract <code>libfmodstudio.suprx</code>, if you don't have it already, by following [https://gist.github.com/hatoving/99253e1b3efdefeaf0ca66e0c5dc7089 this guide].<br />
<br />
For the game:<br />
* Install the vpk from [https://github.com/Rinnegatamante/rct-vita/releases Release page].<br />
* Obtain your copy of RollerCoaster Tycoon Classic legally for Android in form of an <code>.apk</code> and two <code>.obb</code> files.<br />
* Open the apk with your zip explorer and extract all the <code>.ogg</code> files inside the <code>assets</code> folder to <code>ux0:data/rct/assets</code>. You can then remove those files from inside the apk to save space.<br />
* Place the <code>.apk</code> file, renamed as <code>game.apk</code>, inside <code>ux0:data/rct</code>.<br />
* Place the two <code>.obb</code> files, renamed respectively as <code>main.obb</code> and <code>patch.obb</code> inside <code>ux0:data/rct</code>.<br />
<br />
=== Notes and tips ===<br />
* Very rarely, game may crash at boot. If it happens, just restart the app.<br />
* The game can tank heavily framerate depending on how much is going on. Disabling music rides should help mitigate framerate issues.<br />
* The game ships in two versions: a speedhack one (default) and a safe one (launchable by clicking on the related option in the Livearea.) The speedhack version will have a way better framerate in exchange of some occasional glitching and flickering.<br />
* In-app purchase DLCs can be unlocked. Check the "DLCs Support" section.<br />
<br />
=== DLCs Support ===<br />
It is strongly encouraged to enable DLC support only if you legitimately own these contents on your Android device. Sadly, there is no way to propose a license check on Vita against your purchased in-game contents on Android, so show respect and support the original authors of the game first before proceeding. <br />
<br />
To enable DLCs in RollerCoaster Tycoon Classic on your PS Vita, edit the settings.cfg file located at ux0:app/RCTCLASS1. Open the file ux0:app/RCTCLASS1/settings.cfg and change enable_dlcs=0 to enable_dlcs=1.<br />
<br />
==Screenshots==<br />
https://dlhb.gamebrew.org/vitahomebrews/rctclassicvita-01.png<br />
<br />
https://dlhb.gamebrew.org/vitahomebrews/rctclassicvita-02.png<br />
<br />
https://dlhb.gamebrew.org/vitahomebrews/rctclassicvita-03.png<br />
<br />
https://dlhb.gamebrew.org/vitahomebrews/rctclassicvita-04.png<br />
<br />
==Media==<br />
'''RCT Classic VS RCT Deluxe''' ([https://www.youtube.com/watch?v=3aiFXDa39pA Channel5 Gaming]) <br><br />
<youtube width=""640"">3aiFXDa39pA</youtube><br />
<br />
==Changelog== <br />
'''v1.0'''<br />
* First Release.<br />
<br />
== Credits ==<br />
* TheFloW for the original .so loader.<br />
* CatoTheYounger for the screenshots and for testing the homebrew.<br />
* gl33ntwine for the Livearea assets.<br />
<br />
== External links ==<br />
* GitHub - https://github.com/Rinnegatamante/rct-vita<br />
* VitaDB - https://vitadb.rinnegatamante.it/#/info/1182</div>Hyatthttps://www.gamebrew.org/wiki/Swordigo_VitaSwordigo Vita2024-02-03T07:26:00Z<p>HydeWing: </p>
<hr />
<div>{{Infobox Vita Homebrews<br />
|title=Swordigo Vita<br />
|image=swordigovita.png<br />
|description=Port of Swordigo for PSVITA.<br />
|author=Rinnegatamante<br />
|lastupdated=2024/01/31<br />
|type=Adventure<br />
|version=1.0<br />
|license=Mixed<br />
|download=https://dlhb.gamebrew.org/vitahomebrews/swordigovita.7z<br />
|website=https://github.com/Rinnegatamante/swordigo-vita<br />
|source=https://github.com/Rinnegatamante/swordigo-vita<br />
|donation=https://www.patreon.com/Rinnegatamante<br />
}}<br />
{{#seo:<br />
|title=Vita Homebrew Games (Adventure) - GameBrew<br />
|title_mode=append<br />
|image=swordigovita.png<br />
|image_alt=Swordigo Vita<br />
}}<br />
This is a wrapper/port of Swordigo for the PS Vita. The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as is.<br />
<br />
==Installation==<br />
Requirements:<br />
* libshacccg.suprx ([[ShaRKBR33D Vita|ShaRKBR33D]])<br />
* [[Kubridge Vita|Kubridge]]<br />
* [[FdFix Vita|FdFix]] OR [[RePatch reLoaded Vita|repatch_ex.skprx]]<br />
* Android game data files (tested with v1.4.6)<br />
<br />
Installing the plugins:<br />
* Install [https://github.com/TheOfficialFloW/kubridge/releases/ kubridge] and [https://github.com/TheOfficialFloW/FdFix/releases/ FdFix] by copying <code>kubridge.skprx</code> and <code>fd_fix.skprx</code> to your taiHEN plugins folder (usually <code>ux0:tai</code>) and adding two entries to your <code>config.txt</code> under <code>*KERNEL</code>:<br />
<pre> *KERNEL<br />
ux0:tai/kubridge.skprx<br />
ux0:tai/fd_fix.skprx</pre><br />
* Note: Don't install fd_fix.skprx if you're using rePatch plugin.<br />
* (Optional) Install [https://github.com/Electry/PSVshell/releases PSVshell] to overclock your device to 500Mhz.<br />
* Install <code>libshacccg.suprx</code>, if you don't have it already, by following [https://samilops2.gitbook.io/vita-troubleshooting-guide/shader-compiler/extract-libshacccg.suprx this guide].<br />
<br />
Installng the game:<br />
* Install the vpk from [https://github.com/Rinnegatamante/swordigo-vita/releases Release page].<br />
* Obtain your copy of Swordigo legally for Android in form of an <code>.apk</code> file.<br />
* Open the apk with your zip explorer and extract the file <code>libswordigo.so</code> to <code>ux0:data/swordigo</code>.<br />
* Extract the <code>assets</code> folder from the <code>.apk</code> inside <code>ux0:data/swordigo</code>.<br />
* Extract the <code>raw</code> folder from <code>res</code> folder of the <code>.apk</code> inside <code>ux0:data/swordigo</code>.<br />
* (Optional) For trophies to be unlockable, install [https://github.com/Rinnegatamante/NoTrpDrm NoTrpDrm].<br />
<br />
==Screenshots==<br />
https://dlhb.gamebrew.org/vitahomebrews/swordigovita-01.png<br />
<br />
https://dlhb.gamebrew.org/vitahomebrews/swordigovita-02.png<br />
<br />
https://dlhb.gamebrew.org/vitahomebrews/swordigovita-03.png<br />
<br />
https://dlhb.gamebrew.org/vitahomebrews/swordigovita-04.png<br />
<br />
==Known issues==<br />
When you gameover, you'll have to restart the app due to a weird issue in events processing in the game.<br />
<br />
==Changelog== <br />
'''v1.0'''<br />
* First Release.<br />
<br />
== Credits ==<br />
* TheFloW for the original .so loader.<br />
* CatoTheYounger for the screenshots and for testing the homebrew.<br />
* BetterWinds for the Livearea assets.<br />
<br />
== External links ==<br />
* GitHub - https://github.com/Rinnegatamante/swordigo-vita<br />
* VitaDB - https://vitadb.rinnegatamante.it/#/info/1181</div>Hyatthttps://www.gamebrew.org/wiki/Desert_Golfing_VitaDesert Golfing Vita2024-02-03T06:59:51Z<p>HydeWing: </p>
<hr />
<div>{{Infobox Vita Homebrews<br />
|title=Desert Golfing Vita<br />
|image=desertgolfingvita.png<br />
|description=Port of Desert Golfing for PS Vita.<br />
|author=Rinnegatamante<br />
|lastupdated=2024/01/31<br />
|type=Other Games<br />
|version=1.0<br />
|license=MIT<br />
|download=https://dlhb.gamebrew.org/vitahomebrews/desertgolfingvita.7z<br />
|website=https://vitadb.rinnegatamante.it/#/info/1180<br />
|source=https://github.com/Rinnegatamante/desertgolfing_vita<br />
|donation=https://www.patreon.com/Rinnegatamante<br />
}}<br />
{{#seo:<br />
|title=Vita Homebrew Games (Other Games) - GameBrew<br />
|title_mode=append<br />
|image=desertgolfingvita.png<br />
|image_alt=Desert Golfing Vita<br />
}}<br />
This is a port of Desert Golfing for the PS Vita. The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as is.<br />
<br />
==Installation==<br />
Requirements:<br />
* libshacccg.suprx ([[ShaRKBR33D Vita|ShaRKBR33D]])<br />
* libfmodstudio.suprx<br />
* [[Kubridge Vita|Kubridge]]<br />
* [[FdFix Vita|FdFix]] OR [[RePatch reLoaded Vita|repatch_ex.skprx]]<br />
* Android game data files (tested with v.1.61 of the game)<br />
<br />
Installing the plugins:<br />
* Install [https://github.com/TheOfficialFloW/kubridge/releases/ kubridge] and [https://github.com/TheOfficialFloW/FdFix/releases/ FdFix] by copying <code>kubridge.skprx</code> and <code>fd_fix.skprx</code> to your taiHEN plugins folder (usually <code>ux0:tai</code>) and adding two entries to your <code>config.txt</code> under <code>*KERNEL</code>:<br />
<pre> *KERNEL<br />
ux0:tai/kubridge.skprx<br />
ux0:tai/fd_fix.skprx</pre><br />
* Note: Don't install fd_fix.skprx if you're using rePatch plugin.<br />
* (Optional) Install [https://github.com/Electry/PSVshell/releases PSVshell] to overclock your device to 500Mhz.<br />
* Install <code>libshacccg.suprx</code>, if you don't have it already, by following [https://samilops2.gitbook.io/vita-troubleshooting-guide/shader-compiler/extract-libshacccg.suprx this guide].<br />
* Extract <code>libfmodstudio.suprx</code>, if you don't have it already, by following [https://gist.github.com/hatoving/99253e1b3efdefeaf0ca66e0c5dc7089 this guide].<br />
<br />
Installing the game:<br />
* Obtain your copy of Desert Golfing legally for Android in form of an <code>.apk</code> file. [https://stackoverflow.com/questions/11012976/how-do-i-get-the-apk-of-an-installed-app-without-root-access You can get all the required files directly from your phone] or by using an apk extractor you can find in the play store.<br />
* Open the apk with your zip explorer and extract the file <code>libcrusty.so</code> from <code>lib/armeabi-v7a</code> folder to <code>ux0:data/desertgolfing</code>.<br />
* Extract the <code>assets</code> folder in <code>ux0:data/desertgolfing</code>.<br />
* Install [https://github.com/Rinnegatamante/desertgolfing_vita/releases desertgolfing.vpk] with [[VitaShell]].<br />
<br />
==Screenshots==<br />
https://dlhb.gamebrew.org/vitahomebrews/desertgolfingvita-01.png<br />
<br />
https://dlhb.gamebrew.org/vitahomebrews/desertgolfingvita-02.png<br />
<br />
https://dlhb.gamebrew.org/vitahomebrews/desertgolfingvita-03.png<br />
<br />
==Changelog== <br />
'''v1.0'''<br />
* First Release.<br />
<br />
== Credits ==<br />
* TheFloW for the original .so loader.<br />
* gl33ntwine for the awesome Android subsystem reimplementation [https://github.com/v-atamanenko/FalsoNDK FalsoNDK] and [https://github.com/v-atamanenko/FalsoJNI FalsoJNI].<br />
<br />
== External links ==<br />
* GitHub - https://github.com/Rinnegatamante/desertgolfing_vita<br />
* VitaDB - https://vitadb.rinnegatamante.it/#/info/1180<br />
* Reddit - https://www.reddit.com/r/vitahacks/comments/1af4jhs/release_desert_golfing_vita_port_of_desert/</div>Hyatthttps://www.gamebrew.org/wiki/Golfing_Over_It_with_Alva_Majo_VitaGolfing Over It with Alva Majo Vita2024-01-28T05:51:18Z<p>HydeWing: /* Installation */</p>
<hr />
<div>{{Infobox Vita Homebrews<br />
|title=Golfing Over It with Alva Majo<br />
|image=golfingoveritwithalvamajovita.png<br />
|description=Port of Golfing Over it With Alva Majo for PSVITA.<br />
|author=PatnosDD<br />
|lastupdated=2024/01/26<br />
|type=Platform<br />
|version=1.0<br />
|license=Mixed<br />
|download=https://dlhb.gamebrew.org/vitahomebrews/golfingoveritwithalvamajovita.7z<br />
|website=https://github.com/PatnosDD/Golfing-Over-It-with-Alva-Majo-PS-VITA<br />
|source=https://github.com/PatnosDD/Golfing-Over-It-with-Alva-Majo-PS-VITA<br />
|donation=https://www.patreon.com/PatnosD<br />
}}<br />
{{#seo:<br />
|title=Vita Homebrew Games (Platform) - GameBrew<br />
|title_mode=append<br />
|image=golfingoveritwithalvamajovita.png<br />
|image_alt=Golfing Over It with Alva Majo<br />
}}<br />
Patch that lets you run Golfing Over It with Alva Majo on the PS Vita.<br />
<br />
==Installation==<br />
The game will not run without the game files, you need to purchase the game on [https://store.steampowered.com/app/817510/Golfing_Over_It_with_Alva_Majo/ Steam] in order to make it work. Only Windows version is supported.<br />
<br />
Also it is recommended overclocking the device with [[PSVshell Vita|PSVshell]].<br />
<br />
===Steam Version===<br />
* Install Golfing Over It with Alva Majo vpk with [[VitaShell]] or vitadb.<br />
* Go to the Release page and download <code>GolfingOverItVitaSTEAM.zip</code>.<br />
* Extract it.<br />
* Put the game's folder (<code>../steamapps/common/Golfing Over It with Alva Majo</code>) inside the extracted folder (should be Steam version).<br />
* Launch <code>ApplyPatch.bat</code> and wait (may take 15-25 minutes depending on the system).<br />
* Let it finish and there should be a .ZIP file named <code>GolfingOverItVITAFILES.7z</code>.<br />
* Turn up VitaShell, connect your PS Vita to your PC and copy the contents of the .7z file over to <code>ux0:app/GOLF55555/</code>.<br />
* Click on &quot;Replace the files in destination&quot; when it asks you to.<br />
<br />
==User guide==<br />
Golfing Over It with Alva Majo is a discouraging game about climbing a surreal mountain with a golf ball, a different take on 2017's hit Getting Over It with Bennett Foddy. Experience the challenge of climbing an unyielding mountain without infuriating controls being part of that challenge.<br />
<br />
==Screenshots==<br />
https://dlhb.gamebrew.org/vitahomebrews/golfingoveritwithalvamajovita-01.png<br />
<br />
https://dlhb.gamebrew.org/vitahomebrews/golfingoveritwithalvamajovita-02.png<br />
<br />
https://dlhb.gamebrew.org/vitahomebrews/golfingoveritwithalvamajovita-03.png<br />
<br />
==Changelog== <br />
'''v1.0'''<br />
* First Release.<br />
<br />
== External links ==<br />
* GitHub - https://github.com/PatnosDD/Golfing-Over-It-with-Alva-Majo-PS-VITA<br />
* VitaDB - https://vitadb.rinnegatamante.it/#/info/1178</div>HydeWinghttps://www.gamebrew.org/wiki/Night_in_the_Woods_VitaNight in the Woods Vita2024-01-28T05:20:14Z<p>HydeWing: </p>
<hr />
<div>{{Infobox Vita Homebrews<br />
|title=Night in the Woods<br />
|image=nightinthewoodsvita.png<br />
|description=Port of Night in the Woods for PSVITA.<br />
|author=PatnosDD<br />
|lastupdated=2024/01/26<br />
|type=Adventure<br />
|version=0.5<br />
|license=Mixed<br />
|download=https://dlhb.gamebrew.org/vitahomebrews/nightinthewoodsvita.7z<br />
|website=https://github.com/PatnosDD/Night-In-The-Woods-PS-VITA<br />
|source=https://github.com/PatnosDD/Night-In-The-Woods-PS-VITA<br />
|donation=https://www.patreon.com/PatnosD<br />
}}<br />
{{#seo:<br />
|title=Vita Homebrew Games (Adventure) - GameBrew<br />
|title_mode=append<br />
|image=nightinthewoodsvita.png<br />
|image_alt=Night in the Woods<br />
}}<br />
Patch file to allow you to run Night In The Woods on the PS Vita.<br />
<br />
Night In The Woods is an adventure game focused on exploration, story, and character, featuring dozens of characters to meet and lots to do across a lush, vibrant world. The game was developed by Infinite Fall, a team up of Alec Holowka (Aquaria), Scott Benson (Late Night Work Club), and Bethany Hockenberry.<br />
<br />
==Instructions==<br />
The game requires the game assets in order to run, you can purchase the game on GOG.com (version 406). Only Windows version is supported.<br />
<br />
Also it is recommended overclocking the device with [[PSVshell Vita|PSVshell]].<br />
<br />
===GOG Version===<br />
* Install the VPK file with [[VitaShell]] or vitadb.<br />
* Extract the NightInTheWoodsVitaGOG.zip.<br />
* Put the game's folder (<code>../GOG/night in the woods/Night in the Woods_Data</code>) inside the extracted folder (make sure there is no Config.ini file, if there is one, delete it).<br />
* Launch <code>ApplyPatch.bat</code> and wait (may take 15-25 minutes depending on the system).<br />
* Let it finish and there should be a .ZIP file named <code>NightInTheWoodsVITA.zip</code>.<br />
* Turn up VitaShell, connect your PS Vita to your PC and copy the contents of the .ZIP file<code>(Zip file should be around 240MB-250MB before unpacking)</code> over to ux0:app/NITW22222/.<br />
* Click on &quot;Replace the files in destination&quot; when it asks you to.<br />
* Launch the game and have fun.<br />
<br />
==Screenshots==<br />
https://dlhb.gamebrew.org/vitahomebrews/nightinthewoodsvita-01.png<br />
<br />
https://dlhb.gamebrew.org/vitahomebrews/nightinthewoodsvita-02.png<br />
<br />
https://dlhb.gamebrew.org/vitahomebrews/nightinthewoodsvita-03.png<br />
<br />
==Media==<br />
'''New Vita port ! Night in the Woods''' ([https://www.youtube.com/watch?v=OTykLrkMX-U PSP Mav]) <br><br />
<youtube width=""640"">OTykLrkMX-U</youtube><br />
<br />
==Known issues==<br />
* Low Quality/Non Working audio in some scenarios.<br />
* Textures not being displayed properly(misaligned, cut out).<br />
* Improper controller button icons in some places.<br />
<br />
==Changelog== <br />
'''v0.5'''<br />
* First Release.<br />
<br />
== External links ==<br />
* GitHub - https://github.com/PatnosDD/Night-In-The-Woods-PS-VITA<br />
* VitaDB - https://vitadb.rinnegatamante.it/#/info/1179</div>HydeWinghttps://www.gamebrew.org/wiki/Geometry_Dash_VitaGeometry Dash Vita2024-01-28T04:33:17Z<p>HydeWing: </p>
<hr />
<div>{{Infobox Vita Homebrews<br />
|title=Geometry Dash Vita<br />
|image=geometrydashvita.png<br />
|description=Port of Geometry Dash for PS Vita.<br />
|author=hatoving<br />
|lastupdated=2024/01/26<br />
|type=Music<br />
|version=1.02<br />
|license=MIT<br />
|download=https://dlhb.gamebrew.org/vitahomebrews/geometrydashvita.7z<br />
|website=https://github.com/hatoving/gdash-vita<br />
|source=https://github.com/hatoving/gdash-vita<br />
|donation=<br />
}}<br />
{{#seo:<br />
|title=Vita Homebrew Games (Music) - GameBrew<br />
|title_mode=append<br />
|image=geometrydashvita.png<br />
|image_alt=Geometry Dash Vita<br />
}}<br />
A port of the Android release of Geometry Dash for the PS Vita. Geometry Dash is a series of side-scrolling music platforming games developed by RobTop. The game is renowned for its challenging levels and enduring legacy, attracting millions of players and cultivating a dedicated fanbase that creates user levels to this day.<br />
<br />
'''Note:''' This software does not contain the original game's code, executables, assets, or any other non-redistributable components. The authors of this software do not endorse or support any form of piracy. To play and launch the game on their PS Vita device, users must obtain their own legally acquired copy of the game in the form of an .apk file.<br />
<br />
==Installation==<br />
Requirements:<br />
* libshacccg.suprx ([[ShaRKBR33D Vita|ShaRKBR33D]])<br />
* libfmodstudio.suprx<br />
* [[Kubridge Vita|Kubridge]]<br />
* [[FdFix Vita|FdFix]] OR [[RePatch_reLoaded_Vita|repatch_ex.skprx]]<br />
* Android game data files (only v2.2.13 has been tested as of 24/01/24)<br />
<br />
Install the plugins:<br />
* Install [https://github.com/TheOfficialFloW/kubridge/releases/ kubridge] and [https://github.com/TheOfficialFloW/FdFix/releases/ FdFix] by copying <code>kubridge.skprx</code> and <code>fd_fix.skprx</code> to your taiHEN plugins folder (usually <code>ur0:tai</code>) and adding two entries to your <code>config.txt</code> under <code>*KERNEL</code>:<br />
<pre> *KERNEL<br />
ur0:tai/kubridge.skprx<br />
ur0:tai/fd_fix.skprx</pre><br />
* Note: don't install fd_fix.skprx if you're using rePatch plugin!<br />
* Make sure you have <code>libshacccg.suprx</code> in the <code>ur0:/data/</code> folder on your console. If you don't, follow [https://samilops2.gitbook.io/vita-troubleshooting-guide/shader-compiler/extract-libshacccg.suprx this guide] to extract it.<br />
* Also make sure that you have <code>libfmodstudio.suprx</code>, <code>libc.suprx</code> and <code>libfios2.suprx</code> in the same folder. If you don't, follow [https://gist.github.com/hatoving/99253e1b3efdefeaf0ca66e0c5dc7089 this guide] to extract those files.<br />
<br />
Install the game:<br />
* Legally obtain your copy of [https://play.google.com/store/apps/details?id=com.robtopx.geometryjump&hl=en&gl=US Geometry Dash] for Android in form of an <code>.apk</code> file. [https://stackoverflow.com/questions/11012976/how-do-i-get-the-apk-of-an-installed-app-without-root-access You can get all the required files directly from your phone] or by using any APK extractor you can find on Google Play.<br />
* Open the <code>.apk</code> with any zip explorer (like [https://www.7-zip.org/ 7-Zip]) and extract every single audio file and folders <code>sfx</code> and <code>songs</code> from the <code>.apk</code> into <code>ux0:data/gdash/assets</code>. Example of resulting path: <code>ux0:data/gdash/assets/songs/10000104.ogg</code>, <code>ux0:data/gdash/assets/menuLoop.mp3</code>.<br />
* Obtain the <code>.so</code> file called <code>libcocos2dcpp.so</code> from the <code>.apk</code> and place it in <code>ux0:data/gdash/</code>.<br />
* Place the <code>.apk</code> file in <code>ux0:data/gdash/</code> and rename as <code>GeometryDash.apk</code>.<br />
* Install <code>gdash.vpk</code> (from [https://github.com/hatoving/gdash-vita/releases/latest Releases]).<br />
<br />
==User guide==<br />
Jump and fly your way through danger in this rhythm-based action platformer.<br />
<br />
Prepare for a near impossible challenge in the world of Geometry Dash. <br />
<br />
Push your skills to the limit as you jump, fly and flip your way through dangerous passages and spiky obstacles.<br />
<br />
==Controls==<br />
D-Pad - Move player<br />
<br />
Cross - Jump<br />
<br />
Circle/Start - Back, Pause<br />
<br />
==Screenshots==<br />
https://dlhb.gamebrew.org/vitahomebrews/geometrydashvita-01.png<br />
<br />
https://dlhb.gamebrew.org/vitahomebrews/geometrydashvita-02.png<br />
<br />
==Known issues==<br />
* Stutters apparent when the game is loading in shaders.<br />
* Huge performance drop in "Dash"; still pretty playable though if you have the patience,<br />
* No online functionality.<br />
<br />
==Changelog==<br />
'''v1.02'''<br />
*Updated LiveArea assets.<br />
'''v1.01'''<br />
*Resolved some FMOD symbols for better compatibility.<br />
'''v1.0'''<br />
* First Release.<br />
<br />
== Credits ==<br />
* [https://github.com/TheOfficialFloW/ Andy &quot;The FloW&quot; Nguyen] for the original .so loader.<br />
* [https://github.com/Rinnegatamante/ Rinnegatamante] and [https://github.com/v-atamanenko/ gl33ntwine] for helping me a ton with the port (+ for vitaGL by Rinnegatamante.)<br />
* [https://github.com/CatoTheYounger97/ CatoTheYounger97], [https://www.reddit.com/user/Dexxtrip/ Dexxtrip] and [https://github.com/withLogic/ withLogic] for testing the game out.<br />
<br />
== External links ==<br />
* GitHub - https://github.com/hatoving/gdash-vita<br />
* VitaDB - https://vitadb.rinnegatamante.it/#/info/1177</div>HydeWinghttps://www.gamebrew.org/wiki/Solstice_VitaSolstice Vita2024-01-14T04:28:22Z<p>HydeWing: </p>
<hr />
<div>{{Infobox Vita Homebrews<br />
|title=Solstice Vita<br />
|image=solsticevita.png<br />
|description=Port of Solstice for PSVITA.<br />
|author=withLogic<br />
|lastupdated=2024/01/12<br />
|type=Action<br />
|version=1.0.4<br />
|license=MIT<br />
|download=https://dlhb.gamebrew.org/vitahomebrews/solsticevita.7z<br />
|website=https://github.com/withLogic/solstice-godot<br />
|source=https://github.com/withLogic/solstice-godot<br />
|donation=<br />
}}<br />
{{#seo:<br />
|title=Vita Homebrew Games (Shooter) - GameBrew<br />
|title_mode=append<br />
|image=solsticevita.png<br />
|image_alt=<br />
}}<br />
Solstice is a remake of the ZX Spectrum game Equinox. <br />
<br />
==Installation==<br />
Install the VPK on your homebrew enabled PS Vita or PS TV.<br />
<br />
Overclock your device to 500Mhz with [[PSVshell Vita|PSVshell]].<br />
<br />
==User guide==<br />
You control a droid with the mission to stabilize a nuclear mining complex under the attack of unknown entities. The droid has the ability to fly and shoot to destroy the enemies, to protect itself with a plasma shield and to pick items for accessing other areas. There are 8 areas to complete and each area has a time limit.<br />
<br />
==Controls==<br />
Left Analog - Move droid up<br />
<br />
D-Pad Down - Pick item, Use teleporter pass dispatcher<br />
<br />
R - Shoot<br />
<br />
Cross - Use item<br />
<br />
Circle - Use plasma shield<br />
<br />
Start - Pause<br />
<br />
==Screenshots==<br />
https://dlhb.gamebrew.org/vitahomebrews/solsticevita-01.png<br />
<br />
==Changelog== <br />
'''v1.0.4'''<br />
* Initial release.<br />
* Added joypad support.<br />
* Added detection of Vita to disable some particle effects.<br />
<br />
==Credits==<br />
* Love4Retro games for the inital game.<br />
* SonicMastr for the godot port to Vita.<br />
* BrandonHeat8 for the Livearea assets.<br />
<br />
== External links ==<br />
* GitHub - https://github.com/withLogic/solstice-godot<br />
* VitaDB - https://vitadb.rinnegatamante.it/#/info/1175</div>HydeWinghttps://www.gamebrew.org/wiki/Jet_Car_Stunts_2_VitaJet Car Stunts 2 Vita2024-01-14T04:07:05Z<p>HydeWing: </p>
<hr />
<div>{{Infobox Vita Homebrews<br />
|title=Jet Car Stunts 2 Vita<br />
|image=jetcarstunts2vita.png<br />
|description=Port of Jet Car Stunts 2 for PSVITA.<br />
|author=Rinnegatamante<br />
|lastupdated=2024/01/12<br />
|type=Racing<br />
|version=1.0<br />
|license=MIT<br />
|download=https://dlhb.gamebrew.org/vitahomebrews/jetcarstunts2vita.7z<br />
|website=https://vitadb.rinnegatamante.it/#/info/1176<br />
|source=https://github.com/Rinnegatamante/jetcarstunts_vita<br />
|donation=https://www.patreon.com/Rinnegatamante<br />
}}<br />
{{#seo:<br />
|title=Vita Homebrew Games (Racing) - GameBrew<br />
|title_mode=append<br />
|image=jetcarstunts2vita.png<br />
|image_alt=https://psmreborn.com/psm-psdp/<br />
}}<br />
This is a wrapper/port of Jet Car Stunts 2 for the PS Vita.<br />
<br />
The port works by loading the official Android ARMv7 executables in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as is.<br />
<br />
==Installation==<br />
===Requirements===<br />
* libshacccg.suprx ([[ShaRKBR33D Vita|ShaRKBR33D]])<br />
* [[Kubridge Vita|Kubridge]]<br />
* [[FdFix Vita|FdFix]] OR [[RePatch_reLoaded_Vita|repatch_ex.skprx]]<br />
* Android game data files.<br />
<br />
===How to install===<br />
Install the plugins:<br />
* Install [https://github.com/TheOfficialFloW/kubridge/releases/ kubridge] and [https://github.com/TheOfficialFloW/FdFix/releases/ FdFix] by copying <code>kubridge.skprx</code> and <code>fd_fix.skprx</code> to your taiHEN plugins folder (usually <code>ux0:tai</code>) and adding two entries to your <code>config.txt</code> under <code>*KERNEL</code>:<br />
<pre> *KERNEL<br />
ux0:tai/kubridge.skprx<br />
ux0:tai/fd_fix.skprx</pre><br />
* Note: Don't install fd_fix.skprx if you're using rePatch plugin<br />
* (Optional) Install [https://github.com/Electry/PSVshell/releases PSVshell] to overclock your device to 500Mhz.<br />
* Install <code>libshacccg.suprx</code>, if you don't have it already, by following [https://samilops2.gitbook.io/vita-troubleshooting-guide/shader-compiler/extract-libshacccg.suprx this guide].<br />
<br />
Install the game:<br />
* Obtain your copy of Jet Car Stunts 2 legally for Android in form of an <code>.apk</code> file. [https://stackoverflow.com/questions/11012976/how-do-i-get-the-apk-of-an-installed-app-without-root-access You can get all the required files directly from your phone] or by using an apk extractor you can find in the play store.<br />
* Open the apk with your zip explorer and extract the <code>lib</code> and <code>assets</code> folders to <code>ux0:data/jetcarstunts</code>.<br />
* Install the VPK with [[VitaShell]].<br />
<br />
===Notes and Tips===<br />
* In order to play DLC levels you'll need to have purchased them and provide the relative data files. Failing to do so will cause a crash when attempting to load related levels.<br />
* Sometimes, game can crash due to audio mixer qwirks. To circumvent this, an option to start the game without audio is provided.<br />
<br />
==Screenshots==<br />
https://dlhb.gamebrew.org/vitahomebrews/jetcarstunts2vita-01.png<br />
<br />
https://dlhb.gamebrew.org/vitahomebrews/jetcarstunts2vita-02.png<br />
<br />
https://dlhb.gamebrew.org/vitahomebrews/jetcarstunts2vita-03.png<br />
<br />
https://dlhb.gamebrew.org/vitahomebrews/jetcarstunts2vita-04.png<br />
<br />
==Changelog== <br />
'''v1.0'''<br />
* First Release.<br />
<br />
== Credits ==<br />
* TheFloW for the original .so loader.<br />
* gl33ntwine for the awesome Android subsystem reimplementation [https://github.com/v-atamanenko/FalsoNDK FalsoNDK] and [https://github.com/v-atamanenko/FalsoJNI FalsoJNI].<br />
* CatoTheYounger for testing the homebrew and providing screenshots.<br />
<br />
== External links ==<br />
* GitHub - https://github.com/Rinnegatamante/jetcarstunts_vita<br />
* VitaDB - https://vitadb.rinnegatamante.it/#/info/1176</div>HydeWinghttps://www.gamebrew.org/wiki/SoulCalibur_VitaSoulCalibur Vita2024-01-14T03:31:14Z<p>HydeWing: </p>
<hr />
<div>{{Infobox Vita Homebrews<br />
|title=SoulCalibur Vita<br />
|image=soulcaliburvita.png<br />
|description=Port of SoulCalibur for PSVITA.<br />
|author=Rinnegatamante<br />
|lastupdated=2024/01/10<br />
|type=Action<br />
|version=1.0<br />
|license=MIT<br />
|download=https://dlhb.gamebrew.org/vitahomebrews/soulcaliburvita.7z<br />
|website=https://vitadb.rinnegatamante.it/#/info/1174<br />
|source=https://github.com/Rinnegatamante/soulcalibur_vita<br />
|donation=https://www.patreon.com/Rinnegatamante<br />
}}<br />
{{#seo:<br />
|title=Vita Homebrew Games (Action) - GameBrew<br />
|title_mode=append<br />
|image=soulcaliburvita.png<br />
|image_alt=https://sites.google.com/site/theleecherman/adrbubblebooter<br />
}}<br />
This is a wrapper/port of SoulCalibur for the PS Vita.<br />
<br />
The port works by loading the official Android ARMv7 executables in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as is.<br />
<br />
==Installation==<br />
===Requirements===<br />
* libshacccg.suprx ([[ShaRKBR33D Vita|ShaRKBR33D]])<br />
* [[Kubridge Vita|Kubridge]]<br />
* [[FdFix Vita|FdFix]] OR [[RePatch_reLoaded_Vita|repatch_ex.skprx]]<br />
* Android game data files<br />
<br />
===How to install===<br />
Install the plugins:<br />
* Install [https://github.com/TheOfficialFloW/kubridge/releases/ kubridge] and [https://github.com/TheOfficialFloW/FdFix/releases/ FdFix] by copying <code>kubridge.skprx</code> and <code>fd_fix.skprx</code> to your taiHEN plugins folder (usually <code>ux0:tai</code>) and adding two entries to your <code>config.txt</code> under <code>*KERNEL</code>:<br />
<pre> *KERNEL<br />
ux0:tai/kubridge.skprx<br />
ux0:tai/fd_fix.skprx</pre><br />
* Note: Don't install fd_fix.skprx if you're using rePatch plugin<br />
* (Optional) Install [[PSVshell Vita|PSVshell]] to overclock your device to 500Mhz.<br />
* Install <code>libshacccg.suprx</code>, if you don't have it already, by following [https://samilops2.gitbook.io/vita-troubleshooting-guide/shader-compiler/extract-libshacccg.suprx this guide].<br />
<br />
Install the game:<br />
* Obtain your copy of SoulCalibur legally for Android in form of an <code>.apk</code> file and an obb. [https://stackoverflow.com/questions/11012976/how-do-i-get-the-apk-of-an-installed-app-without-root-access You can get all the required files directly from your phone] or by using an apk extractor you can find in the play store.<br />
* Open the apk with your zip explorer and extract the folder <code>lib</code> folder to <code>ux0:data/soulcalibur</code>.<br />
* Install [https://www.winimage.com/download.htm WinImage] and open the <code>obb</code> file with it.<br />
* Select all the files and right-click them, then click on <code>Extract</code> and extract all the files in <code>ux0:data/soulcalibur</code>.<br />
* Download [[xdelta UI]] and extract the zip content in <code>ux0:data/soulcalibur</code>.<br />
* Download the <code>shader.xdelta</code> patch from Release page and apply it, using <code>xdelta UI</code> to <code>ux0:data/soulcalibur/shader.dat</code> and replace original file with the patched one.<br />
* (Optional) For trophies to be unlockable, install [https://github.com/Rinnegatamante/NoTrpDrm NoTrpDrm].<br />
<br />
===Notes and Tips===<br />
* The port has been tested with v.1.0.15 of the game.<br />
* Some stages (eg. Water Labyrinth and the final Arcade fight with Inferno) might cause framedrops. Please report any of these problematics so that a fix can be find for specific stages.<br />
* When first launching the game, it is recommended to go into Options and lower BGM and SE volumes to 8 or lower. Not doing so will cause SFX glitching out due to too high volume playback.<br />
* Some stages (Takamatsu Castle and Money Pit) got simplified in background elements to reduce framerate tanking.<br />
* Stages that aren't unlockable in Android version due to lack of Mission Battle mode got restored and will be available to play from the beginning, including alternate stages.<br />
<br />
==Screenshots==<br />
https://dlhb.gamebrew.org/vitahomebrews/soulcaliburvita-01.png<br />
<br />
https://dlhb.gamebrew.org/vitahomebrews/soulcaliburvita-02.png<br />
<br />
https://dlhb.gamebrew.org/vitahomebrews/soulcaliburvita-03.png<br />
<br />
https://dlhb.gamebrew.org/vitahomebrews/soulcaliburvita-04.png<br />
<br />
==Media==<br />
'''SoulCalibur PSVita port - Full Arcade run''' ([https://www.youtube.com/watch?v=EF99PjlZNjg Rinne4Fun]) <br><br />
<youtube width=""640"">EF99PjlZNjg</youtube><br />
<br />
==Changelog== <br />
'''v1.0'''<br />
* First Release.<br />
<br />
== Credits ==<br />
* TheFloW for the original .so loader.<br />
* gl33ntwine for the awesome Android subsystem reimplementation [https://github.com/v-atamanenko/FalsoNDK FalsoNDK] and [https://github.com/v-atamanenko/FalsoJNI FalsoJNI].<br />
* BrandonHeat8 for the Livearea assets and for testing the homebrew.<br />
<br />
== External links ==<br />
* GitHub - https://github.com/Rinnegatamante/soulcalibur_vita<br />
* Reddit - https://vitadb.rinnegatamante.it/#/info/1174</div>HydeWinghttps://www.gamebrew.org/wiki/MegaZeux_VitaMegaZeux Vita2024-01-14T03:12:02Z<p>HydeWing: </p>
<hr />
<div>{{Infobox Vita Homebrews<br />
|title=MegaZeux Vita<br />
|image=megazeuxvita.png<br />
|description=Vita port of MegaZeux Game Creation System (emulator/interpreter).<br />
|author=MegaZeux developers<br />
|lastupdated=2024/01/02<br />
|type=Computer<br />
|version=2.93<br />
|license=GPL-2.0<br />
|download=https://dlhb.gamebrew.org/vitahomebrews/megazeuxvita.7z<br />
|website=https://www.digitalmzx.com/<br />
|source=https://github.com/AliceLR/megazeux<br />
|donation=<br />
}}<br />
{{#seo:<br />
|title=Vita Homebrew Emulators (Computer) - GameBrew<br />
|title_mode=append<br />
|image=megazeuxvita.png<br />
|image_alt=More VPK below<br />
}}<br />
MegaZeux is a game creation system and engine that allows users to design and develop their own video games. It was created by Alexis Janson and released in 1994 as a successor to the ZZT engine. MegaZeux features a simple programming language, a built-in level editor, and support for creating various types of games, including role-playing games, adventure games, and arcade-style games. <br />
<br />
It gained popularity in the early days of the internet and continues to have a dedicated community of users who create and share games using the MegaZeux platform.<br />
<br />
==Installation==<br />
Move mzxrun.vpk or megazeux.vpk to your console and use [[VitaShell]] to install it to your LiveArea. <br />
<br />
If you only plan to play games, install mzxrun.vpk. If you plan to use the editor, install megazeux.vpk. <br />
<br />
Please note that a Bluetooth keyboard will be required in order to use the Robotic editor.<br />
<br />
MegaZeux expects all games and assets to be stored in ux0:/data/MegaZeux. Create this directory on your device, then transfer the included config.txt file, assets directory, and any games that you wish to run into that directory.<br />
<br />
After this is done, MegaZeux should be fully playable. <br />
<br />
==User guide==<br />
===Online resources===<br />
* [https://www.digitalmzx.com/index.php DigitalMZX] - Official MegaZeux game archive.<br />
* [https://www.digitalmzx.com/help.php MegaZeux online help file] - For a quick MegaZeux reference.<br />
* [https://www.digitalmzx.com/wiki/Compiling_MegaZeux MegaZeux Wiki] - Compiling MegaZeux on the official Wiki.<br />
<br />
==Screenshots==<br />
https://dlhb.gamebrew.org/psphomebrew/megazeuxpsp3.png<br />
<br />
https://dlhb.gamebrew.org/psphomebrew/megazeuxpsp4.png<br />
<br />
==Media==<br />
'''ADG Episode 31 - Megazeux''' ([https://www.youtube.com/watch?v=XsvBIWN92Co Pixelmusement]) <br><br />
<youtube width=""640"">XsvBIWN92Co</youtube><br />
<br />
==Changelog==<br />
[https://raw.githubusercontent.com/AliceLR/megazeux/v2.93/docs/changelog.txt Click here for a complete changelog.]<br />
<br />
==Credits==<br />
* Programming and Overall Design by Gilead Kutnick (Exophase), Alistair Strachan (ajs), Alice Rowan (Lachesis) and Lancer-X.<br />
* Based off of original program and source code by Alexis Janson.<br />
* Help file by Terryn.<br />
* Default SMZX palette by Joel Lamontagne (LogiCow).<br />
* ccv utility by Lancer-X. png2smzx utility by Alan Williams (Mr_Alert). checkres utility by Josh Matthews (Revvy), ajs and Lachesis.<br />
* Port contributors: Adrian Siekierka (asiekierka) [3DS], Mr_Alert [Wii], Kevin Vance [NDS], Simon Parzer [GP2X].<br />
* Renderer code contributors: LogiCow, Mr_Alert. Shader code contributors: David Cravens (astral), GreaseMonkey.<br />
* Icon by Quantum P.; Extra icons by LogiCow. GDM conversion by ajs and MadBrain. Other past contributors: Spider124, Koji, JZig, Akwende, MenTaLguY.<br />
* Special Thanks: Dizzy (Testing, .deb and Arch packages) Spectere (Testing, OS X Builds, MSVC project) Terryn (Testing) mzxgiant (MSVC Testing, Bug Fixes) mzxrules (Testing) Quantum P. (OS X Testing / Builds) Wervyn (Testing).<br />
<br />
==External links==<br />
* Official website - https://www.digitalmzx.com/<br />
* MZXWiki - https://www.digitalmzx.com/wiki/<br />
* GitHub - https://github.com/AliceLR/megazeux/</div>HydeWinghttps://www.gamebrew.org/wiki/Tales_of_Hearts:_Infinite_Evolve_Vita_-_English_TranslationTales of Hearts: Infinite Evolve Vita - English Translation2024-01-14T02:57:10Z<p>HydeWing: </p>
<hr />
<div>{{Infobox Vita Homebrews<br />
|title=Tales of Hearts: Infinite Evolve<br />
|image=talesofheartsinfievoeng.png<br />
|description=Tales of Hearts R Infinite Evolve Jap/Dub + English Translation.<br />
|author=Life Bottle Productions<br />
|lastupdated=2023/12/26<br />
|type=Translations<br />
|version=1.0<br />
|license=Mixed<br />
|download=https://dlhb.gamebrew.org/vitahomebrews/talesofheartsinfievoeng.7z?k33p0fil35<br />
|website=https://www.lifebottle.org/<br />
|source=https://github.com/lifebottle/Tales-of-Hearts-R-Infinite-Evolve<br />
|donation=<br />
}}<br />
{{#seo:<br />
|title=Vita Homebrew Rom Hacks (Translations) - GameBrew<br />
|title_mode=append<br />
|image=talesofheartsinfievoeng.png<br />
|image_alt=https://archive.org/details/psvitamods1<br />
}}<br />
Full English Translation with English Dub patch for Tales of Hearts: Infinite Evolve Vita. Original Japanese Voices also included.<br />
<br />
==Features==<br />
* Everything 100%.<br />
<br />
==Installation==<br />
Decrypt the game with either Vita3k or [https://gbatemp.net/threads/release-decrypt-and-launch-psn-store-vita-games-without-plugins.548878/ _Decrypt.exe].<br />
<br />
Put the game's original tohdata_release.l7c and eboot.bin in the folder named "Game".<br />
<br />
Double Click the file named _patch-game-eboot.bat.<br />
<br />
Wait for patching to finish for the eboot.bin.<br />
<br />
Double Click the file named _patch-game-l7c-dub.bat OR _patch-game-l7c-jap.bat ( if you want eng dub or japanese voices).<br />
<br />
Copy the two patched file in the Patched folder to where your vita app folder is (PCSG00163) if you are using a real vita you need to have RePatch to play this.<br />
<br />
Play your now Patched Game.<br />
<br />
==User guide==<br />
Infinite Evolve is a standalone mini game that's a 2D beat 'em up with a charming little story centered around Shing's desire to "become a man." You can take control of either Shing or Kohaku, and as you defeat monsters, you'll earn gold that you can use to upgrade your stats or recruit a variety of Tales of characters as sidekicks. It's all about the endless evolution!<br />
<br />
The main story of the game is relatively short, clocking in at around 2 to 4 hours, but the real ending is something that will take a significant amount of time to achieve. It's a game designed to keep you engaged and entertained. <br />
<br />
==Screenshots==<br />
https://dlhb.gamebrew.org/vitahomebrews/talesofheartsinfievoeng-01.png<br />
<br />
https://dlhb.gamebrew.org/vitahomebrews/talesofheartsinfievoeng-02.png<br />
<br />
https://dlhb.gamebrew.org/vitahomebrews/talesofheartsinfievoeng-03.png<br />
<br />
==Media==<br />
'''Tales of Hearts: Infinite Evolve - English Translate by LBP''' ([https://www.youtube.com/watch?v=PMX3jEBPJv8 SetsunaFei]) <br><br />
<youtube width=""640"">PMX3jEBPJv8</youtube><br />
<br />
==Compatibility==<br />
Works on PS Vita and Vita3k.<br />
<br />
==Changelog== <br />
'''v1.0'''<br />
* Full English Translation with English Dub.<br />
* Original Japanese Voices also included.<br />
* Hotfix2023-12-26: release has been updated with two new graphics in the bonus skits.<br />
<br />
==Credits==<br />
* https://www.lifebottle.org/<br />
* https://github.com/HardcodedCat<br />
* https://github.com/jmacd/xdelta-gpl<br />
* https://github.com/alecmev/cmdcolor<br />
* http://www.pc-tools.net/win32/md5sums<br />
<br />
== External links ==<br />
* Official Website - https://www.lifebottle.org/<br />
* GitHub - https://github.com/lifebottle/Tales-of-Hearts-R-Infinite-Evolve<br />
* Reddit - https://www.reddit.com/r/vitahacks/comments/18rqwh4/tales_of_hearts_infinite_evolve_english_translate/</div>HydeWinghttps://www.gamebrew.org/wiki/NFSHP_VitaNFSHP Vita2024-01-07T07:23:08Z<p>HydeWing: /* Installation */</p>
<hr />
<div>{{Infobox Vita Homebrews<br />
|title=NFSHP Vita<br />
|image=nfshpvita.png<br />
|description=Port of Need for Speed: Hot Pursuit for PSVITA.<br />
|author=Electry<br />
|lastupdated=2021/10/03<br />
|type=Racing<br />
|version=1.0<br />
|license=GPL-3.0<br />
|download=https://dlhb.gamebrew.org/vitahomebrews/nfshpvita.7z<br />
|website=https://github.com/Electry/nfshp_vita<br />
|source=https://github.com/Electry/nfshp_vita<br />
|donation=<br />
}}<br />
{{#seo:<br />
|title=Vita Homebrew Games (Racing) - GameBrew<br />
|title_mode=append<br />
|image=nfshpvita.png<br />
|image_alt=NFSHP Vita<br />
}}<br />
This is a wrapper/port of Need for Speed: Hot Pursuit Android for the PS Vita.<br />
<br />
The port works by loading the official Android ARMv6 executable in memory, resolving its imports with native functions and patching it in order to properly run.<br />
<br />
==Installation==<br />
Requirements:<br />
* [[Kubridge Vita|Kubridge]]<br />
* [[FdFix Vita|FdFix]] OR [[RePatch_reLoaded_Vita|repatch_ex.skprx]]<br />
* Android game data files.<br />
<br />
Install the plugins:<br />
* Install [https://github.com/TheOfficialFloW/kubridge/releases/ kubridge] and [https://github.com/TheOfficialFloW/FdFix/releases/ FdFix] by copying <code>kubridge.skprx</code> and <code>fd_fix.skprx</code> to your taiHEN plugins folder (usually <code>ur0:tai</code>) and adding two entries to your <code>config.txt</code> under <code>*KERNEL</code>:<br />
<pre> *KERNEL<br />
ux0:tai/kubridge.skprx<br />
ux0:tai/fd_fix.skprx</pre><br />
* Note: Don't install fd_fix.skprx if you're using repatch plugin<br />
* (Recommended) Install [https://github.com/Electry/PSVshell/releases PSVshell] to overclock your device to 500Mhz.<br />
<br />
Install the game:<br />
* Obtain your copy of Need for Speed: Hot Pursuit version 2.0.28 legally from the Google Play store in form of an <code>.apk</code> file and an <code>.obb</code> file (usually located inside the <code>/sdcard/android/obb/com.eamobile.nfshp_row_wf/</code> folder). [https://stackoverflow.com/questions/11012976/how-do-i-get-the-apk-of-an-installed-app-without-root-access You can get all the required files directly from your phone] or by using an apk extractor you can find in the play store. The apk can be extracted with whatever Zip extractor you prefer (eg: WinZip, WinRar, etc...) since apk is basically a zip file. You can rename <code>.apk</code> to <code>.zip</code> to open them with your default zip extractor. (Unfortunately the game was taken down from the Google Play store and is not available for download unless you have bought it previously.)<br />
* Copy the <code>main.2022.com.eamobile.nfshp_row_wf.obb</code> file to <code>ux0:data/nfshp/</code><br />
* Open the apk and extract <code>libnfshp.so</code> from the <code>lib/armeabi</code> folder to <code>ux0:data/nfshp/</code>.<br />
* Optional (Opening Video Playback): Extract <code>published/.nfshp_intro_h800.mp4</code> from the <code>.obb</code> file and transcode the video stream to AVC (ffmpeg can be used for this task with the command <code>ffmpeg -i .nfshp_intro_h800.mp4 -c:v libx264 -c:a copy opening.mp4</code>). Once converted, copy <code>opening.mp4</code> to <code>ux0:data/nfshp/</code>.<br />
* Install [https://github.com/Electry/nfshp_vita/releases/latest NFSHP.vpk] on your PS Vita.<br />
<br />
Notes/Limitations:<br />
* Multiplayer features are not yet implemented in this Vita port.<br />
* Because the game requires touchscreen for menu navigation, you may not be able to play it on PSTV.<br />
* The original Android game only supports accelerometer for steering and touch for other actions. The in-game input controls were reimplemented on the Vita, allowing you to use the analog joystick and hardware buttons, which are mapped accordingly.<br />
<br />
==Controls==<br />
Left Analog - Steering<br />
<br />
L - Braking<br />
<br />
R - Acceleration (Auto-Acceleration is enabled by default, and can be disabled in the game's options)<br />
<br />
Cross - Nitro<br />
<br />
Circle - Handbrake<br />
<br />
D-Pad Up - Trigger Roadblock / Overdrive<br />
<br />
D-Pad Left - Trigger Spikestrip / Oil slick<br />
<br />
D-Pad Right - Trigger EMP / Jammer<br />
<br />
==Screenshots==<br />
https://dlhb.gamebrew.org/vitahomebrews/nfshpvita-01.png<br />
<br />
https://dlhb.gamebrew.org/vitahomebrews/nfshpvita-02.png<br />
<br />
https://dlhb.gamebrew.org/vitahomebrews/nfshpvita-03.png<br />
<br />
https://dlhb.gamebrew.org/vitahomebrews/nfshpvita-04.png<br />
<br />
==Media==<br />
'''Need for Speed Hot Pursuit | NEW 2024 Ps Vita Port''' ([https://www.youtube.com/watch?v=AQIl7X2maL4 Zealous Chuck]) <br><br />
<youtube width=""640"">AQIl7X2maL4</youtube><br />
<br />
==Changelog== <br />
'''v1.0'''<br />
* First Release.<br />
<br />
==Credits==<br />
* TheFloW, Rinnegatamante for previous Android Vita ports.<br />
* GrapheneCt for PVR_PSP2.<br />
* xerpi for libvita2d.<br />
<br />
== External links ==<br />
* GitHub - https://github.com/Electry/nfshp_vita<br />
* VitaDB - https://vitadb.rinnegatamante.it/#/info/1173</div>HydeWinghttps://www.gamebrew.org/wiki/OpenXcom_Extended_VitaOpenXcom Extended Vita2024-01-07T06:58:36Z<p>HydeWing: /* Installation */</p>
<hr />
<div>{{Infobox Vita Homebrews<br />
|title=OpenXcom Extended<br />
|image=openxcomextendedvita.png<br />
|description=Port of OpenXcom Extended for PS Vita.<br />
|author=Northfear<br />
|lastupdated=2023/12/30<br />
|type=Strategy<br />
|version=7.10-vita.1<br />
|license=GPL-3.0<br />
|download=https://dlhb.gamebrew.org/vitahomebrews/openxcomextendedvita.7z?k33p0fil35<br />
|website=https://github.com/Northfear/OpenXcom-vita/tree/oxce-plus-vita<br />
|source=https://github.com/Northfear/OpenXcom-vita/tree/oxce-plus-vita<br />
}}<br />
{{#seo:<br />
|title=Vita Homebrew Games (Strategy) - GameBrew<br />
|title_mode=append<br />
|image=openxcomextendedvita.png<br />
|image_alt=OpenXcom Extended<br />
}}<br />
A Port of OpenXcom Extended for PS Vita. OpenXcom Extended is an improved version of OpenXcom.<br />
<br />
==Installation==<br />
===How to install===<br />
Download oxce.vpk from the [https://github.com/Northfear/OpenXcom-vita/releases release page] and install it to your PS Vita.<br />
<br />
Download oxce-data.zip from the [https://github.com/Northfear/OpenXcom-vita/releases release page], extract it and copy OXCE folder into ux0:data/.<br />
<br />
Copy content of installed Enemy Unknown folder into ux0:data/OXCE/UFO or/and installed Terror From The Deep into ux0:data/OXCE/TFTD. <br />
<br />
Check README.txt UFO/TFTD for details about exact game folders that need to be copied.<br />
<br />
[[RePatch_reDux0_Vita|rePatch reDux0]] OR [[FdFix_Vita|FdFix]] plugin may be required for proper suspend/resume support (only use one at a time).<br />
<br />
===Game folders lists===<br />
OpenXcom requires a vanilla copy of the X-COM resources - from either or both of the original games. You can purchase the game on [https://store.steampowered.com/app/7760/XCOM_UFO_Defense/ Steam] or [https://www.gog.com/en/game/xcom_ufo_defense GOG.com].<br />
<br />
Steam game folder location:<br />
* UFO - "Steam\SteamApps\common\XCom UFO Defense\XCOM"<br />
* TFTD - "Steam\SteamApps\common\X-COM Terror from the Deep\TFD"<br />
<br />
UFO: Enemy Unknown / X-COM: UFO Defense:<br />
{| style="margin-left:0em;"<br />
|<br />
* GEODATA<br />
* GEOGRAPH<br />
* MAPS<br />
* ROUTES<br />
* SOUND<br />
|width="50px"|&nbsp;<!--spacer-column--><br />
|<br />
* TERRAIN<br />
* UFOGRAPH<br />
* UFOINTRO (optional)<br />
* UNITS<br />
|}<br />
<br />
X-COM: Terror From the Deep:<br />
{| style="margin-left:0em;"<br />
|<br />
* ANIMS (optional)<br />
* FLOP_INT (optional)<br />
* GEODATA<br />
* GEOGRAPH<br />
* MAPS<br />
|width="0px"|&nbsp;<!--spacer-column--><br />
|<br />
* ROUTES<br />
* SOUND<br />
* TERRAIN<br />
* UFOGRAPH<br />
* UNITS<br />
|}<br />
<br />
If you want to import your old games, copy the GAME_* folders to the directory where your OpenXcom saves are.<br />
<br />
===Mod support===<br />
RAM is pretty limited on Vita, so there's a chance that game would just crash with heavy mods installed (XPiratez, 40k, etc).<br />
<br />
Startup time for big mods can take a few minutes.<br />
<br />
It's highly recomended to use archived mods (by placing zip file of the mod inside ux0:data/OXCE/mods/), since their loading times are MUCH lower (The X-Com Files 3.1 startup time is 4 minutes for zip file vs 15 minutes for extracted mod).<br />
<br />
==User guide==<br />
You can change game resolution in the "Video" options menu.<br />
<br />
320x200 provides the best performance. 480x272 with Display Mode set to "Fullscreen" and Geoscape Scale/Battlescape Scale set to "Full Display" provides great visuals (x2 pixel scaling) while still having good performance.<br />
<br />
"Fullscreen" display mode scales game surface to fullscreen. "Windowed" mode centers the game area w/o scaling it.<br />
<br />
You can skip intros by tapping on screen.<br />
<br />
==Controls==<br />
Left Analog - Cursor movement<br />
<br />
Right Analog - Map/Globe scrolling<br />
<br />
Cross - Left mouse button<br />
<br />
Circle - Right mouse button<br />
<br />
Square - Open Map<br />
<br />
Triangle - Inventory<br />
<br />
D-Pad Up/Down - Switch between floors<br />
<br />
D-Pad Right/Left - Use item in right/left hand<br />
<br />
L1 - Select Previous Unit<br />
<br />
R1 - Select Next Unit<br />
<br />
Select - Esc<br />
<br />
Start - End turn<br />
<br />
R1+L1 - Ctrl emulation (force fire, strafe with alternative movement on)<br />
<br />
Square+D-Pad Left - Force open on-screen keyboard<br />
<br />
Buttons can be remapped in the "Controls" options menu.<br />
<br />
Cursor movement speed can be changed by editing the "controllerPointerSpeed" option in ux0:data/OXCE/options.cfg.<br />
<br />
==Screenshots==<br />
https://dlhb.gamebrew.org/vitahomebrews/openxcomextendedvita-01.png<br />
<br />
https://dlhb.gamebrew.org/vitahomebrews/openxcomextendedvita-02.png<br />
<br />
https://dlhb.gamebrew.org/vitahomebrews/openxcomextendedvita-03.png<br />
<br />
https://dlhb.gamebrew.org/vitahomebrews/openxcomextendedvita-04.png<br />
<br />
==Media==<br />
'''OpenXcom Extended''' ([https://www.youtube.com/watch?v=XqefuzO77_A blind wanderer]) <br><br />
<youtube width=""640"">XqefuzO77_A</youtube><br />
<br />
==Changelog== <br />
'''v.7.10.0-vita.1'''<br />
* Initial PS Vita port.<br />
<br />
== External links ==<br />
* GitHub - https://github.com/Northfear/OpenXcom-vita/tree/oxce-plus-vita<br />
* VitaDB - https://vitadb.rinnegatamante.it/#/info/1172<br />
* Reddit - https://www.reddit.com/r/vitahacks/comments/18uqlwl/release_openxcom_extended_v710vita1_opensource/</div>HydeWinghttps://www.gamebrew.org/wiki/Random_Vita_Game_LauncherRandom Vita Game Launcher2024-01-07T06:32:48Z<p>HydeWing: /* User guide */</p>
<hr />
<div>{{Infobox Vita Homebrews<br />
|title=Random Vita Game Launcher<br />
|image=randomvitagamelauncher.png<br />
|description=A random game launcher for PS Vita.<br />
|author=jimbob4000<br />
|lastupdated=2023/12/30<br />
|type=Utilities<br />
|version=1.0<br />
|license=MIT<br />
|download=https://dlhb.gamebrew.org/vitahomebrews/randomvitagamelauncher.7z<br />
|website=https://github.com/jimbob4000/Random-Vita-Game-Launcher<br />
|source=https://github.com/jimbob4000/Random-Vita-Game-Launcher<br />
|donation=<br />
}}<br />
{{#seo:<br />
|title=Vita Homebrew Apps (Utilities) - GameBrew<br />
|title_mode=append<br />
|image=randomvitagamelauncher.png<br />
|image_alt=Random Vita Game Launcher<br />
}}<br />
A random game launcher for PS Vita.<br />
<br />
Spend too long choosing a game to play, or you don't get around to trying new games? Use this app to select and launch a Vita game at random for you to play.<br />
<br />
==Installation==<br />
Install the VPK file from the [https://github.com/jimbob4000/Random-Vita-Game-Launcher/releases latest release].<br />
<br />
==User guide==<br />
When you launch this app it will choose and start a PS Vita game at random for you to play.<br />
<br />
By default only Vita games are chosen, this is to prevent unwanted homebrew apps from being opened. <br />
<br />
You can customize the list of games to include in the settings, to add homebrew games, or to remove games you don't want to play.<br />
<br />
'''How to include homebrew games''':<br />
* Press the settings icon on the livearea screen of the application.<br />
* You will be presented with a list of games and homebrew apps.<br />
* Scroll through the list and press Cross to add or remove a selected game.<br />
* To save your settings press Circle.<br />
<br />
==Controls==<br />
'''Settings menu:'''<br />
<br />
D-Pad or Left Stick - Move through the list<br />
<br />
L/R - Page up/down<br />
<br />
Cross - Select/unselect a game<br />
<br />
Triangle - Reset the list to include only Vita games<br />
<br />
Circle - Save your selection and close<br />
<br />
==Changelog== <br />
'''v1.0'''<br />
* First Release.<br />
<br />
==Credits==<br />
* Developed with Lua Player Plus by Rinnegatamante.<br />
* Some code inspiration and UI images from HexFlow app by: VitaHex Games.<br />
* Dice image created by Clker-Free-Vector-Images from Pixabay.<br />
* Starburst image created by DavidZydd from Pixabay.<br />
<br />
== External links ==<br />
* GitHub - https://github.com/jimbob4000/Random-Vita-Game-Launcher<br />
* VitaDB - https://vitadb.rinnegatamante.it/#/info/1171<br />
* Reddit - https://www.reddit.com/r/vitahacks/comments/18ud8wc/release_random_vita_game_launcher_v10/</div>HydeWinghttps://www.gamebrew.org/wiki/Z2_VitaZ2 Vita2024-01-07T06:23:08Z<p>HydeWing: </p>
<hr />
<div>{{Infobox Vita Homebrews<br />
|title=Z2<br />
|image=z2vita.png<br />
|description=A game inspired by Geometry Dash wave gamemode.<br />
|author=Kaon<br />
|lastupdated=2023/12/29<br />
|type=Puzzle<br />
|version=1.2.0<br />
|license=Mixed<br />
|download=https://dlhb.gamebrew.org/vitahomebrews/z2vita.7z<br />
|website=https://www.reddit.com/r/vitahacks/comments/18susoj/z2_made_a_game_for_vita/<br />
|source=https://github.com/kaonkaon/ztwo<br />
|donation=<br />
}}<br />
{{#seo:<br />
|title=Vita Homebrew Games (Puzzle) - GameBrew<br />
|title_mode=append<br />
|image=z2vita.png<br />
|image_alt=Z2<br />
}}<br />
A PS Vita game inspired by Geometry Dash wave gamemode made within 2 days. <br />
<br />
==Features==<br />
* Inspired by Geometry Dash wave gamemode.<br />
* Will destroy your eye.<br />
* Will destroy your button.<br />
* Too hard for no reason.<br />
<br />
==User guide==<br />
All you need to do is get the yellow and avoid the red. Green will heal you. <br />
<br />
The highscore will be saved.<br />
<br />
==Screenshots==<br />
https://dlhb.gamebrew.org/vitahomebrews/z2vita-01.png<br />
<br />
https://dlhb.gamebrew.org/vitahomebrews/z2vita-02.png<br />
<br />
https://dlhb.gamebrew.org/vitahomebrews/z2vita-03.png<br />
<br />
==Changelog== <br />
'''v1.2.0'''<br />
* Make the density of red gradualy increase. (so it doesnt go all out on the begining).<br />
* Make hit red hit screen more "milder" decreasing its max opacity.<br />
* Rank system. Player color will change depends on your high score (so dont reset your highscore if you want to flex them color).<br />
* Added vita image on "how to play" page.<br />
* Changed one of bgm: Shockwave - Xifien to: Emotional Catharsis - Private Manbou.<br />
* Added new bgm: Memento - MoGura.<br />
* Getting damaged on "Hurt Me Plenty" difficuly will earn score! idk if its worth taking damage tho.<br />
* Added sound effect when you get into high score.<br />
'''V1.1.0'''<br />
* Make game more playable (By decreasing its difficulty).<br />
* Added SFX for select and game start.<br />
* Made some adjustment here and there.<br />
'''V1.0.1'''<br />
* Initial release.<br />
* Where tf is 1.0.0?????<br />
<br />
==Credits==<br />
Used:<br />
* GameMaker Studio 1.4.9999 by Yoyo Games.<br />
* [https://github.com/LiEnby/GayMaker GayMaker 1.7.7 by LiEnby].<br />
* [https://freesound.org/ freesound.org] [https://pixabay.com/ja/ pixabay.com] for sound effects.<br />
* Music credits are in game.<br />
<br />
== External links ==<br />
* GitHub - https://github.com/kaonkaon/ztwo<br />
* VitaDB - https://vitadb.rinnegatamante.it/#/info/1170<br />
* Reddit - https://www.reddit.com/r/vitahacks/comments/18susoj/z2_made_a_game_for_vita/</div>HydeWinghttps://www.gamebrew.org/wiki/BoggleVitaBoggleVita2024-01-07T05:54:47Z<p>HydeWing: </p>
<hr />
<div>{{Infobox Vita Homebrews<br />
|title=BoggleVita<br />
|image=bogglevita.png<br />
|description=Boggle game for PS Vita.<br />
|author=SoulTieGames<br />
|lastupdated=2023/12/23<br />
|type=Puzzle<br />
|version=1.0<br />
|license=CC0-1.0<br />
|download=https://dlhb.gamebrew.org/vitahomebrews/bogglevita.7z<br />
|website=https://github.com/SoulTieGames/BoggleVita<br />
|source=<br />
|donation=<br />
}}<br />
{{#seo:<br />
|title=Vita Homebrew Games (Puzzle) - GameBrew<br />
|title_mode=append<br />
|image=bogglevita.png<br />
|image_alt=BoggleVita<br />
}}<br />
Boggle is a fun word game where players attempt to discover as many words as possible from a grid of lettered dice, all within a specific time limit. Grab a pen and paper and enjoy.<br />
<br />
==Installation==<br />
Install the VPK on your homebrew enabled PS Vita or PS TV.<br />
<br />
==Screenshot==<br />
https://dlhb.gamebrew.org/vitahomebrews/bogglevita-01.png<br />
<br />
==Media==<br />
'''How to play Boggle''' ([https://www.youtube.com/watch?v=BJAdXnGAb7k Triple S Games]) <br><br />
<youtube width=""640"">BJAdXnGAb7k</youtube><br />
<br />
==Changelog== <br />
'''v1.0'''<br />
* First Release.<br />
<br />
== External links ==<br />
* GitHub - https://github.com/SoulTieGames/BoggleVita<br />
* Reddit - https://www.reddit.com/r/vitahacks/comments/18pfikl/boggle_vita_10_release/<br />
* VitaDB - https://vitadb.rinnegatamante.it/#/info/1169</div>HydeWinghttps://www.gamebrew.org/wiki/Cosmurier_DSCosmurier DS2024-01-04T12:17:54Z<p>HydeWing: Created page with "{{Infobox DS Homebrews |title=Cosmurier |image=cosmurierds.png |description=A package delivery geography game, |author=Alikay |lastupdated=2023/07/09 |type=Simulation |version=2023 |license=Mixed |download=https://dlhb.gamebrew.org/dshomebrew/cosmurierds.7z |website=https://alikay.itch.io/cosmurier |source= }} A DS simulation game made in 48 hours for the Games Den 2023 Wildcard Game Jam. == Installation == This game is playable via the browser on [https://alikay.itch.i..."</p>
<hr />
<div>{{Infobox DS Homebrews<br />
|title=Cosmurier<br />
|image=cosmurierds.png<br />
|description=A package delivery geography game,<br />
|author=Alikay<br />
|lastupdated=2023/07/09<br />
|type=Simulation<br />
|version=2023<br />
|license=Mixed<br />
|download=https://dlhb.gamebrew.org/dshomebrew/cosmurierds.7z<br />
|website=https://alikay.itch.io/cosmurier<br />
|source=<br />
}}<br />
A DS simulation game made in 48 hours for the Games Den 2023 Wildcard Game Jam.<br />
<br />
== Installation ==<br />
This game is playable via the browser on [https://alikay.itch.io/cosmurier itch.io], in a DS emulator (recommended), or on original DS hardware.<br />
<br />
== User guide ==<br />
The future has arrived! With the latest spacecraft technology, shipping packages has gotten faster than ever, and being a "Cosmurier" has become a lucrative business.<br />
<br />
You play as a Cosmurier, the pilot of one of these spacecraft, in a race against the clock to deliver as many packages as you can.<br />
<br />
== Controls ==<br />
Left/Right - Steer Ship<br />
<br />
Up/Down - Ascend/Descend<br />
<br />
A - Drop Package, Confirm<br />
<br />
B - Back<br />
<br />
== Screenshots ==<br />
https://dlhb.gamebrew.org/dshomebrew/cosmurierds2.png<br />
https://dlhb.gamebrew.org/dshomebrew/cosmurierds3.png<br />
<br />
== Compatibility ==<br />
Emulator compatibility:<br />
* Desmune and no$gba both play the game out of the box.<br />
* melonDS users will have to enable DLDI to allow for Homebrew games to run. To do this, enable the toggle in Config > Emu Settings > DLDI > Enable DLDI.<br />
<br />
== Credits ==<br />
Music: [https://modarchive.org/module.php?172123 I'm the freak], [https://modarchive.org/module.php?104125 Enlightenment], [https://modarchive.org/module.php?43357 Anarchy Main].<br />
<br />
[https://www.kaggle.com/datasets/juanmah/world-cities?resource=download World Cities]<br />
<br />
[https://niko-3d-models.itch.io/ Spaceship Model]<br />
<br />
== External links ==<br />
* itch.io - https://alikay.itch.io/cosmurier<br />
<br />
[[Category:DS homebrew games]]<br />
[[Category:Homebrew simulation games on DS]]</div>HydeWinghttps://www.gamebrew.org/wiki/FAKE-08_DSFAKE-08 DS2024-01-02T18:31:17Z<p>HydeWing: /* Game list */</p>
<hr />
<div>{{Infobox DS Homebrews<br />
|title=FAKE-08 DS<br />
|image=fake08ds.png<br />
|description=A Pico-8 player/emulator for DS/DSi (wip).<br />
|author=Epicpkmn11<br />
|lastupdated=2022/08/28<br />
|type=Computer<br />
|version=wip<br />
|license=MIT<br />
|download=https://dlhb.gamebrew.org/dshomebrew/FAKE08DS.7z<br />
|website=https://www.reddit.com/r/flashcarts/comments/wyp9ft/comment/im3fc7a/?utm_source=share&amp;utm_medium=web2x&amp;context=3<br />
|source=https://github.com/Epicpkmn11/fake-08/tree/wip<br />
}}<br />
This is a (wip) DS/DSi port of [https://github.com/jtothebell/fake-08 fake-08], a cross-platform Pico 8 player/emulator by jtothebell.<br />
<br />
Pico-8 is a virtual gaming console and game development platform known for its simplicity and accessibility. Developed by Lexaloffle Games, it replicates the nostalgic aesthetics of early computing systems, offering users a virtual experience reminiscent of classic 8-bit visuals and graphics.<br />
<br />
== Installation ==<br />
Download FAKE-08 DS [https://gbatemp.net/threads/fake-08-ds-v0-0-0-0-alpha.643196/#post-10293404 here], it contains the .nds file and a compilation of pico-8 games put together by Indy13. (see [[#Game list|game list]])<br />
<br />
Copy the p8carts folder on the root of your SD Card.<br />
<br />
You can put the .nds file anywhere on your SD Card.<br />
<br />
== User guide ==<br />
Use D-Pad to select the game you want to launch and press A to launch the game.<br />
<br />
For an optimized experience, before launching a game, access the settings by pressing Start:<br />
<br />
* In Audio, set Channel Count to &quot;off&quot; for a slight speed improvement.<br />
* In Video, set Stretch Mode to &quot;stretch to fill&quot; or press Select twice to enhance visibility.<br />
<br />
=== Game list ===<br />
{| class="wikitable sortable"<br />
|-<br />
! Title<br />
! Author(s)<br />
! URL<br />
|-<br />
| 2048<br />
| D'oven<br />
| [https://www.lexaloffle.com/bbs/?tid=31523 Link]<br />
|-<br />
| 8VENTURE<br />
| cheepicus<br />
| [https://www.lexaloffle.com/bbs/?tid=2247 Link]<br />
|-<br />
| A Messenger's Tale<br />
| JustFire45<br />
| [https://www.lexaloffle.com/bbs/?tid=32793 Link]<br />
|-<br />
| Adam's Pico Snake<br />
| Adam<br />
| [https://www.lexaloffle.com/bbs/?tid=53515 Link]<br />
|-<br />
| Again!<br />
| voidgazerBon<br />
| [https://www.lexaloffle.com/bbs/?tid=53584 Link]<br />
|-<br />
| Alex Kidd in Pico World<br />
| Domarius<br />
| [https://www.lexaloffle.com/bbs/?tid=30218 Link]<br />
|-<br />
| Alpine Ascent<br />
| Tyler R. Davis<br />
| [https://www.lexaloffle.com/bbs/?tid=40791 Link]<br />
|-<br />
| Another World: SURVIVAL<br />
| Paul Nicholas<br />
| [https://www.lexaloffle.com/bbs/?pid=44028 Link]<br />
|-<br />
| Ashleep<br />
| GreenNinja2525<br />
| [https://www.lexaloffle.com/bbs/?tid=55073 Link]<br />
|-<br />
| Awake<br />
| Sparky99<br />
| [https://www.lexaloffle.com/bbs/?tid=44473 Link]<br />
|-<br />
| Bitty Dig<br />
| Palo Blanco Games<br />
| [https://www.lexaloffle.com/bbs/?tid=53752 Link]<br />
|-<br />
| Boomerang Betty<br />
| Fannar Orn Karlsson<br />
| [https://www.lexaloffle.com/bbs/?tid=52037 Link]<br />
|-<br />
| Brick Breaker<br />
| Morgan Mcguire<br />
| [https://www.lexaloffle.com/bbs/?tid=28643 Link]<br />
|-<br />
| Bubble Boy<br />
| Danger Dude<br />
| [https://www.lexaloffle.com/bbs/?tid=54876 Link]<br />
|-<br />
| Bun Bun Samurai<br />
| tmirobot<br />
| [https://www.lexaloffle.com/bbs/?tid=54707 Link]<br />
|-<br />
| Bustin<br />
| morningtoast<br />
| [https://www.lexaloffle.com/bbs/?tid=29948 Link]<br />
|-<br />
| Cake Monsters<br />
| Three Twins Games<br />
| [https://www.lexaloffle.com/bbs/?pid=72760 Link]<br />
|-<br />
| Cat Panic!<br />
| ultrabrite<br />
| [https://www.lexaloffle.com/bbs/?tid=28804 Link]<br />
|-<br />
| Celeste 2<br />
| Maddy Thorson, Noel Berry, Lena Raine<br />
| [https://www.lexaloffle.com/bbs/?tid=41282 Link]<br />
|-<br />
| Celeste<br />
| Noel Berry, Matt Thorson<br />
| [https://www.lexaloffle.com/bbs/?tid=2145 Link]<br />
|-<br />
| Cherry Bomb<br />
| Krystian Majewski<br />
| [https://www.lexaloffle.com/bbs/?tid=48986 Link]<br />
|-<br />
| Climbmod<br />
| taco360<br />
| [https://www.lexaloffle.com/bbs/?tid=46663 Link]<br />
|-<br />
| Combo Pool<br />
| NuSan<br />
| [https://www.lexaloffle.com/bbs/?pid=21515 Link]<br />
|-<br />
| Cubevania<br />
| Flytrap Studios<br />
| [https://www.lexaloffle.com/bbs/?tid=30643 Link]<br />
|-<br />
| Cursed Flail<br />
| Jusiv<br />
| [https://www.lexaloffle.com/bbs/?pid=93435 Link]<br />
|-<br />
| Delunky<br />
| Johan Peitz<br />
| [https://www.lexaloffle.com/bbs/?tid=31862 Link]<br />
|-<br />
| Donsol<br />
| rnd<br />
| [https://www.lexaloffle.com/bbs/?tid=37711 Link]<br />
|-<br />
| Downward<br />
| Glenn Cagle<br />
| [https://www.lexaloffle.com/bbs/?pid=120106 Link]<br />
|-<br />
| DUNGEON!<br />
| deklaswas<br />
| [https://www.lexaloffle.com/bbs/?pid=105213 Link]<br />
|-<br />
| Emerald Escapee<br />
| Megabeluga<br />
| [https://www.lexaloffle.com/bbs/?tid=54888 Link]<br />
|-<br />
| Extreme Pong<br />
| General Chaos<br />
| [https://www.lexaloffle.com/bbs/?tid=46905 Link]<br />
|-<br />
| Farland<br />
| Kamera<br />
| [https://www.lexaloffle.com/bbs/?tid=47327 Link]<br />
|-<br />
| FlapFlap<br />
| petereke<br />
| [https://www.lexaloffle.com/bbs/?tid=29968 Link]<br />
|-<br />
| Floodwater<br />
| JohnGabrielUK<br />
| [https://www.lexaloffle.com/bbs/?pid=135208 Link]<br />
|-<br />
| Foreverred<br />
| taco360<br />
| [https://www.lexaloffle.com/bbs/?tid=41010 Link]<br />
|-<br />
| Froggy Knight: Lost in the Forest<br />
| froggy_loops<br />
| [https://www.lexaloffle.com/bbs/?tid=41382 Link]<br />
|-<br />
| Fuji<br />
| beeb, augie745<br />
| [https://www.lexaloffle.com/bbs/?tid=42977 Link]<br />
|-<br />
| Fuz<br />
| Jusiv<br />
| [https://www.lexaloffle.com/bbs/?tid=34188 Link]<br />
|-<br />
| Grave Danger<br />
| extar<br />
| [https://www.lexaloffle.com/bbs/?tid=54438 Link]<br />
|-<br />
| Hack Match<br />
| choo-t<br />
| [https://www.lexaloffle.com/bbs/?tid=49083 Link]<br />
|-<br />
| Halloween Crush<br />
| cc_c_vi0<br />
| [https://www.lexaloffle.com/bbs/?tid=54887 Link]<br />
|-<br />
| Harold Bad Day<br />
| biovoid<br />
| [https://www.lexaloffle.com/bbs/?tid=45507 Link]<br />
|-<br />
| Hue Blaster<br />
| MisspeltPengin<br />
| [https://www.lexaloffle.com/bbs/?tid=54689 Link]<br />
|-<br />
| Hybris<br />
| Benjamin Soule<br />
| [https://www.lexaloffle.com/bbs/?tid=2897 Link]<br />
|-<br />
| Interspace 2<br />
| JustFire45<br />
| [https://www.lexaloffle.com/bbs/?tid=33228 Link]<br />
|-<br />
| Interspace<br />
| JustFire45<br />
| [https://www.lexaloffle.com/bbs/?tid=33140 Link]<br />
|-<br />
| Just One Boss<br />
| bridgs<br />
| [https://www.lexaloffle.com/bbs/?pid=49234 Link]<br />
|-<br />
| Klotski<br />
| hiro<br />
| [https://www.lexaloffle.com/bbs/?tid=54034 Link]<br />
|-<br />
| Factory Line<br />
| klunkoplunko<br />
| [https://www.lexaloffle.com/bbs/?tid=54065 Link]<br />
|-<br />
| Kugelblitz: The Heist<br />
| JohnGabrielUK<br />
| [https://www.lexaloffle.com/bbs/?pid=132703 Link]<br />
|-<br />
| Labyrint Runner<br />
| Witcherchan<br />
| [https://www.lexaloffle.com/bbs/?tid=54005 Link]<br />
|-<br />
| Legend Of Mario<br />
| thesebonesalone, poyopoyo<br />
| [https://www.lexaloffle.com/bbs/?tid=54100 Link]<br />
|-<br />
| Little Necromancer<br />
| Fred Osterero<br />
| [https://www.lexaloffle.com/bbs/?tid=37321 Link]<br />
|-<br />
| Matchy Matchy<br />
| ilkke<br />
| [https://www.lexaloffle.com/bbs/?tid=4022 Link]<br />
|-<br />
| Maze Dog<br />
| eggnog<br />
| [https://www.lexaloffle.com/bbs/?tid=29967 Link]<br />
|-<br />
| Metrash<br />
| st33d<br />
| [https://www.lexaloffle.com/bbs/?tid=34935 Link]<br />
|-<br />
| Mine!<br />
| krajzeg<br />
| [https://www.lexaloffle.com/bbs/?pid=20304 Link]<br />
|-<br />
| Monster Hull<br />
| William Anderson<br />
| [https://www.lexaloffle.com/bbs/?tid=3908 Link]<br />
|-<br />
| Moonnight<br />
| Ummmm_ok<br />
| [https://www.lexaloffle.com/bbs/?tid=52316 Link]<br />
|-<br />
| Motion Rec<br />
| shoma<br />
| [https://www.lexaloffle.com/bbs/?pid=131910 Link]<br />
|-<br />
| Motorbike<br />
| Savary Benjamin<br />
| [https://www.lexaloffle.com/bbs/?tid=41073 Link]<br />
|-<br />
| Journey Through The Nightmare Realm<br />
| taxicomics<br />
| [https://www.lexaloffle.com/bbs/?pid=137325 Link]<br />
|-<br />
| Ninja Cat<br />
| cubee<br />
| [https://www.lexaloffle.com/bbs/?tid=38451 Link]<br />
|-<br />
| Olden Peak<br />
| abhimonk<br />
| [https://www.lexaloffle.com/bbs/?tid=51844 Link]<br />
|-<br />
| Omega Enforcer X<br />
| fartenko<br />
| [https://www.lexaloffle.com/bbs/?tid=29401 Link]<br />
|-<br />
| ORUL: bend space and your mind<br />
| egordorichev<br />
| [https://www.lexaloffle.com/bbs/?tid=34173 Link]<br />
|-<br />
| Pakpok<br />
| st33d<br />
| [https://www.lexaloffle.com/bbs/?tid=35326 Link]<br />
|-<br />
| Path Of Agni<br />
| Nuno Das Neves<br />
| [https://www.lexaloffle.com/bbs/?tid=50262 Link]<br />
|-<br />
| Penguin Rush<br />
| m4ttbit<br />
| [https://m4ttbit.dev/penguinrush.html Link]<br />
|-<br />
| PicoBreed<br />
| gabrielcrowe<br />
| [https://www.lexaloffle.com/bbs/?tid=29347 Link]<br />
|-<br />
| Picokanoid<br />
| toto nohara<br />
| [https://www.lexaloffle.com/bbs/?tid=29135 Link]<br />
|-<br />
| Picotetris<br />
| Vanessa<br />
| [https://www.lexaloffle.com/bbs/?tid=33775 Link]<br />
|-<br />
| Pigments<br />
| benjamin_soule<br />
| [https://www.lexaloffle.com/bbs/?tid=40490 Link]<br />
|-<br />
| Porter<br />
| BluMakesGames<br />
| [https://www.lexaloffle.com/bbs/?tid=52970 Link]<br />
|-<br />
| Puzzle Cave II - The Clone Potatoes<br />
| Team Hackefuffel<br />
| [https://www.lexaloffle.com/bbs/?tid=2785 Link]<br />
|-<br />
| Puzzle Cave III - That 70s Bunny<br />
| Team Hackefuffel<br />
| [https://www.lexaloffle.com/bbs/?tid=29182 Link]<br />
|-<br />
| Puzzle Cave - Raiders Of The Lost Potato<br />
| Team Hackefuffel<br />
| [https://www.lexaloffle.com/bbs/?tid=2039 Link]<br />
|-<br />
| Qbert<br />
| Paul Hammond<br />
| [https://www.lexaloffle.com/bbs/?pid=96334 Link]<br />
|-<br />
| Roids Of The Aster Kind<br />
| Pebu<br />
| [https://www.lexaloffle.com/bbs/?tid=54815 Link]<br />
|-<br />
| Slimey Jump<br />
| Bibiki, Carlos Pedroso<br />
| [https://www.lexaloffle.com/bbs/?tid=34532 Link]<br />
|-<br />
| Sokobird<br />
| shyfu<br />
| [https://www.lexaloffle.com/bbs/?tid=50977 Link]<br />
|-<br />
| Spaceman 8<br />
| Tic Tac Toad<br />
| [https://www.lexaloffle.com/bbs/?tid=28485 Link]<br />
|-<br />
| Spiderbat<br />
| kittenm4ster<br />
| [https://www.lexaloffle.com/bbs/?pid=86117 Link]<br />
|-<br />
| Star Jump<br />
| Luca Harris<br />
| [https://www.lexaloffle.com/bbs/?tid=41874 Link]<br />
|-<br />
| X-Wing vs. Tie Fighter: Attack on the Deathstar<br />
| freds72<br />
| [https://www.lexaloffle.com/bbs/?tid=31443 Link]<br />
|-<br />
| Station 8<br />
| JustFire45<br />
| [https://www.lexaloffle.com/bbs/?tid=37713 Link]<br />
|-<br />
| Succer<br />
| Reload<br />
| [https://www.lexaloffle.com/bbs/?tid=2614 Link]<br />
|-<br />
| Tetrafabrika<br />
| extar<br />
| [https://www.lexaloffle.com/bbs/?tid=53787 Link]<br />
|-<br />
| The Flightless<br />
| starlesselaine<br />
| [https://www.lexaloffle.com/bbs/?tid=52441 Link]<br />
|-<br />
| The.Green.Legion<br />
| guerragames<br />
| [https://www.lexaloffle.com/bbs/?tid=27986 Link]<br />
|-<br />
| The Lair<br />
| krajzeg<br />
| [https://www.lexaloffle.com/bbs/?tid=4051 Link]<br />
|-<br />
| They Started It<br />
| fistfulofsquid<br />
| [https://www.lexaloffle.com/bbs/?tid=4088 Link]<br />
|-<br />
| Tic-tac-toe Rush<br />
| dansggg<br />
| [https://www.lexaloffle.com/bbs/?tid=46676 Link]<br />
|-<br />
| Tomb of G'Nir<br />
| Paranoid Cactus<br />
| [https://www.lexaloffle.com/bbs/?pid=52574 Link]<br />
|-<br />
| Upward<br />
| matthias<br />
| [https://www.lexaloffle.com/bbs/?tid=31416 Link]<br />
|-<br />
| Volcana<br />
| Kris De Asis, gonengazit, taco360, RubyRed<br />
| [https://www.lexaloffle.com/bbs/?tid=43930 Link]<br />
|-<br />
| Waterside<br />
| JustFire45<br />
| [https://www.lexaloffle.com/bbs/?tid=35689 Link]<br />
|-<br />
| WIRB<br />
| tarabm<br />
| [https://www.lexaloffle.com/bbs/?tid=52853 Link]<br />
|-<br />
| Witchcraft Tower Defense<br />
| unikotoast<br />
| [https://www.lexaloffle.com/bbs/?pid=116823 Link]<br />
|-<br />
| Zoopico<br />
| gearfo<br />
| [https://www.lexaloffle.com/bbs/?tid=38352 Link]<br />
|}<br />
<br />
== Controls ==<br />
'''Menu:'''<br />
<br />
Left/Right - Cycle through carts (by 1)<br />
<br />
Up/Down - Cycle through carts (by 10)<br />
<br />
A - Choose a cart<br />
<br />
'''In game:'''<br />
<br />
D-Pad - Movement<br />
<br />
A - X<br />
<br />
B - O<br />
<br />
Start - Open the menu<br />
<br />
Select - Cycle between rendering sizes<br />
<br />
L+R - Exit FAKE-08<br />
<br />
== Screenshots ==<br />
https://dlhb.gamebrew.org/dshomebrew/fake08ds2.png<br />
https://dlhb.gamebrew.org/dshomebrew/fake08ds3.png<br />
<br />
https://dlhb.gamebrew.org/dshomebrew/fake08ds4.png<br />
https://dlhb.gamebrew.org/dshomebrew/fake08ds5.png<br />
<br />
== Compatibility ==<br />
Good performance on DSi; however there is still issue with audio quality.<br />
<br />
Notable speed challenges on the original DS.<br />
<br />
== External links ==<br />
* GitHub - https://github.com/Epicpkmn11/fake-08/tree/wip<br />
* Reddit - [https://www.reddit.com/r/flashcarts/comments/wyp9ft/comment/im3fc7a/?utm_source=share&amp;utm_medium=web2x&amp;context=3 https://www.reddit.com/r/flashcarts/comments/wyp9ft/pico8_on_ds_lite/]<br />
* GBAtemp - https://gbatemp.net/threads/guys-look-pico-8-port-for-the-ds-look.643064/<br />
* GBAtemp - https://gbatemp.net/threads/fake-08-ds-v0-0-0-0-alpha.643196/</div>HydeWinghttps://www.gamebrew.org/wiki/Attorney_Online_DSAttorney Online DS2023-12-25T12:59:23Z<p>HydeWing: </p>
<hr />
<div>{{Infobox DS Homebrews<br />
|title=Attorney Online DS<br />
|image=aonds.png<br />
|description=Attorney Online client for the Nintendo DS.<br />
|author=Headshotnoby, stonedDiscord, Samevi<br />
|lastupdated=2024/02/03<br />
|type=Other Apps<br />
|version=1.1<br />
|license=Mixed<br />
|download=https://dlhb.gamebrew.org/dshomebrew/aonds.7z<br />
|website=https://gbatemp.net/threads/release-attorney-online-ds.644927/<br />
|source=https://github.com/headshot2017/ao-nds<br />
}}<br />
[https://aceattorneyonline.com/ Attorney Online] (AO for short) is an online roleplay chatroom game based on the Ace Attorney universe. Created by FanatSors in 2013, this community has thrived for over a decade.<br />
<br />
This is an unofficial port/recreation of the PC client to the Nintendo DS. It also works on DSi and 3DS.<br />
<br />
== Features ==<br />
* Supports playing MP3 files for music. (22050 Hz, 80 kbps).<br />
* Can connect to AO servers that utilize the WebSocket protocol, as used in the game's web browser version (webAO).<br />
* Supports custom AO content, including those of sprites of 3DS characters. (Must be converted beforehand using the converter tool).<br />
* Ace Attorney-like UI, as if you were playing the original DS games.<br />
* Uses stb_truetype, which renders TTF fonts for the most accurate Ace Attorney text visuals. (&quot;Igiari&quot; font belongs to Caveras.)<br />
<br />
== Installation ==<br />
Download the NDS ROM and vanilla-data.7z from the [https://github.com/headshot2017/ao-nds/releases release page].<br />
<br />
The release comes with the vanilla data so it's recommended to start out by connecting to the AO Official Server.<br />
<br />
=== On melonDS ===<br />
* Go to Config &gt; Emu settings &gt; DLDI.<br />
* Tick &quot;Enable DLDI (for homebrew)&quot;.<br />
* For SD card image, write &quot;melonDS.img&quot; as the file name.<br />
* Leave &quot;Read-only SD&quot; disabled.<br />
* Set image size to whatever you prefer. At least 512 MB is needed to store the vanilla data.<br />
* Create a new folder in the melonDS folder named &quot;dldi&quot;, Enable &quot;Sync SD to folder&quot; and set it to that new folder.<br />
* Extract the &quot;data&quot; folder in vanilla-data.7z to the dldi folder.<br />
* Put the NDS rom anywhere and run it in melonDS.<br />
** [https://melonds.kuribo64.net/board/thread.php?pid=1623 Tutorial] on how to Connect to WFC in MelonDS.<br />
<br />
=== On a DS, DSi or 3DS (SD card) ===<br />
* Insert the SD or microSD card in your computer.<br />
* Extract the &quot;data&quot; folder in vanilla-data.7z to the root of the SD card.<br />
* Put the NDS rom anywhere in the SD card.<br />
* Remove the SD card, put it back on your flashcard/DSi/3DS and run the ROM.<br />
** If you can't connect to Wi-Fi, check your WFC settings using a retail DS game, or on the system settings. Try using your phone as an unsecured hotspot.<br />
<br />
=== Converter tool ===<br />
You can use the AO NDS converter tool to bring custom content from the PC version of Attorney Online to AO NDS.<br />
<br />
You must have installed Attorney Online on your PC beforehand. The easiest way to install it is by using the AO launcher.<br />
<br />
== Screenshots ==<br />
https://dlhb.gamebrew.org/dshomebrew/aonds2.png<br />
https://dlhb.gamebrew.org/dshomebrew/aonds3.png<br />
<br />
== Changelog ==<br />
'''v1.1 2024/02/03'''<br />
*Fix crash when loading the public server list due to a server missing its' description field.<br />
'''v1.0 2023/12/22'''<br />
* This is the initial release.<br />
<br />
== Credits ==<br />
* Made with devkitARM &amp; libnds by Headshotnoby.<br />
* Additional code by stonedDiscord.<br />
* UI design by Samevi.<br />
<br />
Assets and libraries used:<br />
<br />
* &quot;Igiari&quot; font by [https://caveras.net/ Caveras].<br />
* &quot;AceName&quot; font by unknown (found on [https://github.com/AttorneyOnline/webAO webAO]).<br />
* [http://github.com/devkitPro/libnds libnds].<br />
* [http://github.com/devkitPro/dswifi dswifi].<br />
* [https://github.com/nothings/stb/blob/master/stb_truetype.h stb_truetype].<br />
** Using a modified version of stb_truetype that replaces (some, not all) floating point math with fixed-point math, thus providing a speed boost, since the DS doesn't have a FPU.<br />
* MP3 player from this [http://adshomebrewersdiary.blogspot.com/2012/06/mp3-streaming-on-arm7.html blogspot] site, but with several bug fixes.<br />
* [https://github.com/mackron/dr_libs/blob/master/dr_wav.h dr_wav] for reading WAV audio files.<br />
* [https://github.com/Tencent/rapidjson rapidjson], used when parsing the public server list.<br />
* [https://github.com/metayeti/mINI mINI] for parsing .ini files.<br />
* [https://github.com/cesanta/mongoose mongoose] for WebSocket support.<br />
* [https://github.com/nemtrif/utfcpp utfcpp] for UTF8/16/32 strings.<br />
<br />
== External links ==<br />
* GitHub - https://github.com/headshot2017/ao-nds<br />
* GBAtemp - https://gbatemp.net/threads/release-attorney-online-ds.644927/<br />
<br />
[[Category:DS%20homebrew%20applications|Category:DS homebrew applications]]<br />
[[Category:Other%20DS%20applications|Category:Other DS applications]]</div>HydeWing